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    • While I have other Orichalcos support cards written up, this one is the one I'm the most comfortable with sharing at the moment.   Orichalcos Soothsayer DARK/Lv 4/Psychic/Effect/0 ATK/1800 DEF While you control “The Seal of Orichalcos”, this card gains ATK equal to its DEF. While this card is in your field, GY or banishment, all of your “Orichalcos” monsters in your field, hand, Deck, GY or banishment are treated as Normal Monsters (but they still have their effects). You can discard this card from your hand; take 1 of  “The Seal of Orichalcos” that is in your hand, Deck, GY or banishment and place it face-up in your Field Spell Zone. You can only use this effect of “Orichalcos Soothsayer” once per turn.
    • Silent Honor Ark Shark lv 4 WATER Fish/Effect If this card is used for the Xyz Summon of a WATER monster or a "Number" monster, it can be treated as a Level 3 or 5 monster. You can only use the following effects of "Silent Honer Ark Shark" once per turn. * If you control a "Shark" monster, you can Special Summon this card (from your hand), also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except Xyz monsters. * If this card is Normal or Special Summoned: Add 1 "Silent Honor" card from your Deck to your hand. ATK/1100 DEF/1000 Silent Honor Dark Shark lv 5 WATER Fish/Effect If this card is used for the Xyz Summon of a WATER monster or a "Number" monster, it can be treated as a Level 3 or 4 monster. You can only use the following effects of "Silent Honor Dark Shark" once per turn. * If you control a face-up "Silent Honor" card, you can Special Summon this card (from your hand or GY), also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except Xyz monsters. * You can banish this card from your GY (Quick Effect); attach 1 monster your opponent controls to a Xyz monster you control as Xyz material. ATK/1800 DEF/1500 Number C101: Silent Honor Dark Knight Armed Lancer Rank 8 WATER Aqua/Xyz/Effect 3 Level 8 WATER monsters (This card is always treated as a "Full Armored" monster.) Once per turn, you can also Xyz Summon "Number C101: Silent Honor Dark Knight Armed Lancer" by using 1 Rank 4 or 5 "Silent Honor" Xyz monster or 1 Rank 7 WATER monster you control. (Transfer its materials to this card.) You can only use the following effects of "Silent Honor Dark Knight Armed Lancer" once per turn. * You can attach 1 Xyz monster your opponent controls to this card as Xyz material; gain LP equal to the original ATK of the monster attached to this card by this effect. * If your opponent activates a card or effect (Quick Effect): You can detach 2 Xyz materials from this card; negate the activation and destroy it, then, inflict 1100 points of damage to your opponents LP. ATK/3100 DEF/2100 Silent Honor Overlay Continuous Spell Card After activation: Add 1 "Silent Honor" monster from your Deck to your hand. All WATER Xyz monsters gain 300 ATK/DEF for each Xyz material attached to them. If a WATER Xyz monster(s) and/or "Number" Xyz monster(s) would be destroyed by an opponents card, you can detach 1 Xyz material from a Xyz monster you control instead. You can only activate 1 "Silent Honor Overlay" per turn. Silent Honor Ark Victory Slash Counter Trap If you control a "Silent Honor" Xyz monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or a monster effect while you control a WATER Xyz monster. Negate the activation and destroy it, then, you can attach up to 2 cards in your opponents GY to a WATER Xyz monster you control as Xyz material. You can only activate 1 "Silent Honor Ark Victory Slash" per turn.
