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By |0P|
Once again in the mood to share my ideas, this time the somewhat incomplete "Zaparticle" Archtype, a group of Thunder monsters that like to either have empty zones between them or a sequence of monsters whose combined Level is 0 to make their spell/traps and ED monsters more powerful, all loosely based on the idea of positive/negative ions. it uses my (very unoriginal) concepts of "Negative" monsters (monsters whose level is a negative value) and my iteration of Trap Pendulums (seen here:
The Monsters
The strategy primarily revolves around using the effects of the three pendulum monsters to easily swarm the field, after which they can be used as both link materials and tribute fodder for you link monster's effects.
"Once per turn, If you have a Thunder-Type monster in your other Pendulum Zone, you can draw one card for each empty zone between (exclusive) this card and that monster."
"If you control a face-up Thunder-Type Negative Monster you can Special Summon this card to a zone adjacent to that monster."
"Once per turn, If you have a Thunder-Type monster in your other Pendulum Zone, you can target one card on the field; return that card to it's owners Hand. You cannot Pendulum Summon except "Zaparticle" Monsters. (this cards Pendulum Scales is always treated as -2)."
"If you control a face-up Thunder-Type Monster with a positive Level you can Special Summon this card to a zone adjacent to that monster. This cards Level is always treated as -1."
"Target two Thunder-Type Monsters you control whose combined Levels equals 0, monsters you control in zones between those targets cannot be removed from the field until the Endphase, then you can Pendulum Summon Thunder-Type monsters. This cards Pendulum Scale is always treated as the scale of the monster in your other Pendulum Zone x-1."
"Cannot be Normal Summoned/Set. If you control Thunder-Type monsters whose combined Levels equals 0 you can Special Summon this card from your Hand."
The Link monsters, with the exception of Collida, each have effects revolving around the level of monsters you tribute for their effects or summon.
"1 Thunder-Type monsters
You can also Link Summon this card by discarding one "Zaparticle Prota" and "Zaparticle Electra", if Link Summoned this way you can, immediately after this effect resolves, Link Summon one "Zaparticle" monster from your Extra Deck using this card and other "Zaparticle" monsters you control. Once per turn you can tribute this Link Summoned monster (quick effect); Special Summon up to three monsters from your Hand, GY, or faceup from your Extra Deck whose combined Levels equals 0. You can only Link Summon one "Zaparticle Collida" per turn."
"2 Thunder-Type Monsters
This card and any monster it is used as a Link Material for the summon of gains the following effects based on the level of "Zaparticle Monsters used as Materials for this card's Link Summon;
● -1 or lower: This card is immune to Spell Cards/Effects.
● 0: When this card is summoned destroy cards on the field equal to the number of empty zonesthis card points to.
● 1 or higher: This card is immune to trap cards/effects."
"3 Thunder-Type monsters
If you control a Negative Monster and a monster with a positive Level you can move this card to a main monster zone between those monsters. Once per turn you can tribute a monster linked to this card, add one "Zaparticle" Spell or Trap card from your Deck to your Hand."
image has an error, Reactor Dragon's ATK is 2800
"2+ Thunder-Type and/or Negative Monsters
Once per turn you can tribute a monster linked to this card, activate the appropriate effect based on that monsters Level;
● -1 or lower: this card can attack all monsters with a positive Level your opponent controls during your next battlephase.
●0: add monsters from your Deck or face-up from your Extra Deck to your Hand whose combined Levels equals 0.
●1 or higher: Special Summon one Thunder-Type Monster from your GY or Face-up from your Extra Deck to a zone this card points to."
The Spells/Traps
I currently don't have images for the few spells/traps I have made.
Ionized Zaparticles
Quickplay
"Discard one card then target two Thunder-Type Monsters you control whose combined Levels equals 0; Special Summon as many "Zaparticle Ion Token" (Thunder/LIGHT/Level 0/ATK 0/DEF 0) as possible to Monster Zones between those targeted monsters."
Zaparticle Inversion
Normal
"Target one Thunder-Type monster you control; it's Level becomes equal to it's original Level x-1."
Zaparticle Barrier
Continuous
"Face-up Thunder-Type monsters you control cannot be destroyed by battle or your opponents card effects. Destroy this card if the combined Levels of monsters you control is not 0."
Charged Zaparticles
Normal
"Target all "Zaparticle" monsters you control in zones adjacent to each other whose combined Levels equals 0; Those monsters gain 500 ATK for each targeted monster until the Endphase."
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By |0P|
a few months ago I took a look at a set of cards intended for the final boss of my first Yugioh RP (never made it that far) and did a major update, they're almost completely different cards now but I'm still happy with them. for those wondering about the name their original gimmick involved making use of Destiny Board and the Spirit Message cards.
