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Rules:
1. The latest post will have a prompt, be it a specific card name, asking for support for an archetype, or requesting a card that does a specific thing.
2. The person that posts next can either make a card to the request, or post "Skip".
3. The intent is to make cards, so if you don't like the prompt, too bad.
4. Then, at the end of the post, add a prompt for the next poster.
5. Please include as many card details as possible if you are writing them out. A couple people back on YCM had the habit of leaving out a card's stats.
6. Also, don't make any joke cards here.
7. Have fun.

Next Card: Give Harpies an actual boss monster by having the Harpies enslave a classic Yu-Gi-Oh! dragon to lead their army. It must be a WIND Dragon, though it doesn't have to be originally, but other than that, you have free reign over what dragon it is.

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Harpie's Lustrous Dragon 

WIND / Winged Beast / Level 7 / Fusion / ATK 2700 / DEF 1400

"Harpie Lady" + 1 WIND Dragon monster
Must be Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above materials from your field to the GY. This card is treated as "Harpie Lady" while face-up on the field or in the GY. You can shuffle 1 "Harpie" monster or 1 WIND Dragon monster from your GY into the Deck, then target 1 card on the field; Return it to the hand. During your opponent's turn, when your opponent activates a card or effect: You can shuffle this card into the Extra Deck; negate the activation, and if you do, destroy that card, also after that, you can Special Summon 1 "Harpie Lady" from your GY in Defense Position with its effects negated. You can only use each effects of "Harpie's Lustrous Dragon" once per turn.

 

The artwork is Harpie Lady controlling Luster Dragon #2. The ATK is Luster Dragon #2's 2400 ATK + 300 boost from Harpie Lady #1.

Next card: A generic Pendulum monster that supports Normal monsters. (the card itself can be an Effect monster)

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Yatago, The Myth

LIGHT - Level 4 - Spellcaster/Pendulum/Normal - 1000/2000

Scale: 9

PE: Once per turn, if you control a Normal monster: you can add 1 Normal monster from your Deck or GY to your hand. If you control another card in your other Pendulum Zone, you can add 1 face-up Normal monster in your Extra Deck to your hand instead. Normal monsters you control gain 500 ATK and DEF.

Lore: This mage of myth sought throughout the lands with her partner and friend, Yatara, The Legend. The two of them combined made a powerful combination of sword and magic; there was no beast that could stand in their way.

=================

Up next: Yatara, The Legend

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It seems you had something in your mind for Yatara, so pardon in advance if I didn't get it right enough

Yatara, the Legend

EARTH / Warrior / Pendulum / Level 7 / ATK 2500 / DEF 1200

Scale 3 / Pendulum Effect: 
Once per turn, if all monsters you control are Normal monsters (min.1): You can target 1 Normal monster you control; It gains 1000 ATK until the end of the turn. If a monster that was affected by this effect destroys a monster by battle: You can Tribute that monster, then Special Summon this card from your Pendulum Zone.

Monster Effect:
If all monsters you control are Normal monsters, you can Special Summon this card (from your hand) by Tributing 1 monster. Normal monsters you control gain 300 ATK/DEF. This card gains the following effects while all monsters you control, except "Yatara, the Legend", are Normal monsters. You can only use each of the following effects of "Yatara, the Legend" once per turn.

  • If a Normal monster you control is targeted by your opponent's monster effect: You can Tribute 1 Normal Monster Card from your hand, field, or Pendulum Zone; negate that effect.
  • If this card in your Monster Zone is destroyed by battle or card effect: You can target 1 card you control; Destroy it, and if you do, add 1 "Yatago, the Myth" from your Deck or face-up in the Extra Deck to your hand.

 

Next: High level monster with uncommon / unusual Attribute-Type combination. 

