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MACHISMO Is A Luticia Simp

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Posts posted by MACHISMO Is A Luticia Simp


  1. Not as super-strongest as the 60 card version ?

     

    CZV68A1.png

     

    Monsters: 37

    3 Sephylon the Ultimate Timelord

    2 Sandaion the Timelord

    2 X-Saber Airbellum

    3 Crusadia Leonis

    1 Edge Imp Sabres

    1 Tour Guide From The Underworld

    3 Sangan

    3 Junk Forward

    3 Gallis the Star Beast

    3 Crane Crane

    3 Mimimic

    3 Rescue Cat

    1 Dotscaper

    3 Ash Blossom & Joyous Spring

    3 Effect Veiler

     

    Spells: 3

    3 Sekka's Light

     

    Extra: 15

    1 Borreload Dragon

    1 Borrelsword Dragon

    1 Topologic Bomber Dragon

    1 Topologic Trisbaena

    2 Triple Burst Dragon

    1 Knightmare Phoenix

    2 Cherubini, Black Angel of the Burning Abyss

    2 Linkuriboh

    2 Dante, Traveler of the Burning Abyss

    1 Goyo Guardian

    1 Hi-Speedroid Kendama 

     

    ____________________________

     

    Use the Level 3s to make stuff.

     

     


  2.  

    G0s: 17

    FV Sling Burster

    6 Crit

    4 Twin Blader (Draw/Sentinel)

    2 Draw

    4 Heal

     

    G1s: 12

    4 Spin Kid

    2 Smash Masher

    2 Drill the Dual

    4 Clay-doll Mechanic: CC1 when you CB.

     

    G2s: 11

    4 Stylish Hustler: +3 for each card in your damage zone while attacking.

    4 Cup Bowler: +5 on V/R while you control another Hero.

    3 Boomerang Thrower: CC1 on-call

     

    G3s: 10

    4 Spinning Valiant: Boss.

    4 Battledore Fighter: Back-up Boss.

    2 Meganton Poweredon


  3. *Probably not.

     

    Old build

    Spoiler

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    Monsters: 57

    3 Sephylon the Ultimate Timelord

    3 Sandaion the Time Lord

    2 X-Saber Airbellum

    2 Mathematician

    3 Crusadia Leonis

    1 Edge Imp Sabres

    3 Sangan

    3 Junk Forward

    3 Gallis the Star Beast

    3 Necro Gardna

    3 Crane Crane

    3 Mimimic

    3 Rescue Cat

    2 Magical Merchant

    1 Glow-Up Bulb

    1 Dotscaper

    2 Peropero Cerperus

    1 Electromagnetic Turtle

    2 Metaion, the Timelord

    1 Zaphion, the Timelord

    3 Time Maiden

    3 Jester Confit

    3 Chaos Necromancer

    3 Swift Scarecrow

     

    Spells: 3

    3 Sekka's Light

     

    Extra: 15

    1 Borreload Dragon

    1 Borrelsword Dragon

    1 Topologic Bomber Dragon

    1 Topologic Trisbaena

    2 Triple Burst Dragon

    1 Knightmare Cerberus

    1 Missus Radiant

    2 Cherubini, Black Angel of the Burning Abyss

    3 Linkuriboh

    1 Goyo Guardian

    1 Hi-Speedroid Kendama

     

    Build 4/22/19

     

    Spoiler

    kQtuRq2.png

     

    Monsters: 57

    3 Sephylon the Ultimate Timelord

    3 Sandaion the Time Lord

    3 Palladium Oracle Mahad

    2 X-Saber Airbellum

    3 Crusadia Leonis

    1 Edge Imp Sabres

    3 Sangan

    3 Junk Forward

    3 Gallis the Star Beast

    3 Speedroid Tri-Eyed Dice

    3 Crane Crane

    3 Mimimic

    3 Rescue Cat

    1 Glow-Up Bulb

    3 Ash Blossom & Joyous Spring

    2 Metaion, the Timelord

    3 Time Maiden

    3 Jester Confit

    3 Chaos Necromancer

    3 Effect Veiler

    3 Swift Scarecrow

     

    Spells: 3

    3 Sekka's Light

     

