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[redo] Barrel Dragon archetype

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Double Barrel Dragon

Level 4



ATK: 1800 DEF: 0

When this card is Normal Summoned: You can flip a coin, up to the number of unoccupied monster zones on your side of the field. For each heads, add 1 “Barrel Dragon” from your deck to your hand with different names from each other, then if all results were heads, you can Special Summon 1 “Barrel Dragon” monster from your Deck, ignoring any summon conditions.


Armor Piercing Barrel Dragon

Level 8



ATK: 3000 DEF: 0

You can banish 1 “Barrel Dragon” monster from your Hand or GY to Special Summon this card from your Hand or GY. You can only summon “Armor Piercing Barrel Dragon” this way once per turn, also banish this card if it leaves the field if you Summoned it from the GY with this effect. This card can inflict piercing damage. You can flip a coin 3 times, then change monsters your opponent controls to defense position for each heads result. This card can attack all defense position monsters your opponent controls once each.


Over-Under Barrel Dragon

Level 1



ATK: 500 DEF: 0

When an effect with an effect that flips a coin resolves and the majority of the results were heads, you can Special Summon this card from your Hand. You can only Summon “Over-Under Barrel Dragon” once per turn this way. This card can attack directly, and if it does, you can flip a coin 3 times. For each heads result, increase this card’s ATK by 500 until the end of the Battle Phase, and if all results were 3, this card’s ATK becomes 3000 until the end of the damage step.


Grapeshot Barrel Dragon



ATK: 2000 LINK-2

Arrows: Up, Bottom left

2 DARK Machine monsters

When your opponent Special Summons a monster(s): You can flip a coin for each monster Summoned. For each heads result, destroy 1 of those monsters, then if you destroyed all monsters with this effect, inflict 1000 damage to your opponent. You can only use this effect of “Grapeshot Barrel Dragon” once per turn.

Gatling Barrel Dragon

Level 8



ATK: 2600 DEF: 1300

2 “Barrel Dragon” monsters

You can Fusion Summon this card by shuffling 2 banished “Barrel Dragon” monsters into your Deck. Once per turn: You can target any number of monsters your opponent controls, then toss a coin for each monster. Destroy 1 monster for each heads result, then if you destroy all monsters targeted by this effect, you can special summon 1 “Barrel Dragon” monster from your GY, but banish it when it leaves the field.

Heavy Artillery Barrel Dragon

Level 9



ATK: 3500 DEF: 2000

1 DARK Machine monster + 1 DARK Machine Tuner monster

When your opponent activates a card effect: flip a coin. If heads, destroy that card. If this card leaves the field due to an opponent’s card effect, special summon 1 “Barrel Dragon” monster from your Extra Deck in Defense Position, except “Heavy Artillery Barrel Dragon”.


Barrel Barrage


During the Battle Phase, activate the effect of 1 “Barrel Dragon” monster you control, as if the activation timing is correct. While this card is in the GY, you can banish it; Change the result of 1 coin flip to heads.

Edited by MetalSonic

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