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Seraius, Shadow of Searing Frost

WATER                                                                                                                                                                                                                                                                                                             Pyro / Link / Effect

Link 4 - Botom Left, Bottom Right, Middle Left, Middle Top

 2+ Monsters Special Summoned from the Extra Deck

When this card is Link Summoned, target 1 Link 3 or lower Link Monster in your GY, banish that target, then you can target 1 Link Monster your opponent controls with the same name as that Monster, negate that card's effects also, it cannot attack or be used as Link Material. Once per Turn (Quick Effect) Target 1 Link 4 or lower Link Monster in your GY, shuffle that target into the Extra Deck, and if you do, target 1 Monster your opponent controls with the same name as that Monster, negate it's effects, also, inflict damage to your opponent equal to that card's original ATK. You cannot Special Summon Monsters with the same name as that monster the turn you activate this effect. Cannot be used as Link Material. You can only use each effect of "Seraius, Shadow of Searing Frost" once per turn, and only once that turn.

An Monster that supports several play styles without referencing any of them

 

 

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22 hours ago, Yusaku-Kun said:

Seraius, Shadow of Searing Frost

WATER                                                                                                                                                                                                                                                                                                             Pyro / Link / Effect

Link 4 - Botom Left, Bottom Right, Middle Left, Middle Top

 2+ Monsters Special Summoned from the Extra Deck

When this card is Link Summoned, target 1 Link 3 or lower Link Monster in your GY, banish that target, then you can target 1 Link Monster your opponent controls with the same name as that Monster, negate that card's effects also, it cannot attack or be used as Link Material. Once per Turn (Quick Effect) Target 1 Link 4 or lower Link Monster in your GY, shuffle that target into the Extra Deck, and if you do, target 1 Monster your opponent controls with the same name as that Monster, negate it's effects, also, inflict damage to your opponent equal to that card's original ATK. You cannot Special Summon Monsters with the same name as that monster the turn you activate this effect. Cannot be used as Link Material. You can only use each effect of "Seraius, Shadow of Searing Frost" once per turn, and only once that turn.

Interesting. Tricky to use, but definitely has its uses if you use commonly used generic Links like Knightmare package or Linkuriboh.

for the prompt, to avoid being back-and-forth, I skip for this one.

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I think you were supposed to give a new prompt whether you made a card for, or skipped, the previous prompt.

Anyways, I'll set up the next prompt: A "Lightsworn" card (or card that simply supports "Lightsworns") that utilizes/involves Shine Counters in a different way from "Realm of Light" and "Lightsworn Sanctuary"; it doesn't necessarily have to add Shine Counters to itself or the two aforementioned cards.

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Lene, Lightsworn Exemplar
LIGHT/Spellcaster/Tuner/Effect/Level 3
1300/400
If this card is Normal Summoned: You can send the top cards of your Deck to the GY, up the number of "Lightsworn" monsters you control +1, then distribute new Shine Counters among face-up cards on the field equal to the total Levels of all the "Lightsworns" monsters sent to the GY by this effect, if any, +2. You can only use 1 of the following effects of "Lene, Lightsworn Exemplar", and only once that turn.
• During your Main Phase: You can remove any number of Shine Counters from anywhere on the field; Special Summon 1 "Lightsworn" monster from your hand or Deck whose Level is equal to the number of Shine Counters you removed.
• While this card is in your GY: You can remove all Shine counters from the field (min. 1); Special Summon this card from you GY, but banish it when it leaves the× field.

 

Next:
Ravenous Revenge

Edited by Darj

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On 1/16/2019 at 4:01 AM, KingdomXathers said:

I think you were supposed to give a new prompt whether you made a card for, or skipped, the previous prompt.

Wouldn't the prompt still in effect if skipped? Just that it's passed to the next commenter. 

I'll try to do both prompts so no one feels left behind.

 

On 1/15/2019 at 4:06 AM, Yusaku-Kun said:

An Monster that supports several play styles without referencing any of them

Spirit Interface Navigator

DARK / Machine / Tuner / Level 1 / ATK 0 / DEF 0

If this card is used for a Synchro Summon, you can use 1 monster in your hand as 1 of the other materials, also regardless, all the Synchro material monsters are banished instead. Once per turn: You can pay 500 LP; This card becomes Level 3 until the end of the turn. You can only use 1 of the following "Spirit Interface Navigator" effects per turn, and only once that turn. 