    Extra: 15

    1 Borreload Dragon

    1 Borrelsword Dragon

    1 Topologic Bomber Dragon

    1 Topologic Trisbaena

    2 Triple Burst Dragon

    1 Knightmare Phoenix

    2 Cherubini, Black Angel of the Burning Abyss

    2 Linkuriboh

    2 Dante, Traveler of the Burning Abyss

    1 Goyo Guardian

    1 Hi-Speedroid Kendama 

     

    Build 4/25/19

     

    IobXnrI.png

     

    Monsters: 57

    3 Sephylon the Ultimate Timelord

    3 Sandaion the Time Lord

    2 X-Saber Airbellum

    3 Crusadia Leonis

    1 Edge Imp Sabres

    3 Sangan

    3 Junk Forward

    3 Gallis the Star Beast

    3 Speedroid Tri-Eyed Dice

    3 Crane Crane

    3 Mimimic

    3 Rescue Cat

    3 Righty Driver

    3 Lefty Driver

    1 Glow-Up Bulb

    1 Dotscaper

    1 Electromagnetic Turtle

    3 Ash Blossom & Joyous Spring

    3 Time Maiden

    3 Jester Confit

    3 Chaos Necromancer

    3 Effect Veiler

    3 Swift Scarecrow

     

    Spells: 3

    3 Sekka's Light

     

    Extra: 15

    1 Borreload Dragon

    1 Topologic Bomber Dragon

    1 Topologic Trisbaena

    2 Triple Burst Dragon

    1 Knightmare Phoenix

    2 Cherubini, Black Angel of the Burning Abyss

    2 Linkuriboh

    2 Dante, Traveler of the Burning Abyss

    1 Goyo Guardian

    1 Hi-Speedroid Kendama 

    1 Underworld Fighter Balmung

    ___________________________________________________________________

     

    Throw shit on board to make bigger harder shit, mill, kill

     


  4. Spoiler

    Wasn't anywhere near as "end of MCU go woke go broke" bad as the internet has been sperging on about, but wasn't amazing either. If you walk in during the last 10 minutes, you really didn't miss much.

     

    Though, that scene where Marvel roars back at the Skrull made me crack a smile for some reason.

     

     


  5.  

    CHARACTERS: 3 [25 Stars]

    Grimlock [Dinobot Leader]: Boss. Bot Mode ability is when when he KOs a character with damage greater than that character's health, the opponent moves all the extra damage to one of their other characters. Grimlock can basically KO two characters in one turn.

    Dinobot Sludge [Mighty Stomper]: Can move all damage counters to itself when it changes back to Alt Mode.

    Dinobot Snarl [Desert Warrior]: When flipping back to Alt Mode, draw 2 if you have no cards in hand. Recover hand after Dino-Chomp!

     

    DECK: 40

     

    Action Cards: 15

    3 Dino-Chomp! [Blue]: Scrap hand, give a Dinobot Bold 5 for turn.

    3 Incoming Transmission [Orange]: Draw 2, topdeck 1 from hand.

    2 Rapid Conversion [White]: Flip a Dino to its other mode.

    2 Repair Bay [Orange]: Repair damage from all Dinos.

    3 Leap Into Battle [Blue]: Give +3 Power to Grimlock, make him do more damage.

    2 Ramming Speed [Orange]: Upgrade removal.

     

    Upgrade - Weapon: 11

    3 Power Sword [Blue]: Bold 3.

    3 Grenade Launcher [Orange]: One-use +4 Power.

    1 Drill Arms [Blue]: On-play, scrap an enemy armor or draw 1.

    2 Flamethrower [Orange]: Bold 2.

    2 Piercing Blaster [White]: Ensures that at least 3 damage is dealt.

     

    Upgrade - Armor: 8

    3 Improvised Shield [2 Orange]: Tough 1, though the 2 orange icons are more important.

    3 Body Armor [Orange]: Tough 3.

    2 Scrapper Gauntlets [Orange]: On-play, scrap an enemy weapon or draw 1.

     

    Upgrade - Utility: 6

    3 Jaws of Steel [Orange]: Bold 2.

    3 Data Pad [White]: On-attack, draw 1, then you can topdeck 1 from hand.

     

     

     


  6. This is the GX expansion for Re:Yu-Gi-Oh! Core Set.

     

    This set focuses on the GX manga, with some cards from the GX anime. Many important cards, such as Fusion, are in the Core Set.

