Jump to content
ChampionZero

Hollow Knight: Dream No More (Now Accepting!)

Recommended Posts

250?cb=20190618164010
Higher beings, these words are for you alone.
Pass beneath the shadow of The Great Tree and be beholden to our laws.
For here stands the Kingdom of Oakshade.
Built in the embrace of The Great Tree, witness to our glory.
Domain of the Ebon Lady, our Mother, Queen, and Goddess.

250?cb=20190618164027

I've been really into Hollow Knight lately (and to a lesser extent Dark Souls but not as much) so I've decided I want to run a game in a Kingdom of my own devising. If you have not played or are otherwise unfamiliar with Hollow Knight, it's a Soulslike Metroidvania set in the ruins of an underground kingdom of bug people. Pretty basic, but I thought I'd give it my own spin.

The Great Tree.

It towers overhead, spreading ever outward-- it is the ground beneath us, the firmament above. It is the chain that binds them together, and the pillar that forces them apart. It is our very world, the Great Tree, and the wilderness that grows from its roots and branches should be respected and feared. From the palaces of Canopy down to the catacombs of Deeproot, and to the distant wilds all around, this tree has given us our lives.

No doubt, if you've come from distant lands, as many do, you've heard rumors of a secret war between shadow and fire-- nonsense about shadow creatures rising from the depths, and a cult of some supposed king. It's poppycock-- foolhardy nonsense and conspiracy. If such a war were going on, we'd scarcely be able to ignore it. And who would ever serve a bug who calls himself "The Crimson King?" Ridiculous.

Ah, but this isn't your concern-- you took quite the long fall to get here, but worry not. Here you are safe, beneath the merciful branches of the Great Tree, and the watchful eyes of the Ebon Lady, our Queen.

There is no war in Oakshade.

[The Setting]

Map Coming Soon!

[Oakshade]
A grand Kingdom, centered around The Great Tree.
Ruled by the Ebon Lady, rightful Queen, long may she reign.
 Primitive, but peaceful.

Gatewood
The west gate of Oakshade.
Marks the kingdom's borders. 

Springbrook
A village between Gatewood and the base of The Great Tree.
Built along a river, as per the name.
Abandoned.

Brimwood
A village between the base of The Great Tree and Highview.
Abandoned.

[Highview]
The east gate of Oakshade.
Overlooks a chasm with an old bridge across it, to a series of ancient tunnels leading down.

Longfall
A village at the bottom of the chasm.
Ancient tunnels to the east lead up the cliffs to the bridge.
Ancient tunnels to the west lead through the Nail Graveyard, to Deeproot.

Heartwood
The capital city of Oakshade. Build in and around the trunk of The Great Tree.
Famed for the Grand Stadium, in which mighty beasts and bugs fight viciously for glory...
...and the favor of the Queen.

Canopy
An aristocratic district in branches of The Great Tree.
Home to The Ebon Lady and her retinue.
To trespass is to court death... or worse.

[Deeproot]
Catacombs carved by the roots of The Great Tree.
Runs deep and runs far, connected to many a strange place...
...but the tangle of tunnels is easy to get lost in.

The Root Forest
Uppermost region of Deeproot.
Once harvested for wood, now overgrown and treacherous.
Prowled by feral insects.

The Knot
Thickest point of Deeproot.
Some say it is difficult to enter, and impossible to leave.
Some say it is an expedient shortcut.

Moss Jungle
A land of lush greenery, supposedly east of Gatewood.
Origin of the river that runs through Springbrook.
Home to a rife variety of bugs, and connected to Deeproot.

Redstone Caverns
A series of caverns connected to Deeproot.
The rock of these caves possesses a strange red coloration
Said to be home to a tribe of ruthless killers who slaughter with indiscriminate glee.

The Nail Graveyard
The site of a great battle, littered with the abandoned blades of countless warriors.
Said to be haunted, and possess a single living inhabitant.
Separates Deeproot and Longfall.

Rockbottom
A village nestled in the very bottom of Deeproot.
Said to be quite nice, but few have been there.