Support Cards
Destined Monsters
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By Skaia
I'll Get a Banner One Day - YUGIOH HORIZONS
OOC
"The sun is shining. The birds are chirping. The sea is still blue. All of these things marked that today would be a day like any other at Horizon Academy, and likely most of the world, but specifically here. At Horizon. Academy. Where the students were. And the students were here indeed, since move in day is done and we are already through the first week of school here! And so, mysterious transfer students aside, everyone should already have started to get their first assignments and have gotten acclimated to our, thankfully sm- compact and quaint, Campus. But, this otherwise blue sea day would not go like all others. 'Why?' You might be asking yourselves. Well today is the first time clubs and teams and whatever other things kids do after school."
"What are you doing?"
"Narrating."
"Why?"
"Because, I'm trying to make clubs sound cool!" Over the loudspeakers throughout campus, the students would briefly hear the bickering and struggling of the two teachers before the first said, "who knows- ack - who knows what new things are in store for our students!" With that, the speaker cut off.
Though these antics of the faculty weren't common, they certainly weren't a surprise for the upperclassman either. All the same, what was said was true and today was the first day of team meetings. No truer was this then for the duel team, one that despite past successes had certainly seemed to be on its last legs. Something that would be all too evident by the turnout of students that would show up to today's tryouts.
The team had access to a gym, one that seemed to not have much of anything but the waxed wooden floor and white walls. The only other thing to note was that the gym was a lot smaller than the other ones on the school, but the duel team would still find it perfectly serviceable to their needs, as the current seniors had each year before hand.
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By SK79LinkXyz
The Mirvor Archetype focuses around quick link plays and equipping creatures out of the gy for advantages while setting up the GY with ideal targets that will equip to other creatures.
Ancient Mirvor Summoning Scroll: Quick-Play Spell
Special Summon 1 level 4 or lower "Mirvor" monster from your Deck. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand. You can only activate "Acient Mirvor Summoning Scroll" once per turn.
New Mirvor Calling Scroll: Normal Spell
Add 1 level 4 or lower "Mirvor" monster from your Deck to your hand. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand. You can only activate "New Mirvor Calling Scroll" once per turn.
Mirvor Temple: Field Spell card
When this card is activated: you can add 1 "Mirvor" Spell or Trap card except for Field Spell card from your Deck to your hand. If a "Mirvor" monster your control is equipped with a "Mirvor" monster in your Spell & Trap Zone, the equipped monster gain ATK and DEF equal to the ATK of the equip monster's ATK. If this card would be destoryed or targeted by your opponent's card effects, you can send 1 "Mirvor" monster in your Spell & Trap Zone to the GY instead. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand.
Tricky Mirvor Equip Scroll: Normal Trap
Discard 1 card then, Target up to 2 level 4 or lower "Mirvor" monster(s) from your GY and equip the targeted card(s) to 1 face-up "Mirvor" monster you control. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand. You can only activate "Tricky Mirvor Equip Scroll" once per turn.
Mirvor Shi : | Level 3 | EARTH | Pyro-Type | Effect monster | 1200 ATK | 1150 DEF |
You can discard this card to shuffle 1 "Mirvor" monster with a different name in your GY into your Deck, send 1 "Mirvor" monster from your Deck to the GY then draw 1 card. If this card is Summoned: add 1 Level 4 "Mirvor" monster from your GY to your hand. If this card is in your Spell & Trap Zone and equip to a "Mirvor" monster, once per turn you can Special Summon 1 "Mirvor" monster in your Spell & Trap Zone.
Mirvor Li : | Level 4 | WIND | Aqua-Type | Effect monster | 1300 ATK | 1250 DEF |
While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can target 1 Spell or Trap card your opponent controls and if you do banish the targeted card face-down. You can only use each effect of this card's name once per turn.
Mirvor Mei : | Level 4 | WIND | Aqua-Type | Effect monster | 1400 ATK | 1350 DEF |
While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can have your opponent randomly banish 1 card from their hand face-down. You can only use each effect of this card's name once per turn.
Mirvor Zhi : | Level 4 | WIND | Aqua-Type | Effect monster | 1500 ATK | 1450 DEF |
While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can target 1 other monster your opponent controls and if you do banish the targeted card face-down. You can only use each effect of this card's name once per turn.
Mirvor Rou : | Level 3 | EARTH | Pyro-Type | Effect monster | 1100 ATK | 1050 DEF |
You can discard this card to shuffle 1 "Mirvor" monster with a different name in your GY into your Deck, send 1 "Mirvor" monster from your Deck to the GY then draw 1 card. If this card is Summoned: add 1 Level 4 "Mirvor" monster from your Deck to your hand. If this card is in your Spell & Trap Zone and equip to a "Mirvor" monster, once per turn you can Special Summon 1 "Mirvor" monster in your Spell & Trap Zone except this card.