  • If this card is sent to the GY: You can target 1 of your banished cards; Banish this card, and if you do, either add that target to your hand, or return it to the GY.
  • If this card is banished: You can discard 1 card, then target 1 Level 3 monster in your GY; Special Summon it. 

 

This card can be used as an easy Tuner, Machine Duplication target, One for One target, Allure fodder, recycling banished monsters, used in Rank 3 engine, Fairy Tail Snow target, etc.. It's not perfect, but there it is.

 

21 hours ago, Darj said:

×Next:
Ravenous Revenge

Ravenous Revenge

Normal Trap

If a Rank 7 or higher Insect Xyz monster you control is destroyed by battle, or destroyed/banished by an opponent's card effect: Destroy as many monsters your opponent controls as possible, then your opponent takes 200 damage x the Rank of that Xyz monster. If the destroyed/banished Xyz monster was Summoned this turn and had a material when it was destroyed/banished, you can activate this card from your hand. While you control a Rank 7 or higher Insect Xyz monster and this card is in your GY, except the turn it is sent there: You can banish this card and 1 Insect monster from your GY; Special Summon 1 Insect monster from your hand or GY, but halve its ATK/DEF, also negate its effects until the end of this turn. You can only use 1 "Ravenous Revenge" effect per turn, and only once that turn.

 

Next: a Chemicritter support

Edited by kevintriedge

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Not really familiar with these, but here goes

Chemicritter Fission

Normal Spell

Tribute 1 "Chemicritter" monster you control; special summon 2 "Chemicritter" monsters from your deck with different names. You can banish this card from your GY; immediately after this effect resolves, normal summmon 1 "Chemicritter" monster.

 

Next: Must be named "Rifling Dragon" and support Rokkett/Borrel decks. Preferably a link monster

Note: https://en.wikipedia.org/wiki/Rifling

edit: tldr rifling makes a gun more accurate

(I thought of the name and wanted someone to do something with it)

Edited by I Hate Snatch Steal

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Rifling Dragon
DARK
Dragon/Link/Effect
ATK 1800
LINK-2
L R
2 DARK Dragon monsters
If a "Rokket" monster(s) is Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. (Quick Effect): You can target 1 DARK Dragon monster you control; switch its ATK and DEF until the end of this turn. You can only use each effect of "Rifling Dragon" once per turn.

 

I tried. Also, this is more or less Dillingerous Dragon's lost brother.

 

N/C: Borrelward Dragon (to go with Borrel stuff)

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Borrelward_Dragon.png

Borrelward Dragon

DARK/Dragon-Type Effect Monster/Level 2/1100 ATK/0 DEF

Lore: You can Special Summon this card (from your hand) by paying 1000 LP and banishing 1 Dragon monster from your GY with 2000 or more ATK. When you do: You can Special Summon 1 "Rokket Token" (Dragon/DARK/Level 3/ATK 0/DEF 0) for every 1500 ATK that banished monster had. You can only use this effect of "Borrelward Dragon" once per Duel. While a Link Monster points to this card, it gains 1100 ATK, also if its ATK changes by an activated card effect, inflict damage to your opponent equal to the ATK change +500.

 

Decided to try to go outside of the box. First main Deck monster, and one that multiplies tokens. Has use outside of that too, especially when the ATK manipulation comes into play.

 

NEXT UP:

An X-Saber Link. Only condition is....it'll have to be Link-3 or higher. Let's make the departed Invoker proud.

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3X-Saber Neo Gottoms

EARTH / Beast-Warrior / ATK 2500 / Link-3 (Bottom-Left, Right, Bottom-Right)

2+ EARTH Beast, Warrior, or Beast-Warrior monsters
If this card is Link Summoned by using 3 "X-Saber" monsters as materials, this card gains 600 ATK and cannot be targeted by your opponent's card effects. You can only activate 1 of the following "3X-Saber Neo Gottoms" effects per turn, and only once that turn.

