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Saiba Aisu

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Posts posted by Saiba Aisu


  1. “Well, since everyone here is too pussy to say it… You ain’t welcome here. Stay out of this cup, cupcake,” Roxy snarled, shooting Lydia one last glare before turning and stalking angrily out of the room, slamming the door behind her and leaving an uncomfortable silence in her wake.

    Dahlia whistled as the other woman vanished from sight, making a show of looking through her pockets. “Speaking of pussies… Anybody got a tampon? I’m fresh out, otherwise I would’ve offered her one.”

    To her credit, Lydia didn’t seem overly fazed by Roxy’s tirade. In fact, her first reaction was to attempt to smooth the situation over and implore her fellow participants not to judge the freestyle duelist too harshly. For somebody decked out in a suit of armor, she sure did sound like a pageant queen at times.

    “So what’s the deal?” Dahlia asked, shoving her hands in her jacket and leaning against a nearby wall, legs crossed at the ankle. She barely registered as another of the participants—Aster? Oscar? Aslan?—strode from the room. Now that things had calmed down, she had gone back to chewing gum and blowing bubbles.

    “Do we just sit here and wait? I don’t know about the rest of you, but I’m ready to get out there and kick some ass. Pardon my French, Lydia.”


  2. Munch, munch, whoosh, pop! Munch, munch, munch, whoosh… Pop! Both eyes glued to the screen in front of her, Dahlia Von Blum continued to chew her favorite gum rather noisily, blowing large pink bubbles every couple of seconds as she watched the duel unfold. She nodded her head approvingly as Roxy managed to come back for the win before launching into an impassioned victory speech, proving once again why she was everyone’s favorite Satisfaction sweetheart.

    “I won’t be stopped this time. Not by the best duelists of this country, not even by the Anthem b****...”
     
    Well, perhaps she wasn’t all that sweet. Oh well. Most people would have winced to hear that sort of language coming from a duelist, especially on national television. Not Dahlia, though. The blonde chuckled and kicked back her chair as she got to her feet, stretching like a cat after a long nap. Just how much longer were they expected to wait, anyway? Spectating was fun enough for a while, but after an intense match like that, she was itching to get into the ring and take some names of her own... Hmm? It would appear that somebody nearby was speaking.

    “The lady who has just graced us with her presence is Madame Lydia Maupin, representative of the dueling circuit of Paris... She had initially intended to be only an observer in our Cup, but she has graciously accepted to fill in... Madame Maupin has already proven her valor by holding onto the championship in the European circuit for various years in a row already…”

    Dahlia’s ears twitched. She was through the crowd in a flash, pushing past everyone and coming to a halt—probably too close for comfort—next to the mysterious woman, who appeared to be dressed in medieval armor, of all things.

    “Lydia from Paris, huh?” she asked, not bothering to wait for an answer. Enceinte de vous rencontrer… Ah, who am I kidding, I don’t actually speak French! The name’s Dahlia, though. Dahlia Von Blum! Don’t you forget it!”

    The blonde continued to circle the French girl like an excited puppy, poking and prodding her all the while.

    “Is it true that you’re the European Champion? Heh, I guess they’re not all that strong in Europe then… And what’s with the armor? I bet it weighs a ton, doesn’t look too comfy either. Don’t you want to, you know, let the girls breathe a little?”

    She filled her chest with a deep breath, cupping her own rather large breasts to emphasize her point.


  3. Dahlia Von Blum

     

    "Time to rock and roll!"

    O1iw5R3.png

    Name: Dahlia Von Blum (Alias: “Black Dahlia”)

    Gender: Female

    Age: 21

    Appearance:

    Spoiler

    During her childhood, Dahlia’s hair was short, scraggly, and uneven, most commonly worn pinned up to one side with a dark blue hairclip. This, combined with her flat-chested figure and preference for loose-fitting clothing, led other kids to tease her often for her tomboyish appearance, persisting into her mid teens. To her and everyone’s surprise, however, she has somehow managed to blossom into a shapely young lady within the last few years. She currently stands 5”8 and weighs approximately 110 lbs.

    Now an adult trying to make it as a Professional Duelist, Dahlia’s usual outfit for public appearances consists of a purple leather jacket, black gloves, a form-fitting black leotard, fishnet leggings, and black boots. For day-to-day casual situations, she tends to favor a more laidback look that consists of a t-shirt or sleeveless top with jean shorts.