The Oasis
A rumor, and a dangerous one, nestled deeper than even the roots of The Great Tree.
Said to be a place of such beauty and luxury that it rivals the estates of Canopy.
None can honestly claim to have seen it, but some dare say it was the birthplace of the Ebon Lady herself.

 

Map Coming Soon!

[Oakshade]
A grand Kingdom, centered around The Great Tree.
Ruled by the Ebon Lady, rightful Queen, long may she reign.
Primitive, but peaceful.

Gatewood
The west gate of Oakshade.
Marks the kingdom's borders. 

Springbrook
A village between Gatewood and the base of The Great Tree.
Built along a river, as per the name.
Abandoned.

Brimwood
A village between the base of The Great Tree and Highview
Abandoned.

[Highview]
The east gate of Oakshade.
Overlooks a chasm with an old bridge leading across it, to a series of ancient tunnels leading down.

Longfall
A village at the bottom of the chasm.
Ancient tunnels to the east lead up the cliffs to the bridge.
Ancient tunnels to the west lead through the Nail Graveyard, to Deeproot.

Heartwood
The capital city of Oakshade. Build in and around the trunk of The Great Tree.
Famed for the Grand Stadium, in which mighty beasts and bugs fight viciously for glory...
...and the favor of the Queen.

Canopy
An aristocratic district in branches of The Great Tree.
Home to The Ebon Lady and her retinue.
To trespass is to court death... or worse.

[Deeproot]
Catacombs carved by the roots of The Great Tree.
Runs deep and runs far, connected to many a strange place, but the tangle of tunnels is easy to get lost in.

The Root Forest
Uppermost region of Deeproot. Once harvested for shellwood, now overgrown and treacherous.

The Knot
Thickest point of Deeproot. Some say it is difficult to enter, and impossible to leave. Some say it is an expedient shortcut.

Moss Jungle
A land of lush greenery, supposedly east of Gatewood and one destination of the river that runs through Springbrook. Home to a rife variety of bugs, and connected to Deeproot.

Redstone Caverns
A series of caverns connected to Deeproot. The rock of these caves possesses a strange red coloration, and is said to be home to a tribe of ruthless killers who slaughter with indiscriminate glee.

The Nail Graveyard
The site of a great battle, littered with the abandoned blades of countless warriors. Said to be haunted, and possess a single inhabitant. Separates Deeproot and Longfall.

Rockbottom
A village nestled in the very bottom of Deeproot.
Said to be quite nice, but few have been there.

The Oasis
A rumor, and a dangerous one, nestled deeper than even the roots of The Great Tree.
Said to be a place of such beauty and luxury that it rivals the estates of Canopy.
None can honestly claim to have seen it, but some dare say it was the birthplace of the Ebon Lady herself.[Application]

Name
[What do they call you?]
Bug names vary. They can be short, one or two syllable things like Tuk or Jiji.
They can be longer, more like people names, such as Cornifer or Iselda.
And some are more like monikers, such as Sly or Hornet.

Appearance
[What do you look like?]
Bugs come in many shapes and sizes. Most intelligent bugs are bipedal, but not all.
From the flimsiest fly to a proud beetle, to the undefineable inbetweens.
I recommend looking up some of Hollow Knight's art for reference.

Personality
[What lives at your core?]
Self-explanatory, but don't get too complicated now. No need for a life story, now.

Weapon
[What do you wield?]
The analogue to a sword here is called a Nail. Variants like Longnails, Greatnails, and Nail-lances exist.
Weapons may also be made of scavenged creatures' claws or shields made of shell.
And of course, other weapons might occur.

Extras
[What's that you've got there?]
List three things your character can do. This could include:
Spells, a forgotten art fueled by the soul, but strengthened by other sources.
Charms, little trinkets forged of wishes. Often powerful things.
Natural (or not) abilities that help you to navigate and survive. Flight, climbing, acid resistance, etc.

