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The Warden

Amber Ancients [WRITTEN]

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"In ancient times, the dinosaurs were in constant conflict with an ancient foe, the insects. A battle that waged and only ended when the tree the insects resided in unleashed a deluge of sap, imprisoning the insects in a prison of amber. Now, many moons into the future, the prison has begun to weaken as the millennia have allowed the insects to adapt to the amber. And thus, the air once more is filled with the humming of the Amber Ancients, who are ready to fight their ancient foes once again."

 

In seriousness, this is my run with a battle-focused archetype of insects based around ancient species that have long-since gone extinct. They are tribute focused, but also don't neglect the extra deck as the Amber Ancients have adapted to the modern times, making them more dangerous than ever.

 

Level 2 Monsters

Spoiler

Amber Ancient Afromyrma
EARTH
**
Insect / Effect
This card’s Type is also treated as Rock. You can only use each of the following effects of “Amber Ancient Afromyrma” once per turn.
*If you control no Level 4 or lower monsters, you can Special Summon this card (from your hand).
*If this card is sent to the GY: You can add 1 “Amber Ancient” monster from your Deck to your hand, OR: If this card was Tributed for the Tribute Summon of an Insect monster; add 2 “Amber Ancient” monsters from your Deck to your hand instead.
ATK: 300 / DEF: 1800
 

Amber Ancient Astreptolabis
EARTH
**
Insect / Tuner / Effect
This card’s Type is also treated as Rock. You can only use each of the following effects of “Amber Ancient Astreptolabis” once per turn.
*If you control no Level 4 or lower monsters, you can Special Summon this card (from your hand). 
*If this card is sent to the GY: You can draw 1 card, OR: If this card was Tributed for the Tribute Summon of an Insect monster; draw 2 cards instead.
ATK: 0 / DEF: 2100
 

Amber Ancient Ektatotricha
EARTH
**
Insect / Effect
This card’s Type is also treated as Rock. You can only use each of the following effects of “Amber Ancient Ektatotricha” once per turn.
*You can discard 1 card; Special Summon this card from your hand or GY
*If this card was Summoned this turn: You can discard 1 card; you can Normal Summon/Set 1 “Amber Ancient” monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)
ATK: 500 / DEF: 1600
 

Amber Ancient Nanotermes
EARTH
**
Insect / Tuner / Effect
This card’s Type is also treated as Rock. You can only use each of the following effects of “Amber Ancient Nanotermes” once per turn.
*You can discard 1 card; Special Summon this card from your hand or GY
*If this card is sent to the GY: You can add 1 “Amber Ancient” monster (except this card) from your GY to your hand, OR: If this card was Tributed for the Tribute Summon of an Insect monster; add 2 “Amber Ancient” monsters (except this card) from your GY to your hand instead.
ATK: 400 / DEF: 1700
 

Amber Ancient Ororaphidia
EARTH
**
Insect / Effect
This card’s Type is also treated as Rock. You can only use each of the following effects of “Amber Ancient Ororaphidia” once per turn.
*You can discard 1 card; Special Summon this card from your hand. 
*If this card is sent to the GY: You can add 1 “Amber Ancient” Spell/Trap Card from your Deck to your hand, OR: If this card was Tributed for the Tribute Summon of an Insect monster; add 2 “Amber Ancient” cards (1 monster and 1 Spell/Trap Card) from your Deck to your hand instead.
ATK: 100 / DEF: 2000

 

Design Notes: For sake of consistency in the archetype, I devised the Level 2 monsters to be numerous and self-summoning, able to create ample tribute fodder while rewarding being used as fodder with useful effects that only work within the archetype. Truth be told I am not 100% sure how to even write out the second part of their effects, but this seemed to make the most sense to me. Likewise, the renewal effects exist largely to make up for how much advantage you can blow tributing monsters off for one reason or another.
 

