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A Burgerking Crouton

ABC Discusses Tagforce Characters (TF1 #11 - Craig)

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Ok, full disclosure, this is the first time I've ever done anything like this, so I'm probably going to be kinda sloppy here. Tagforce 1 is an old-as-hell game and I only recently discovered the power of emulators, so I picked it back up. I personally love the idea of a video game that takes an era of an ever-shifting card game and preserves a particular era of it. In fact, I'd love for there to be such an option for literally every era of Yugioh, but that would probably never happen. I plan on reviewing all the characters and their decks through the entire series (if I don't get disinterested first, that's something I worry will happen), but unfortunately Tagforces 3 and 6 are not on the emulator. Maybe they're out there somewhere and I'm bad at finding them though. If a character appears in multiple games, I'll only discuss them in the current game I'm going over. I'll first talk about the generics from the 3 schools, then the non-generic side characters, then the main ones.

 

Tagforce 1 #1: Aite

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Annie:

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Aite can be found in the store before school, and in the Slifer Red cafeteria after school. He spends his entire time in there, even when it isn't dinnertime. He talks to you about not having enough DP (that's the currency used to buy packs and sandwiches in this game, he doesn't have anything to do with Duel Portal) to buy all the cards he wants. He also implies that the price of packs could change from time to time, but this doesn't actually happen. Some packs stop being available depending on the day or character relations, and you end up unlocking a bunch as you play, but that's it really. If you try to give him a sandwich, he tells you that he just ate, which is actually a clever line in retrospect because he appears in the store and the lunchroom most of the time, and that response makes sense in both places. He probably is just lying though, but you can't call him out on it.

Aite goes in several different directions with his Zombie Deck. He has Castle of Dark Illusions & Pumpking, which were unplayably janky even back then. He runs a bunch of Normal monsters, but has little reason to. A few duelists in this game run Heart of the Underdog but Aite is not one of them. Then he also has the Decayed Commander+Zombie Tiger Union, but only two copies of each and no support whatsoever for them. Also I should mention that it's an absolute crime that GobZom can't search either of them. Return Zombie can stall pretty decently, but he has no other cards that help him do this. Reborn Zombie doesn't even work without a select few cards that skip your Draw Phase, which, you guessed it, he has none of at all. It only works if you Time Seal him. His best move is Fusion Summoning his dead elephant for a 2200 attacker. Great Mammoth of Goldfine shares a fusion material with Skelgon, and is a significantly better card than it. Get dunked on, you weird zombie serpent dragon thing, whatever you're supposed to be. Aite's deck is one of several that demonstrates to the player the danger of not having a focus for your deck. Yeah, his deck is Zombie themed, but that doesn't mean you just toss in a bunch of zombie-themed cards (ROBBIN' ZOMBIE I'M STARING DIRECTLY AT YOU) and call it a deck. It also demonstrates to the player that they shouldn't run a bunch of bad normal monsters. Very important pointer everyone needs to hear. Dude's just a living, breathing tutorial tip.

Whichever direction he wants to go with his Zombie deck, he would benefit greatly by having Pyramid Turtle in there. He has 3 Books of Life, so surely he must've pulled at least one Pyramid Turtle. Maybe even a Vampire Lord, even a Vampire's Curse. Actually, I should stop considering that he might not be able to afford all the cards when thinking of how to fix his deck. Just, triple Pyramid Turtles, throw in some Vampires, add a fuckton of staples because where even are those in this deck, and the rest I guess can be filled out with GobZom and uhhhh maybe the Great Mammoth of Goldfine thing. I haven't reached the Zombie pack yet, but when I do I could try rebuilding his deck with more thought. It does seem like a fun idea, but that's probably just because I really like Zombie monsters. You can also make Skull Servants or a Bone Tower mill deck in this game iirc, but that's more in the territory of another duelist I should be getting to soonish. If you wanna keep the Slifer Red feel, you could just replace some vanillas with Pyramid Turtle and go all in on the Pumpking angle, because with his current deck he is one of the weaker Slifer Reds.

 

Next up will be Alvaro, who's like Weevil Underwood if Weevil was a bodybuilder. That's gotta be interesting.

Edited by A Burgerking Crouton

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I'm doing another one of these. Time to be rude to fictional characters again.

Tagforce 1 #2: Alvaro

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Another Slifer Red student, Alvaro can be found at the volcano whenever he isn't in class. His deal is that he's made the classical blunder of thinking that dueling strength can be improved by increasing your own physical strength. But despite being put in Slifer Red and losing duels, he refuses to stop working out. It's the only thing he cares about. He refuses to accept sandwiches from you because they don't build muscle. Probably not a good idea for him to hang out at the volcano all day long then. It's pretty neat to have a character who is so utterly wrong about a basic concept like strength, but since he's a generic side character they unfortunately don't flesh him out at all. He's just the silly muscle guy who runs a semi-annoying high-DEF deck.

