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BringerofEnd

written Demand for Witchcraft

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Demand for Witchcraft

Continuous Spell

You can use the following effects of "Demand for Witchcraft" once per turn.
(1) If a "Witchcraft" card is sent to the GY to activate the effect of a "Witchcraft" monster: You can banish 1 "Witchcraft" monster from your GY; add "Witchcraft" Spell(s) from your GY or that are banished to your hand, up to the Level of that banished monster, but you cannot activate cards with those names this turn.
(2) If you would discard from the hand to activate the effect of a “Witchcraft” monster, you can send this card to the GY instead.
(3) During the End Phase, if you control a “Witchcraft” monster while this card in the GY: You can place this card in your Spell & Trap Zone face-up.

 

Requires a bit of ordering, but the goal is to circumvent the exhaustive restrictions of the Witchcraft Spells while still keeping in theme. It's kind of bonkers how sunk with restrictions the deck is, without the real power to compensate, and this serves to try to give them some flexibility.

Edited by BringerofEnd

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