Thomas★Zero 19 Posted August 9, 2019 Summon Sharklv 1 WATERFish/EffectIf this card is Normal Summoned: You can Special Summon 1 "Shark" monster from your hand in Defense Position, and if you do, this cards Level becomes the same as the summoned monsters Level.ATK/100 DEF/100Search Sharklv 4 WATERFish/EffectIf this card is Normal or Special Summoned: Add 1 "Shark" monster from your Deck to your hand. You can only use this effect of "Search Shark" once per turn.ATK/1600 DEF/1400Turbo Sharklv 5 WATERIf you control a "Shark" monster, you can Special Summon this card from your hand. You can only Special Summon "Turbo Shark" this way once per turn. If this card is Normal or Special Summoned: Draw 1 card. You can only use this effect of "Turbo Shark" once per turn.ATK/2000 DEF/1100Legendary Shark - Rabid JawsRank 5 WATERFish/Xyz/Effect2 Level 5 Fish monsters(Quick Effect): you can detach 1 Xyz material from this card; destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to the destroyed monsters original ATK. Your opponent cannot activate cards or effects in response to the activation of this effect. You can only use this effect of "Legendary Shark - Rabid Jaws" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage.ATK/3000 DEF/2600Arrowhead SharkWATERLink: DL, DFish/Link/Effect2 Fish monstersIf this card or a monster this card points to attacks a Defense Position monster, inflict piercing battle damage. If a Xyz monster is Xyz Summoned to a zone this card points to, inflict damage to your opponent equal to the summoned monsters Rank x 200.ATK/1700 LINK-2Shark CircleSpell CardSpecial Summon 1 Level 4 or lower "Shark" monster from your Deck. For the rest of the turn after this card is activated, you cannot summon monsters from your Extra Deck except Xyz monsters. You can only activate "Shark Circle" once per turn.Shark StrikeQuick Play Spell CardIf a "Shark" monster you control battles an opponents monster: Double your battling monsters ATK during damage calculation only. If a "Shark" monster you control is targeted for an attack: You can banish this card from your GY; destroy the attacking monster. You can only use each effect of "Shark Strike" once per turn.Shark FrenzyCounter Trap CardActivate this card when your opponent activates a Spell/Trap card or monster effect while you control a "Shark" monster. Negate the activation of that card and destroy it, then, inflict damage to your opponent equal to the number of "Shark" monsters you control x 500. You can only activate 1 "Shark Frenzy" per turn. Quote Share this post Link to post Share on other sites
Summer Darj 292 Posted August 10, 2019 Most is cookie-cutter stuff. A Shark Stratos, Infernity Barrier, and a Goblindbergh for extending plays, while Turbo Shark comes with a sweet card draw on top of being an additional board extender and more or less behaves as an incentive or "reward" for playing Sharks. Solid stuff, even if it may be bland. To be fair, Arrowhead and the Spells are more unique. The only card I'm not too cool with is Rabid Jaws, if only because it is such a blatant quick effect version of Volcasaurus, plus comes with 3000/2600 stats, way above average for a Rank5, even if its materials are Fish-specific. I would be more comfortable with it if it lost the non-responsiveness effect, and some ATK, maybe 2500~2600 so it's closer to the level of Pleiades or Tiras. Quote Share this post Link to post Share on other sites