 

Alvaro's deck actually has a focus, unlike the previous duelist. Just castle up with a Petit Moth equipped with Cocoon of Evolution, then protect it with cards like Chorus of Sanctuary, The Reliable Guardian, and Castle Walls (which he runs 3 of instead of a third Shrink). Then, after he does this for a while, he sacrifices his Petit Moth for Larvae Moth, making him an absolute chad and deserving of Obelisk Blue rank. If only the faculty understood his power. Ok, to be serious, I think the only reason he runs Larvae Moth is so that the AI messes up its own gameplan if he happens to start up the Cocoon timer. This, coupled with his AI spending his DEF-boost cards on his searchers, and his AI sometimes not putting Cocoon on his Moth even when he can for some reason, makes what would be a decent Slifer Red significantly worse. If you can't defeat his high-DEF monsters, you can just deck him out, destroying searchers to shift the favor more in your favor.

If I were to remake this deck, I would probably drop the DEF-boosting cards and instead use Heart of Clear Water and other cards that will help protect against effect destruction. After all, no amount of DEF will save you from a Lightning Vortex. Well, neither would Heart of Clear Water, but that's where other protection cards come in. Or even some Counter Traps. Spell Shield Type-8 would also be really nice here. There would also be plenty of room for cards like Doom Dozer and some staples, though by this point he should definitely stop being a Slifer Red. He deserves it though, because of Larvae Moth. Then again, there are several Insect Duelists in this game, so Doom Dozer might fit better with one of them. He definitely needs an extra win condition aside from Cocoon though.

Next time, I will finally talk about someone who isn't a Slifer Red!

Edited by A Burgerking Crouton

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I feel like I should mention I'm enjoying reading these. I have very little idea what is going on but still.

Appreciate the effort of linking to the cards!

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6 hours ago, LordCowCow said:

I feel like I should mention I'm enjoying reading these. I have very little idea what is going on but still.

Appreciate the effort of linking to the cards!

I'm glad to hear that! I guess I missed rambling on and on about cards lol.

 

Tagforce 1 #3: Anca

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And here's the first of the Obelisk Blue students. She seems to be fond of the ocean's scent as you can find her in the harbor during mornings and then she spends the rest of her time after class at the beach. Or maybe she just really likes looking at the ocean. If that's the case, she's missing out because the ocean looks best at the cliff. Interestingly enough, the Slifer student Rei always appears in the same zone as her, though in the mornings he is closer to the lighthouse. Anca will talk to you about North Academy and wonders aloud if they really go to that place via submarine. Apparently according to the Wiki, if you lose a duel to her she will suggest that you buy her a sandwich, but won't actually accept them. If you challenge her to a duel, she will warn you not to underestimate her. She is an Obelisk Blue after all! However, if you beat her, she will ask that you take it easy on her (unless you win under 4k LP, then she asks if you actually did take it easy on her). She also will appear as an opponent during Tag Duel Sundays, teamed up with Rie (not to be confused with Rei. Rie is another Obelisk Blue girl whose name is just really similar. AND THEN THERE'S ANOTHER STUDENT NAMED RAY. STOP IT). She is honestly a bit of a weird character, since she doesn't want to be underestimated and at the same time she wants you to take it easy on her, easy enough for her to win and try to get a sandwich out of you. A SANDWICH WHICH SHE REFUSES TO EAT. I guess her entire character is the whole "Lol girls are so confusing, amirite fellas?" trope.

 

If you thought that she would have a WATER deck since she appears near the water all the time, then get stick bugged lol. Anca runs a Warrior Toolbox deck. Her main go-to cards are Command Knight for bonus damage, Mataza the Zapper for the double swing, and Marauding Captain for the extra damage and possible attack lock. A common tactic for her to use is to use Creature Swap on one of her floaters, then swing into it and get an extra Warrior out of her deck. She also isn't too keen on Trap Cards, since she runs Jinzo and three Royal Decrees. With RotA, she can access removal cards like Exiled Force and D.D. Warrior Lady faster than most other duelists that run them just because. The AI doesn't make very many mistakes with her deck, the biggest ones being that she tends to float through all of her floaters before finally summoning Mataza or Command Knight.