[The Premise]

Oakshade is not the place it claims to be.
It bears the marks of a civilization that was once glorious and advanced, but has since slid back into a more primitive state-- and yet, the people of Oakshade can recall no such time before the Ebon Lady, who they claim is their rightful ruler. Yet much of the kingdom's state contradicts these facts. Questions abound, and the answers surely lie in wait-- if one has curiosity, cunning... and courage. Uhey may yet be found in its tangled depths and wild places... and what few minds are not addled by unknown forces might be willing to lend a hand. 

Watch your step and seek your answers swiftly, explorer. For the Ebon Lady sees all from her perch, and her children watch for those who might seek the truth, and stifle it wherever it may arise. After all, the truth is like fire. It has a nasty tendency to spread.

Would you cleave to the Ebon Lady, or seek the Crimson King?
Are you on the side of truth, or power?
Freedom or security?
Shade... or flame?

[Application]

Name
[What do they call you?]
Bug names vary. They can be short, one or two syllable things like Tuk or Jiji.
They can be longer, more like people names, such as Cornifer or Iselda.
And some are more like monikers, such as Sly or Hornet.

Appearance
[What do you look like?]
Bugs come in many shapes and sizes. Most intelligent bugs are bipedal, but not all.
From the flimsiest fly to a proud beetle, to the undefineable inbetweens.
I recommend looking up some of Hollow Knight's art for reference.

Personality
[What lives at your core?]
Self-explanatory, but don't get too complicated now.
No need for a life story, but if your character's not new to Oakshade, decide where they're from and what they do.

Weapon
[What do you wield?]
The analogue to a shortsword here is a metal blade called a Nail.
Variants like Longnails, Greatnails, and Nail-lances exist, as well as others.
Weapons may also be made of scavenged claw or bone, ]shields made of shell.
Other weapons may exist, within a degree of simplicity.

Extras
[What's that you've got there?]
List three things your character has or can do. This could include:
Spells, a forgotten art fueled by the soul, but strengthened by other sources of power.
Charms, little trinkets forged of wishes. Often powerful, but one can only wear so many.
Abilities, which help you to navigate and survive. Could be natural, artificial, magic, etc.

Any questions you have, I'll do my best to answer.
Edited by ChampionZero
Updating to OOC, plus some edits.

Share this post


Link to post
Share on other sites

This certainly seems like a unique premise, so consider me tentatively interested. What cast size are you looking for, roughly? Will the bugs be anthropomorphic with more fantasy elements or just your standard kind of critter?

Share this post


Link to post
Share on other sites

@Saiba Aisu I'd like to have at least three (3) before starting, but I'd be willing to set a tentative upper limit of ten (10), on the off-chance we get that much interest.

In Oakshade, bugs come in many shapes and sizes. Civilized, intelligent bugs will usually stand upright and walk on two feet, while feral bugs typically crawl about on many legs like animals. There are noteworthy exceptions, but it serves as a general rule.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By LordCowCow
      Premise
      World
      City
      Magic
      Races
      Major Families of Froura
      NPCs
      Locations
      App Format
      Accepted Apps
       
    • By Skaia
      [Super fancy Logo whoa oh my god how does he do it]
       
      Premise
       
      Rules
      General Plot
      Setting
      Terminology
      Gameplay
       
      App
       
    • By radio414
      IC

      They came to you in a dream.
      “Go!” they ordered. “Board the Swallow Tail
      And fly west.”
      Decided to host something of my own. I’ve been on this site long enough that it was bound to happen eventually. This is a fantasy journey RP with a hint of mystery to it. Part of a watchdog's duty, after all, is getting to the root of an area’s problem and flushing it out, and that requires some investigation. Or you could just call upon your patron to smite the place. After all, there can’t be a problem with the town if there’s no town to begin with.
      I was thinkinking three to five players, though I suppose that depends on the level of interest. Feel free to ask me any other questions you might have, and I hope you enjoy!
      Rules
      The Story So Far
      FAQ
      Application:
      Accepted Apps:
       