    Biography:

    Spoiler

    Dahlia Von Blum was born in Neo Domino City to a young immigrant mother, most likely from a German-speaking part of Europe, who turned her over to the state almost immediately after giving birth. Whoever her mother was, and whatever her reasons, she was probably the sentimental type, as she chose to give her daughter an obviously foreign name—most likely reminiscent of her own home country—that was bound to make her stand out in Japan. The phrases “most likely” and “probably” are used here because Dahlia never got the chance to actually meet her mother. Soon after entrusting her daughter’s care to the government, the young woman vanished without a trace, either unable or uninterested in leaving behind any clues for her daughter, should she one day wish to establish contact.

    Now a ward of the state, Dahlia was raised within the foster system, drifting in and out of several group homes over the years. Things were alright at the beginning, in the wake of Z-ONE's defeat, when hopes for a brighter future were high and anything seemed possible. Government funds for programs that kids like her depended on were higher, at least. But as elitism began taking hold of the city once more, those same funds started drying up. And although she wasn’t the worst kid in the system by any stretch, her brazen antics and poor performance at school made it difficult for her to find a permanent home. The fact that most of her guardians in her later years were more interested in receiving government handouts than actually raising a child probably had something to do with it, as well. Eventually, Dahlia—like so many other unwanted children in the city—fell through the cracks. Half-schooled, half-wild, and ready to make it on her own—or at least, that’s what she convinced herself—she ran away from home when she was 15. Unsurprisingly, no one came after her.

    The following months on the streets quickly disavowed her of the idea that she was ready to face the world on her own. The little money she had managed to save up from her previous life didn’t last her long. Most of it was spent or stolen from her within the first week, in fact. Even now, Dahlia doesn’t remember much of what happened during that time. Except for one night that changed her life forever. That night saw her—hungry, cold, and sick—foraging through an unfamiliar part of the city, trying to find a place to shelter for the night. Instead, she stumbled upon the outer border of the territory of the Black Clovers, an all-female biker gang specializing in petty crime and underground duels. Outmanned, outgunned, and with no where to run, Dahlia found herself on the verge of tears, yet unable to cry… and for the first time in her life, on the verge of giving up completely. If the Black Clovers meant to maim or kill her for trespassing on their turf, then so be it. She no longer had the energy or the will to fight back, anyway.

    The blows never came. Instead, Lady Luck smiled on her that day, for the Black Clover leadership seemed to see some sort of potential in her. The Black Clovers decided to offer her a chance: join them and commit fully to their way of life—“their family,” as they called it—or go back the way she had come. Alone, and unlikely to survive the week on her own. The choice was clear. Now an initiate of the Black Clovers, Dahlia found herself adjusting to life with her new sisters surprisingly quickly. Of course, being a juvenile delinquent in Neo Domino City came with its own set of dangers, as she quickly realized after several tangles with rival gangs and City Security. Still, given that it was the closest she’d ever come to having a true family, she was determined to learn. And learn she did. For some reason, some how, Lady Luck continued to smile on the ragtag little girl. Over the years, Dahlia’s quick reflexes and shrewd instincts helped her move up decisively within the organization, eventually establishing herself as one of the gang’s top members, developing her dueling skills along the way. The half-starved little girl was gone and “Black Dahlia” was born.

    Her chance to break into the mainstream came unexpectedly in the form of Ken Ryugasaki, a small-time Duel Monsters talent scout with a penchant for scoping out the city’s underground dueling circuit for fresh blood. And while she was unsure at first, Dahlia ultimately made the decision to take some time way from the Black Clovers in order to pursue her dream. Now on the fast-track to becoming a Pro Duelist, Dahlia rides for those who, like her, grew up in the shadow of Neo Domino City’s wealth and opportunity. She strongly supports the Satisfaction Movement, although she has yet to get involved with them personally.

    Personality:

    Spoiler

    Dahlia’s personality is best summed up by the phrase “lovable rogue.” For most people, it’s either love her or hate her—there’s not much middle room with this one. Cocky, impulsive, and often loud-mouthed, she tends to draw attention and attract trouble like a magnet. Fortunately, her dueling skills and her own two fists are usually enough to get her out of most scrapes. Having run at away a young age (and even then, her school attendance record wasn’t exactly brilliant), she’s not the most educated tool in the shed, though her shrewd instincts and sharp reflexes help even things out. Many times, she’ll try to offer advice or proverbial wisdom in the form of quotes, the majority of which she somehow manages to bungle (though she isn’t aware of this).