I'm not too familiar with Warrior Toolbox decks, so I'm not too sure on what I would do differently if I were to make a Warrior Toolbox deck in this game. Maybe just take out the third copy of a few monsters to replace with D.D. Assailant/Warrior, and then switch out a few of the floaters for a few Warrior Ladies of the Wasteland. Generally, you would want Giant Rat for the broader search range, but she doesn't take advantage of that in this deck, plus the Warrior Lady could further bolster her monsters' ATK through The A. Forces.

It can be wild looking back at past banlists and seeing what was on them. Exiled Force? Breaker? United We Stand? Another reason why I'm so interested in these past formats of Yugioh is looking back at all these cards that are utter garbage now but used to be really good.

That concludes this entry. Next duelist will be another Obelisk Blue girl before we head back to Slifer Red.

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Tagforce 1 #4: Andrea

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The first of two Dinosaur duelists (unfortunately, the other one is not Tyranno Hassleberry). Andrea is a timid girl who loves to use the Ellipses of Shyness. I mean, look at this.

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She even apologizes to you if you try to give her a sandwich.

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As the screenshots show, she was once up against a duelist who used Gravity Bind on her, and she wasn't able to counter it at all. During the long years where MST was Limited, cards like Gravity Bind were definitely scary. One thing I like about Andrea is that this Random Helpful Tip From A NPC actually has an impact on her deck, as you'll be able to see when I get to that part of this post. Anyways, back to Andrea herself. She arrives to class early with her friend Jewels, and then the two of them head over to the shop after their lessons. Unlike the Anca and Rei situation from the previous post, Andrea and Jewels are always close to one another. In class, they're even turned towards each other as if in conversation. And then they're together during Tag Duel Sunday.

 

With MST, Heavy Storm, and even cards like Gilasaurus and Super Conductor Tyranno, Andrea is ready for Gravity Bind now. The AI in this game (and probably every other game) refuses to Special Summon Gilasaurus if the opponent has any monsters in the GY that they could possibly get back, even though her deck has a neat combo in which she could use that SS to play Hunting Instinct and cheat a high-level dino into play. She also doesn't seem to be the biggest fan of Big Evolution Pill either. Instead, she insists on Summoning her boss monsters "the right way" through tributes. This significantly weakens her as an opponent, though she can still pose a bit of a challenge with decent ATK dinos with piercing damage.

Aside from getting her an AI that lets her use her own tricks, I'd probably change her deck by taking out Treeborn Frog and Tail Swipe. Treeborn Frog provides infinite ammo for Super Conductor, but she puts down so much backrow that it can oftentimes be a dead card. As tribute fodder, it's nice, but again, she has ways to cheat in her bosses, she doesn't really need Treeborn for that. As for Tail Swipe, it can be nice for stubborn defenders like Marshmallon, but her bosses are good at destroying everything else. And if she does run across Marshmallon, that's what her piercers are for. This would bring her down to 39 cards, She could probably run another high-level dinosaur, since she only runs 5 of them in her entire deck. It just doesn't seem very consistent to me. She could probably also swap out Morphing Jar for Cyber Jar since that one is just plain broken. Maybe even switch out Jurassic World for Gaia Power since her deck is so EARTH-centric and she definitely gets a huge edge from stronger Hyper Hammerheads and Sword Beasts.

The next character I will be talking about is a big nerd! Stay tuned!

Edited by A Burgerking Crouton
Can't count

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Wait, it's been two weeks since I last updated this? Holy shit. I thought I was getting close to unlocking the game's Zombie pack, and wanted to try to do that for this character. But nope, that pack is unlocked later on. I'll have to do this without that pack.

Tagforce 1 #5: Bawnji

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Bawnji is a bit of a secret character, spending all of his time holed up in his dorm room - room 101 of the Slifer Red facility. This room is shared with Blair Flannigan. What does Bawnji do in his room all day? Well, the same thing everyone else does in their rooms:

Spoiler

read books!

He doesn't really interact with his roommate at all, which is a damn shame. I guess he's such a reserved bookworm that he doesn't want to talk to anyone. In fact, he seems to prioritize books first to the point where you would have to wonder if he even wants to be a duelist. Like, dude, get out of here, and go be a librarian or something. Not this librarian, but a librarian. If you challenge him to a duel, he does mention he was reading a book about dueling, but when I see his deck I suspect he meant the type of dueling where you take ten steps then shoot someone. Overall, he is a very boring character.

Bawnji runs a deck that tries to be both a Skull Servant Deck and a Blasting the Ruins deck. His deck runs on the card Human-Wave Tactics to more easily dump Skull Servants into the GY while also setting up for his explosive Traps. Bawnji may have book smarts, but he apparently does not have counting smarts, which would explain the presence of Dokuroizo and 13th Grave in his deck. Even if he wanted to be thematic and run low-level vanilla Zombies, he could have done so using Clown ZombiePharaoh's Servant, and Pharaonic Protector. I can see the appeal of Silent Doom and Soul Resurrection to set Human-Wave Tactics back up, but running both at 3 is overkill. And then there's Miracle Dig, which is completely unusable here unless he floats King of the Skull Servants... several times.