     

    Cards designed to work with VRAINS era rules.

     

    Cards/archetypes to be included (incomplete list):

    Elemental HERO

    Masked HERO

    Destiny HERO

    Vision HERO

    Winged Kuriboh

    Light and Darkness Dragon

    Vehicroids

    Koalas

    Cyber Dragons

    Cyber Girls

    Yokai

    Water Dragon

    Magnet Warriors Plus/Minus

    Ojamas

    Dinosaurs

    Crystal Beasts

    Darklords

    Legendary Planets

     

     

    ELEMENTAL HERO

    Spoiler

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    Elemental HERO Woodsman

    ① If Normal or Special Summoned: You can add 1 "Elemental HERO Ocean" or "Fusion" from your Deck to your hand. ② If this card is used as Fusion Material: You can Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck, except "Elemental HERO Woodsman".

     

    UIjkQlP.jpg

    ① If Normal or Special Summoned: You can add 1 "Elemental HERO Woodsman" or "Fusion" from your Deck to your hand. ② While you control a face-up "Elemental HERO" Fusion Monster, this card gains 500 ATK.

     

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    Elemental HERO Heat

    ① If Normal or Special Summoned: You can add 1 "Elemental HERO Lady Heat" or "Fusion" from your Deck to your hand. ② Gains 200 ATK for each "HERO" monster you control and in your GY.

     

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    Elemental HERO Lady Heat

    ① If Normal or Special Summoned: You can add 1 "Elemental HERO Heat" or "Fusion" from your Deck to your hand. ② If this card is used as Fusion Material: You can target 1 face-up monster your opponent controls; destroy it.

     

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    Elemental HERO Knospe

    ① If Normal or Special Summoned: You can add 1 "Elemental HERO Shadow Mist" or "Fusion" from your Deck to your hand. ② Cannot be destroyed by battle.

     

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    Elemental HERO Shadow Mist

    ① If Normal or Special Summoned: You can add 1 "Elemental HERO Knospe" or "Fusion" from your Deck to your hand. ② Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, that target loses 200 ATK for each "HERO" monster in your GY or banished.

     

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    Elemental HERO Stratos

    ① If Normal or Special Summoned: You can add 1 "Elemental HERO" monster with a different name from this card or "Fusion" from your Deck to your hand. ② Once per turn: You can; halve this card's ATK, and if you do, this card can attack your opponent directly. These effects last until the End Phase.

     

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    Elemental HERO Core

    3 "Elemental HERO" monsters
    ① Once per turn: You can double this card's ATK until the End Phase. ② If destroyed by battle or by card effect: You can Special Summon 1 "Legendary Planet" monster from your Deck or Extra Deck.

     

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    Elemental HERO The Earth

    "Elemental HERO Woodsman" + "Elemental HERO Ocean"
    (This card is also treated as a "Legendary Planet" monster)
    Each effect of "Elemental HERO The Earth" can only be activated once per turn.
    ① You can banish 1 "Elemental HERO" monster in your GY; this card gains ATK equal to the banished monster's ATK, until the End Phase. ② You can discard 1 Spell; Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck to 1 of your Main Monster Zones, by banishing Fusion Materials listed on it from your side of the field or your GY.

     

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    Elemental HERO Inferno

    "Elemental HERO Heat" + "Elemental HERO Lady Heat"
    ① Once per turn: You can target 1 monster on the field; destroy that target. ② If this card attacks a Special Summoned monster, if its ① effect was not activated this turn: This card gains 1000 ATK until the end of the Damage Step.

     

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    Elemental HERO Poison Rose

    "Elemental HERO Knospe" + "Elemental HERO Shadow Mist"
    ① Face-up monsters your opponent controls lose 200 ATK for each "HERO" monster in your GY or banished. ② Each turn, the 1st time this card would by destroyed by battle, it is not.

     

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    Elemental HERO Great Tornado

    "Elemental HERO Stratos" + "Elemental HERO Shadow Mist"
    ① When this card is Special Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls. ② This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).

