Summer Darj 292 Posted January 7, 2019 Same drill as in YCM. Create a Pokemon out of the prompt made by the previous user, and leave a prompt for the next user. You can be as detailed as you want, minimum is name, type, a short description of what the Pokemon looks like or is supposed to be, and maybe a couple of notable moves. Will repeat the last prompt, posted by me: Make a Pokemon with Disguise and/or Illusion as Ability options, and with a theme fitting for that Ability. Quote Share this post Link to post Share on other sites
reparoni 161 Posted January 19, 2019 Octomic (Octopus + Mimic, a play on Atomic)Poison / Psychic Illusion / Color Change / Intimidate (HA) 51/60/67/115/91/106 [490] Notable Moves Sludge Bomb, Sludge Wave, Poison Jab Psychic, Psyshock, Zen Headbutt Dark Pulse and Knock Off Shadow Ball and Hex Surf Ice Beam and Blizzard U-Turn Taunt Light Screen and Reflect Encore Mimic Spikes and Toxic Spikes Probably some other stuff I'm missingFlavor Octomic is a radioactive Mimic Octopus, Illusion acting as mimic octopus' titular ability to mimic other animals. This is also where Color Change and Intimidate come, although obviously not as signature as Illusion. The Poison typing comes from its radioactivity and, more importantly, the fun fact that the animals that the mimic octopus tents to act as are poisonous. Give me a Pokemon that works on a weather team but has a typing that is not common for that weather (for example, a Pokemon that benefits from Sun that is also not a Fire or a Grass type). Quote Share this post Link to post Share on other sites
Summer Darj 292 Posted January 21, 2019 Papango (credit to Sleepy for assisting with brainstorming ideas) Spoiler Panpango (panel + pangolin)Steel | Electric Base stats: Stat spread: 535 HP: 75 Atk: 65 Def: 95 Sp.Atk: 108 Sp.Def: 60 Spe: 132 Abilities: Battery | Clear Body Hidden: Solar Power Appearance & description: A Pokemon inspired on solar panels. Pangolin-like Pokemon whose plates behave like solar panels, absorbing and even emitting light. It borrows the concept of Heliolisk of turning sunlight into electricity. Notable & flavor moves:Thunderbolt Thunder Charge Beam Shock Wave Parabolic Charge Volt Switch Discharge Electro Ball Flash Cannon Mirror Shot Magnet Bomb Metal Burst Gyro Ball Iron Tail Iron Head Flamethrower/Fire Blast Earth Power Dig Signal Beam U-Turn Rollout Power Gem Grass Knot Solar Beam Psychic Mirror Coat Fake Out Return/Frustration Facade Hidden Power Defense Curl Charge Thunder Wave Electroweb Magnet Rise Electric Terrain Sandstorm Rototiller Nasty Plot Autonomize Iron Defense Rock Polish Stealth Rock Reflect Light Screen Calm Mind Flash Spotlight Rest Sleep Talk Substitute Protect Toxic Stockpile Role: Set-up sweeper. Boost Speed or Sp.Atk and roll out. If the Speed difference becomes too high, then Electro Ball may be a scary move to play with. Its typing ought to give it a niche as a Steel/Electric with better offense stats, a STAB combination mainly resisted by fellow Electric Pokemon. Furthermore, as a Steel/Electric it is immune to both Poison and Paralysis so it doesn't have to worry about those effects disrupting its set-up. It can resort to setting hazards or spreading Paralysis as well, taking advantage of its high base Speed. Be wary of Ground attacks though, despite its high speed, there are faster Pokemon. Thankfully there are not Electric or Steel moves with priority... yet. Solar Power boost its offense while letting it take advantage from the sun with moves such as Solar Beam and Flamethrower, while Clear Body keeps it safe from Sticky Web and other effects that otherwise would compromise its sweeping abilities. Battery is for flavor and potential use in team battles. Next: A Ground-type Pokemon that can learn Spikes. A type combination is acceptable. Quote Share this post Link to post Share on other sites
Summer Darj 292 Posted October 6, 2019 (edited) Viciougrip Spoiler Viciougrip (Vicious + Grip)Bug | Ground Base stats: 519 Stat spread: HP: 82Atk: 118Def: 128 S.Atk: 74 S.Def: 82 Spe: 35 Abilities: Arena Trap | Strong Jaw Hidden: Groundbreak: Ground and Rock status move have +1 priority Appearance & description: An antlion Pokemon. The jaws are oversized compared to the rest of its body. Looks with a tough exoskeleton in flavor with its high defenses and access to moves such as Harden and Iron Defense. Notable & flavor moves:X-Scissor U-Turn Bug Bite Fury Cutter Sand Attack Mud-Slap Sand Tomb Earthquake Earth Power Dig Magnitude Fissure Rock Slide Rock Tomb Stone Edge Bite Crunch Knock Off Feint Attack Poison Fang Cross Poison Ice/Fire/Thunder Fang Guillotine Vice Grip Return/Frustration Facade Swords Dance Harden Iron Defense Shore Up Spikes Mud Sport Sandstorm Rototiller Rock Polish Stealth Rock Sticky Web Rest Sleep Talk Substitute Protect Toxic Stockpile Role: Support, wallbreaker. High defense to take physical blows, and high attack to punch in retaliation. Arena Trap can lock unsuspecting foes that hopefully won't be able to punish with super-effective or special attacks. Has access to 3 entry hazards, and 2 of them can have 1 priority due to the introduced Ability. Said Ability also supports Shore Up for priority recovery to play the wallbreaking and possibly the physical tanking game as well. Next: A non-Flying Bug Pokemon that can fly, with access to moves and abilities such as Fly and Levitate. Edited October 6, 2019 by Darj Quote Share this post Link to post Share on other sites