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    2. Comments & Inquiries

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      Use this section to suggest ideas or to ask for help.

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  2. Role-Playing

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  3. Custom Cards

    1. Custom Card Discussions

      Any all custom cards go here, larger sets or singles all welcome.

      Any all custom cards go here, larger sets or singles all welcome.

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    2. Experimental Cards

      Anything out of the ordinary would go here. Experimental cards go in this main forum.

      Anything out of the ordinary would go here. Experimental cards go in this main forum.

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  4. Card Game Discussions

    1. Yu-Gi-Oh!

      For discussing all aspects of the Yu-Gi-Oh! Card Game.

      For discussing all aspects of the Yu-Gi-Oh! Card Game.

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    2. Magic the Gathering

      For discussing all aspects of the Magic the Gathering Card Game.

      For discussing all aspects of the Magic the Gathering Card Game.

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      For showing off your graphic skills.

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      For posting about media from Moonland.

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    • Sibyl furrowed her brow as no one seemed to be chomping at the bit to take her on. Sure they were busy with their own fights, but she was here for fun of her own. So, if no one was willing to come to her then she'd just have to intrude in on them and make her own fun. However, just as she was about to start something with whatever unlucky cape happened to be closest, the girl stopped as the PA system rang out. As it called out for a ceasefire Sibyl at first, didn't quite care to listen to the message and was poised to just continue slamming her fists into whoever was around. However, she stopped as well as she looked to the horizon and saw a large cloud of fog off in the distance.  The girl had experience with it before and couldn't help but wonder if the giant had come back to life, though given that it was called A-Class and that it hardly seemed to have the destructive presence the original did, she concluded it was just fog this time. And she had no interest in punching clouds again. Her disappointment was only magnified as the fighting where she was seemed to have come to a stop entirely, both sides no longer putting up any resistance as they were ushered to go inside.  Sibyl found no fun in fighting someone who simply did not want to fight back but this did little to make her feel better about the situation. She was feeling antsy and like the slightest push would cause whatever it was she holding back to come rushing out in full force. The girl looked at her phone as it buzzed, walking inside with everyone else, emphasizing the message she had just received. "Tsk. 'Yet.'"
    • Meklord Emperor Wisel 0 lv 0 DARK Machine/Effect (This cards original level is always treated as 1.) Cannot be Normal Summoned/Set. When a face-up card monster you control is destroyed by a card effect: You can Special Summon this card from your hand. Once per turn: You can target 1 monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of monsters equipped to this card. If your opponent activates a Spell/Trap card (Quick Effect): You can destroy 1 monster equipped to this card; negate the activate and destroy it. You can only use this effect of "Meklord Emperor Wisel 0" once per turn. ATK/2500 DEF/2500 Meklord Emperor Skiel 0 lv 0 WIND Machine/Effect (This cards original level is always treated as 1.) Cannot be Normal Summoned/Set. When a face-up card monster you control is destroyed by a card effect: You can Special Summon this card from your hand. Once per turn: You can target 1 monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of monsters equipped to this card. During your Main Phase: You can destroy 1 monster equipped to this card; inflict damage to your opponent equal to this cards ATK. You can only use this effect of "Meklord Emperor Skiel 0" once per turn. ATK/2200 DEF/2200 Meklord Emperor Granel 0 lv 0 EARTH Machine/Effect (This cards original level is always treated as 1.) Cannot be Normal Summoned/Set. When a face-up card monster you control is destroyed by a card effect: You can Special Summon this card from your hand. Once per turn: You can target 1 monster your opponent controls; equip that target to this card. This card gains ATK equal to your LP and the combined ATK of monsters equipped to this card. If an opponents monster attacks (Quick Effect): You can Special Summon 1 monster equipped to this card to your field, also, it becomes the target of that attack, then, equip it to this card at the end of the Battle Phase. You can only use this effect of "Meklord Emperor Granel 0" once per turn. ATK/0 DEF/0 Meklord Astro Hypen Drakanikle lv 12 DARK Machine/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 3 "Meklord Emperor" monsters with different Attributes from your hand, field or GY. Once per turn: You can target 1 monster your opponent controls or in their GY; equip that target to this card. This card gains ATK equal to the combined ATK of monsters equipped to this card. This card can attack all monsters once during each of your Battle Phases. During your End Phase: You can send all monsters equipped to this card to the GY; Inflict 500 points of damage for each Ritual, Fusion, Synchro, Xyz, Pendulum and Link monster in the GYs. You can only use this effect of "Meklord Astro Hypen Drakanikle" once per turn. ATK/4000 DEF/4000 Meklord Infinity Zero Field Field Spell Card After activation: Add 1 "Meklord Emperor" card from your Deck to your hand, then, special summon 1 "Meklord Core Token (Machine/DARK/Level 1/ATK 0/DEF 0). You cannot Special Summon monsters from your Extra Deck. During your Main Phase: You can destroy 1 monster you control; add 1 "Meklord" Spell/Trap card except "Meklord Infinity Zero Field" from your Deck to your hand. You can only use this effect of "Meklord Infinity Zero Field" once per turn. You can only activate 1 "Meklord Infinity Zero Field" per turn. Meklord Reboot Quick-Play Spell Card Destroy 1 card you control; Special Summon 1 "Meklord" monster from your Deck or GY. If a "Meklord" monster(s) would be destroyed by an opponents card; you can banish this card from your GY instead. You can only activate 1 "Meklord Reboot" per turn. Meklord Trinidart Ouroboros Continuous Trap Card If you have no cards in your Extra Deck, you can activate this card from your hand or GY. Activate this card when a card you control is destroyed by a card effect. Special Summon this card as an Effect monster (Machine/DARK/lv 10/ATK 3000/DEF 3000) in Defense Position. (This card is also still a Trap Card.) Once per turn, while in a Monster Zone: you can target 1 "Meklord" monster you control; the targeted card gains 1 of the following effects until the End Phase this turn. * If this card attacks a Defense Position monster, inflict piercing battle damage. * If this card destroys a monster by battle, inflict damage to your opponent equal to the destroyed cards original ATK. * If this card attacks, your opponent cannot activate cards or effects until after damage calculation. You can only activate 1 "Meklord Trinidart Ouroboros" once per turn. Meklord Absorber Core Trap Card If you have no cards in your Extra Deck, can activate this card during the turn it was set. Target monster your opponent controls or in their GY; equip it to 1 "Meklord Emperor" or "Meklord Astro" monster you control that has an effect that would equip monsters to it, also, that card is treated as being equipped by the effect of the monster its equipped to. You can only activate 1 "Meklord Absorber Core" once per turn.
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