    • Intermission: Tidebinder (The River) For as long as anybody could remember, there had been a river running through the heart of Scarlet City. It was a strange thing, in Tidebinder’s eyes, not only because nobody seemed to care where the water came from or where it went, but also because, well, as a hydrokinetic, she knew the power water held over every other classical element. Fires extinguished. Air had to rise to escape. And, with the right amount of pressure or long enough time, flowing water could slice through any earth. And yet, the river was a constant presence, never eroding, never changing. At the same time, she tried not to let it bother her. If there was one thing she was good at, one thing Tidebinder prided herself above all others, it was the ability to adapt. You had to, when working under Caesar. For every major project like Rubicon, there were a thousand tossed to the wayside. When the VVulfpack faded, taken over by the Fates and transformed into the Moray Clan, Caesar had insisted on making some grand diplomatic gesture. When, either some (real or imagined) slight happened or because the Fates turned out to be half his age, he immediately scuttled all projects and vowed their destruction. And when that had proven too difficult, he acted like it had never happened, and everyone else was forced to go along with it. Once upon a time, Caesar had asked her to explain the concept of “tides” to him. Granted, it was an odd concept for anyone without her abilities, but that didn’t mean “An invisible, cyclical force that affects all water that pulls it up, like how gravity pulls things down” couldn’t be a reasonable explanation.  Caesar had said, “Like the river current?” and Tidebinder had to shoot that down. “All water.” But then he made motions to a large puddle that had formed in the casino parking lot, an implied “that doesn’t seem like it’s going anywhere,” and Tidebinder had very nearly used that same puddle to put Caesar down then and there. Looking back, it was possible that only Caesar’s power had saved him, that one modicum of respect that had stayed her hand. The Fates had not had that compunction. For better or for worse, Tidebinder couldn’t help but resent them for it. They were here now, all three of them, for reasons Tidebinder could only speculate on. She could see them on the myriad security viewpoints, both the cameras and what Legion had been broadcasting. They were mingling with all of the other interlopers, slowly making their way towards one of the staff doors, beyond which, of course, was her. They’d weasel their way in somehow, she was sure of it. Not that Tidebinder was afraid of them. As far as she knew, she had not generated quite the same animosity Caesar had. Besides, there was the truce to think about. She became the Gibbons’ current signatory almost as soon as the barriers around Project Rubicon sprung up. That was what this whole thing was about. They were on opposite sides of this particular conflict. Whatever they had were planning, she wanted no part in it. She had told Director Sekelsky that as well. She’d tried to say that just because there was an S-Class truce on the books did not mean that she had to help out with whatever had broken on last month’s S-Class. If they weren’t willing to classify it as such, it was outside of their agreement. But the director had had none of it. “You misunderstand me,” he’d said. “This is not a request.” There was more, of course. Director Sekelsky had laid out in exacting detail the consequences of such a decision. Who was really at fault for this new Project Rubicon disaster? Why couldn’t it be the last gasp of a dying villainous organization? Who would everyone believe, anyway? In that moment, Tidebinder had seen just a peek behind the curtain. No matter how she looked at it, the world trended towards staticism. Whatever the river swept away could be replaced. Would be replaced. But then, the river was always there as well. She could see the path forward. Infinite Rise With all the additional people, the casino was over capacity. All of the fliers had taken to hanging out in the sky to compensate, but one still had to dodge the occasional errant elbow. Worse, you couldn’t even gamble -- there were no chips available and all the machines were locked into an attract/demo mode. Because of one factor or another, despite the truce, tensions were high in the building, a veritable powder keg. Most late arrivals were even more agitated, having experienced the fog outside in some form or another. Thessa’s relative calmness made her stick out all the more. Every move she made seemed to earn her a glare or two. She wasn’t the only one trying to get to Tidebinder, of course. The Fates were also on their way. Sibyl, it seemed, was getting the opposite reaction from many of the Gibbons gang. It appeared word of the day’s rampages was travelling fast, and many were trying to steer clear, or, at least, as clear as they could. It made it all the easier to locate her assignments. For the moment, despite Override’s best efforts, Arcturus was perfectly content trying to keep antagonizing him. Old grudges, it seemed, died hard. Though she was content to obey the ceasefire for the moment, that didn’t stop her from stalking him across the room, hovering over the armored hero where she could and muttering indecipherable curses under her breath. She wasn’t exactly being subtle -- she was trying to get a rise out of him. OOC  
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