Thomas★Zero 19 Posted August 1, 2020 So this set focuses on retraining the Omni HERO's while adding additional support to HERO's in general. Elemental HERO Moonlight lv 5 DARK Warrior/Fusion/Effect 2 Monsters with different Attributes, including 1 "Elemental HERO" monster Muse be Fusion Summoned. All monsters you control gain 200 ATK for each different Attribute in your GY. You can only use the following effects of "Elemental HERO Moonlight" once per turn. * If this card is Fusion Summoned: Add 1 "Super Polymerization" from your Deck to your hand. * If another "HERO" monster you control attacks: Gain LP equal to that monsters original ATK. ATK/2100 DEF/1200 Elemental HERO Gaia - Continental Hammer lv 6 EARTH Warrior/Fusion/Effect 1 "HERO" monster + 1 EARTH monster Must be Fusion Summoned. If this card is Fusion Summoned: Target 1 monster your opponent controls; the targeted monsters ATK becomes 0 and this card gains ATK equal to the targeted monsters ATK until the End Phase this turn. After damage calculation, if this card attacks: Switch this card to Defense Position. Cannot be destroyed by battle. ATK/2200 DEF/2600 Elemental HERO Terra Firma - Earth Impact lv 8 EARTH Warrior/Fusion/Effect 2 "Elemental HERO" monsters Must be Fusion Summoned. The battle position of all "HERO" monsters you cannot be switched by your opponents card effects. Your opponents monsters must attack this card, if possible. (Quick Effect): Banish 1 "HERO" monster you control or in your GY; this card gains ATK equal to the banish monsters ATK until the End Phase that turn. You can only use this effect of "Elemental HERO Terra Firma - Earth Impact" once per turn. ATK/2500 DEF/2000 Elemental HERO Escuirdao - Dark Diffusion lv 8 DARK Warrior/Fusion/Effect 1 "HERO" monster + 1 DARK monster Must be Fusion Summoned. Gains 100 ATK for each "HERO" monster in your GY. You can banish 2 "HERO" monsters from your GY and target 1 card your opponent controls; banish the targeted card. You can only use this effect of "Elemental HERO Escuirdao - Dark Diffusion" once per turn. ATK/2500 DEF/2000 Elemental HERO Absolute Zero - Instant Freezing lv 8 WATER Warrior/Fusion/Effect 1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. If a "HERO" monster you control attacks, your opponent cannot activate cards or effects until after damage calculation. If this card leaves the field: Destroy all monsters your opponent controls. ATK/2500 DEF/2000 Elemental HERO Nova Master - Inferno Mega Flare lv 8 FIRE Warrior/Fusion/Effect 1 "HERO" monster + 1 FIRE monster Must be Fusion Summoned. Gains 200 ATK for each "HERO" monster you control. You can only use the following effects of "Elemental HERO Nova Master - Inferno Mega Flare" once per turn. * If a this card destroys a monster by battle: Draw 1 card. * If another "HERO" monster you control destroys a monster by battle: Inflict damage to your opponent equal to the destroyed monsters ATK. ATK/2600 DEF/2100 Elemental HERO The Shining - Optical Storm lv 8 LIGHT Warrior/Fusion/Effect Must be Fusion Summoned. Gains 300 ATK for each of your banished "HERO" monsters. Can attack all monsters your opponent controls during the Battle Phase each turn. If this card is destroyed by battle or by an opponents card effect: Add up to 2 "HERO" monsters that are banished to your hand. You can only use this effect of "Elemental HERO The Shining - Optical Storm" once per turn. ATK/2600 DEF/2100 Elemental HERO Great Tornado - Super Cell lv 8 WIND Warrior/Fusion/Effect 1 "HERO" monster + 1 WIND monster Must be Fusion Summoned. If this card is Fusion Summoned: Halve the ATK and DEF of all monsters your opponent controls, also negate the effects of all monsters your opponent controls. Your opponent cannot activate cards or effects in response to the activation of this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. ATK/2800 DEF/2200 HERO Fusion Spell Card (This cards name is always treated as "Polymerization".) You can Fusion Summon 1 "HERO" monster from your Extra Deck, using monsters from your hand and field as Fusion Material, you can also use 1 "Elemental HERO" monster from your Deck as Material. For the rest of this turn, after this card resolves, you cannot Special Summon monsters except "HERO" monsters. You can only activate 1 "HERO Fusion" per turn. Common HERO Spell Card Target 1 "HERO" monster you control; Special Summon 1 Level 4 or lower "HERO" or "Neo-Spacian" monster from your hand or GY, then, the targeted monster gains ATK equal to the summoned monsters ATK. You can only activate 1 "Common HERO" per turn. HERO Strike Trap Card If you control a "HERO" Fusion monster, you can activate this card from your hand. Target 1 face-up card your opponent controls; negate the targeted cards effects until the End Phase this turn. You must control a "HERO" monster to activate and resolve this effect. If you Fusion Summon a "HERO" monster while this card is in your GY (except during the damage step): You can set this card but banish it when it next leaves the field. Light of Winged Kuriboh Trap Card You can activate this card during the turn it was set. All monsters you control cannot be destroyed by battle or by card effects, also you take no damage this turn. You must control a "Kuriboh" monster or "HERO" monster to activate and resolve this effect. Quote Share this post Link to post Share on other sites