Now for the part of the post where I tell fictional characters to run Pyramid Turtle and Vampire Lord, even a Vampire's Curse. He could also run Foolish Burial to set up his King of the Skull Servants even faster. Goblin Zombie to search his boss (and even further thin his deck). Even though I think his use of Poly and the Fusion subs to fill his GY with even more cards is creative, it isn't very impactful on the board and he can absolutely cut them for more good generic cards. And get a third Blasting the Ruins. He runs a very interesting deck and when I eventually unlock the Zombie pack, I really wanna remake it myself.

 

The next character I will talk about is another Obelisk Blue student. In fact, there's gonna be 3 Obelisk Blues in a row.

Edited by A Burgerking Crouton
I don't know why some of the links aren't correctly colored

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So you're telling me

The Wights user

Likes to read books and is bad at the game?

and rooms with best girl

If anyone tells me I'm any other ygo character they're wrong

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This next character should be made mod.

Tagforce 1 #6: Bivin

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First Obelisk Blue boy, both in name and in the duelist list, found taking a morning walk in the woods or in the duel field after class. The wiki says that he doesn't have much self-confidence, but his lines imo sound more like he's just laid back. When I think of an Obelisk Blue student, I think of people like Zachary from Duel Links - a total asshole who looks down on everyone else. Bivin is nothing like that. In fact, there's only like one Obelisk Blue who is hostile towards you, besides Chazz at the beginning.

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Like many of the other generic NPCs, he gives you a deckbuilding tip when you talk to him. His is that you need to be good at both drawing the right cards and playing those cards well in order to be a great duelist. The latter is something you can master, but the former is basically him telling you to run Pot of Greed or have the heart of the cards on your side at all times.

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This line after you duel him suggests that he can see card spirits, which I think only a select few people can actually do? I'm not actually sure, but I'm just going to say that yes he can see them. Anyways I feel like I'm scratching the bottom of the barrel with this character's, er, character pretty quickly, so let's move on to his deck.

First of all, I want to point out that Tagforce 1 exaggerates the frown that duelists make when they lose and it's fucking hilarious. And the thing is that this doesn't happen immediately. The duelists will say their "Oh no I lost" line, stop, and then a half-second later the game takes their normal mouth shape and does this with it. It was probably not all that noticeable on the PSP but on a bigger screen it sticks out.

Anyways, Bivin! If it weren't for the AI being so bad that Nova (and Woody to a lesser extent) can't even properly play their own alternative win conditions, then Bivin would be the worst Obelisk Blue student by a mile. His deck looks like it should belong to a Ra Yellow student who runs amazing backrow with a shitty monster lineup. (We will actually be seeing a Ra Yellow who does exactly that soon!) He runs a bunch of turtle monsters for the sake of running turtle monsters, backed up by a fearsome assortment of Trap Hole cards. Cards like Blood Sucker are apparently ran because their Japanese name contains "kame" so he for some reason thinks that they're turtles? Idk, it's weird and a horrible choice.

If I were to remake this deck, I would pretty much just start over. Barely any of the turtles have any synergy with one another. Like, at best, he can run Island Turtle with Gora Turtle and Raregold Armor to create an attack lock but the rest of the turtles should go. Mother Grizzly would be great for helping to set this lock up. The Blood Suckers can be taken out too. His Trap Hole lineup is pretty solid, the only one I'd cut is D.D. Trap Hole and maybe the Adhesion one too. To fill his deck back up after removing the very heart and soul of it, you could just put his sideboard in there (take out Gernia for Vampire Lord though - yes I have once again suggested running Vampire Lord). He could use Pyramid Turtle to find his Double Coston then Tribute that for, uh, Barrel Dragon or Invader of Darkness or something. Maybe he doesn't even have to use 2-Tribute DARK monsters, he could just use Blowback Dragon or the Vampires or something instead. He also has an astonishingly low amount of staples for an Obelisk Blue. I mean, his tip was to run Pot of Greed so surely he should also be running it.

The next duelist I will review is the first of the dreaded Elemental Masters!

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There are people who are absolutely willing to spend all of their free time in Discord calls and it's been draining my energy lately. How do they even manage to do this? It's wild. Just befriending someone and spending all day playing video games with them, for multiple days. Anyways, I'm blaming the fabled 'people on Discord' for this next entry being so late.

