Jump to content

Alice

Members

Posts posted by Alice


  1. 3 hours ago, Darj said:

    A bit too advantageous IMO. The draw effect is easy to fulfill, and grabbing 2 cards from its Normal Summon may be a bit too much, especially when it can grab any Ritual Spell for splashabilty potential.

    Grabbing 2 cards is fine considering its cost

    Issue was it was actually grabbing 3


  2. That's a guaranteed free draw-1 every time you place it in the Pendulum Zone as long as you have something in ED/GY

    Edit: Just read the monster effects and they can both place it in the Pendulum Zone lol


  3. It seems impossible to tell whether the second effect is a Trigger Effect or Quick Effect by text alone, so take that part of my translation with a grain of salt

    Looks like it has to be distinguished via DB entry

    I think it's more likely to be a Trigger Effect though, following the recent Salamangreat Violet Chimera


  4. I like that you can regrave your banished Orcusts with the second mode of the first effect

    Unfortunately it's overshadowed by the first mode beyond the first turn and they're HOPT and banished cards are fuel but whatever I like this kind of mechanic


  5. 7F7F1B3B-DE26-4490-9D0A-471CCAD83FA3.jpe

    Cyberse/Link/Effect LIGHT ATK 3000 LINK-4 (Left, Right, Bottom-Left, Bottom-Right)
    2+ monsters that were Special Summoned from the Extra Deck
    While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also your opponent's monsters cannot target monsters for attacks, except this one. Once per battle, if this card battles a Special Summoned monster, during damage calculation: You can have this card gain ATK equal to the ATK of that opponent's monster, during that damage calculation only. If this Link Summoned card in your possession is sent to your GY by your opponent's card: You can shuffle 1 card on the field into the Deck.


  6. E1D41A99-E503-4803-89C3-7C804840B23B.jpe

    Machine/Xyz/Effect DARK Rank 8 ATK 2600 DEF 2100
    2 Level 8 monsters
    You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If this card is Special Summoned: You can activate 1 of these effects;
    ● Send 1 card your opponent controls to the GY.
    ● Attach 1 of your banished Machine monsters to this card as material.
    If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. You can only Special Summon "Sheorcust Dingirsu(s)" once per turn.


  7. 17 hours ago, Zaziuma said:

    As I said, I cannot force people to do anything, and if people want to post a lot of questions, they can, and while I would personally probably not decide to answer 10 questions at a time, some people like you may want to do that, and that's great, because it's likely to happen.

    I'm disagreeing with the guideline, not accusing you of forcing a rule

     

    17 hours ago, Zaziuma said:

    Also, could I post those links you provided in the first post? In a spoiler box, since those take up a bit of space. It's more likely people will read the first post rather than the second.

    Leave it be

     


  8. 18 hours ago, Zaziuma said:

    Questions about custom cards is not discouraged, but be aware that not every situation exists in the real game, so your custom card scenario may not be answerable. Your card may have a real counterpart, so look up cards with similar effects and check their rulings before asking here.

    Cards that don't exist don't have rulings.

    If you want to know more about a certain mechanic, ask a question pertaining to that mechanic (construct a scenario that can actually happen).

    Otherwise, you should make your own custom rulings for your custom cards where there is no precedent. You can strengthen your decision by asking questions here.

    18 hours ago, Zaziuma said:

    Try only to post a single question at a time. If you have similar connected questions, feel free to ask them, but try not to make a list of 10 random questions, not only are you unlikely to get a response to every question, but it spams the thread as well, which nobody likes and may be against forums rules.

    I don't care about this; feel free to ask as many questions as you need as long as they're good questions.

    You should be much more wary about asking good, thoughtful questions rather than the number of questions you ask or how related they are to each other.

    Be mindful about taking in answers to your questions and take the time to learn the mechanics introduced to you by them. What's truly unappreciated is when a user asks a question about a certain mechanic and certain cards, only to come back later to ask the same question about the same mechanic, just with different cards. They've absorbed only the interaction, and are wasting time here by asking the same question multiple times in a row.

    Quantity of questions itself is not an issue.


  9. Official Articles

    Rulebook

    http://www.yugioh-card.com/en/rulebook/SD_RuleBook_EN_10.pdf

    Link Monsters

    See page 12 of the rulebook (linked above) for basic information about Link Monsters.

    Link Monster Vocabulary: https://yugiohblog.konami.com/articles/?p=8318
    Extra Link: https://yugiohblog.konami.com/articles/?p=8355

    Problem-Solving Card Text (PSCT)

    Spoiler

    Part 1 - Reading the Cards of Tomorrow: https://yugiohblog.konami.com/articles/?p=2906
    Part 2 - New Words & Phrases: https://yugiohblog.konami.com/articles/?p=2915
    Part 3 - Conditions, Activations, and Effects: https://yugiohblog.konami.com/articles/?p=2947
    Part 4 - The Clues on Your Cards: https://yugiohblog.konami.com/articles/?p=2962
    Part 5 - Special Summons: https://yugiohblog.konami.com/articles/?p=3111
    Part 6 - Recap: https://yugiohblog.konami.com/articles/?p=3140
    Part 7 - Conjunction Functions: https://yugiohblog.konami.com/articles/?p=4514

    Fast Effect Timing

    http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html

    The Damage Step

    http://www.yugioh-card.com/uk/gameplay/damage.html

    Rivalry of Warlords and Gozen Match

    http://www.yugioh-card.com/ygo_cms/ygo/all/uploads/CardFAQ_Rivalry-of-Warlords_Gozen-Match-1.pdf

    Tournament Policy & Penalty Guidelines

    Policy
    https://www.yugioh-card.com/en/gameplay/penalty_guide/YGO_Tournament_Policy_v_2018June01.pdf
    https://www.yugioh-card.com/en/gameplay/penalty_guide/KDE-US_TCG_Tournament_Policy_v2018June01.pdf

    Penalty Guidelines
    http://www.yugioh-card.com/en/gameplay/penalty_guide/Penalty_Guidelines_v_2018June01.pdf

    Unofficial Articles

    YGOrganization Demystifying Rulings Series

    YGOrganization Rulings Articles

    Spoiler

    Effects that Allow Multiple Normal Summons: https://ygorganization.com/doublesummonlist
    Cards that can be Used in the Damage Step: https://ygorganization.com/that-wacky-damage-step
    Phase-Specific Trigger Effects: https://ygorganization.com/how-to-handle-the-standby-phase-end-phase-and-end-step-of-the-battle-phase
    Effect Negation Interaction: https://ygorganization.com/advanced-rulings-negation-effect-interactions
    Trigger Effects and Location: https://ygorganization.com/advanced-rulings-location-matters (Note: Consult the Head Judge at your event for rulings regarding this in the Americas.)
    ATK/DEF Modification: https://ygorganization.com/atk-def-modification-and-you
    Psi-Blocker and Prohibition: https://ygorganization.com/prohibition
    Perfect Rule Book 2017: https://ygorganization.com/perfect-rulebook-2017 (Translation of the 2017 Perfect Rule Book.)

     

×
×
  • Create New...