    Independent and free-spirited, she tends to gravitate towards other like-minded souls, who, per her own words, “don’t sweat the small stuff.” Conversely, she doesn’t enjoy having to deal with stuffy, overly methodical types. Beneath her tough, rough-around-the-edges exterior, however, Dahlia is a genuinely affectionate person that cares deeply for her friends, viewing them as her true family. In the case of the Black Clovers, she considers her fellow members to be almost like true sisters, meaning that she would willingly put herself in harm’s way for them, despite them not always seeing-to-eye on every issue. In duels, she tends to charge ahead rather recklessly, since according to her, the best defense is a good offense. She’s not afraid to take risks or lose life points if it means pulling ahead for the win in the end, which often results in close shaves and spectacular comebacks that go far towards endearing her in the eyes of the public. Her playful nature, coupled with her bad biker girl persona and form-fitting leather outfits make her very popular with the male fanbase.

    Alignment: Satisfaction, Pro Dueling Circuit (Aspiring), Black Clovers (Former)

    Deck: Cyber Girl/Cyber Angel. A mixed Fusion/Ritual Deck that incorporates female Warrior-Type and Fairy-Type monsters, based on quickly Special Summoning powerful boss monsters that can disrupt the opponent’s field and push for game. Her current ace monsters are Cyber Angel Blader, Cyber Angel Izana, and Cyber Angel Dakini.

    Custom Cards:

    Spoiler

    Cyber Angel Blader
    Level 6
    Light
    Warrior-Type/Fusion/Effect
    ATK 2100 / DEF 1800
    “Etoile Cyber” + “Blade Skater”
    A Fusion Summon of this card can only be conducted with the above Fusion Materials. This card is also treated as a Ritual Monster while face-up on the field or in the Graveyard. While your opponent controls only 1 monster, this card cannot be destroyed by battle, also any battle damage you take from battles involving this card is halved. While your opponent controls only 2 monsters, double this card’s ATK, also this card inflicts piercing battle damage. While your opponent controls only 3 monsters, negate your opponent's card effects. If this face-up card you control is destroyed by battle, or leaves the field because of an opponent’s card effect: You can add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can only use this effect of “Cyber Angel Blader” once per turn.

    Dancing Fusion
    Normal Spell Card
    Fusion Summon 1 Warrior "Cyber" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You cannot Normal or Special Summon other monsters the turn you activate this card, except for Warrior or Fairy "Cyber" monsters. You can banish this card from your GY, then target 1 "Cyber" Fusion Monster you control; choose 1 of the effects listed on it determined by the number of monsters your opponent controls, and apply it until the end of this turn. You can only use each effect of "Dancing Fusion" once per turn.

    Miscellaneous:
    - Theme Song: "Zero" - Nana Best


  4. Dancing With Fire

     

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    "Keep a fire burning inside. Always."

    Personal Information
    Name:
     Cassiopeia "Cassidy" D'Isigny
    Age: 22
    Gender: Female
    Race: Jaeger
    Based On: Ignis Fatuus ("Will-O-Wisp")

    Appearance

    Appearance: Cassidy's standard outfit consists of a low-cut green and white corset with matching diamond-patterned silk sleeves, stockings and garters, paired with a ruffled miniskirt in various shades of green. Her hair is usually partially held up in the back with a large bow, although she does let it down for certain occasions. She is virtually always barefoot and does not seem to mind walking in cold temperatures or across rough terrain as much as one would expect. She is fairly tall and slender, standing about 5"8 and weighing in at approximately 115 pounds.

