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agloup

skeletal archetype

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Spoiler

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While this card is on the field, once per turn, if you have a "skeletal" monster in your graveyard, draw a card
While this card is in the graveyard, one per turn you can target and destroy one of your opponent's cards
(all" skeletal" monsters gain 300 ATK for each skeletal monster on the field)

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When this card is summoned to the field you can discard one card, add a "skeletal" monster from your deck to your hand
When this card is sent to the graveyard add one card from your graveyard to your hand.
(All skeletal monsters gain 300 ATK for each "skeletal" monster on the field)

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While this card is on the field, once per turn you can discard a card and summon a "skeletal" monster from your graveyard. While this card is in the graveyard, once per turn you may discard one card and add one "skeletal" card to your hand
(All "skeletal" monsters gain 300 ATK for each "skeletal monster on the field

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While this card is on the field your opponent can only attack "skeletal warrior"
While this card is in the graveyard, once per turn, you have an additional normal summon.
(all "skeletal" monsters gain 300 ATK for each skeletal on the field)

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When this card is summoned you can special summon a level 4 or lower Zombie monster from your deck but it goes back during the end phase. while this card is in the graveyard you can banish this card to synchro summon a "skeletal" monster using this card. (all "skeletal" monsters gain 300 ATK for every "skeletal" monster on the field)

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When this card is summoned you can target 3 "skeletal" cards in your grave yard, add them to your deck then draw one card.
If this card is in the graveyard you can banish it to target 1 "skeletal" card in the graveyard and add it to your hand, this effect can only be used once per turn
(All "skeletal" monsters gain 300 ATK for each "skeletal" monster on the field)

Spoiler

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When a monster attacks you can destroy it, deal it's attack points as damage to your opponent and add it to your graveyard as a zombie type "skeletal" monster.

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-When a "skeletal" monster is sent to the graveyard by your opponent's card you can destroy a card on the field.
-All "skeletal" monsters gain 300 ATK
-Except the turn this was sent to the graveyard you can banish this card to special summon a "skeletal" monster from the graveyard but it's effects are negated.

Spoiler

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When a "skeletal monster is sent to the graveyard add a bone counter to this card, you can remove bone counters from anywhere on the field to apply the following effects
☻3 counters, draw a card.☻5 counters, special summon a level 4 or lower"skeletal" monster from the graveyard. ☻7 counters, until your opponent's end phase, your monsters are unaffected by card effects

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banish 4 "skeletal" cards from your hand, field or graveyard, destroy all of your opponent's cards.
Except the turn this was sent to the graveyard you can banish this card to add 1 "skeletal" monster from your deck to your hand

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If there are more than 5 banished "skeletal" monsters in your banishment zone, add all of your banished cards to your deck and draw 1 card.

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All "Skeletal" monsters gain 300 ATK
Once per turn each player can select and banish one card from either graveyard, if they do add one bone counter to this card. When a spell or trap card is sent to the graveyard add 1 bone counter to this card. You can remove bone counters from this card to activate these effects.
☻1 counter: negate the destruction of one "skeletal" card.☻3 counters: both players discard one card from their hand (your opponent's card is chosen at random). ☻5 counters: destroy one card on your opponent's field. Once per turn you can special summon a level 4 or lower monster from your deck to the field
During your draw phase, you can, instead of conducting your normal draw phase, add the top card of your graveyard to your hand. When this card is sent to the graveyard you can add a "skeletal" spell or trap card from your deck to your hand

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When a "Skeletal" monster is summoned from the graveyard you can add one "skeletal" card from your deck to your hand
Once per turn you can banish this card from the graveyard to add up to 3 "skeletal cards from your graveyard back into the deck then Draw 1 card.

 

 
Spoiler

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3 monsters with different names
If this card is link summoned you can summon two level 5 or lower Zombie monsters from your deck or graveyard.
If this card is in your graveyard, once per turn you can summon 1 "skeletal token" (Zombie/Dark/level 1/300/300) to your field. (All "skeletal" monsters gain 300 ATK for each "skeletal" monsters on the field)

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1 tuner + 1 or more non tuner monsters
When synchro summoned send 1 "skeletal" monster from your deck to the graveyard, add 1 "skeletal" monster from your deck to your hand. this card cannot be targeted by card effects. While this card is in the graveyard, once per turn you can destroy one of your opponent's cards on the field. (all "skeletal" monsters gain 300 ATK for each "skeletal" monsters on the field)

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1 tuner + 1 or more non tuner zombie type monsters
When this card is summoned you can special summon one extra deck "skeletal" monster ignoring it's summoning conditions. During your second standby phase after this card left the field special summon it. "skeletal" monsters cannot be destroyed by card effects. once per turn you can special summon a level 4 or lower "skeletal" monster from your graveyard.
(all "skeletal" monsters gain 300 ATK for each "skeletal" monster on the field)

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1 "skeletal" tuner + 1 or more non tuner zombie monsters.

When this card is special summoned, draw a card. once per turn, you can send 2 monsters from your hand or field to the graveyard, this card is unaffected by other card effects until the next turn, this effect cannot be negated. While this card is in your graveyard, you can tribute two monsters whose total level is more than 8 to special summon this card to the field. (all "skeletal" monsters gain 300 ATK for every "skeletal" monster on the field)

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2 level 4  zombie monsters
you can detach one Xyz material from this card to send one of your opponent's cards back to the hand. While this card has Xyz material it cannot be targeted by card effects. If this card is in your graveyard once per turn you can return one spell or trap card your opponent controls to their hand. (All "skeletal" monsters gain 300 ATK for each "skeletal" monsters on the field)

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2 level 8 monsters.

You can also Xyz summon this by using two rank 4 dark xyz monsters that still have material. (materials attached to the monsters are also attached to this one). All skeletal monsters gain 1000 ATK. When this card is sent to the graveyard, you can summon as many "skeletal" monsters as you can from your hand or graveyard. Once per turn you can detach a xyz material from this card, you can add the top card of your graveyard to your hand. While this is in the graveyard your "skeletal" monsters cannot be targeted by card effects

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3 "skeletal" monsters
If you have "skeletal lich" on the field you do not need to use polymerisation
When this card is removed from the field summon three "skeletal" monsters from the graveyard to the field
(All "Skeletal" monsters gain 300 ATk for each "Skeletal" monster on the field

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"Skeletal general" + "Skeletal lich"
This card cannot be summoned except by fusion summon
When this card is would be affected by a card effect negate the effect and this card loses 100 ATK
When this card battles only original attack points are taken into account

This archetype has been on my mind since I first played zombies so I decided to finally give it into form. The idea is that the graveyard is more of a hand than your actual hand and that you prefer things being in there than anything else. The extra deck monsters are made so that the synchros are more magical, the xyz are more battle oriented and the fusions are beat-sticks. And now with the added feature of the cards actually saying the same thing as the text underneath.

Edited by agloup

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