Mirvor Wen : | Level 4 | WIND | Aqua-Type | Effect monster | 1000 ATK | 1550 DEF |
While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can banish the top 3 cards of your opponent's Deck face-down then draw 1 card. You can only use each effect of this card's name once per turn.
Mirvor Xing : | Link 2 | WIND | Aqua-Type | Link Effect monster | 2000 ATK | Link-2 | Pointers: Points south and south east | 2 non-Link "Mirvor" monsters |
When this card is Link Summoned: you can discard 1 card then, target up to 2 level 4 or lower "Mirvor" monster(s) from your GY and equip the targeted card(s) to this card. While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard 1 level 4 or lower "Mirvor" monster to send 1 "Mirvor" monster with a different name then, draw 1 card. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can inflict damage to your opponent's Lie Points equal to the number of banished face-down cards x 200 then banish the top 3 cards of your opponent's Deck face-down. You can only use each effect of this card's name once per turn.
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By johnny
So, this is my second and probably final post for today, cause upon reading my custom made cards, I realized I should not make them too strong, but rather fun to use and actually viable. Still, I just like greek mythology so I made these cards according to my liking. Hope you enjoy.
Text:
If you have 3 or more Fairy-type monsters with 2100DEF and different attributes in your GY, you can special summon this card. This card`s special summon cannot be negated. You can tribute this card to destroy all monsters your opponent controls. Your opponent cannot activate cards and effects in response to this card`s activation. If this card leaves the field, you can special summon 1 "Olympus" monster from your hand. It cannot attack this turn. You can only control 1 "Zeus of Olympus, Emperor of Thunder". You can only activate each effect once per turn, and only once that turn.
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If you control "Zeus of Olympus, Emperor of Thunder", you can special summon this card from your hand. If this card is summoned this way, you can add 1 "Olympus" card from your GY to your hand. During your main phase, you can send 1 "Olympus" monster from your Deck to the GY. You can only activate each effect of "Hera of Olympus, Empress of Rebirth" once per turn, and only once that turn.
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If any effect that would activate in the GY, or an effect that would move a card in the GY is activated, you can discard this card; negate that effect. If this card is in the GY, you can discard one Fairy-type monster with 2100DEF; banish one card in your opponent`s GY. If this card leaves the field, you can add one level 6 or lower "Olympus" monster from your deck to your hand, if you do, discard 1 card. You can only activate each effect once per turn, and only once that turn.
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If this card is normal or special summoned, add 1 "Olympus" monster from your Deck to your hand. You can normal summon this card by tributing 1 "Olympus" monster. Once per turn, you can discard one card to destroy 1 Spell/Trap card your opponent controls.
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If this card is normal summoned, or special summoned by the effect of "Olympus" card, target one monster your opponent controls; destroy it. If this card destroys an opponent`s monster by battle, all monsters you control gain 200 ATK. If this card is destroyed by battle or card effect, target one monster your opponent controls; negate its effect until the end of the turn. You can only activate each effect of "Ares of Olympus, Emperor of Swords" once per turn, and only once that turn.
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You can discard this card to add 1 "Olympus" Sell or Trap card from your Deck to your hand. You cannot special summon "Hephaestus of Olympus, Emperor of Forging" the turn you activate this effect. If this card is special summoned by the effect of "Olympus" card, add 1 "Olympus" Spell or Trap card from your GY to your hand. You can only activate each effect once per turn, and only once that turn.
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If this card is special summoned by the effect of "Olympus" monster, you can return this card and one card your opponent controls to the hand. You cannot summon "Hermes of Olympus, Emperor of Cunning" the turn you activate this effect. You can only activate the effect of "Hermes of Olympus, Emperor of Cunning" once per turn, and only once that turn.
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Send 1 "Olympus" monster from your deck to your GY, then add 1 level 7 or lower "Olympus" monster to your hand. You can only activate this effect once per turn.
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Target 1 "Olympus" monster you control. This turn, it is unaffected by your opponents card effects. If an "Olympus" monster would be destroyed by battle or card effects, you can banish this card from the GY.
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Special summon 2 "Olympus" monsters with different names from your GY. Their effects are negated and they cannot attack this turn. If this card`s activation is negated or destroyed by your opponent`s card effect and sent to the GY, add 1 "Olympus" monster to your hand. You can only activate each effect once per turn and only once that turn.
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Discard 1 "Olympus" card to special summon 1 level 9 or lower "Olympus" monster from your hand or GY. You can activate "Olympus Ambush" only once per turn.
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