 

Level 8 Monsters

Spoiler

Amber Ancient Neanaperiallus
EARTH
********
Insect / Effect
This card’s Type is also treated as Rock. Can be Tribute Summoned by Tributing 1 Insect monster you control. While this card is in Attack Position, exchange its ATK with its DEF. When this Attack Position card is targeted by a card effect: You can change this card to Defence Position, and if you do, it cannot change its Battle Position for the rest of this turn, also, it is unaffected by card effects until the End Phase. When this card destroys a monster by battle: You can activate this effect; during your opponent’s next Standby Phase, Special Summon the destroyed monster to your field as an Insect monster, and its effect becomes the following.
*During your Main Phase: You can Tribute this card; Special Summon 1 “Amber Ancient Neanaperiallus” from your hand, Deck, or GY, and if you do, gain 1000 LP.
ATK: 2200 / DEF: 2800

 

Design Notes: This is where the juicy stuff comes in, and where the gimmicks of the AAs become present. I wanted to device a combat archetype that can defend as well as it could attack, which is why I came up with the gimmick of insects half-trapped in amber, and using it as natural armour. This way their full prowess is seen when in attack position, AKA, not inside amber, but of how they adapted by using the amber to shield themselves. Hence going into defence position and being invulnerable to effects. This way, it forces a scenario of "FIGHT ME" by dodging targeting effects thus making battle the option for getting rid of them. Fun fact as well, Neanaperiallus is a type of ancient parasitic wasp, hence the unusual spawning effect.

 

Amber Ancient Plumalexius
EARTH
********
Insect / Effect
This card’s Type is also treated as Rock. Can be Tribute Summoned by Tributing 1 Insect monster you control. While this card is in Attack Position, exchange its ATK with its DEF. When this Attack Position card is targeted by a card effect: You can change this card to Defence Position, and if you do, it cannot change its Battle Position for the rest of this turn, also, it is unaffected by card effects until the End Phase. If this card inflicts damage to your opponent by battle: Gain LP equal to the damage your opponent took.
ATK: 1800 / DEF: 3200

 

Amber Ancient Prodryas
EARTH
********
Insect / Effect
This card’s Type is also treated as Rock. Can be Tribute Summoned by Tributing 1 Insect monster you control. While this card is in Attack Position, exchange its ATK with its DEF. When this Attack Position card is targeted by a card effect: You can change this card to Defence Position, and if you do, it cannot change its Battle Position for the rest of this turn, also, it is unaffected by card effects until the End Phase. If this card destroys a monster by battle: All monsters you control gain 500 ATK/DEF, and all monsters your opponent controls lose 1000 ATK/DEF.
ATK: 2000 / DEF: 3000

 

Design Notes: Prodryas is a kind of ancient butterfly species, as such, it utilizes the acid scale sort of effect that is seen in Moth monsters.
 

 

Link Monsters

Spoiler

Amber Ancient Iberoraphidia
EARTH
DR
Insect / Link / Effect
1 Insect monster
This card’s Type is also treated as Rock. During the turn this card was Link Summoned, you can Normal Summon 1 “Amber Ancient” monster as an additional Normal Summon/Set. (You can only gain this effect once per turn.)
ATK: 600 / LINK-1

 

Amber Ancient Allorapisma
EARTH
DL / DR
Insect / Link / Effect
1+ Insect monsters
This card’s Type is also treated as Rock. A monster that is Summoned to a Zone this card points to can be treated as a Tuner. If this card points to an “Amber Ancient” monster or a Tuner: You can Tribute this card; Special Summom 1 Level 2 or Level 8 “Amber Ancient” monster from your hand, Deck, or GY, but its effect is negated until the end of this turn. You can only use this effect of “Amber Ancient Allorapisma” once per turn.
ATK: 1600 / LINK-2

 

Design Notes: Not much to say here. These two basically exist as the typical "mandatory in-archetype Link monsters" all archetypes have nowadays. These two basically exist to extend plays into the Extra Deck more than into tributing the big guys, mostly.

