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Cult of the Forbidden Guardian - Exodia Support [12/12] [Written]

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Exodia support, but not what you think. I took an approach to support The Legendary Exodia Incarnate and Exodia Necross, as well as indirectly Exodius as well, as the primary boss monsters of this deck. Of course the alternate win condition is always present, but I took measures to allow these cards to support the extra parts of the Exodia theme without supporting the FTK portion. Of course supporting those parts of Exodia means supporting the alt win condition, but I think Incarnate and Exodius are much healthier applications of the mechanic than a stall-and-win style.

My inspiration for the play style is entirely derived from Exodius, Legendary Incarnate, and Necross and the sort of intended play-styles those cards carry: locking down the field with singular big bosses that slowly work towards a guaranteed win condition, putting that sort of constant pressure with the looming alt-win-con combined with a powerful boss monster. To facilitate this, I focused on using the Exodia cards as equip cards for a series of monsters called "-of the Forbidden Guardian", which I flavored as an Exodia-focused cult bent on utilizing its power by any means necessary, including siphoning power from its remains. In addition, I made 5 "new pieces" of Exodia: normal spells. This series of cards are meant to work with strengthening the Exodia bosses without directly fueling FTK strategies, so I made them as direct support for the Forbidden Guardian monsters as well as the bosses. Lore-wise, the names of these "new pieces" are based on Ancient Egyptian beliefs regarding a being's soul, or essence, in short making them pieces of Exodia's spirit rather than just Exodia's body.

What inspired the deck? I made a DARK Machine monster inspired by Exodius which was meant more as like a meta tool, and that got me thinking about Exodia decks in general, as well as the extended lore and themes around the cards. I really like the designs of the extra boss monsters, I just wish they were more viable and that Exodia as a theme overall could do more than just stall or FTK. So, without further adue, let's dive into it.

 

Spoiler

 

Acolyte of the Forbidden Guardian
DARK - Level 1
Spellcaster/Effect

 You can Normal Summon 1 "Forbidden" DARK Spellcaster Monster in addition to your Normal Summon/Set per turn. (You can only gain this effect once per turn.) If this card is Normal or Special Summoned; Normal Monsters cannot be added from your GY to your hand for the rest of the turn, then you can equip 1 "Forbidden One" Normal Monster from your Deck to this card with this effect.
● The equipped monster gains 400 ATK and 600 DEF, and its name becomes "Acolyte of the Forbidden One". If this card would leave the field, except by a DARK Spellcaster Monster's effect, shuffle it into the Deck instead.
ATK 800 | DEF 900

 

Zealot of the Forbidden Guardian
DARK - Level 2
Spellcaster/Effect

Once per turn; you can send 1 "Forbidden One" card from your Spell/Trap Zone to the GY, and if you do, add 1 card that mentions "Forbidden One" from your Deck to your Hand, except "Exodia, the Forbidden One". If this card is Normal or Special Summoned; Normal Monsters cannot be added from your GY to your hand for the rest of the turn, then you can equip 1 "Forbidden One" Normal Monster from your Deck to this card with this effect.
● The equipped monster gains 400 ATK and 600 DEF, and its name becomes "Zealot of the Forbidden One". If this card would leave the field, except by a DARK Spellcaster Monster's effect, shuffle it into the Deck instead.
ATK 1000 | DEF 1100

 

Templar of the Forbidden Guardian
DARK - Level 3
Spellcaster/Effect

If your opponent activates a card or effect: You can send 1 "Forbidden One" card from your Spell/Trap Zone to the GY; negate that effect, and if you do, destroy that card. If this card is Normal or Special Summoned; Normal Monsters cannot be added from your GY to your hand for the rest of the turn, then you can equip 1 "Forbidden One" Normal Monster from your Deck to this card with this effect.
● The equipped monster gains 400 ATK and 600 DEF, and its name becomes "Templar of the Forbidden One". If this card would leave the field, except by a DARK Spellcaster Monster’s effect, shuffle it into the Deck instead.
ATK 1200 | DEF 1300

 

Avatar of the Forbidden Guardian
DARK - Level 4
Spellcaster/Effect

Once per turn, while you have 2 or more "Forbidden One" monsters in your GY: You can send 1 "Forbidden One" card from your Spell/Trap Zone to the GY; add 1 "The Legendary Exodia Incarnate" and 1 "Obliterate!!!" from your Deck to your hand. If this card is Normal or Special Summoned: Normal Monsters cannot be added from your GY to your hand for the rest of the turn, then you can equip 1 "Forbidden One" Normal Monster from your Deck to this card with this effect.
● The equipped monster gains 400 ATK and 600 DEF, and its name becomes "Avatar of the Forbidden One". If this card would leave the field, except by a DARK Spellcaster Monster’s effect, shuffle it into the Deck instead.
ATK 1400 | DEF 1500

 

