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Thomas★Zero

Dragover Archetype

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Dragover is a FIRE Dragon Xyz deck that focus's on charging up your Xyz Monsters with a number of Xyz Materials in order to evolve your Xyz Monster into its most powerful and ultimate form.

Dragover - Motor Helm
lv 4 FIRE
Dragon/Effect
When this card is Normal Summoned: you can Special Summon 1 "Dragover" monster from your hand. When this card is detached from a Dragon Xyz Monster and sent to the GY, increase your LP equal to the number of Xyz Materials attached to the Xyz Monster that this card was detached from x 500. You can only activate this effect of "Dragover - Motor Helm" once per turn.
ATK/1200 DEF/2000

Dragover - Blast Cylindra
lv 4 FIRE
Dragon/Effect
When this card is Normal Summoned: you can Special Summon 1 "Dragover" monster from your hand. When this card is detached from a Dragon Xyz Monster and sent to the GY, inflict damage to your opponent equal to the number of Xyz Materials attached to the Xyz Monster that this card was detached from x 500. You can only activate this effect of "Dragover - Blast Cylindra" once per turn.
ATK/1500 DEF/1500

Dragover - Spark Connector
lv 4 FIRE
Dragon/Effect
While you control only "Dragover" monsters, you can Special Summon this card from your hand. You can only Special Summon "Dragover - Spark Connector" this way once per turn. When this card is used as Xyz Material to Xyz Summon a Dragon Xyz Monster: you can target 1 "Dragover" monster in your hand or GY, attach that card to the summoned Xyz Monster as Xyz Material. You can only activate this effect of "Dragover - Spark Connector" once per turn.
ATK/1800 DEF/800

Dragover - Ignition Wyvern
lv 4 FIRE
Dragon/Effect
When this card is Normal or Special Summoned: add 1 "Dragover" Card from your Deck to your hand. You can only activate this effect of "Dragover - Ignition Wyvern" once per turn. While this card is attached to a Dragon Xyz Monster as Xyz Material that Xyz Monster gains the following effect.
* Increase this cards ATK equal to the number of Xyz Material attached to this card x 300.
ATK/2000 DEF/0

Dragover Build
Spell Card
Activate this card while you control no monsters. Special Summon 1 "Dragover" monster from your deck in Defense Position. During the turn you activated this card, you cannot summon monsters except FIRE Dragon monsters.

Rank-Up-Magic Dragover Upgrade
Spell Card
Target 1 "Dragover" Xyz monster you control with no Xyz Materials attached to it; Special Summon from your Extra Deck 1 "Dragover" Xyz monster whose Rank is 4 higher than the targeted monster, by using it as Xyz Material (This Special Summon is treated as a Xyz Summon. Xyz Material attached to that monster also become Xyz Material on the Summoned monster.) Then, you can attach this card and up to 2 "Dragover" monsters from your GY to the summoned monster as  Xyz Material.  

Dragover Unit
Continuous Trap Card
Special Summon this card as a Effect Monster (Dragon/FIRE/Level 4/ATK 2000/DEF 2000) (This card is also still a Trap Card.) Once per turn: this card cannot be destroyed by battle. This card cannot be used as Material to summon a monster from the Extra Deck except for Dragon Xyz monsters.

Dragover Roar
Counter Trap Card
Activate this card when your opponent activates a card or effect while you control a "Dragover" Xyz monster. Detach 2 Xyz Material from 1 "Dragover" Xyz monster you control, negate the activation of that card and destroy it, then, inflict 1000 points of damage to your opponent.

Dragover_-_Charger_Dragon.png

2+ Level 4 Dragon Monsters
Must be Xyz Summoned. Once per turn (Quick Effect): you can attach 1 Dragon Monster from your GY to this card as a Xyz Material. Once per turn (Quick Effect): you can deatch 1 Xyz Material from this card; target 1 Monster your opponent controls, destroy the targeted Monster, then, inflict 1000 points of damage to your opponent.

Dragover_-_Driver_Dragon.png

4 Level 8 Monsters
Must be Xyz Summoned. You can also Xyz Summon this card by using a Dragon Xyz monster you control with 3 or more Xyz Material attached to it as material. (Transfer its Xyz Materials to this card.) Twice per turn (Quick Effect): you can detach 1 Xyz Material from this card; target 1 card on your opponents side of the field, destroy the targeted card, then, if the destroyed card was a Monster, inflict 1000 points of damage to your opponent. At the start of the damage step, if this card battles an opponents  Monster: you can detach 1 of Xyz Materials from this card; increase this cards ATK by 1000 during damage calculation only.