 

Synchro Monsters

Spoiler

Amber Ancient Lutzomyia
EARTH
****
Insect / Synchro / Tuner / Effect
1 Tuner + 1 or more Insect non-Tuners
This card’s Type is also treated as Rock. You can only use 1 of the following effects of “Amber Ancient Lutzomyia” per turn.
*You can target 1 “Amber Ancient” monster you control; as long as it remains face-up on the field, it now inflicts piercing battle damage.
*(Quick Effect): You can make the Level of this card 2, and if you do, immediately Synchro Summon 1 “Amber Ancient” monster from your Extra Deck using this card and 1 “Amber Ancient” monster you control. 
ATK: 0 / DEF: 2500

 

Amber Ancient Oligochlora
EARTH
****
Insect / Synchro / Tuner / Effect
1 Tuner + 1 or more Insect non-Tuners
This card’s Type is also treated as Rock. You can only use 1 of the following effects of “Amber Ancient Oligochlora” per turn, and only once per that turn.
*You can discard 1 card; add 1 “Amber Ancient” card from your GY to your hand.
*(Quick Effect): You can make the Level of this card 2, and if you do, immediately Synchro Summon 1 “Amber Ancient” monster from your Extra Deck using this card and 1 “Amber Ancient” monster you control. 
ATK: 600 / DEF: 1900

 

Design Notes: The purpose of the Level 4 Synchros is to provide handy support effects, while also basically working into the Level 10 Synchros during your opponent's turn. Not much else to say really.

 

Amber Ancient Baltimartyria
EARTH
**********
Insect / Synchro / Effect
1 Tuner + 1 or more Insect non-Tuners
This card’s Type is also treated as Rock. While this card is in Attack Position, exchange its ATK with its DEF. When this Attack Position card is targeted by a card effect: You can change this card to Defence Position, and if you do, it cannot change its Battle Position for the rest of this turn, also, it is unaffected by card effects until the End Phase. If this card destroys a monster by battle, and if your opponent has a Spell/Trap Card in the same column as the destroyed monster: Destroy it. If there is no card to destroy: Destroy all Spell/Trap Cards your opponent controls instead.
ATK: 2400 / DEF: 3200

 

Design Notes: And here is where some of the archetype's power comes from. They still maintain the gimmicks inherent to the Level 8 monsters, but their power has grown more. Fun thing is that this effect used to be on one of the Level 8s, but I considered it too powerful for a Main Deck monster, hence why it's now this card's effect instead.

 

Amber Ancient Electrotettix
EARTH
**********
Insect / Synchro / Effect
1 Tuner + 1 or more Insect non-Tuners
This card’s Type is also treated as Rock. While this card is in Attack Position, exchange its ATK with its DEF. When this Attack Position card is targeted by a card effect: You can change this card to Defence Position, and if you do, it cannot change its Battle Position for the rest of this turn, also, it is unaffected by card effects until the End Phase. Negate the effects of monsters destroyed by battle with Insect monsters you control. Once per turn, when an Insect monster you control destroys a monster by battle: Banish 1 card from your opponent’s GY.
ATK: 2000 / DEF: 3600
 

 

Xyz Monsters

Spoiler

Amber Ancient Kachinus
EARTH
R**
Insect / Xyz / Effect
2 Level 2 Insect monsters
This card’s Type is also treated as Rock. You can only use 1 of the following effects of “Amber Ancient Kachinus” per turn, and only once per that turn.
*During your Main Phase: You can detach 1 material from this card, then target 1 Level/Rank 8 “Amber Ancient” monster you control; during this turn, that monster can attack twice each Battle Phase, also, if it destroys a monster by battle, you can attach it to this card as material.
*During your Main Phase: You can target 1 Level 8 “Amber Ancient” monster you control; Special Summon 1 Rank 8 “Amber Ancient” Xyz Monster from your Extra Deck, by using this card and the target as material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.) 
ATK: 700 / DEF: 1400

 