     

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    HERO's Bond

    ① If there is a face-up "HERO" monster on the field: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

     

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    Fake Hero

    ① Pay 1000 LP; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck. That monster cannot attack, and returns to the Extra Deck during the End Phase.

     

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    Earth Gravity

    ① Fusion Summon 1 "Elemental HERO The Earth" from your Extra Deck by banishing Fusion Materials from your GY face-down, but that Fusion Monster cannot attack this turn, also, if this card was activated during your opponent's turn, your opponent's face-up monsters are changed to face-up Attack Position, and they must attack "Elemental HERO The Earth" you control with all face-up monsters they control, if able.

     

     

     

    MASKED HERO

    Spoiler

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    Masked HERO Bassols

    ① If Normal or Special Summoned: You can add 1 "Masked HERO" monster with a different name from this card OR 1  "Mask Change" from your Deck to your hand. ② If this card is sent to the GY for the activation of a "Mask Change" card: You can add 1 "Masked HERO" monster from your Deck to your hand.

     

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    Masked HERO Inferno

    ① If Normal or Special Summoned: You can add 1 "Masked HERO" monster with a different name from this card OR 1  "Mask Change" from your Deck to your hand. ② If this card is sent to the GY for the activation of a "Mask Change" card: Draw 1 card.

     

    h55vxJ8.jpg

    Masked HERO Fountain

    ① If Normal or Special Summoned: You can add 1 "Masked HERO" monster with a different name from this card OR 1  "Mask Change" from your Deck to your hand. ② If this card is sent to the GY for the activation of a "Mask Change" card: That monster gains this effect:
    *If this monster leaves the field: You can target 1 "Mask Change" in your GY; add it to your hand.

     

    Hq7qeBU.jpg

    Masked HERO Dian

    Must first be Special Summoned by "Mask Change", and cannot be Special Summoned by other ways.
    ① If this card destroys an opponent's monster by battle and sends it to the GY: You can choose 1 Level 4 or lower "HERO" monster from your Deck; either add it your hand OR Special Summon it.

     

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    Masked HERO Goka

    Must first be Special Summoned by "Mask Change", and cannot be Special Summoned by other ways.
    ① Gains 200 ATK for each "HERO" monster in the GYs. ② If this card leaves the field: You can target 1 "HERO" monster you control; it gains 1000 ATK until the End Phase.

     

    qQ5phgQ.jpg

    Masked HERO Acid

    Must first be Special Summoned by "Mask Change", and cannot be Special Summoned by other ways.
    ① When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls, and if you do, all monsters they control lose 300 ATK.

     

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    Masked HERO Vapor

    Must first be Special Summoned by "Mask Change", and cannot be Special Summoned by other ways.
    ① Unaffected by your opponent's card effects.

     

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    Mask Change

    ② Target 1 "Masked HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

     

    LcuRpwN.jpg

    Mask Change II

    ② Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the GY, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.

     

     

     

     

     

    VISION HERO

    Spoiler

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    Vision HERO Witch Raider

    ① To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. ② If this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. ③If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Trap, instead of sending it to the GY.

     

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    Vision HERO Minimum Ray

    ① When this card is Summoned: You can place 1 "Vision HERO" monster from your hand, Deck, or GY face-up in your Spell & Trap Zone as a Continuous Trap. ② If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Trap, instead of sending it to the GY.

     

    TLX62ID.jpg

    Vision HERO Vyon

    ① You can send this face-up card in your Spell & Trap Zone to the GY; Fusion Summon 1 "Vision HERO" monster from your Extra Deck by banishing Fusion Materials from your field or GY. ② If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Trap, instead of sending it to the GY.

     

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    Vision HERO Increase

    ① Gains 300 ATK for each face-up "Vision HERO" Continuous Trap you control. ② You can send this card from your Spell & Trap Zone to the GY to target 1 face-up "Vision HERO" Fusion Monster you control; double its ATK until the End Phase. ③ If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Trap, instead of sending it to the GY.