Tagforce 1 #7: Brown

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Ah, the Elemental Masters. Six Obelisk Blue students that are always together, whether it's on the Dueling Field in the mornings or at the Obelisk Blue Boys dorm in the evenings. They all have corny lines pertaining to their respective element, some funnier than others. Brown is one of the funnier ones, what with lines like:

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Please help, this sandwich is overshadowing me, please, I'm begging you, stop paying attention to the sandwich

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I hope you enjoyed those lines, because that's all there is to Brown as a character. He tries to be sneaky but gets jealous that he is less popular than a sandwich.

 

When I got back into the game and saw the Elemental Masters, I forgot that they actually suck ass. In fact, they're supposed to suck ass, and you can tell because they only offer you 100 DP for defeating them rather than the normal 200 other Obelisk Blue students give. Brown probably has the worst of the bunch, with a horridly unfocused deck. I think he is supposed to have a focus on combat tricks (yes I am stealing that term from MtG, shut up) and he just runs cards like Spiritualism and Dark Mirror Force for the aesthetic. He also has some banishing cards like Lesser Fiend and Soul Demolition; the latter is actually pretty decent but the former is, wait for it, o u t s h a d o w e d by Dark Ruler Ha Des. On the bright side, Brown's deck is the first of the duelists shown so far that I can recreate! I don't have to theorize about how bad it is, I can load it and experience how utterly crappy this deck is in person! You know, in case I need to find out that Bite Shoes is bad.

So, here's how I rebuilt his deck. It hasn't been tested yet, but I can just sneak back here after a while and reflect on what I did wrong and what improved.

Spoiler

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2x Bark of Dark Ruler

Call of the Haunted

Cyber Jar

Dark Hole

3x Dark Jeroid

Dark Necrofear

2x Dark Ruler Ha Des

2x Exarion Universe

2x Goblin King

Heavy Storm

2x Legendary Fiend

Lightning Vortex

2x Mystic Plasma Zone

3x Mystic Tomato

Mystical Space Typhoon

Pot of Avarice

Pot of Greed

Premature Burial

3x Doomcalibur Knight

2x Soul Demolition

2x Swords of Concealing Light

2x Twin-Headed Wolf

3x Wall of Illusion

I kept going from trying to make a Fiend deck that isn't an exact copy of the game's resident Fiend duelist by including cards she doesn't use such as Legendary Fiend and Dark Necrofear, and a DARK-themed beatdown deck that uses cards like Doomcalibur Knight and Exarion Universe boosted by the Field spell. I don't really know why I took out the Guardian cards, since Baou is actually pretty decent once you get him his first kill, but maybe I can take out some of the cards that don't mesh well here to put them back in. Puppet Magic honestly is kinda alright, but a bunch of the stronger cards in this deck can't be Special Summoned by it and that sucks.

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I forgot to mention it in the previous post but you're getting two of the Elemental Masters in a row. I'm sure you're all blown away by this.

 

Tagforce 1 #8: Celia

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The lone girl of the Elemental Master group. Celia, like Brown before her, has an entire character gimmick based around her attribute, and since she is the Wind one, of course she always talks about blowing. Her favorite part of the island is the breeze and she refuses sandwiches because they can be blown away with a little bit of wind... Either she is vastly understating how much wind is involved here or the sandwiches she's seen weigh as much as a sheet of paper. She also mentions that the island is in the Pacific Ocean, in case you needed to know that. When the Elemental Masters are all together, she's always beside the leader of the group, Seydina, so naturally I keep assuming that the two are dating. Now that I think of it, what if the Elemental Masters are just Seydina and his friends, and they have this exclusive clique because they're all a bunch of massive dorks.

She's an Elemental Master so of course this deck is complete garbage. She kinda wants to run the super ancient DNA Insect deck, but she also wants to run WIND Beatdown, and she also wants to run... Fairy Guardian? She runs Guardian Elma, but since her needed equip spell is banned she can't do anything with at. At least she can search it with Arsenal Summoner. And at least she can search her despairingly awful Fairy Guardian. Sasuke Samurai 1 and 4 are both decent, 2 is not. Also I love how she runs Magic Reflector seemingly for the chance that she has to Heavy Storm her own Field Spell or resurrection cards. And then there is Insect Queen, which is famous for being a Wind monster.

What would I do to fix this deck? Well, my very first choice would be to make Syun the real Wind Elemental Master, as he runs a Wind deck that is actually pretty decent. But failing that, maybe build a deck based around Simorgh, Bird of Divinity since I don't think anyone does that in this game. Simorgh isn't a great card, but we can make something work.

