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The Old Charlelot

My love letter to the OG Elemental Heroes (Written)

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Hey everyone,

 

I always loved Elemental HERO monsters from way back when they came out in The Lost Millennium to the new ones that have come out recently. That being said, while the newer heroes are way more powerful and a thousand times more versatile than the original, I always felt that their visual design was somewhat lacking. Call it nostalgia or a silly crush, I’ve always wanted to use the OG Heroes in a somewhat descent manner in a modern duel Deck. So this is my love letter to the old Heroes and while they may never be as powerful or popular than the manga cards, they will never be forgotten. Some of you that are familiar with the yugiohcardmaker may remember some of those card but since I first posted these on the web, my ideas for the archetype have evolved considerably.

 

So have a look and tell me what you think.

 

Monsters:

Spoiler

Elemental HERO Nightwave

Level 4 DARK Warrior/Effect

ATK 1100 DEF 1700

When this card is Normal or Special Summoned: You can send 1 “Elemental HERO” Fusion Monster from your Extra Deck to the GY; Special Summon 1 Level 5 or lower “Elemental HERO” monster from your Deck whose name was specifically listed on that Fusion Monster, except “Elemental HERO Nightwave”, and if you do, its effect is negated, also you cannot Special Summon any monsters on the turn you activate this effect, except “HERO” monsters. If this card is used as a Fusion Material: You can add 1 “Skyscraper” Field Spell Card or 1 card that specifically lists “Skyscraper” in its card text from your Deck to your hand. You can only use each effects of “Elemental HERO Nightwave” once per turn.

Spell Cards:

Spoiler

Skyscraper 3 – Space Citadel

Field Spell Card

You can send up to 3 “Elemental HERO” from your hand, field and/or Deck to the GY; Special Summon 1 “Elemental HERO” Fusion Monster from your Extra Deck who’s Fusion Materials specifically lists the monsters you sent to the GY in its card text (this Special Summon is treated as a Fusion Summon), and if you do, your opponent does not take any battle damage from a battle involving that Fusion Monster until the end of this turn, also you cannot Special Summon any other monsters this turn, except “HERO” monsters. If you Normal or Special Summon an “Elemental HERO” monster; you can add 1 Spell/Trap Card that specifically lists that monster’s name in its card text from your Deck or GY to your hand, then draw 1 card. You can only use each effect of “Skyscraper 3 – Space Citadel” once per turn.

 

Energy Converting Monolith

Continuous Spell Card

You can only control 1 “Energy Converting Monolith”. During either player’s Main Phase: You can shuffle 1 “Elemental HERO” Normal Monster or 1 “Skyscraper” Field Spell Card from your hand or GY into the Deck, then reveal 1 “Fusion” or “Polymerization” Normal Spell Card from your hand or Deck; activate that card and immediately apply its effect, also, you cannot Special Summon any other monsters from your Extra Deck this turn, except “Elemental HERO” Fusion Monsters. You can only use this effect of “Energy Converting Monolith” once per turn. When a Fusion Summoned “Elemental HERO” Fusion Monster you control leaves the field either by battle or by an opponent card effect; you can Special Summon 1 of your monster whose name is specifically listed on that Fusion Monster from your GY or that is banished ignoring its Summoning conditions, and if you do, its effect is negated, also it cannot be used as Material for a Summon, except for a Fusion Summon.

Trap Cards:

Spoiler

Mysterious Invasion

Continuous Trap Card

This card’s effect cannot be negated. While you control a “Skyscraper” Field Spell Card, this face-up card cannot be destroyed by an opponent card effect. You can shuffle 1 face-up “Skyscraper” Field Spell Card you control into the Deck, then activate 1 “Skyscraper” Field Spell Card with a different name from your hand or Deck. While you control a face-up “Skyscraper”, if an “Elemental HERO” monster you control is attacked by an opponent monster that has more ATK; “Elemental HERO” monsters on your field gain 1000 ATK and DEF until the end of the turn. While you control a “Skyscraper 2 – Hero City”, if a “HERO” you control is destroyed or banished by an opponent card effect; you can Special Summon 1 “Elemental HERO” with a different name and whose Level is equal or lower than the destroyed or banished monster from your Deck or GY, ignoring its Summoning conditions. You can only use each effect of “Mysterious Invasion” once per turn.