    • By radio414
      OoC

      OH Muse, I sing to thee a song most pure
      And hope the winds might play again to you
      Please carry, breeze, the tune I’ve writ: a cure
      For all your ails and let your soul renew
      --Song for the End of the World, lines 1-4
      Notes from Captain Helmsley’s Logbook
      I never got a clear answer from those dogs I picked up a few days back. “West” was all they told me. I think they trust that I’m going to get them to the right spot, but I’ll be damned if I know what that is. I never even found out how one of them got on this ship in the first place but he’s a watchdog too so he too got passage.
      I did have some cargo I needed to drop off that way, though. Got commissioned to take some fabrics out to Galatea. I know that’s not the farthest west you can get, but until I get some clearer answers, that’s about all I can give them.
      That’s not to imply Galatea is an awful place to be, of course. Once upon a time, before captaining this ship became what I wanted to do with the rest of my life, I thought for a bit about retiring there. I’d still probably like it, too. It’s not as big a trading hub as, say, Sindalium, but Sindalium has a load of other issues that Galatea just doesn’t have. I avoid Sindalium when I can.
      Galatea, though, what an island! If I had to pick one -- just one! -- feature that puts it above all the others this far west, what else can my answer be but the temple square?
      The temple square! Where every god and every goddess has a temple dedicated to them and no other. The architecture alone, every building is unique in its design, each one in exact specifications to the priests of that deity. It’s a marvel to look at. And not only that, the cobblestone area in the middle has each stone inscribed with a prayer. Some of them have faded over time, but the memories are still there. Speaking of memories, maybe I’ll stop by after handling my own business. It’s good to keep these old bones active.
      We’re set to arrive mid-morning tomorrow. I hope this is the place these dogs were meant to go. If it wasn’t, I hope they enjoy their stay.
      Amir’s Dream
      He dreams of a great bonfire. It crackles and roars and yet never seems to escape the confines set by its kindling. Surrounding it in concentric circles are an endless number of faceless beings, each staring at the fire. They seem to lean back and forth, gyrating, causing ripples of motion spreading back to where the fire’s light cannot reach.
      One of the beings, not from one of the closest rings, but maybe a ring or two back, steps forward. They are inches from the fire, now, and yet, they show no fear. Nor do they show any hesitation at all as they bend down and, in one swift motion, pull out a still-burning log from the fire.
      The fire continues to consume the wood, but the embers do not move onto their hand. Even as they hold the log aloft, even as they begin to hum a single, low note and begin to move again, back and forth, the fire only seems to burn the wood.
      The hum, like the movement of each individual form, seems to ripple back into the crowd. But each form hums a different tone, each one kind of matching the ones near it and yet never quite the same. It creates a cacophony, one that grows louder every moment as more and more join in.
      The ripples of movement move faster and faster. The sound drowns out the roar of the fire and continues to get louder and louder until, finally, the vision fades, and, eventually, so too does the hum.
      Emily
      Emily Briar paced back and forth on the dock, watching the Swallow Tail lazily drift down into port. It was late, and yes, the difference between “mid-morning” and “mid-day” was only a few hours, and yes, it was actually rather impressive that zeppelins arrived on the same day as their charted predictions, no matter the actual time, but didn’t they know she had business with one of its passengers?
      Well, of course they didn’t know; Emily hadn’t actually told them yet. But she just had to get their attention. She had put on her best dress and everything, a deep green to compliment her orange-red hair. She couldn’t fail now. So if the Swallow Tail could just land already, if everyone could disembark…
      There was a crowd starting to gather. Emily wondered if every island had these sorts of gawkers, the kind of people who showed up just to catch a glimpse of the new arrivals. She tried to pay these people no mind. They were just things to get around, and it wasn’t like she wasn’t willing to jab a few elbows into stomachs if she needed to.
      One particular member of the crowd drew her attention, though, and realizing who it was caused Emily to curse under her breath. What was Levanna Marcus doing here? What business did she have that couldn’t happen when the dogs inevitably made it up to the temple square? Emily watched her wade through the masses. Of course, she could command such authority that people just naturally got out of the way for her. Not even a “Make way!” or anything, just a fluid motion, always forward towards the docking zeppelin.
      At last, the ropes had finally all been tied. Emily’s journey to the front of the crowd, as expected, was significantly rougher than Levanna’s, but she managed all the same. She wasn’t able to get to the dogs first, but Emily was close enough now she could hear everything Levanna was saying.
      “Welcome to Galatea!” Levanna said, leading, of course, with that classic empty phrase accompanied by its naturally empty tone. “Welcome to our humble island. I trust you had a pleasant trip?”
      As Levanna continued with her introduction, (“My name is Levanna Marcus blah blah blah… I’m part of the council that oversees the theocratic goings-on around here blah blah blah…”) Emily craned her neck as she moved forward, trying to get a better glimpse. There was one specific watchdog she needed. More, of course, could never hurt, but she needed to know which of them specifically she needed to aim for.
      Emily had forgotten that watchdogs could be so young. Two of them were hardly older than she was! But it was the youngest one, and the only girl among the four, that caught her eye specifically. Nuumu’s watchdog, that had to be her. And so she pressed on.
      Levanna had just finished saying, “Why don’t we retire to my office chambers and I can show you a little hospitality? This afternoon may be a little busy for one of you; one of our blacksmiths has been toiling away at something he would like to offer to Taros. I’m sure it would mean the world to them if you oversaw the ceremony,” when, in one final surge, Emily managed to make it to the part in the crowd. And when Levanna turned around to lead the watchdogs away, Emily took her chance.
      Her hand shot out, seizing the Nuumu watchdog by the wrist. Her grip was firmer than she’d intended, but she was more focused on what she had to say next anyway. “Excuse me, miss,” Emily said. “I was wondering if you could come with me? It will only take a moment, and then I can show you to wherever you intend to go.”
      OOC
       