    Personality: Bubbly, outgoing, and slightly airheaded, Cassidy is certainly the most cheerful tool in the shed, if not the sharpest. She works very hard at keeping a positive, optimistic outlook on life, even when faced with difficult situations. Her natural instinct is to try and befriend everyone she comes across, regardless of whether or not those people are actually looking for friendship—and to be fair, she does have something of a knack when it comes to charming most kinds of people. Transparent, loyal, and naïve to a fault, she tends to wear her heart on her sleeve and is very protective of those she cares for, often taking it upon herself to cheer them on in their respective endeavors. In groups, she instinctively seeks harmony, often getting scared or confused when those around her express darker or more violent emotions. Although she's a bit of crybaby, when push comes to shove, she can be surprisingly spunky. She tends to attract a lot of attention—especially from men—due to her good looks and flashy personality, which she seems to enjoy in most cases. Having received virtually no formal education, she is largely clueless when it comes to navigating heftier topics like war, politics, and religion. Even her understanding of the Fahlyn Crisis that threatens the world of Grimm is rudimentary at best. On the other hand, her emotional intelligence and street smarts are highly developed as a result of her nomadic lifestyle.

    Biography: Cassidy was born in the southern kingdom of Wilhelm in Blackroot Cut, a small village bordering one of the region's larger and more infamous swamps. Before her birth, her mother Andromeda was renowned as a local beauty and a talented healer who used ingredients from the surrounding marshlands for her herbal remedies. Although many of the village men vied for her hand, Andromeda turned them away kindly but firmly, asserting that she had chosen a life of celibacy and dedication to her craft. That is, until she found herself in the very heart of the Haunted Marshes on one of her forays, as if drawn through the mists by some will far stronger than her own. It was there that she first laid eyes on Ignis, the leader of a clan of fire spirits who ruled as fairy-lord in that realm. As a general rule, Ignis employed his fire magic to redirect pesky mortals away from his people and occasionally lure them to their doom, yet he made an exception in Andromeda's case, captivated by her beauty. Although they were both aware that dalliances between humans and fairies usually ended in tragedy, the couple soon fell head over heels for each other, with Andromeda visiting as often as possible.

    A few months later, the village seethed with outrage and ill-disguised curiosity when it became clear that Andromeda was pregnant. Their outrage only grew when they learned that Andromeda refused to identify the father. Some suggested that perhaps she had simply been had, tricked by some roving scoundrel. Those who were truly cruel whispered that she had lain with some sort of beast or demon in the swamps and that she would surely birth an unnatural child as proof of their unholy union. When Andromeda's time finally came, the labor was difficult. She was delirious and babbled incessantly, and to those who dared to touch her, she was so feverish that her very flesh seemed to burn. Finally, it was done. The fever broke, her ramblings came to an end, and Andromeda was left with her newborn baby, a girl-child with bright green eyes and a few tufts of green hair. "Cassiopeia," she murmured, smiling tiredly as she kissed her daughter, giving her the name she and Ignis had agreed upon. Around her, the townsfolk exchanged looks of horror at the sound of such an obviously pagan name. The years passed, and with them, Cassiopeia—or Cassidy, as she came to be called, for the villagers refused to use her birth name—grew into a sweet, if somewhat flighty, beautiful young girl. Yet Andromeda was never the same again. Although she went about her usual duties for a time, it was clear that life in Blackroot Cut—a life spent away from Ignis' side—could never truly satisfy her. She sighed often, lost in thought, and spent most of her time contemplating the mist-shrouded swamps. Then, one day, ten years to the day after Cassidy's birth, she vanished without a trace, leaving everything behind in order to rejoin her beloved.

    Now an orphan for all purposes, Cassidy was shuffled from home to home for the next two years, living with any number of foster parents, though she never managed to stay long with any of them. For all her good looks and charm, there was something strange about her. Once again, the townsfolk began to whisper behind closed doors, remembering the rumors from years before. Who had her father been, really? A scoundrel, a monster, or some sort of pagan god? If so, what did that make her? Whatever she was, it was clear that she wasn't one of them and never would be. Fortunately for Cassidy, an opportunity for escape came with the arrival of Master Valan Luca's Traveling Circus, blown off-course by a fierce storm. Although he had hoped to receive a warm welcome, Master Valan soon learned that the people of Blackroot Cut were a tight-lipped and tight-fisted bunch that clearly disapproved of his menagerie. With one exception. A young girl with bright green eyes and a ready smile who always seemed to be somewhere underfoot, befriending performers or trying to feed the animals. From the moment he saw her, he felt inexplicably drawn to her, like a moth to flame. Master Valan was a shrewd man, and even a less shrewd man would have seen that Cassidy's interest in the circus was more than a passing fancy. Upon learning that she had no parents and that she was desperate to get away, he made his decision. Three weeks later, Master Valan Luca's Traveling Circus rolled out of town, trumpets blaring, wagon wheels creaking, animals roaring. With one small addition. The village council had pretended to make a fuss when Master Valan approached them with his proposition, but in reality, they were glad to see Cassidy go. She had always been an odd child, never quite fitting in. Surely she would be better off somewhere else, far away.