 

Enticing Treachery

Counter Trap Card

While you control a face-up “Elemental HERO” or “Skyscraper” card, if your opponent activate a monster effect from their hand: Negate that activation, and if you do, destroy every monster in your opponent’s hand that has both the same Level and Type as that monster. If the only monsters you control are “HERO” monsters, you can activate this card from your hand. If your opponent discards a card from their hand because of a card effect: You can banish this card from your GY; Special Summon either 1 “Elemental HERO” monster from your GY whose Level that is equal or lower than the monster your opponent discarded or 1 “Wroughtweiler” from your hand, Deck or GY. You can only use this effect of “Enticing Treachery” once per turn.

Extra Deck:

Spoiler

Elemental HERO Ethereal Spectrum

Level 6 DARK Warrior/Fusion/Effect

ATK 2300 DEF 1400

‘’Elemental HERO Nightwave’’ + ‘’Elemental HERO Prisma’’

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can be used as substitute of any 1 Fusion Material whose name is specifically listed on a ‘’Elemental HERO’’ Fusion Monster, but the other Fusion Material(s) must be correct. (Quick Effect): You can Fusion Summon 1 ‘’Elemental HERO’’ Fusion Monster who’s Fusion Material’s names are specifically listed on that card from your Extra Deck using monsters from your hand, field and/or Extra Deck as Material, including this card. If this card leaves the field by battle or by a card effect: You can add 1 ‘’Fifth Hope’’ Spell Card from your Deck or GY to your hand. You can only use each effect of ‘’Elemental HERO Ethereal Spectrum’’ once per turn.

 

Xtra HERO Celestial Uncapper

LINK – 2 LIGHT Warrior/Link/Effect

(Left, Bottom-Left)

ATK 1000 DEF -

1+ “HERO” monsters

If this card is attacked by an opponent monster: You can target 1 “HERO” Fusion or Link monster this card points to; this card gains ATK equal to that monster’s original ATK until the end of the turn. (Quick Effect) You can target 1 of your “HERO” Fusion Monster on the field; return that target to your Extra Deck, then if all the Fusion Material that are specifically listed on that Fusion Monster are in your GY and/or are banished, Special Summon them all ignoring their Summoning conditions. You can only use 1 “Xtra HERO Celestial Uncapper” effect per turn, and only once that turn.

Other Cards:

Spoiler

These cards are not technically necessary for the archetype but I decided to have a bit of fun and go wild. Also, those card fit the lore I've invented for myself for the Elemental HEROes so more power to me.

 

Elemental HERO Blazing Gleam

Level 4 FIRE Warrior/Ritual/Effect

ATK 1900 DEF 1500

(This card is also always treated as a “Cyber Angel” card.)

You can Ritual Summon this card with “Machine Angel Ritual” or “Detonation Fallout”. This card’s name becomes “Elemental HERO Burstinatrix” while on the field or in the GY. You can only use the following effects of “Elemental HERO Blazing Gleam” once per turn. If you Normal or Special Summon an “Elemental HERO” Normal Monster; you can reveal this card from your hand, and if you do, add 1 “Detonation Fallout” from your Deck to your hand. You can shuffle 1 Warrior or Fairy-Type monster from your hand or field into the Deck; draw 1 card for every 3 Level that the shuffled monster had.

 

Detonation Fallout

Ritual Spell Card

This card is used to Ritual Summon “Elemental HERO Blazing Gleam”. You must also Tribute monsters from your hand or field whose total Levels total or exceed 4. You can also send Normal Monsters from your Deck to the GY, and if you do, you cannot Special Summon any other monster this turn, except “HERO” and “Cyber Angel” monsters. If you control a face-up “Elemental HERO Burstinatrix”; you can reveal this card from your hand, and if you do, add 1 “Elemental HERO Blazing Gleam” from your Deck to your hand. You can only activate 1 “Detonation Fallout” per turn.

Anime Card Update:

Spoiler

Cards I believe should be printed from the anime.

 

Burst Impact

Normal Spell Card

While your opponent has 2000 or more LP, if you control a face-up “Elemental HERO Burstinatrix”; destroy every monster on the field, except “Elemental HERO Burstinatrix”, and if you do, the destroyed monsters controller takes 300 damage for each of their monsters that were destroyed with this card’s effect, also your opponent does not take any other damage from battles or from card effects until the end of the turn. You can only activate 1 “Burst Impact” per turn.

 

Edited by The Old Charlelot
Minor fixes

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