    • By Skaia
      Dragon Sign
      OOC Thread
       
       
      It had been the end in one way or another. Stabbed. Smashed. Poisoned. Burned. Shot. Though it had come in all shapes and forms the end had come to you in one way or another. And there was little waiting for you on the other side. 
      Simply the ever present sensation of floating. Drifting. Sinking. 
      You try to hear. You try to feel. You try to think. But there is little to make sense of, little to understand, and nothing that you can fully comprehend. Time presses on but you can not figure out how long this goes on for. An eternity? An instant? 
      As you drift in this oblivion a voice speaks to you. Perhaps you speak back to it. But you cannot decipher its words nor meaning, and thus any reply you might have made can be equally as understood. Yet, the voice continues. And it finishes. You begin moving. Rushing. Rising. And then -  
       
       
      BGM
      Bong. Bong. Bong 
      The ringing of loud bells echoed throughout the ancient church, signaling that it was time to awaken to all those who had found themselves in it. Those individuals found themselves resting, sitting, in a wooden pew. The seats were all scattered about the floor, not lined up in any particular order though all facing forward. Once they opened their eyes they would be able to take note of several features of the building. One, the floor. Old, dark and wooden, same as the pews, with clumps of large, thick grass scattered about. Second the walls, shimmering as the light reflected off of the multicolored agate stone that made them up. Third, the stained glass window ahead of them. 
      The window ahead of them looked as if sunlight were flooding through it, shining downward into the room. And bizarrely so too did the other six windows, three on either side, in the room. Each had a blue background to it and each depicted some sort of creature or object.
      To the left; a white bird with the edges of its wings shining like a prism, a gray wolf with arcs of yellow on and around it, and a purple orca with black where one would expect white.
      To the right; a tree with brown trunk and green leaves, a silver gear with lines of green converging onto its center, and a black stone with cracks of red.
      In the center at the head of the room it depicted a serpentine creature with antlers protruding from its head, coiled around a golden orb with a black center. 
      The final thing to note was there were no other rooms in this small building. And were they to look backward, they would see no door they could've entered from. 
       OOC
       
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...