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Hina's Simp

The Adamant HEROes [15/XX]

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Adamant HERO Crowning Achievement

LV 3 / WATER / Warrior / Effect

ATK 1000 / DEF 800

When this card is Normal Summoned: Until the End Phase, “Adamant HERO” monsters you control cannot be destroyed by battle. When this card is Special Summoned: Until the End Phase, “Adamant HERO” monsters cannot be destroyed by card effects.

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Adamant HERO Furthered Wind

LV 3 / WIND / Warrior / Effect

ATK 1000 / DEF 800

When this card is Normal Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved. When this card is Special Summoned: Target 1 face-up monster you control; until the End Phase, its ATK is doubled.

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Adamant HERO Initial Spark

LV 3 / FIRE / Warrior / Effect

ATK 1000 / DEF 800

When this card is Normal Summoned: gain 200 LP for each “HERO” monster you control. When this card is Special Summoned; inflict 200 damage to your opponent for each “HERO” monster you control.

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Adamant HERO Inspired Dark

LV 4 / DARK / Warrior / Effect

ATK 1500 | DEF 1000

When this card is Normal Summoned: target 1 monster on the field; return this and that target to their owner’s hand. When this card is Special Summoned: target 1 Spell/Trap on the field; return this card and that target to their owner’s hand.

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Adamant HERO Iris Damsel

LV 4 / LIGHT / Warrior / Effect

ATK 1500 | DEF 1000

When this card is Normal Summoned: you can reveal 1 “Adamant HERO” Pendulum Monster from your hand, and if you do; add 1 “Adament HERO” Pendulum Monster from your Deck to your hand. When this card is Special Summoned; add 1 Spell/Trap from your Deck to your hand, that specifically lists “Adamant HERO” in its text.

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Adamant HERO Solid Stance

LV 3 / EARTH / Warrior / Effect

ATK 1000 / DEF 800

When this card is Normal Summoned: Target 1 “Adamant HERO” monster in your GY; add that target to your hand. When this card is Special Summoned: Target 1 “Adamant HERO” monster in your GY; Special Summon it.

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Childe of the Adamant

LV 1 / EARTH / Warrior / Effect

ATK 200 / DEF 500

Once per turn: You can reveal “Adamant HERO” 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your hand or Deck to the GY; this card's name becomes the sent monster's until the End Phase.

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Heat of Battle

Normal Spell

Target 1 “Adamant HERO” monster you control; return that target to your hand, also banish 1 card your opponent controls.

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Present Presence

Normal Spell

Target 1 “Adamant HERO” monster you control: Return that target to your hand; Draw 2 cards. You can only activate 1 “Present Presence” per turn.

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Shield of the Adamant

Quick-Play Spell

Target 1 “Adamant HERO” monster you control: Return that target to your hand; “Adamant HERO” monsters you control cannot be targeted by, or destroyed by, card effects.

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Quick-Play Spell

When a Spell/Trap Card is activated, target 1 “Adamant HERO” monster you control: Return that target to your hand; negate the activation, and if you do, destroy that card.

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Bonfire of the Vanities

Normal Trap

Target any number of “Adamant Hero” monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You can only activate 1 “Bonfire of the Vanities” per turn.

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Parting Gifts

Normal Trap

When an opponent’s monster declares an attack: Target 1 “Adamant HERO” you control and the attacking monster; Return the targeted “Adamant HERO” monster to you hand, also negate the attack.

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Recalling Reinforcements

Normal Trap

Target 1 face-up monster you control: Return any number of monsters you control to the hand; it gains 200 ATK for each monster returned to your hand this way.

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Unreal Reality

Continuous Trap

Once per turn: You can return 1 “Adamant HERO” monster you control or from your Graveyard, then target 1 monster you control; it can’t be targeted by or destroyed by card effects, or destroyed by battle.

 

 

Edited by Daemon

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