Thomas★Zero 19 Posted January 15, 2019 (edited) So this set focus's on helping speed up and support LV monsters as well as give some existing LV monsters some more powerful forms where the RPG monsters help with searching and summoning while the Spells support with Leveling up your monsters. RPG Cleric lv 4 LIGHT Cyberse/Effect During the turn this card was Normal Summoned: you can Normal Summon 1 "RPG" or "LV" monster in addition to your Normal Summon/Set (You only gain this effect once per turn.) ATK/1000 DEF/1000 RPG Magus lv 4 DARK Cyberse/Effect When this card is Normal Summoned: add 1 Spell Card from your deck that list "LV" monster in its text from your Deck to your hand. You can only activate this of "RPG Magus" once per turn. ATK/1200 DEF/1800 RPG Knight lv 4 EARTH Cyberse/Effect When this card is Normal Summoned: you can Special Summon 1 Level 4 or lower "LV" monster from your deck in defence position. You can only activate this effect of "RPG Knight" once per turn. ATK/1800 DEF/1200 Dark Mimic LV5 lv 5 DARK Fiend/Effect You can Special Summon this card by tributing 1 "Dark Mimic LV3" you control. When this card is destroyed by battle: draw 1 card, but if this card was Special Summoned by its own effect, draw cards equal to the number of "Dark Mimic LV" monsters in your GY with different names instead. You can only activate this effect of "Dark Mimic LV5" once per turn. ATK/1000 DEF/2500 Mystic Swordsman LV8 lv 8 EARTH Warrior/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by tributing 1 "Mystic Swordsman LV6" you control. At the start of the damage step, if this card attacks a face-down Defence Position monster: destroy that monster, and if you do, send it to the bottom of your deck instead of the GY. Each time a card is sent to the bottom of your opponents deck by this cards effect, inflict 800 points of damage to your opponent. ATK/2800 DEF/2300 Ultimate Insect LV9 lv 9 WIND Insect/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by tributing 1 "Ultimate Insect LV7" you control. While you control this this card, reduce the ATK of all monsters your opponent controls by 900. Monsters your opponent controls with ATK equal or less than this cards ATK cannot attack. ATK/3100 DEF/1700 Horus the Black Flame Dragon LV10 lv 10 FIRE Dragon/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by tributing 1 "Horus the Black Flame Dragon LV8" you control. When a Spell card is activated (Quick Effect): you can negate the activation, and if you do, destroy it. Once per turn when a Trap card is activated (Quick Effect): you can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve each of this cards effects. ATK/3500 DEF/2400 Armed Dragon LV12 lv 12 WIND Dragon/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by tributing 1 "Armed Dragon LV10" you control you control. Once per turn: you can discard 1 card from your hand; destroy all cards on your opponents side of the field, then, inflict damage to your opponent equal to the number of cards destroyed by this effect x 300. ATK/3800 DEF/3000 Level Up Mimicry Spell Card Target 1 monster you control, then, banish 1 "LV" monster from your GY; the targeted monsters name, Type and Attribute are treated as the same as the banished monsters until the End Phase this turn. If you Special Summon a Level 8 or higher "LV" monster during the turn you activated this card, draw 1 card. Level Up Draw Spell Card Shuffle 3 "LV" monsters from your GY with the same Type and Attribute but different Levels into your deck; draw 3 cards. You can only activate "Level Up Draw" once per turn. Level Up Flash Quick Play Spell Card Tribute 1 "LV" monster you control; Special Summon 1 "LV" monster from your Hand or Deck with the same Type and Attribute as the tribute monster whose Level is higher while ignoring its summoning conditions. If a "LV monster you control would be destroyed by battle or by card effect, you can banish this card from your GY instead. Auto Level Up Continuous Spell Once per turn: you can tribute 1 "LV" monster you control; Special Summon 1 "LV" monster from your Hand or Deck with the same Type and Attribute as the tribute monster whose Level is higher while ignoring its summoning conditions. Edited January 15, 2019 by Thomas★Zero Quote Share this post Link to post Share on other sites