Amber Ancient Zigrasimecia
EARTH
R**
Insect / Xyz / Effect
2+ Level 2 Insect monsters
This card’s Type is also treated as Rock. You can only use 1 of the following effects of “Amber Ancient Zigrasimecia” per turn.
*(Quick Effect): You can detach any number of materials from this card, then target 1 “Amber Ancient” monster you control; it gains 500 ATK/DEF for each material detached until the End Phase, also, if it destroys a monster by battle, you can attach it to this card as material.
*During your Main Phase: You can target 1 Level 8 “Amber Ancient” monster you control; Special Summon 1 Rank 8 “Amber Ancient” Xyz Monster from your Extra Deck, by using this card and the target as material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)
ATK: 800 / DEF: 1300

 

Design Notes: The gimmick of the Rank 2s is a little more tit for tat, as they exist to buff monsters, but also benefit as they claim the monsters their target destroys as material. It's a sort of ways to help deny your opponent monsters in their GY as well denying destruction effect. And much like the Level 4 Synchros they also ladder up to the bigger Xyz.

 

Amber Ancient Brevivulva
EARTH
R********
Insect / Xyz / Effect
2+ Level 8 Insect monsters
This card’s Type is also treated as Rock. When this Attack Position card is targeted by a card effect: You can change this card to Defence Position, and if you do, it cannot change its Battle Position for the rest of this turn, also, it is unaffected by card effects until the End Phase. This card gains 200 ATK/DEF for each material it has. When this card destroys a monster by battle, attach it and any monsters with the same name in your opponent’s Deck or GY to this card as material.
ATK: 2500 / DEF: 2500

 

Design Notes: Admittedly, I made this archetype a while ago, but the effect hoovering up monsters with the same name is new. In a ways, it's intended as a double-edged sword cause as long as you can keep the materials, they're out of your opponent's hands. Sort of a keep away effect I wanted to experiment with.

 

Amber Ancient Dominickus
EARTH
R********
Insect / Xyz / Effect
2+ Level 8 Insect monsters
This card’s Type is also treated as Rock. While this card is in Attack Position, exchange its ATK with its DEF. When this Attack Position card is targeted by a card effect: You can change this card to Defence Position, and if you do, it cannot change its Battle Position for the rest of this turn, also, it is unaffected by card effects until the End Phase. This card cannot declare an attack unless you detach 1 material from this card OR Tribute 1 “Amber Ancient” monster you control. When this card destroys a monster by battle, attach it to this card as material. If this card has no material: Destroy this card.
ATK: 500 / DEF: 4500

 

Design Notes: Time for most honestly, I made this guy a big bugger because of the name. Dominickus? Sounds like dominate, and that's what this monster does. Now he is sorta lazy, but Dominickus loves to eat, be it its fellows or his opponents. So long as he can keep toppeling monsters he'll never be short of fuel.
 

 

Fusion Monster

Spoiler

Amber Ancient Meganeuropsis
EARTH
************
Insect / Fusion / Effect
1 Level 8 “Amber Ancient” monster + 1 Level 10 “Amber Ancient” Synchro monster + 1 Rank 8 “Amber Ancient” Xyz monster
You can also Special Summon this card (from your Extra Deck) by banishing the above cards you control to the GY. (In which case you do not use “Polymerization”.) This card’s Type is also treated as Rock. While this card is in Attack Position, exchange its ATK with its DEF. Unaffected by the effects of other cards. When your opponent activates a card or effect: You can banish 1 “Amber Ancient” card from your GY; negate that card or effect, and if you do, banish it.
ATK: 1200 / DEF: 4800

 

Design Notes: I ran out of steam, that's the long and short of it. I honestly had trouble trying to conceive of what kind of effect a giant dragonfly would have, and all I could come up with was the sound of its droning wings drowning out effects. I may figure out a new effect, but this is what I came up with. Really, this card is more of a winmoar than anything else.

 

Spell/Trap Cards

Spoiler

Amber Ancient Discover
Normal Spell
You can use 1 of the following effects of “Amber Ancient Discover” per turn, and only once per that turn.
*Add 1 “Amber Ancient” card (except “Amber Ancient Discover”) from your Deck to your hand.
*Discard 1 card; add 2 “Amber Ancient” monsters from your Deck to your hand.

 

Design Notes: RotA is RotA is RotA is RotA. Can never have enough RotA.

