Hina's Simp 96 Posted July 30, 2019 (edited) Adamant HERO Crowning Achievement LV 3 / WATER / Warrior / Effect ATK 1000 / DEF 800 When this card is Normal Summoned: Until the End Phase, “Adamant HERO” monsters you control cannot be destroyed by battle. When this card is Special Summoned: Until the End Phase, “Adamant HERO” monsters cannot be destroyed by card effects. Adamant HERO Furthered Wind LV 3 / WIND / Warrior / Effect ATK 1000 / DEF 800 When this card is Normal Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved. When this card is Special Summoned: Target 1 face-up monster you control; until the End Phase, its ATK is doubled. Adamant HERO Initial Spark LV 3 / FIRE / Warrior / Effect ATK 1000 / DEF 800 When this card is Normal Summoned: gain 200 LP for each “HERO” monster you control. When this card is Special Summoned; inflict 200 damage to your opponent for each “HERO” monster you control. Adamant HERO Inspired Dark LV 4 / DARK / Warrior / Effect ATK 1500 | DEF 1000 When this card is Normal Summoned: target 1 monster on the field; return this and that target to their owner’s hand. When this card is Special Summoned: target 1 Spell/Trap on the field; return this card and that target to their owner’s hand. Adamant HERO Iris Damsel LV 4 / LIGHT / Warrior / Effect ATK 1500 | DEF 1000 When this card is Normal Summoned: you can reveal 1 “Adamant HERO” Pendulum Monster from your hand, and if you do; add 1 “Adament HERO” Pendulum Monster from your Deck to your hand. When this card is Special Summoned; add 1 Spell/Trap from your Deck to your hand, that specifically lists “Adamant HERO” in its text. Adamant HERO Solid Stance LV 3 / EARTH / Warrior / Effect ATK 1000 / DEF 800 When this card is Normal Summoned: Target 1 “Adamant HERO” monster in your GY; add that target to your hand. When this card is Special Summoned: Target 1 “Adamant HERO” monster in your GY; Special Summon it. Childe of the Adamant LV 1 / EARTH / Warrior / Effect ATK 200 / DEF 500 Once per turn: You can reveal “Adamant HERO” 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your hand or Deck to the GY; this card's name becomes the sent monster's until the End Phase. Heat of Battle Normal Spell Target 1 “Adamant HERO” monster you control; return that target to your hand, also banish 1 card your opponent controls. Present Presence Normal Spell Target 1 “Adamant HERO” monster you control: Return that target to your hand; Draw 2 cards. You can only activate 1 “Present Presence” per turn. Shield of the Adamant Quick-Play Spell Target 1 “Adamant HERO” monster you control: Return that target to your hand; “Adamant HERO” monsters you control cannot be targeted by, or destroyed by, card effects. Quick-Play Spell When a Spell/Trap Card is activated, target 1 “Adamant HERO” monster you control: Return that target to your hand; negate the activation, and if you do, destroy that card. Bonfire of the Vanities Normal Trap Target any number of “Adamant Hero” monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You can only activate 1 “Bonfire of the Vanities” per turn. Parting Gifts Normal Trap When an opponent’s monster declares an attack: Target 1 “Adamant HERO” you control and the attacking monster; Return the targeted “Adamant HERO” monster to you hand, also negate the attack. Recalling Reinforcements Normal Trap Target 1 face-up monster you control: Return any number of monsters you control to the hand; it gains 200 ATK for each monster returned to your hand this way. Unreal Reality Continuous Trap Once per turn: You can return 1 “Adamant HERO” monster you control or from your Graveyard, then target 1 monster you control; it can’t be targeted by or destroyed by card effects, or destroyed by battle. Edited July 30, 2019 by Daemon Quote Share this post Link to post Share on other sites