Spoiler

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Book of Moon

3x Bottomless Trap Hole

Call of the Haunted

Dark Hole

3x Dust Tornado

3x Flying Kamakiri #1

3x Giant Trunade

Heavy Storm

Lightning Vortex

Magic Cylinder

Mystical Space Typhoon

Pot of Avarice

Pot of Greed

Premature Burial

2x Rising Air Current

3x Sakuretsu Armor

3x Simorgh, Bird of Divinity

3x Slate Warrior

2x Spear Dragon

Swift Birdman Joe

Swords of Revealing Light

3x Whirlwind Prodigy

I've barely tested this deck, but it works smoothly enough in the tests I have done. Bottomless and Sakuretsu are amazing cards and do a great job at protecting your Spear Dragon, while Giant Trunade can open your opponent up for some aggression in addition to a 1000 burn per Simorgh, AND THEN on top of that you can recycle your CotH or Swords with it. Geez I wonder why that card got banned... The world may never know. I decided to run only WIND monsters because Celia is supposed to be the Wind Elemental Master, so running cards like Sangan, Marshmallon, or Chiron the Mage are unfortunately out of the question.

Up next we will finally, after all this time, see one (1) single Ra Yellow student!

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I've been goofing off in YCM a while and one thing I can say concerning that site is that projection is one hell of a drug.

Tagforce 1 #9: Colin

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Finally, someone from the Ra Yellow dorm. Colin is a dork who likes to hang out at the main gate of the school, even after school's over. He's the only generic duelist that gives you a dialogue tree when you talk to him, because he asks you something important: "Do you have a card crush in your deck?" When I first saw this question, my moron child self thought he was talking about Crush Card Virus for some reason, so this was really weird to me. It took me way too long to realize what he actually meant.

As it turns out, card crushes are an odd minor theme in GX. They are cards that you add to your deck because you like them very a lot. Cards that don't fit in the deck at all, but they make your skin tingle when you look at them. Basically, you added the Dark Magician Girl to your deck for no reason you weirdo. What the hell is wrong with you? Syrus will oftentimes comment that his card crush is Thunder Nyan Nyan, and even Bastion, the Yugioh Einstein or whatever, is not immune to this. His card crush is White Magician Pikeru. Colin serves to instruct the player that adding cards to their deck because they make their peepee hard is actually a very bad idea and not to do it. Don't do it or else he will be disappointed in you. And also it will make your deck worse, but that's not as important.

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IT WAS ALL A LIE, A RUSE. COLIN HAS STOLEN YOUR DARK MAGICIAN GIRL AND IS RUNNING OFF WITH HER AS WE SPEAK. COME BACK HERE WITH MY WIFE YOU BASTARD

So, Colin runs a Charmer Deck. He has figured out how to run card crushes without compromising his deck - or that would be what I would say if he weren't also running a bunch of flavor cards like Dryad and Petit Dragon. I don't think I've ever made Charmers simply because they look terribly RNG dependent. Like if your opponent is running an EARTH deck and you draw Hiita. Or if your opponent runs a bunch of LIGHT monsters and you can't do anything except sit there and die because Lyna the Light Charmer wouldn't be released for another 4 years. It also does not help one bit that his deck is so cramped that he cannot run any particular charmer at 3 copies, ironically due to his random deck additions that are functionally the same as card crushes despite not being traditional card crushes. I mean, unless you are madly in love with the Archfiend Marmot of Nefariousness and want to marry it? Doriado is actually great for Fuh-Rin-Ka-Zan, but by running only 1 of those and not actually working for a Doraido deck this is just a terribly inconsistent combo that leaves him with even more dead cards.

I would immediately get rid of all of the familiars from this deck, as well as the rest of the normal monsters. I'd also get rid of the Spiritual Arts except for a copy or two of the WATER one, since having so many of these just adds RNG on top of even more RNG, and you really don't need that. He can also afford to lose the Weed Out since it's quite likely he will trip over it. Instead, you need to make sure you have the right Charmer for the situation. Cards like Sangan, Cyber Jar, and the Pots of Greed and Avarice will help out consistency immensely. DNA Transplant allows you to switch your opponent's monsters' Attributes to work with the Charmers you drew, though it permanently disables the other ones unless you have Heavy Storm or Giant Trunade. Swords of Revealing Light is great for allowing you to Flip Summon a Charmer without being smacked in the face for a lot of damage on the next turn. Finally he can add some cards that want to Tribute the monsters he steals. Cards like Enemy Controller, Share the Pain, or Tribute Summonable monsters like  the Monarchs Zaborg or Mobius.

