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Zaziuma

Yu-Gi-Oh! Ruling Questions

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Hello there, you are probably here because you have a question regarding a ruling on a card, or a scenario you want to know how would play out etc. The good people of this site will attempt to help you as best they can, myself included. If you have just started playing the game, check out the official rulebook first here: https://img.yugioh-card.com/en/rulebook/SD_RuleBook_EN_10.pdf

To get the most out of this thread, I hope you will follow my suggestions written below, these are not rules, obviously forum rules apply, but I can't tell you how to post, but I think you'll find this thread better to use if you follow my suggestions:

  • Staying on topic is important, this is for asking and answering questions, not for discussing cards and Deck builds, you can post those here: http://neocardmaker.com/forum/index.php?/forum/15-yu-gi-oh/
  • Questions about custom cards is not discouraged, but be aware that not every situation exists in the real game, so your custom card scenario may not be answerable. Your card may have a real counterpart, so look up cards with similar effects and check their rulings before asking here.
  • Try only to post a single question at a time. If you have similar connected questions, feel free to ask them, but try not to make a list of 10 random questions, not only are you unlikely to get a response to every question, but it spams the thread as well, which nobody likes and may be against forums rules.
  • Post the full card names if possible and avoid using acronyms that may be too obscure or fan names, memes etc. While most people know that MST and BTH stand for Mystical Space Typhoon and Bottomless Trap Hole respectively, when the card is very new, or it's a rarely used card, say the full name, or even better, post an image or the card text and other relevant information.
  • When responding to a post, linking to a source is helpful. Sometimes, that isn't possible, or the question is so simple that it isn't needed, but it helps give credibility and gives a "case-law" so to speak.

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Official Articles

Rulebook

http://www.yugioh-card.com/en/rulebook/SD_RuleBook_EN_10.pdf

Link Monsters

See page 12 of the rulebook (linked above) for basic information about Link Monsters.

Link Monster Vocabulary: https://yugiohblog.konami.com/articles/?p=8318
Extra Link: https://yugiohblog.konami.com/articles/?p=8355

Problem-Solving Card Text (PSCT)

Spoiler

Part 1 - Reading the Cards of Tomorrow: https://yugiohblog.konami.com/articles/?p=2906
Part 2 - New Words & Phrases: https://yugiohblog.konami.com/articles/?p=2915
Part 3 - Conditions, Activations, and Effects: https://yugiohblog.konami.com/articles/?p=2947
Part 4 - The Clues on Your Cards: https://yugiohblog.konami.com/articles/?p=2962
Part 5 - Special Summons: https://yugiohblog.konami.com/articles/?p=3111
Part 6 - Recap: https://yugiohblog.konami.com/articles/?p=3140
Part 7 - Conjunction Functions: https://yugiohblog.konami.com/articles/?p=4514

Fast Effect Timing

http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html

The Damage Step

http://www.yugioh-card.com/uk/gameplay/damage.html

Rivalry of Warlords and Gozen Match

http://www.yugioh-card.com/ygo_cms/ygo/all/uploads/CardFAQ_Rivalry-of-Warlords_Gozen-Match-1.pdf

Tournament Policy & Penalty Guidelines

Policy
https://www.yugioh-card.com/en/gameplay/penalty_guide/YGO_Tournament_Policy_v_2018June01.pdf
https://www.yugioh-card.com/en/gameplay/penalty_guide/KDE-US_TCG_Tournament_Policy_v2018June01.pdf

Penalty Guidelines
http://www.yugioh-card.com/en/gameplay/penalty_guide/Penalty_Guidelines_v_2018June01.pdf

Unofficial Articles

YGOrganization Demystifying Rulings Series

YGOrganization Rulings Articles

Spoiler

Effects that Allow Multiple Normal Summons: https://ygorganization.com/doublesummonlist
Cards that can be Used in the Damage Step: https://ygorganization.com/that-wacky-damage-step
Phase-Specific Trigger Effects: https://ygorganization.com/how-to-handle-the-standby-phase-end-phase-and-end-step-of-the-battle-phase
Effect Negation Interaction: https://ygorganization.com/advanced-rulings-negation-effect-interactions
Trigger Effects and Location: https://ygorganization.com/advanced-rulings-location-matters (Note: Consult the Head Judge at your event for rulings regarding this in the Americas.)
ATK/DEF Modification: https://ygorganization.com/atk-def-modification-and-you
Psi-Blocker and Prohibition: https://ygorganization.com/prohibition
Perfect Rule Book 2017: https://ygorganization.com/perfect-rulebook-2017 (Translation of the 2017 Perfect Rule Book.)

