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[EDH/CMD] Chromium Draw-Go

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Commander:
Chromium, the Mutable

Lands: 37
Calciform Pools
Command Tower
Crucible of the Spirit Dragon
Detection Tower
Dreadship Reef
Drowned Catacomb
Field of Ruin
Flooded Strand
Ghost Quarter
Glacial Fortress
Godless Shrine
Hallowed Fountain
Irrigated Farmland
Karn's Bastion
Kor Haven
Marsh Flats
Maze of Ith
Polluted Delta
Prismatic Vista
Reliquary Tower
Scrying Sheets
Snow-Covered Island ×4
Snow-Covered Plains ×3
Snow-Covered Swamp ×2
Strip Mine
Temple of Deceit
Temple of Enlightenment
Temple of Silence
Temple of the False God
Wasteland
Watery Grave

Sorceries: 15
Austere Command
Crux of Fate
Damnation
Day of Judgment
Fumigate
Merciless Eviction
Painful Truths
Ponder
Rout
Sublime Exhalation
Supreme Verdict
Time Wipe
Treasure Cruise
Vindicate
Wrath of God

Instants: 17
Anguished Unmaking
Blue Sun's Zenith
Cyclonic Rift
Despark
Dig Through Time
Disallow
Esper Charm
Fact or Fiction
Force of Despair
Mana Drain
Render Silent
Rewind
Silundi Vision
Sphinx's Revelation
Stroke of Genius
Sublime Epiphany
Utter End

Enchantments: 5
Detention Sphere
Mystic Remora
Phyrexian Arena
Rhystic Study
Search for Azcanta

Planeswalkers: 7
Elspeth, Sun's Champion
Jace, the Mind Sculptor
Narset, Parter of Veils
Teferi, Hero of Dominaria
Teferi, Master of Time
Teferi, Time Raveler
Ugin, the Spirit Dragon

Creatures: 4
Hullbreacher
Kambal, Consul of Allocation
Notion Thief
Snapcaster Mage

Artifacts: 14
Arcane Signet
Azorius Signet
Commander's Sphere
Dimir Signet
Dragon's Hoard
Elixir of Immortality
Nevinyrral's Disk
Orzhov Signet
Perilous Vault
Skyclave Relic
Sol Ring
Talisman of Dominance
Talisman of Hierarchy
Talisman of Progress

 

Still working out where I want this list to go. Wincon is commander damage. Had issues with sustainability, but after adding multiple draw spells, snapcaster, and elixir I think it should be fine on that front. Welcome to any suggestions.

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I probably could give some more notes than this but here's a first pass. What's the meta you play with look like?

  • Nev Disk and Perilous Vault seem like nonbos with all that artifact ramp, have you considered switching a few to land ramp like Wayfarer's Bauble or Burnished Hart?
  • It seems like a lot of the internet is really down on Temple of the False God. I'm not going to regurgitate the reasons at you, though.
  • Is it okay that Scrying Sheets only hits, like, ten percent of the time?
  • No Counterspell feels like an oversight but idk
  • In terms of tech, Quicken has always felt good with a wrath to me, and is also good with something like Painful Truths. Worst case is that it cantrips.

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59 minutes ago, radio414 said:

I probably could give some more notes than this but here's a first pass. What's the meta you play with look like?

I haven't played in like two years so honestly I have no idea.

1 hour ago, radio414 said:
  • Nev Disk and Perilous Vault seem like nonbos with all that artifact ramp, have you considered switching a few to land ramp like Wayfarer's Bauble or Burnished Hart?

I don't mind losing a signet or two when opponents lose so much more. I'd like burnished hart a lot better if it didn't kinda suck.

1 hour ago, radio414 said:
  • It seems like a lot of the internet is really down on Temple of the False God. I'm not going to regurgitate the reasons at you, though.

I don't need speed. I'll probably drop it for an island the first time it's a liability.

1 hour ago, radio414 said:
  • Is it okay that Scrying Sheets only hits, like, ten percent of the time?

Yeah that's fine, it's ten percent more than any other land would.

1 hour ago, radio414 said:
  • No Counterspell feels like an oversight but idk

I just don't think it's that good at this point. Counter magic is hard to justify. Maybe better than despark?

1 hour ago, radio414 said:
  • In terms of tech, Quicken has always felt good with a wrath to me, and is also good with something like Painful Truths. Worst case is that it cantrips.

It's sick but hard to justify in a list that feels as tight as this one.

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16 hours ago, (‽) said:

Counter magic is hard to justify.

I mean, you've got Disallow listed, which is Cancel ninety-nine times out of a hundred in my experience. Rewind is probably worse also (and in a vacuum I like both these cards!). Maybe I'm just confused what you're holding up mana for in a "draw-go" deck that isn't more draw spells or sticking the commander. Or maybe that's enough?

16 hours ago, (‽) said:

It's sick but hard to justify in a list that feels as tight as this one.

Ponder seems like the obvious swap.

16 hours ago, (‽) said:

Yeah that's fine, it's ten percent more than any other land would.

I guess I'm worried it does nothing most of the time besides make colorless. I get there're signets it can pay for but I feel like there could be better uses. On a related note, isn't Arcane Lighthouse just a strictly better Detection Tower? (edit: not strictly better; reading the card explains the card)

Edited by radio414

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Too busy to update OP, so here is the current list.

https://www.archidekt.com/decks/972608#Chromium_Control

Re:Disallow I stan the card hard, and puts in work against many combo decks. I genuinely believe rewind to be out and out better in draw-go, at least in this format, since I'm not using Mana on sorcery speed too often. Even so, I did fit counterspell in.

Re:Ponder I really like it in an answers deck since it digs 3+1 cards deep, albeit at sorcery speed. Even though it doesn't generate advantage, it's a bonkers high-value +0

Re:Detection Tower ngl I couldn't remember the name of arcane lighthouse and while detection tower does stop leyline of sanctity, I'm not a deck that cares. Good swap.

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