  • When your opponent activates a monster effect (Quick Effect): You can Tribute 1 "X-Saber" monster this card points to; negate that effect, and if you do, destroy that monster.
  • You can target 2 "X-Saber" monsters in your GY; Shuffle the first target into the Deck, and if you do, Special Summon the second target to a zone this card points to.

 

The goal is to give X-Sabers a boss monster for their end board. If you don't think you're going to need the negate effect that turn, you can use the other effect to prepare ammo for next turn, or extend play, perhaps into summoning the Synchro Gottoms. The ATK boost effect is referencing the ATK of the Synchro Gottoms. 

Next: A Winged Beast Xyz monster with a (preferably unusual) useful effect!

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Hailstorm Raptor

WATER

Rank 4

1900/ 1500

Winged Beast/Xyz/Effect

2 Level 4 monsters

Once per turn, you can detach 1 Xyz material from this card; place 1 Hailstorm Counter on a monster your opponent controls. If a monster you control is in the same column as an opponent's monster that has a Hailstorm Counter on it, that monster can attack directly.

 

-----

A card that interacts with a card(s) in the extra deck

Edited by Naidraug

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Extra Meister
DARK/Lv 8/Spellcaster/Effect/500 ATK/500 DEF
If a card(s) is added to your Extra Deck: You can Special Summon this card from your GY (if it was there when the card(s) was added to your Extra Deck) or hand (even if not). You can only Special Summon 1 "Extra Meister" per turn. If a card(s) in either player's Extra Deck is moved to a different place; this card gains 500 ATK and DEF for each of those cards. When this card leaves the field; return all cards (anywhere) that were originally in your Extra Deck (at the start of the Duel) to your Extra Deck, and if you do, gain 500 LP for each of those cards.

 

-----

Next Prompt: A "Phantom Beast" support card that could unite both the OG Phantom Beasts and the Mecha Phantom Beasts.

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Phantom Beast Gene-Splicer

WIND / Machine / Level 4 / Pendulum Scale 2 / ATK 1700 / DEF 900

Pendulum Effect:
You can discard 1 "Phantom Beast" card; Special Summon 1 "Artificial Phantom Beast Token" (Beast/Machine/Level 3/ATK 1000/DEF 1000). If a "Phantom Beast" monster you control is destroyed by battle or a card effect: You can Special Summon this card from your Pendulum Zone. You can only use each Pendulum effect of "Phantom Beast Gene-Splicer" once per turn.

Monster Effect:
When this card is Normal Summoned: You can add 1 non-Machine "Phantom Beast" monster from your Deck to your hand. You can only use this effect of "Phantom Beast Gene-Splicer" once per turn. Once per turn (Quick Effect): You can have all "Phantom Beast" monsters you currently control become Beast, Beast-Warrior, or Machine, until the end of the turn. Your opponent cannot target this card for an attack while you control another "Phantom Beast" monster.

 

The idea is the engineers who made MPB took inspiration from the Beast PBs for their aerospace engineering, and used this robot to gather and analyze samples of PBs. The Pendulum Effect sets up PBs with GY effects while also providing easy Token for MPB costs. The monster effects are pretty self-explanatory.

Next: A support card for Equip-based decks but that won't break the game.

Edited by kevintriedge

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Cyberse Trident
WATER *
Cyberse/Effect
If you control an Equip Spell: You can Special Summon this card from your hand.  If this card is sent from the field to the GY as Link Material: You can Special Summon 1 Level 4 or lower monster from your hand to a Zone that Link monster points to, and if you do, equip this card to the Summoned monster as an Equip Spell.  The equipped monster gains 300 ATK/DEF.  If this card is sent from the Spell/Trap Zone to the GY: You can add 1 Equip Spell from your Deck to your hand.  You can use each effect of "Cyberse Trident" once per turn.  You cannot Link Summon for the rest of the turn you activate either of this card's effects.
200/600

"Tidal Walker"

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Tidal_Walker.png

Tidal Walker/WATER/Machine-Type Xyz Effect Monster/Rank 2/1800 ATK/600 DEF

Lore: 2 Level 2 WATER monsters with 1000 or less ATK/DEF
Once per turn: You can target 1 monster in your GY; this card's name becomes that monster's name, until the End Phase. Once per turn: You can detach 2 materials from this card; both players take 400 damage for each monster on the field and in the GYs with the same name as this card, then you can apply 1 of these effects, based on the amount of damage both players took.
• Draw 1 card for every 1200 points of damage your opponent took.
• Special Summon 1 WATER Xyz Monster from your Extra Deck with 1 Rank for every 800 damage both players took, by using this card as the material. (This is treated as an Xyz Summon.)