 

Edited by Alice

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18 hours ago, Zaziuma said:

Questions about custom cards is not discouraged, but be aware that not every situation exists in the real game, so your custom card scenario may not be answerable. Your card may have a real counterpart, so look up cards with similar effects and check their rulings before asking here.

Cards that don't exist don't have rulings.

If you want to know more about a certain mechanic, ask a question pertaining to that mechanic (construct a scenario that can actually happen).

Otherwise, you should make your own custom rulings for your custom cards where there is no precedent. You can strengthen your decision by asking questions here.

18 hours ago, Zaziuma said:

Try only to post a single question at a time. If you have similar connected questions, feel free to ask them, but try not to make a list of 10 random questions, not only are you unlikely to get a response to every question, but it spams the thread as well, which nobody likes and may be against forums rules.

I don't care about this; feel free to ask as many questions as you need as long as they're good questions.

You should be much more wary about asking good, thoughtful questions rather than the number of questions you ask or how related they are to each other.

Be mindful about taking in answers to your questions and take the time to learn the mechanics introduced to you by them. What's truly unappreciated is when a user asks a question about a certain mechanic and certain cards, only to come back later to ask the same question about the same mechanic, just with different cards. They've absorbed only the interaction, and are wasting time here by asking the same question multiple times in a row.

Quantity of questions itself is not an issue.

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1 hour ago, Alice said:

Cards that don't exist don't have rulings.

If you want to know more about a certain mechanic, ask a question pertaining to that mechanic (construct a scenario that can actually happen).

Otherwise, you should make your own custom rulings for your custom cards where there is no precedent. You can strengthen your decision by asking questions here.

I don't care about this; feel free to ask as many questions as you need as long as they're good questions.

You should be much more wary about asking good, thoughtful questions rather than the number of questions you ask or how related they are to each other.

Be mindful about taking in answers to your questions and take the time to learn the mechanics introduced to you by them. What's truly unappreciated is when a user asks a question about a certain mechanic and certain cards, only to come back later to ask the same question about the same mechanic, just with different cards. They've absorbed only the interaction, and are wasting time here by asking the same question multiple times in a row.

Quantity of questions itself is not an issue.

As I said, I cannot force people to do anything, and if people want to post a lot of questions, they can, and while I would personally probably not decide to answer 10 questions at a time, some people like you may want to do that, and that's great, because it's likely to happen.

Also, could I post those links you provided in the first post? In a spoiler box, since those take up a bit of space. It's more likely people will read the first post rather than the second.

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17 hours ago, Zaziuma said:

As I said, I cannot force people to do anything, and if people want to post a lot of questions, they can, and while I would personally probably not decide to answer 10 questions at a time, some people like you may want to do that, and that's great, because it's likely to happen.

I'm disagreeing with the guideline, not accusing you of forcing a rule

 

17 hours ago, Zaziuma said:

Also, could I post those links you provided in the first post? In a spoiler box, since those take up a bit of space. It's more likely people will read the first post rather than the second.

Leave it be

 

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Nothung the Starlight vs. effect damage-halving effects (e.g. Magician's Defense, Ghostrick Mansion)
Nohung reads as:
If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

AFAIK, it is a case of "A, then B" effect, which means A has to happen to proceed with the next effect. But, if the opponent is under any effect damage-halving effect, then Nothung would inflict 400 damage instead of 800. Does this means the B effect cannot follow up, because the condition of A having to inflict specifically 800 damage is not being fulfilled, and thus it cannot apply the ATK/DEF reduction?

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My opponent activates Mystical Space Typhoon, targeting my set Compulsory Evacuation Device. I respond with Compulsory as Chain Link 2, targeting a monster and returning it to the hand. What happens to the Compulsory?

 

2nd question:
My opponent activates the first effect of Knightmare Unicorn, targeting my set Compulsory Evacuation Device. I respond with Compulsory as Chain Link 2, targeting Unicorn and returning it to the Extra Deck. What happens to the Compulsory?

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According to YGO wikia, there is a rule that goes as:
"An 'activated' Normal Spell, Ritual Spell, Quick-Play Spell, Normal Trap or Counter Trap will be unaffected by an effect that tries to return it to hand or deck."
Although I have yet to locate an official source or statement from Konami.

Sources: 1, 2, 3

Following that rule, Compulsory Evacuation Device should be destroyed by Mystical Space Typhoon in the first case, and go to the GY in the second one.
a

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We all probably know there are some illegal combos of Pole Position, right?
I was wondering what the procedure was exactly between:
A ) The cards involved in the loop all get destroyed and the duel keeps going as normal.
B ) Players are not allowed to play the cards that would create the state of a pointless infinite loop. Basically you can almost have said game-state, you are just not allowed to complete it.

