It had been the end in one way or another. Stabbed. Smashed. Poisoned. Burned. Shot. Though it had come in all shapes and forms the end had come to you in one way or another. And there was little waiting for you on the other side.
Simply the ever present sensation of floating. Drifting. Sinking.
You try to hear. You try to feel. You try to think. But there is little to make sense of, little to understand, and nothing that you can fully comprehend. Time presses on but you can not figure out how long this goes on for. An eternity? An instant?
As you drift in this oblivion a voice speaks to you. Perhaps you speak back to it. But you cannot decipher its words nor meaning, and thus any reply you might have made can be equally as understood. Yet, the voice continues. And it finishes. You begin moving. Rushing. Rising. And then -
Bong. Bong. Bong
The ringing of loud bells echoed throughout the ancient church, signaling that it was time to awaken to all those who had found themselves in it. Those individuals found themselves resting, sitting, in a wooden pew. The seats were all scattered about the floor, not lined up in any particular order though all facing forward. Once they opened their eyes they would be able to take note of several features of the building. One, the floor. Old, dark and wooden, same as the pews, with clumps of large, thick grass scattered about. Second the walls, shimmering as the light reflected off of the multicolored agate stone that made them up. Third, the stained glass window ahead of them.
The window ahead of them looked as if sunlight were flooding through it, shining downward into the room. And bizarrely so too did the other six windows, three on either side, in the room. Each had a blue background to it and each depicted some sort of creature or object.
To the left; a white bird with the edges of its wings shining like a prism, a gray wolf with arcs of yellow on and around it, and a purple orca with black where one would expect white.
To the right; a tree with brown trunk and green leaves, a silver gear with lines of green converging onto its center, and a black stone with cracks of red.
In the center at the head of the room it depicted a serpentine creature with antlers protruding from its head, coiled around a golden orb with a black center.
The final thing to note was there were no other rooms in this small building. And were they to look backward, they would see no door they could've entered from.
~Theme: Fire Emblem~
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The tale of the hero-king Augustus is passed down from parent to child all over the continent of Mysia. How he, ten other heroes, and the Great Dragon sealed the dark goddess Inera with the aid of the legendary sword Caliburn and the Fire Emblem. These heroes were known as the Twelve Crusaders, and they went on to establish the various countries that make up Mysia. Augustus in particular founded the kingdom of Galtea, where to this day his descendants rule.
It is said that only the blood of the hero-king can awaken the goddess from her slumber. With this in mind, the Order of Inera, a sect of holy men and women devoted to the dark goddess, devised a plan to steal one of the two children of King Reginald, the current ruler of Galtea. With the aid of goddess sympathizers in Augusta, they managed to kidnap Princess Catriona, using her blood at the Pontus shrine in a dark ceremony to revive the goddess. However, before they could complete the ceremony, the girl escaped.
Still, the ceremony wasn't without its consequences. Although they couldn't complete the ritual, the goddess was partially revived. With her awakening came undead horrors and Catriona herself ended up cursed, doomed to die before her next birthday.
Realizing the risk of returning to Augusta, where she might get kidnapped again, Catriona fled to the castle of Sochen, where her sister Penelope happened to be staying. After a tense reunion, they decided to set out for Ithome, the capital of Histia, where they might find more information on stopping the goddess and her curse.
Meanwhile, King Reginald has just received word of his daughter's return, the country that kidnapped her, and what they used her for. Pontus has gone too far this time...
This website has all of the information you need if you want to know more about the RP, the setting, and current events within the RP.
"You have been Chosen"
As you hear these words your thoughts immediately turn towards the myths. A prophecy that states that, when the world needs them most, 9 heroes will be chosen by the Elemental Spirits to fight evil itself. In the form of Demon Gates hidden throughout the land. Wicked contraptions that connect the world of Fantalius to the Demon Realm. For the past two-hundred years Fantalius has been dying. Monsters, evil humanoids, and worse have control of the land. The common folk are forced to cower in their cities, traveling only by protected caravans. While adventurers can travel as long as they keep their wit about them, it's a constant struggle against death just to make it to the next city. However you, and 8 others, have been given a chance, and a destiny. If you take it upon yourself it is guaranteed to be an adventure full of risk. However if you succeed in destroying the Demon Gates and bringing peace back to Fantalius you will be hailed as heroes.
You are The Chosen. Now step forward, brave adventurers, and embrace your destiny!
What is this?
Spirits and Elements
Map and Info
What I expect from you
And as mentioned it would be limited acceptance. Only 8 others will be chosen (I will fill out the last Chosen myself after the rest are picked). But don't let that scare you. It will be a time and quality based choice on my part. If you write a character that's really amazing you'll likely get a slot early but other than that I will review all of them best I can to find the ones that work the best.
This doesn't mean super long and detailed either. Something short but understandable and well made is perfectly great.
There can only be ONE character for each Element.
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