 

You'd be suprised which WATER monsters can easily bring this out-and what this can bring out in turn with the right build (coughSwapFrogManiacough).

NEXT UP: A Main Deck Zombie monster....that supports the "Assault Mode Activate" playstyle.

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Doomsquire Wyvern
Fire/Zombie/Effect/Level 4
1400/1500
You can Tribute this card; draw 2 cards, then return 1 "Assault Mode" card, or 1 monster that specifically lists the card "Assault Mode Activate" in its text, from your hand to the Deck, or, if you do not have any in your hand, send your entire hand to the GY. (Quick Effect): You can banish this card from your GY; Set 1 "Assault Mode" Spell/Trap from your hand or GY, also it can be activated this turn. You can only use each effect of "Doomsquire Wyvern" once per turn.


Next:
"Tangy Tangly Tangle"

Edited by Darj

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Tangy Tangly Tangle

continuous trap

Insect monsters you control cannot be destroyed by card effects. When your opponent’s monster declares an attack: You can banish 1 Insect monster from your GY; Special Summon 1 Insect monster from your Deck, ignoring its Summon Conditions. If you do not control an Insect monster, destroy this card.

Next: Pot of Laziness

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Pot of Laziness
Normal Spell
Change all Attack Position monsters you control to Defense Position, and if you do, draw 1 card for every 2 monsters whose battle position was changed. For the rest of this turn after this card resolves, change all face-up Special Summoned monsters you control to Defense Position, also negate their activated effects.


Next:

Scorching Scourge

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i2p3Heb.png

2 Pyro monsters
When this card is Link Summoned: You can send 1 card your opponent controls to the GY, and if it was a monster, inflict damage to your opponent equal to half its ATK. Pyro monsters this card points to cannot be destroyed by card effects.

 

Next: Empress of Fate

Edited by Nyx

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Empress of Fate

LIGHT

Level 10

Spellcaster/Effect

3000/2000

You can tribute 1 Level 5 or higher Spellcaster monster you control, then Special Summon this card from your hand. If your opponent activates a card effect, you can tribute 1 Spellcaster monster you control; negate that effect, then during the End Phase; you can add 1 Spellcaster monster from your Deck to your hand. You can only use each effect of "Empress of Fate" once per turn.

-----

Next:

"Iridescent Pendulum"

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Iridescent Pendulum
Quick-Play Spell
Target 1 card in your Pendulum Zone: Destroy that target, and if you do, Special Summon 1 Pendulum monster from your Deck whose Level equals the Scale of that monster.  You cannot Special Summon monsters for the rest of the turn after you activate this effect except Pendulum Monsters.  You can only activate 1 "Iridescent Pendulum" per turn.

 

Tune in Next Time!

 

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Tune In Next Time!
Quick-Play Spell
You can only activate 1 "Tune In Next Time!" per turn. Activate when a Synchro Monster you control leaves the field because of your opponent's card or effect; send 2 monsters from your hand or Deck to the GY (1 Tuner and 1 non-Tuner monster) whose total Levels equal 8 or less, also, for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those sent to the GY by this effect. During your next Standby Phase: Special Summon 1 monster from your Extra Deck that can be Synchro Summoned using the monsters sent to the GY by this card's effect, and if you do, until the end of this turn, it gains 800 ATK, also, it is unaffected by your opponent's card effects. (This is treated as a Synchro Summon.) You can only activate 1 "Tune In Next Time!" per turn.

 

 

Next Prompt: "Darklord Azrael"

Edited by KingdomXathers

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