I'm guessing B is the norm but A is in the event that a chain of effects make it inevitable somehow, but I wanna make sure.
In the instance that B is the way it works then:

Scenario. The only monster on either player's field is an Ojama King on your side. You activate both Pole Position and Ojama Country.
Would that mean that the move that would complete the loop and therefore be illegal to make, is either player Summoning any monster with 3000 or less ATK or DEF? Anything that wouldn't be stronger than Ojama King at all times (with or without Ojama Country's stat swap). Essentially making a soft floodgate of sorts?

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On 4/27/2019 at 7:09 PM, Sleepy said:

We all probably know there are some illegal combos of Pole Position, right?
I was wondering what the procedure was exactly between:
A ) The cards involved in the loop all get destroyed and the duel keeps going as normal.
B ) Players are not allowed to play the cards that would create the state of a pointless infinite loop. Basically you can almost have said game-state, you are just not allowed to complete it.

I'm guessing B is the norm but A is in the event that a chain of effects make it inevitable somehow, but I wanna make sure.
In the instance that B is the way it works then:

Scenario. The only monster on either player's field is an Ojama King on your side. You activate both Pole Position and Ojama Country.
Would that mean that the move that would complete the loop and therefore be illegal to make, is either player Summoning any monster with 3000 or less ATK or DEF? Anything that wouldn't be stronger than Ojama King at all times (with or without Ojama Country's stat swap). Essentially making a soft floodgate of sorts?

AFAIK the procedure is B, unless there was any recent change that I missed.
Thus, in that scenario I think it effectively would be a softlock/floodgate. I tried to look up if Pole Position could actually affect monsters with 0 ATK for technical reasons (e.g. 0 ATK is practically no ATK so it cannot be "the highest ATK" at any time), but couldn't find anything so I assume its effect still applies when the only monster(s) on board has 0 ATK. Otherwise the loop would already be set up with Ojama Country + Ojama King + Pole Position.

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https://yugipedia.com/wiki/Flower_Cardian_Lightflare

If a Flower Cardian Lightflare attacks another Flower Cardian Lightflare, what happens with " If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only."

Do they both get negated

Does neither one get negated?

I have 2 custom cards with the exact same effect wording except replacing Flower Cardian with a different archetype so I'm curious

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I have  question in regards to the monster card HalloHallo.

If HalloHallo is in the Pendulum Zone can you still use its tuning ability to preform a Synchro Summon or must HalloHallo be in the Monster Card Zone to use such an ability?

I apologize if this is not placed in the right area, but I couldn't find any other place that was as close as this one to post my question.

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On 7/14/2021 at 1:29 PM, Wardragonmon said:

I have  question in regards to the monster card HalloHallo.

If HalloHallo is in the Pendulum Zone can you still use its tuning ability to preform a Synchro Summon or must HalloHallo be in the Monster Card Zone to use such an ability?

I apologize if this is not placed in the right area, but I couldn't find any other place that was as close as this one to post my question.

No you cannot. You can only perform synchro summons with monsters on field. They are not monsters while in the pendulum zone.

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New question.

In regards to the Fusion Monster Dark Cavalry, does the "Dark Magician" requirement refer solely to the Dark Magician monster or can Dark Magician Girl or Skilled Dark Magician be substituted for it?

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On 4/4/2022 at 3:33 AM, Wardragonmon said:

New question.

In regards to the Fusion Monster Dark Cavalry, does the "Dark Magician" requirement refer solely to the Dark Magician monster or can Dark Magician Girl or Skilled Dark Magician be substituted for it?

Had to look at the card again to double check, but I figured I knew the answer off the top of my head. I was correct.

The Fusion Materials listed are "Dark Magician" + 1 Warrior Monster.
This means (outside of select circumstances where a card says otherwise, like a card treating itself as a replacement for any 1 Fusion Material or whatnot), you must use a monster whose name is currently "Dark Magician". This means you can use the original Dark Magian, or you could use Magician of Dark Illusion's effect to treat its name as "Dark Magician", and use that. However, you cannot use Dark Magician Girl or Skilled Dark Magician for the materials, becuz they are not "Dark Magician". If the materials had said "1 'Dark Magician' monster +1 Warrior Monster", you could use those two, but nope.

Easiest way to remember it: Quotes followed by the word "monster" = anything with the quoted text in its name. Quotes without the word "monster" immediately after = the card's full name must be the quoted text, and only the quoted text.

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6 hours ago, Wardragonmon said:

New Question.

Can Synchron Carrier use it's first effect to Special Summon itself from your hand?

There a couple of issues with this question in particular. 

First off, Synchron Carrier's first effect doesn't Special Summon anything, period. It specifically says Normal Summon, not Special Summon.