    Fast-forward ten years. To the public eye, Cassidy is now one of the circus' main acts, renowned for her acrobatic performances and fire dancing skills. Under Master Valan—himself a Jaeger, a secret known to only a handful—she has fully embraced her magical abilities, calling upon the Ignis Fatuus in order to create dazzling spectacles. Yet in private, Master Valan has begun training her in espionage and combat. He understands—even if she doesn't—that the Fahlyn Crisis threatens the whole world of Grimm. When the time comes, the Jaegers will have to lead the charge against the encroaching evil. And when they do, he intends for Cassidy to be there. To that extent, he has made arrangements with an old contact, Professor Eric Jekyll, in order to have his protégée brought into the fold of the latter's organization for some hands-on experience.

    Combat Information
    Epithet:
     Fire Dancer

    Fighting Style: While Cassidy doesn't have much in terms of actual combat experience, her sharp eyes, quick reflexes, and acrobatic skills allow her to move quickly across the battlefield and harass larger slower-moving targets. When paired with her magical abilities, she is extremely difficult to pin down. She tends to favor mid-range combat in order to launch fire-based attacks on opponents or skewer them with throwing knives, though she will flit in and out of close range if she spots an opening. She will often reposition herself during encounters if she feels at a disadvantage, and in the worst case scenario, she is not afraid to flee if the tides turn against her.

    Weapons: Throwing knives. Cassidy carries at least twelve on her person at any given time. In addition to using them for sleight-of-hand tricks and circus performances, she wields them with considerable precision and has some practice when it comes to aiming for certain vulnerable spots, though she is not a trained assassin by any means. She can also wield them as daggers in a pinch.

    Abilities: Although she herself is not too clear on all the details, having never actually met her father, Cassidy is descended from a line of fairies whose fire magic is most commonly observed as spectral flames in swamps, bogs, and forests (a phenomenon which eventually came to be called "will-o-wisps" by mortals). As part of her bloodline, Cassidy can harness and wield the Ignis Fatuus, the magical power source that is unique to her clan. In addition to granting her virtual immunity to most types of fire and considerable resistance to cold temperatures and ice-based attacks, she is able to unleash powerful emerald-colored flames, either to burn away enemies or provide a source of warmth and illumination for allies. Her "Ghost Fire," as she calls it, is unique in that she can control not only the intensity, but also the types of structures that she wishes to affect, allowing her to safely focus on animate or inanimate targets, depending on the situation. Her fire magic is deeply influenced by her training as an acrobat and fire-eater, leading her to mix these styles (for example, she will often juggle fireballs using her hands and blow fire from her mouth). She can also transform into a glowing ball of ethereal fire—a will-o'-wisp, if you will—allowing her to float rapidly through the air in order to avoid corporeal attacks or ground-based hazards. Per her own admission, this ability is not a true form of flight, as it is not particularly suitable for traversing high altitudes and is vulnerable to disruption in the form of strong gusts of wind.

    Miscellaneous
    • Cassidy's Themes: Main Theme | Battle Theme
    • Cassidy's full name, Cassiopeia, and that of her mother, Andromeda, are references to the characters of the same names in Greek mythology.
    • Her surname, D'Isigny, has Irish roots and is a play upon the spelling of the first word of "Ignis Fatuus."


  5. Interested. Saving a spot.

    Question - is mech combat/exploration going to be the main focus of how we explore/interact with new environments? I would imagine that, from the sound of how far technology has progressed, unarmored humans, however skilled, might not cut it... If so, that's perfectly fine, though my only experience with "mechs" comes from stuff like Gundam, a little bit of Code Geass, and Ghost in the Shell. Is that more or less the vibe you had in mind?