     

    6u2fAdA.jpg

    Vision HERO Poisoner

    ① Face-up monsters your opponent controls lose 300 ATK for each face-up "Vision HERO" Continuous Trap you control. ② You can send this card from your Spell & Trap Zone to the GY to target 1 face-up monster your opponent controls; make its ATK and DEF 0 until the End Phase. ③ If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Trap, instead of sending it to the GY.

     

    93kWTAO.jpg

    Vision HERO Multiplier

    ① During your Main Phase: You can Tribute this face-up card; Special Summon as many "Vision HERO Tokens" (Warrior/DARK/Level 3/ATK 800/DEF 700) as possible, up to the number of "Vision HERO" monsters in your Spell & Trap Zone.② If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Trap, instead of sending it to the GY.

     

    4plMfg0.jpg

    Vision HERO Trinity

    3 "Vision HERO" monsters
    ① Once per turn: You can send 2 face-up "Vision HERO" Continuous Traps you control to the GY; double this card's original ATK until the End Phase. ② This Fusion Summoned card can attack 3 times during each Battle Phase. ③ This card cannot attack your opponent directly. ④ If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Trap, instead of sending it to the GY.

     

    F7SLpqz.jpg

    Vision HERO Adoration

    2 "Vision HERO" monsters
    ① Once per turn: You can target 1 face-up monster your opponent controls and 1 other "Vision HERO" monster in your Main Monster Zone or Spell & Trap Zone; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster. ② If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Trap, instead of sending it to the GY.

     

    R7wdZAK.jpg

    Vision Fusion

    ① Fusion Summon 1 "Vision HERO" Fusion Monster from your Extra Deck by banishing Fusion Materials from your GY and/or your Spell & Trap Zone face-down, but that Fusion Monster cannot attack this turn.

     

    Ob3jt2i.jpg

    Apparition

    ① When a monster you control is destroyed by battle and sent to the GY: Place 1 "Vision HERO" monster from your hand, Deck, or GY face-up in your Spell & Trap Zone as a Continuous Trap,then, if you placed a card, draw 1 card.

     

     

    WINGED KURIBOH

    Spoiler

    uRUeM1u.jpg

    Winged Kuriboh

    ① If this card leaves the field: You can add 1 "HERO" monster and 1 "Fusion" from your Deck or GY to your hand, also, you take no damage for the rest of this turn. ② If a "Legendary Planet" monster you control would be destroyed, you can banish this card instead.

     

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    Winged Kuriboh LV9

    Must first be Special Summoned by "Transcendent Wings" and cannot be Special Summoned by other ways.
    ① If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets. ② The ATK and DEF of this card are each equal to the number of Spell Cards in your opponent's GY x 500.

     

    RynJg0G.jpg

    Winged Kuriboh LV10

    Must first be Special Summoned by "Transcendent Wings" and cannot be Special Summoned by other ways.
    ① During your opponent's Battle Phase: You can Tribute this face-up card; destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).

     

    w4ilmqW.jpg

    Transcendent Wings

    ① Send 1 "Winged Kuriboh" you control and 2 cards from your hand to the Graveyard; Special Summon 1 "Winged Kuriboh" monster from your Extra Deck.

     

     

     

    LIGHT AND DARKNESS DRAGON

    Spoiler

    CfcBcOz.jpg

    Light and Darkness Dragon

    Cannot be Special Summoned.
    ① While face-up on the field, this card is also DARK-Attribute. ② Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 500 ATK and DEF and that activation is negated. ③ If this card is destroyed and sent to the GY: You can banish this card, along with 4 other Dragon monsters in your GY with different names; destroy all cards you control, then Special Summon 1 "Light End Dragon" and 1 "Dark End Dragon" from your Extra Deck.

     

    hG06hy2.jpg

    Light End Dragon

    Must be Special Summoned by "Light and Darkness Dragon", and cannot be Special Summoned by other ways.
    ① At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase.

     

    db9e9cC.jpg

    Dark End Dragon

    Must be Special Summoned by "Light and Darkness Dragon", and cannot be Special Summoned by other ways.
    ① Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the GY.

     

     

    CYBER DRAGON

    Spoiler

    6NMKSbW.jpg

    Cyber Dragon

    ① If only your opponent controls a monster, you can Special Summon this card (from your hand).

     

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    Cyber End Dragon

    "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Materials.
    ① If this card attacks a Defense Position monster, inflict piercing battle damage.