Secondly, assuming you meant to ask if its first effect allows you to Normal Summon it from your hand in addition to your Normal Summon, not quite. I mean, you can achieve something similar - you can Normal Summon Synchron Carrier and then use its effect to Normal Summon another "Synchron" monster from your hand - but you cannot Normal Summon Synchron Carrier with its own effect, becuz that's not how the effect works. 

Typically speaking, the effect you're thinking of, is worded like this: 
"During your Main Phase: You can Special Summon this card (from your hand)." or "During your Main Phase: You can Normal Summon this card in addition to your Normal Summon/Set."

Of course, these effects usually have more clauses added to them, becuz just having these clauses would make the card pretty powerful. They usually have some negative and/or conditional clause added to them. (An example being Cyber Dragon, that says "If you control no monsters: You can Special Summon this card from your hand.")

The reason Synchron Carrier doesn't allow you to do this, is becuz of the effect itself. A monster's effect can only be applied when it's on the field, unless the card specifically states otherwise. Since Synchron Carrier doesnt state that it Normal Summons itself or state that it needs to be in the hand to use this effect, that means it must be on the field to use its effect.

Edited by Princess Raven

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New question.

I have Dark Magician Girl, Curse of Dragonfire and Muddy Mudragon on the field. Using any combo of these three cards, how do I Fusion Summon Dark Magician Girl the Dragon Knight to the field?

Edited by Wardragonmon

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On 4/19/2022 at 1:24 PM, Wardragonmon said:

New question.

I have Dark Magician Girl, Curse of Dragonfire and Muddy Mudragon on the field. Using any combo of these three cards, how do I Fusion Summon Dark Magician Girl the Dragon Knight to the field?

Not sure if trick question or if I am missing something.
Both Curse of Dragonfire and Muddy Mudragon are Dragon monsters (and thus can be material for Dark Magician Girl the Dragon Knight) with Fusion Summoning effects, so either of them can Fusion Summon by using themselves plus the Dark Magician Girl on the field, except if Muddy Mudragon was not properly Synchro Summoned.

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No Summer Darj this was not a trick question. I was uncertain if it was legal for Curse of Dragonfire and Muddy Mudragon to able use their own effects to be both the Fusion Summon method and be the Fusion Material after either had been properly summoned to the field. I would not have been surprised if someone somewhere had decided that if Curse of Dragonfire and Muddy Mudragon had used their ability to preform a Fusion Summon that they couldn't be used as Fusion Materials until at least the next turn.

On another note, this is an old question that I've had. If a monster like Skilled Dark Magician has been equipped to either Relinquished or Thousand-Eyes Restrict can it still collect Spell Counters and if it can, in the case of Skilled Dark Magician, can it use it's effect to Special Summon Dark Magician?

 

Well since nobody has decided to answer my question, I'll assume that Monsters similar to Skilled Dark Magician can still collect counters and use their effects when equipped to monsters like Relinquished or Thousand-Eyes Restrict.

Edited by Wardragonmon
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Well I'm trying again and I'm hoping that I'll get an answer this time.

When you Synchro Summon a Synchro monster that can be equipped to another monster that is currently on the field, can you equip the just recently Synchro Summoned monster to the other monster or must you wait until your next turn to equip the Synchro monster than can be equipped to another monster?

An example monster would be Armory Arm.

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On 12/16/2022 at 5:14 PM, Wardragonmon said:

Well I'm trying again and I'm hoping that I'll get an answer this time.

When you Synchro Summon a Synchro monster that can be equipped to another monster that is currently on the field, can you equip the just recently Synchro Summoned monster to the other monster or must you wait until your next turn to equip the Synchro monster than can be equipped to another monster?

An example monster would be Armory Arm.

Yes, you can equip it without waiting a turn to do so. With the example of Armory Arm, I'll use Junk Warrior as the other monster. After Synchro Summoning Armory Arm, you would be able to equip it to Junk Warrior without having to wait a turn.

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Thank-you for answering my question, MetalSonic. It's nice to have someone answer my questions and not make me feel like I'm an idiot for not already knowing the answer.

My new questions have to deal with part of Junk Warriors effect. I understand that when you already have other level 2 or lower monsters already on the field that when Junk Warrior is Synchro Summoned to the field, the combined attack of all of the other level 2 or lower monsters is added to its attack. What is unclear is what happens to Junk Warriors attack if your opponent destroys one of the level 2 or lower monsters, does the attack decrease by the amount of the monster that was destroyed, or does it remain the same?  Also what happens if I summon a level 2 or lower monster to the field after Junk Warrior is already on the field, does Junk Warriors effect allow it to gain that new monsters attack or does nothing happen?

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