  6. Rin was perfectly still and quiet as the Overdrive hurtled over the rugged terrain, weaving its way through the battle-scarred ruins of what had evidently once been a bustling cityscape. Somehow, she managed to keep her seat without too much trouble, listening intently as the Science Soldiers attempted to brief the team about the situation at hand. She still wasn't exactly convinced that battling a horde of parasitic bugs counted as "fighting evil," but now that push had come to shove, she intended to do her duty. And do it well.

    She didn't have to wait very long. Within moments, the Overdrive had come to a halt, poised at the edge of a checkpoint seemingly compromised by the enemy, the way ahead barred until they managed to secure the perimeter.

    "Roger that. Any of you hero types feel like takin' a walk, come with me."

    Rin nodded as she followed Scoop, ducking out of the vehicle with a single smooth movement, indifferent to the cold veil of rain that hung over the scene. She took a few steps forward to make sure she was clear of her teammates before she opened her wings to their full span, summoning Scarlet Edge in a flash of light with a twist of her wrist.

    "I'll leave the walking to you. Leave the skies to me."

    She launched herself high into the air, wings beating rapidly, claymore clenched in one fist, long golden hair streaming behind her. With some luck, her bird's eye view would let her find some clue as to what had happened here, and give her an idea as to whether or not the hostiles were still in the area...

    Of course, if she was really lucky, she'd run into them herself. Not that she didn't trust the rest of the team to hold their own in a fight, per se, but there was no reason for them to put themselves in harm's way. Not while she was around, at least.


  7. Interested. I will get an app up as soon as possible!

    EDIT: Here it is, all done~!

    The Avenging Angel

     

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    "I'll cut you down myself. You, and everyone else who would do evil!"

    P8RxUXN.png

    Name: Rin

    Age: 25

    Gender: Female

    Race: Angel

    Depicted In: Queen Angel of Roses

    Alignment: Lawful Neutral

    Appearance:

     

    Image Reference

    Tall and slender with snow-white skin and long golden hair, Rin is a vision in red, clad in an elaborate long-sleeved dress with puffy shoulders, a plunging neckline, and ruffled skirts inlaid with gold, worn with black stockings and high heels. As an angelic being, she has a pair of fully functional wings, crimson in color, that resemble a mass of rose petals. She wields a long and extremely sharp claymore with a golden hilt, crowned by a rose in full bloom. Despite her elegant and ladylike appearance, she is extremely strong and an expert swordswoman.

    Personality:

     

    Steadfast and courageous, Rin takes her duty as an angel very seriously, doing her best to strike down injustice, protect the innocent, and punish evildoers wherever she goes, at whatever cost. She has a strict moral code--indeed, considerably stricter than most people's--that compels her to hold herself and those around her, especially her allies, to a high standard, with little room for mistakes. She can be surprisingly ruthless when it comes to dealing with enemies, usually preferring to cut them down personally rather than give them a second chance, assuming their crimes are serious enough. Similarly, she has no qualms about putting herself in harm's way in what she views as her one-woman battle against evil, so long as she's able to see her convictions through to the end. Some would even argue that her bold courage, however inspiring, borders on an utter lack of self-preservation. Beneath her gallant exterior, however, Rin harbors a dark secret and a deep fear that could have disastrous consequences.

    Biography:

     

    Rin was born and raised in the White Rose Cloister, one of several floating islands that form part of a much larger compound, home to many of Millenian's guardian angels, known simply as "The Sanctuary". From a young age, she was instilled with high moral values and a sense of self-sacrifice, ultimately setting out upon the path to became an avenging angel, showing great potential along the way. Yet when the moment came to raise her as a full member of the Angelic Order, several of her superiors hesitated, some of them even expressing outright concern that she wasn't fit for the position due to flaws in her character. Crushed by their refusal and convinced that she had failed those around her, Rin left the sanctum of her own volition and descended to the lower levels of Millenian, determined to hone herself and prove her worth by confronting evil face-to-face, no matter how long that might take.

    Although she has obtained a handful of impressive victories since then, even making something of a name for herself in the process, she has yet to hear back from the sanctuary. And she has yet to conquer the nameless fear inside of her. The fear that tells her that no matter how hard she tries, she simply might not be good enough. The fear that tells her that if she ever truly loses control, something bad might happen. Something evil.

    Personal Quest: The way she sees it, Rin is on a personal mission to strike down evil in all its forms. In doing so, she hopes to gain redemption for her past failures (even though she still doesn't quite understand said failures) and eventually rejoin her kind.