     

    cYeirOB.jpg

    Cyber Twin Dragon

    "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Materials.
    ① This card can make a second attack during each Battle Phase.

     

    Kc9SyTW.jpg

    Cyber Laser Dragon

    "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Materials.
    ① Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.

     

     

     

    KOALAS

    Spoiler

    hUuwKau.jpg

    Big Koala

    ① You can send 2 Beast monsters total from your hand or your field to the GY; Special Summon this card (from your hand or GY).

     

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    Des Koala

    ① If this card is Normal Summoned: You can add 1 "Koala" monster from your Deck to your hand.

     

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    Eucalyptus Mole

    ① If this card is destroyed by battle, Special Summon 1 "Koala" monster from your hand or Deck.

     

    9NyqsJJ.jpg

    Koala March

    ① Target 1 "Koala" monster in your GY; Special Summon it, then, you can Special Summon, from your hand or Deck, 1 monster with the same name as that Special Summoned monster.

     

     

     

    LEGENDARY PLANETS

    Spoiler

    74bVOQp.jpg

    The Despair Uranus

    (This card is also treated as a "Legendary Planet" monster)
    ① While this card is in your hand or GY: You can banish 3 other monsters from your Graveyard; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn.  ② When this card is Special Summoned while you control no Spell/Trap Cards: You can activate this effect; your opponent declares either Continuous Spell or Continuous Trap, then you Set 1 card of that type directly from your Deck. ③ This card gains 300 ATK for each face-up Spell/Trap Card you control. ④ Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects.

     

    0GGCbLh.jpg

    The Big Saturn

    (This card is also treated as a "Legendary Planet" monster)
    ① While this card is in your hand or GY: You can banish 3 other monsters from your Graveyard; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. ② Once per turn: You can pay 1000 LP; this card gains 1000 ATK until the End Phase. ③ When this card in your possession is destroyed by your opponent's card effect and sent to your GY: Both players take damage equal to this card's ATK in the GY.

     

    dYLIWoY.jpg

    The Tripper Mercury

    (This card is also treated as a "Legendary Planet" monster)
    ① While this card is in your hand or GY: You can banish 3 other monsters from your GY; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. ②  If Special Summoned this way, while this card is on the field all monsters your opponent controls lose ATK equal to their original ATK. ③ This card can make a second attack during each Battle Phase.

     

     

     

     

     

     

     


  7. How to Play

    Rules

     

    Hasbro and Wizards started a Transformers TCG.

     

     

    You choose a team of Transformers whose total Levels are no greater than 25, and build a 40 card deck around them.

     

    The character cards are oversized and two-sided, which is kind of cool, but also means having to buy oversized card sleeves.

     

    The game looks promising. I hope it takes off, and that they expand into the other shows. I'd like to see Beast Wars cards in the future, and the Unicron Trilogy can introduce new mechanics in Powerlinking, Minicons, and Cyber Key Power.

     

     


  8. UPDATES

    Dark Magician

    Blue-Eyes

    Red-Eyes

    Buster Blader

    Summoned Skull

    Kuriboh

    Chaos Form

    Skilled Magicians

    Vampires

    Slime

    Spellcasters

    Burn Spells

    Heal Spells

     

    Also, Dark Magician Girl now gains 300 ATK for each Dark Magician and Magician Girl monster in the GY, changed from gaining 300 for each DM and Magician of Black Chaos like the IRL card.


  9. No update, but changes to the card pool next update:
    The Spell Counter monsters will replace the generic Spellcasters already posted.

    This includes the Skilled Magicians, Breaker, and the others from Magician's Force.

     

    Instead of Spell Counters, they'll focus on banishing Spells from the GY for their effects.

    This change is to allow building decks for Dark Magician, Buster Blader, Summoned Skull, and Gaia easier by making them the boss of a Spellcaster.dek with their Skilled counterpart, as well as making Spellcasters work better with the Spellcaster Synchros in the eventual 5D's expansion and the Arc-V expansion's Magicians.

    The Burn spells will be added next update.

     

    More Blue-Eyes, Red-Eyes, Black Luster, and Chaos MAX cards are also coming up.

     

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