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Beware, You've Now Entered My Domain! (Domain Monsters)

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    So the idea for this originally came when I was trying to come up with support cards for my Archetype of "Discord" monsters, while making the field spell I realized they didn't have a proper boss monster and decided to fuse the two into "Grand Discordian King Xaos" a monster that must first be played as a field spell, kind of a reverse of how ED/Pendulums typically work

Spoiler

 

Gdkx by inkescher

This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell with the following effect;
- While this face-up card is on the field you can only summon "Discordian" monsters. Negative monster gains ATK and DEF equal to their level x-300, "Discordian" monsters gain 500 ATK and DEF.
 If this card is destroyed while in the field spell card zone, Special Summon it. While this card is in a monster zone, if you control no Negative monsters, destroy this card, this card gains ATK and DEF equal to the number of Negative "Discordian" monsters you control x800. If this card is destroyed while in a monsster zone banish all Negative "Discordian" monsters you control. This cards level is always treated as -12.

 

    Of course he wasn't originally given the "Domain" Sub-Type and the wording was a bit messier, a while later I expanded on the idea, figured out a more reasonable way to word it, and began making a set of "Domain" monsters for each attribute along with their own version of terraforming.

    Domain monsters (so far at least) tend to be high level with "Domain effects", as I've come to call the effects active while in the field zone, that support and help them set up for when they become monsters, while they are special summon-able by other means the advantage a few of them gain from being field spells first can make it worth playing them as expected, especially with their own search card. The all have the same layout to their effects;

"This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell card with the following effect;

- (insert Domain effect)

 If this card is destroyed while in the Field Spell Zone, Special Summon it. (insert monster effect)"

Spoiler

 

These were mostly made just to test the "Domain" Sub-type and find out how abuse-able it is, i didn't really put to much thought into balanced effects but I do continue to work on the cards whenever I use them

Yu-Gi-Oh Card

This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell card with the following effect;
- You do not take damage from battle or card effects.
 If this card is destroyed while in the Field Spell Zone, Special Summon it. While this card is in a monster zone face-up LIGHT monsters become Level 7. Once per turn, during either players turn, Level 7 monsters you control cannot be destroyed.
(This card is always treated as "Sanctuary in the Sky")

Yu-Gi-Oh Card

This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell card with the following effect;
- Monsters that would be sent to the GY are banished instead. When a DARK monster is banished (except by this cards effect) you can destroy one card your opponent controls.
 If this card is destroyed while in the Field Spell Zone, Special Summon it. Once per turn, while this card is in a monster zone, you can Special Summon one of you removed from play DARK monsters. This card gains 500 ATK and DEF for each of your banished monsters (Max. 3500).

Yu-Gi-Oh Card

This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell card with the following effect;
- Each time your opponent takes damage from an attack or effect of a FIRE monster draw one card and Special Summon one "Salamandra Tokens" (Reptile-Type/Fire/1/0/0).
 If this card is destroyed while in the Field Spell Zone, Special Summon it. Once per turn while this card is in a monster zone, you can tribute one FIRE monster you control, inflict 200 damage to your opponent. This cards gains 300 ATK each time your opponent takes damage from a card effect.

Yu-Gi-Oh Card

This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell card with the following effect;
- Decrease the Level/Rank of all WATER monsters in the hand and extra deck and on the field by 2 while you control this face-up card. WATER monsters gain 400 ATK and DEF.
 If this card is destroyed while in the Field Spell Zone, Special Summon it. Once per turn, while this card is in a monster zone, you can Special Summon one WATER monster from your hand, deck, or graveyard. This card's ATK and DEF are equal to the combined Levels/Ranks of all WATER monsters you control x200.
(This card is always treated as Umi)

Yu-Gi-Oh Card

This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell card with the following effect;
-When a WIND monster would be removed from the field you can return that monster to it's owners hand instead.
 If this card is destroyed while in the Field Spell Zone, Special Summon it. Once per turn when your opponent activates a card or effect, while this card is in a monster zone, you can discard one card negate that cad or effect and destroy that card. This card gains 500 ATK for each card in your hand.

Yu-Gi-Oh Card

This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell card with the following effect;
-EARTH monsters gain 500 ATK and DEF. Monsters in attack position gain 500 ATK, monsters in defense position gain 500 DEF.
 If this card is destroyed while in the Field Spell Zone, Special Summon it. While you control this face-up monster Field Spells cannot be activated except "Closed Forest". this card's ATK and DEF are equal to the combined ATK and DEF of all face-up EARTH monsters on the field.
(This cards name is always treated as "Closed Forest".)

Yu-Gi-Oh Card

 

 

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