    Inventory:

     

    Scarlet Edge: A long and extremely sharp claymore that can be conjured at will by its owner. It is much heavier than it looks.

    Powers & Abilities:

     

    Angelic Flight: True to her angelic appearance, Rin's wings aren't just for show. She is capable of high-speed flight, allowing her to engage airborne targets and outmaneuver ground-based foes.

    Blade Mastery: Rin is an expert swordswoman, having received extensive training in the discipline since she was very young. Although the claymore is her personal weapon of choice, she is proficient using most kinds of conventional weapons.

    Thorn Magic: Rin's deep affinity for plant-based magic allows her to conjure thorns and roses from her own body. She most commonly uses this ability to summon long flexible vines laced with deadly sharp thorns in order to pin down enemies.


  8. 6J3fnzd.png

    P8RxUXN.png

    "What the...?"

    Diviner watched in shock as Storm Siren—still in her gaseous form—was drawn up through the air, as if a sinister vacuum were at work. Thankfully, she managed to break free by transforming into a storm cloud and generating an electric shock, narrowly dodging what would have been an otherwise extremely ignominious end.

    To his credit, Shadi recovered quickly enough, ducking just in time as a supercharged bolt of electricity shot from a nearby outlet with a crackle, singing his hair as it passed overhead. Scowling profusely, hair slightly smoking, he got to his feet, focusing his telekinetic powers. Moments later, a second electrical bolt surged towards him, only to be dissipate harmlessly against the wooden surface of the kitchen table as it hurtled through the air, coming to a halt in front of the young Titan. Gritting his teeth, Shadi turned this way and that, telekinetically summoning an impressive array of objects. Chairs, cutting boards, trash cans, fruit baskets, even the tupperwared remains of the mutant crab—anything and everything made of plastic or wood that would help absorb electricity.

    "Aye yo, Storm Siren! In here!" he called, poking his head out from his makeshift fort of random junk and motioning furiously to his teammate. Now that the pair had some cover, he could focus on the more pressing issue at hand...

    Just what the hell was going on here?


  9. 6J3fnzd.png

    P8RxUXN.png

    "I'd like us to split up to investigate... Storm Siren, Diviner, the same through the right."

    Shadi grimaced, doing his best to suppress another massive yawn. All this fuss over a power failure? Had he known, he would've preferred to stay in bed, rather than go to all the trouble of telekinetically unlocking his bedroom door.

    "Y'all ain't never seen a blackout before? Damn..."

    Shrugging his shoulders, still groggy and half-asleep, he turned and followed Storm Siren down the stairs towards the workshop, watching as his teammate morphed into a partially gaseous form, slithering down the steps in front of him with a muted hiss.

    "Let's get some light in here, at least," he grumbled, raising his fingers to his temples once more. With another crackle of energy, The Eye of Horus manifested on his forehead once again, shining an almond-shaped beam of golden light that helped cut through the darkness.

    Making a mental note not to look down, he half-walked, half-trotted after Storm Siren, turning his head slowly from side to side as they advanced, sweeping the beam of light across their path like a human flashlight.

    "Anybody there?" he called, rather loudly. Not that it mattered. What made Finn so sure there was somebody behind all this, anyway? "Come out, come out, wherever you are... And make it fast, some of us are trying to sleep!"


  10. 6J3fnzd.png

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    "A god has many domains, Elijah," Finn murmured, elaborating on his alleged father's divine repertoire. "Cerunnos is the god of fertility, wealth, the underworld, life, death..."

    "So basically, what you're saying is that your old man's horny—literally—and loaded? That ain't so bad. Could be worse," Shadi observed, sitting back down on the couch, his beer clutched in one hand. Apparently, he was the only one who wasn't keen on mutant crab monster for dinner. Just as well.

    "Rashid, don't serve me this piss again!" Finn growled, taking another swig of beer with a sour expression on his face, evidently displeased. "Need a good Guinness next time."

    "Man, next time I ain't serving your ungrateful ass shit," Shadi replied, shrugging his shoulders with a grin. "Slavery is over, y'all white folk can't tell me what to do anymore. Get with the times!"