 

Colin has too many waifus to put into one deck. This time he runs a deck based around White Magician Pikeru and Black Magician Curran, both in functionality as well as flavor. He then adds Fire Princess so that his normally use-impaired heal effects can be used to inflict burn damage. There's also a bunch of Token generators so that he can get even more healing and/or burn damage off with cards like Token Thanksgiving and Token Feastevil (I only learned today that the card's name isn't Token Festival). Creature Swap lets him trade one of those tokens with an opponent's monster.

I'm even less knowledgeable about Princess decks than I am with Charmers, but, off the bat, get rid of cards like Queen's Double, Princess of Tsurugi, and the Pikeru Traps, since they barely contribute to the strategy. He could also ditch the Fire Sorcerers since they require you to lose two cards for an Ookazi, which is completely terrible. These cards can be replaced with a battle floater to help find either Pikeru, Curran, or Fire Princess. I say use one of these because I think he should also run a copy of a low-ATK Level 5+ monster that you can also search up. For example, if he runs UFO Turtle to search up his Fire Princess, he can also run Woodborg Inpachi as a wall that he can later swap over to his opponent with Creature Swap, then kill it for his Trial of the Princesses. Alternatively, he could just give up on the Trial of the Princesses strategy because it sucks so much ass.

Since Colin has one of those special multi-choice answers and is the only generic duelist to use more than one deck, it seems like he was supposed to be more important to the player than he ended up being when the game released. This is a shame, because I'd love to see more interesting generics. Anyways, the next duelist is pure evil! I'll see you all when I'm done procrastinating for a month!

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If you need helping find a VERY LEGITIMATE 100% LEGAL copy of Tag force 3 and 6 let me know.

In any case I find this very enjoyable so thank you.

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Posted (edited)
7 hours ago, Tormented said:

If you need helping find a VERY LEGITIMATE 100% LEGAL copy of Tag force 3 and 6 let me know.

In any case I find this very enjoyable so thank you.

I would very much appreciate a VERY LEGITIMATE 100% LEGAL copy of those two games.

 

Anyway, getting this next entry done much sooner than I thought. Here's Corey.

Tagforce 1 #10: Corey

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If you go to beach in the morning, you will find this student staring out at the ocean from the Beach. What is he looking at? Does he like staring at it? Does he want to spot a whale surface for air? Did he have a late friend who was taken by the sea and he wants nothing more than revenge? Let's ask him why he-

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Oh, ok. A bit rude. Maybe if I give him a sandwich, he will be more cordial to-

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So much for that. Anyway, he doesn't return to the beach in the afternoon. Instead, he hangs out at the Volcano. I have no idea why the Volcano is such a hot spot in the afternoons (... ... ... ... ... knOWledGe Of puN iNtenTiON deNied...), but he's one of five people who hang out there, the only one who isn't right beside someone else. His cold, robotic speech and his deck of choice make it seem like Corey here just doesn't like people. It's like he does everything he can to put them off. He isn't here to give you any advice or to reference the show. He wants you to go away. And go away we shall - to the next part of this entry.

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I'd like to think that originally Corey was meant to have a more potent Final Countdown deck, without the burn cards tossed in, but the people designing the game realized how unfun it was to duel him so they changed his deck to be much more merciful. Instead of having turn after turn of Trap Cards canceling your Battle Phase, he instead runs this FC/burn near-highlander disaster. He can still be tough to duel, but he's so much easier than he could be. His Solar Flare Dragons and Lava Golem work well with his stall cards, but aside from that the two win conditions aren't all that compatible.

I was thinking to myself, "Hmm, Final Countdown is really annoying to play against, so do I really want to remake his deck as the infamous anti-BP stall-til-you-win deck?" And maybe the answer to that question is yes.

Corey needs to figure out what kind of deck he wants to run, either Final Countdown or Burn, but not both. Since Final Countdown is more unique to him, I'll just go with that. Toss out all of the burn cards. Final Countdown works by trading one card to stop the opponent from attacking, so this means I will also have to ditch almost all the monsters. While I'm at it, get rid of the Magical Mallet, Creature Swap, Shallow Grave, Draining Shield, and maybe even the Snatch Steal as OP as it is. In their place, put in the remaining copies of Final Countdown and Different Dimension Capsule - consistency is important. Now, instead of adding three copies of Threatening Roar, Waboku, and Thunder of Ruler, I'm going to also make him more merciful, just in a way that still functions as decent stall. He can still run some of those Traps I mentioned, but not all three of them. Instead, I wanna have him focus on creating monster locks, such as The Dark Door and Gyroid, Marauding Captain, and Command Knight. These locks tend to be annoying but you can get past them with removal, as opposed to the infinite line of Traps that is pretty much only countered with Jinzo or Royal Decree.