 

Amber Ancient Recover
Normal Spell
You can only activate 1 “Amber Ancient Recover” per turn. Add 2 “Amber Ancient” monsters from your GY to your hand, then, you can banish this card from your GY to immediately Normal Summon 1 “Amber Ancient” monster from your hand.

 

Design Notes: This card honestly exists more for the extra NS than the recovery, but it's still nice nonetheless.

 

Amber Ancient Restore
Quick-Play Spell
You can only use each effect of “Amber Ancient Restore” once per turn. Apply 1 of the following effects:
*Special Summon 1 Level 2 “Amber Ancient” monster from your GY.
*After this effect resolves; Normal Summon 1 “Amber Ancient” monster from your hand as an additional Normal Summon.

 

Amber Ancient History
Quick-Play Spell
Target any number of “Amber Ancient” monsters you control; they gain 300 ATK/DEF, also, you can add 1 “Amber Ancient History” from your GY to your hand. You can only activate 1 “Amber Ancient History” per turn.

 

Design Notes: Despite the effect, this is my attempt at being clever. This card is less about a stat boost, and more dodging effects by allowing the big ones to switch to defence by targetting them yourself, which they allow. This way they can dodge non-targetting removal such as Raigeki or Lightning Storm. The recycling effect is to basically ensure you can keep the Amber Ancient equivalent of Forbidden Lance in circulation.

 

Amber Ancient Memory
Continuous Spell
You can only control 1 “Amber Ancient Memory”. During your End Phase, apply the following effects based on how many of the following Summon types you performed at least once during this turn (Tribute Summon, Synchro Summon, Xyz Summon).
*1 or more: “Amber Ancient” monsters you control gain 500 ATK/DEF.
*2 or more: Draw 1 card.
*3: Destroy 1 Spell/Trap Card your opponent controls.

 

Design Notes: This card kinda feels unnecessary and slow, so I may remove. Typically this is a one-off you'd play.

 

Amber Ancient Hollow
Field Spell
“Amber Ancient” monsters gain 300 ATK/DEF. Once per turn, when you Tribute Summon an “Amber Ancient” monster, or Special Summon an “Amber Ancient” monster from the Extra Deck: You can add 1 “Amber Ancient” Spell/Trap Card (except “Amber Ancient Colony”) from your GY to your hand. If an “Amber Ancient” monster(s) would leave the field by a card effect, you can send this card to the GY instead.

 

Design Notes: This was typically just for the S/T recovery than anything else, as well as a one-off protection sort of thing.

 

Amber Ancient Ambush
Normal Trap
Reveal 1 Level 8 “Amber Ancient” monster in your hand OR select 1 Level 8 “Amber Ancient” monster in your GY; Tribute Summon it to your field using monsters you control as Tributes. At the start of your opponent’s Battle Phase: You can banish this card from your GY; all monsters your opponent controls get changed to Attack Position, and they all must declare an attack this turn (if possible).

 

Design Notes: The FIGHT ME archetype needed a FIGHT ME card, and this is it.

 

Amber Ancient Prison
Normal Trap
Can only be activated while you control an “Amber Ancient” monster: Your opponent cannot Special Summon monsters from their GY during this turn. When an “Amber Ancient” monster you control destroys a Special Summoned monster by battle: You can take this card from your GY and Set it to your field. You can only use this effect of “Amber Ancient Prison” once per duel.

 

Design Notes: Kinda redundant, but it felt useful having a first turn sort of card, as the AAs are definitely a first turn sort of deck.

 

Amber Ancient Power
Continuous Trap
You can only control 1 face-up “Amber Ancient Power”. When an “Amber Ancient” monster you controls battles a monster, ignore any effect that would prevent that opposing monster from being destroyed by battle. When an “Amber Ancient” monster destroys a monster by battle, apply 1 of the following effects:
*Inflict damage to your opponent equal to half the original ATK of the destroyed monster.
*Gain LP equal to the original ATK of the destroyed monster.

 

Design Notes: Basically intended to allow even more FIGHT ME shenanigans.
 

 

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