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    "Mind sliding one of those beers my way, dude?" Finn asked, shaking his long hair free as he slid out of his spandex outfit, revealing a rather impressive array of scars on his chest. "Ah, that's better..."

    Shadi shifted his weight on the couch, his dark gaze lingering for a moment on his teammate, more than a little curious. Although they had been working together for a while now, the other man had yet to share the story behind those scars with his teammates... Then again, perhaps it was just as well. Some stories just weren't meant to be shared.

    "Aye yo, make that one more beer!" Shadi called, raising his voice so that the rest of the team could hear him over their kitchen squabbles about cookies and crabs, of all things. "Boss man's thirsty, y'all."

    "Sure is nice out there, Rashid," Finn observed, looking out towards the setting sun, though his words were cut off by a loud grumble from his stomach. "How're those beers coming, boys?!" he hollered, this time with considerably less grace.

    "Man, these kids are hopeless," Shadi muttered ruefully, half-chuckling to himself as he swung his legs off the couch. "Sit yourself back boss man, I got it. Two beers, coming right up!"

    Poking his head into the kitchen, Shadi could make out the rest of the team, still arguing over the mutant crab leg, or—in Elijah's case—whipping up some cookies. Like, literally. Any more cooking utensils poking out of his body, and the dude could put the local appliance store out of business.

    "Don't mind me!" Shadi exclaimed, winking cheerfully at no one in particular as he raised his fingers to his temples, a low hum filling the air. An almond-shaped eye of golden light blossomed into existence across his forehead with a crackle, shooting a condensed beam of psychokinetic energy towards the refrigerator, whose door swung open automatically. Moments later, he returned to the common area humming to himself, two ice-cold beers floating merrily behind him, their frothy amber contents bubbling within their containers as they bobbed up and down, suspended in a nexus of golden light, before coming to a halt in front of Finn.

    "Two ice-cold beers, on the house!" he announced, jerking his head to one side as the caps twisted off, falling to the floor with a satisfying click. Deftly snatching his own beer from midair, Shadi raised the bottle high in a toast. "Cheers to the weekend, man!"


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    "Man, y'all need to lighten up!" Shadi exclaimed, launching himself next to Capricorn with a laugh, almost threatening to dislodge the team leader from the couch. Unlike the others, he appeared to be rather amused despite their less than stellar performance as a team. "So we got a bit wet... So what? Hell, a little bath never hurt nobody!"

    Apparently unaware of the fact that he himself was dripping seawater all over the couch, Shadi kicked back his legs with a sigh of contentment, crossing his arms behind his head, his smile widening as he closed his eyes, fulling preparing to take advantage of the rest of the day. "Besides, those crabs weren't so bad. Y'all wanna see some really scary crabs, y'all go talk to the girls turning tricks in the Bronx. I ain't never seen nothing so messed up in my goddamn life."

    "Ok! Well! It's no use mopin' around. I'm gonna go bake some cookies. Who wants?" Elijah asked, clapping his hands together and heading towards the kitchen in an attempt to raise the group's morale.

    "Man, forget the cookies... We're off duty now, right? Can't we like, crack open some beers or something?"


  13. If it’s not too late, I’d like to note my interest. Will try and get an application up as soon as possible.

    ===Work In Progress==

    Spoiler

    NAME: Roxie Valentine

    AGE: 16

    HOMETOWN: Goldenrod City, Johto Region

    DESCRIPTION:

    Gnons9m.png

    Roxie stands 5"4 and weighs 110 lbs. 

    PERSONALITY: Sweet, energetic, and generally optimistic, Roxie is always trying to raise others' spirits. 

    BIOGRAPHY:

    STARTING POKÉMON

    G2pBlTo.png

    NICKNAME: Merrybell ("Merry")

    SPECIES: Mareep ("The Wool Pokémon")

    GENDER: Female

    TYPE: Electric

    ABILITY: Static

    LEVEL: 5

    DESCRIPTION: As a Shiny Mareep, Merry's coloration is rather rare for her species, featuring dark pink fleece rather than the standard bright yellow. While playful and inquisitive, she has rather poor stamina and tends to get tired easily if she overexerts herself.

    PERSONALITY: 

    MOVES: Tackle, Thunder Shock, Thunder Wave

    HELD ITEM: None

    TEAM

    INVENTORY

    MISCELLANEOUS

     

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