Dragover_-_Destroyer_Dragon.png

5 Level 12 Monsters
Must be Xyz Summoned. You can also Xyz Summon this card by using a FIRE Dragon Xyz monster you control with 5 or more Xyz Material attached to it as material. (Transfer its Xyz Materials to this card.) Once per turn: you can detach 3 Xyz Material from this card; destroy all other cards the field, then, inflict 500 points of damage to your opponent for each card destroyed by this effect. Your opponent cannot activate card effects in response to this effect. If this card uses this effect, this card cannot attack during the Battle Phase this turn.

Edited by Thomas★Zero

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The maindeck and Spell look good. Really optimized for swarming and Rank4 plays, and the bonus effect when they are attached to Dragon Xyzs add some flavor, making the more spiced than, let's say, tellarknights.

It's the Xyzs who are the problem, though. The Rank4 is a less potent Drident by effect but with solid stats, but it can Xyz evolve into the Rank8, a better Drident. As if that wasn't enough, the new Xyz can further evolve into a field nuke on demand if you, let's say, use3 materials for the Rank4, attach 1 more through its effect, then evolve into the Rank8 then into this. Admittedly, it needs the extra steps but once you do it's undeniably such a power play. 5000 ATK is a lot for a card that can be accessed through such manner, too.

I do like that the Rank8 is relatively splashable. Rank8 decks may be able to access it by overlaying the Galaxy Dragon monsters.

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5 hours ago, Darj said:

The maindeck and Spell look good. Really optimized for swarming and Rank4 plays, and the bonus effect when they are attached to Dragon Xyzs add some flavor, making the more spiced than, let's say, tellarknights.

It's the Xyzs who are the problem, though. The Rank4 is a less potent Drident by effect but with solid stats, but it can Xyz evolve into the Rank8, a better Drident. As if that wasn't enough, the new Xyz can further evolve into a field nuke on demand if you, let's say, use3 materials for the Rank4, attach 1 more through its effect, then evolve into the Rank8 then into this. Admittedly, it needs the extra steps but once you do it's undeniably such a power play. 5000 ATK is a lot for a card that can be accessed through such manner, too.

I do like that the Rank8 is relatively splashable. Rank8 decks may be able to access it by overlaying the Galaxy Dragon monsters.

True though in comparison to drident this card with its Xyz Materials don't have things like Whiptail which could swiftly attach itself onto the Drident which then allowed it to banish a card it battled while also destroying another card on the field in addition to other monsters stacking with it for both multiple abilities such as effect negation and stacking up to a large attack in a instant, while with Driver its fixed at 3000 ATK with its materials granting it either life gain from Motor Helm, damage from Blast Cylindra or ATK gain from Ignition Wyvern where it sure it can destroy a couple of cards and deals some hefty damage but doesn't completely lock down your opponents plays like Drident could with its Xyz Materials.

In addition Roar was also designed to act as a balance to the Xyz were you can remove the materials to counter cards but also then stops you from advance further up to Destroyer unless you go with the Rank-Up-Magic as these Xyz can go and expend a lot of Xyz Materials quickly where Driver can spend up to 3 in a turn for destroying 2 cards and boosting its ATK by 1000 during a turn.

Edited by Thomas★Zero

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In a vacuum the Rank4~8 are still a Drident. Indeed, Drident got support from its archetype as well as Beast-Warrior support, but at the same time these get Dragon support, and the type got plenty of it, including a Rokket engine (Level4 Rokkets + Quick Launch), the relatively recent Guadragons and maybe Wyverbuster/Collapserpent, which most likely would do wonders for them.

You bring up Roar but funnily enough I wouldn't rely too much on it. I would rather keep the materials on the Xyzs to maintain suppression. If anything, I would run it as a 1-of when going first for Ignition Wyvern to grab it if I drew into the right cards to get a 3-material Charger Dragon. I wouldn't rely on the RUM either. By the time I get a Dragover with no Xyz Materials I most likely would have been able to drop a new one ready to keep the stun.

Edited by Darj

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