OR MAYBE I SHOULD. NO BATTLE PHASE FOR YOU EVER AGAIN. GET MORE SPIRIT REAPERS. IS THERE STILL ROOM TO THROW IN WINGED KURIBOH AND THE FLUTE SO YOU CAN SUMMON IT RIGHT OUT OF THE DECK ?

Next up, we'll be going back to Ra Yellow to talk about Craig. See you then!

Edited by A Burgerking Crouton

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I had meant to make this entry on Craig at least a week ago, but I had gotten distracted by a recently released mod for Duelist of the Roses that makes everyone significantly harder, makes leveling up monsters significantly faster, and lets you actually obtain any card in the game in one form or another. So I've been busy playing the hell out of that (and I haven't even started a new playthrough for the intended experience, silly me). It's a great mod and I'm really glad to see that game get some sort of love after all of these years, even if it isn't the dream that is DotR 2. Anyways, this isn't a blog about DotR, it's about Tagforce. And right now, it's about Craig.

Tagforce 1 #11: Craig

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You can find Craig at the Cliff before school, but he goes to the Volcano afterwards (hey, we were just there!) In both instances, Craig is with an Obelisk Blue student named Matthew. It's really neat to see the generic duelists have friendships, I just wish they would at the very least acknowledge each other instead of standing together at every given moment of the day. The deep juicy lore between the two is that Craig takes dueling much more seriously than his friend does, yet Matthew is the one who's in Obelisk Blue. The most logical and BORING explanation would be that Matthew was here first, but I like the idea that Matthew is just a lazy genius vs. Craig being a determined idiot. That theory would actually make Craig's deck fit perfectly to his character.

When you talk to Craig, he says that there are rumors that Zane has a brother who goes to this school. You have to talk to Syrus before even getting the chance to speak to any of the generic duelists, so, yeah, thanks for telling us what we already know, Craig. Craig wonders if this mysterious brother figure that Zane has is as good a duelist as Zane is. People call Zane "Emperor Zane" in Yugioh GX, but in Tagforce 1 the generic duelists usually talk about one thing, making Craig probably the only person who actually calls him Emperor Zane. It just makes it a lot funnier than it really is.

And speaking of goofy things that Craig does, Craig likes to say your name. Most duelists don't say your name even one time, but Craig has at least four lines where he says your name.

 

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I-

 

Craig's deck is full of naming errors. I think I already mentioned that Mist Body is called "Mistobody" here, but all of the Machina cards are "Machiners" cards. You can probably see why I said that his deck reinforces the idea that Craig is a determined idiot; he has an incredible backrow lineup featuring BTH, Sakuretsu Armor, MST, Heavy Storm, both revival cards, and even Dust Tornado. Craig's backrow makes him an annoying opponent to duel against, BUT, he is still easy. His backrow is meant to buy him time to bring out his boss monster, Machiners Machina Force. On paper, this is a pretty sound archetype for what Machina cards we have so far: You summon Soldier, SS Sniper, put Mist Body on Sniper so your monsters are safe. Then get out Machina Defender and flip it up to get Commander Covington, and bam, there you go, one boss monster. But it just doesn't work. You still need to get four monsters whose stats range from bad to mediocre onto the field just to put them together for a boss monster whose only effect is that it can detach itself to put those monsters back onto the field Valkyrion-style. You even have to pay LP to attack with Machina Force. What the actual fuck, Craig.

I even copied over his deck to see just how inconsistent it is, and yes, it is terrible. You sit there and counter cards until you dead draw enough crappy Machina cards to lose. I'd fix this deck by swapping out... uh... the Gaia Powers and the Noblemen of Crossout for 3x Giant Trunade to recycle your Steel Cages/Swords/Premature while also clearing up backrow for when you go on the offensive. I also added a copy of Cyber Jar which as insanely OP as it is, it is essential if you want to bring out this shitty boss monster. Like, I could never summon Machina Force until I added Cyber Jar. The stall spells, BTH, Saku, and Widespread Ruin are great for making sure you can flip it on your turn.

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If you want a Machina deck in Tagforce 1, this is probably the best you can do since the archetype in its state when this game was made is not good for anything but making Machina Force. Maybe switch some card ratios around like -1 Widespread for +1 Sakuretsu. If you want to further fix Craig's deck, just switch out the Machina cards for a monster lineup that isn't garbage.

After the next duelist, we will be halfway through the cycle of Elemental Masters. The other half won't show up for a long, long time.

Edited by A Burgerking Crouton
Rumor has it that I switched out one of the screenshots for another one with more things in it.

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