Necromancer of the Forbidden Guardian
DARK - Level 5
Spellcaster/Effect

While you control 2 or more "Forbidden One" monsters, you can Special Summon this card from your hand. You can only Special Summon 1 "Necromancer of the Forbidden Guardian" this way per turn. Once per turn, while you have 2 or more "Forbidden One" monsters in your GY: You can send up to 1 each of "Exodia, the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" from your Deck to the GY, and if you do, send all other monsters you control to the GY and Special Summon 1 "Exodia Necross" from your hand, Deck, or GY, ignoring its Summoning Conditions. "Exodia Necross" Special Summoned by this effect cannot be targeted by card effects and gains 1000 ATK/DEF, and any monster it destroys by battle is banished at the end of the damage step. If this card is Normal or Special Summoned: Normal Monsters cannot be added from your GY to your hand for the rest of the turn, then you can equip 1 "Forbidden One" Normal Monster from your Deck to this card with this effect.
● The equipped monster gains 400 ATK and 600 DEF, and its name becomes "Avatar of the Forbidden One". If this card would leave the field, except by a DARK Spellcaster Monster’s effect, shuffle it into the Deck instead.
ATK 1600 | DEF 1700

 

Disciple of the Forbidden Guardian
DARK - Level 7
Spellcaster/Effect

While you have 3 or more "Forbidden One" monsters in your GY, you can Special Summon this card from your hand. You can only Special Summon 1 "Disciple of the Forbidden Guardian" this way per turn. When you control 5 different "Forbidden One" cards equipped to this card by this card's effect, you win the Duel. This effect cannot be negated. While there are 5 or more "Forbidden One" monsters in your GY, this card is unaffected by your opponent's card effects. Once per turn (Quick Effect): You can equip 1 "Forbidden One" monster from your Deck or GY to this card with this effect.
● The equipped monster gains 400 ATK and 600 DEF, and its name becomes "Exodia Ren, the Forbidden One". If this card would leave the field, except by a DARK Spellcaster Monster’s effect, shuffle it into the Deck instead.

ATK 1800 | DEF 2200

 


 

Spoiler

 

Secret Temple of the Forbidden One
Field Spell

When this card is activated: You can add 1 “Forbidden Guardian” monster or “Forbidden One” Normal Spell from your Deck to your hand. “Forbidden One” monsters you control gain 200 ATK and 300 DEF. You can target up to 2 “Forbidden One” cards in your GY; shuffle them into the Deck, then draw that many cards. You can only use each effect of “Secret Temple of the Forbidden One” once per turn. This card's name becomes "Secret Temple of the Forbidden Guardian" while in your GY.

 

Presence of the Forbidden One
Normal Spell

While there are no other copies of “Presence of the Forbidden One” in your GY, this card is treated as a Normal Monster while in the GY (Spellcaster/DARK/Level 1/ATK 200/DEF 300), but cannot be Special Summoned or Set. Target 1 “Forbidden One” or “Forbidden Guardian” monster you control: Equip that target with 1 “Exodia, the Forbidden One” from your Deck or GY with this effect.
● The equipped monster gains 1000 ATK/DEF, and its name becomes “Chosen by the Forbidden One”. The equipped monster cannot be destroyed by card effects. If this card would leave the field, except by a DARK Spellcaster Monster’s effect, shuffle it into the Deck instead.

 

Breath of the Forbidden One
Normal Spell

While there are no other copies of “Breath of the Forbidden One” in your GY, this card is treated as a Normal Monster while in the GY (Spellcaster/DARK/Level 1/ATK 200/DEF 300), but cannot be Special Summoned or Set. Target 1 “Forbidden Guardian” monster or 1 Level 4 or higher “Exodia” monster in your GY; you can either Special Summon that target, or add it to your hand.

 

Heart of the Forbidden One
Normal Spell

While there are no other copies of “Heart of the Forbidden One” in your GY, this card is treated as a Normal Monster while in the GY (Spellcaster/DARK/Level 1/ATK 200/DEF 300), but cannot be Special Summoned or Set. Target up to 5 “Forbidden One” cards in your GY with different names; shuffle them into the Deck, then apply the appropriate effect based on the number of cards shuffled.
● 1 or more: You gain 200 LP for each card shuffled.
● 3 or more: Draw 1 card.
● 5: Draw 1 card and send 1 “Forbidden One” monster from your Deck to your GY.

 

Shadow of the Forbidden One
Normal Spell

While there are no other copies of “Shadow of the Forbidden One” in your GY, this card is treated as a Normal Monster while in the GY (Spellcaster/DARK/Level 1/ATK 200/DEF 300), but cannot be Special Summoned or Set. "Forbidden One" monsters you control gain 500 ATK/DEF for each "Forbidden One" monster in your GY and cannot be destroyed by battle or card effects, also each time a "Forbidden One" monster inflicts battle damage to your opponent, you can add 1 "Forbidden One" card from your GY to your hand. These changes last until the end of the next turn. You can only activate 1 "Shadow of the Forbidden One" per turn

 

Power of the Forbidden One
Normal Spell

While there are no other copies of “Power of the Forbidden One” in your GY, this card is treated as a Normal Monster while in the GY (Spellcaster/DARK/Level 1/ATK 200/DEF 300), but cannot Special Summoned or Set. Send cards from your opponent’s field to the GY up to the number of “Forbidden One” monsters in your GY and inflict 200 damage to your opponent for each card sent. If there are 5 or more “Forbidden One” monsters in your GY, your opponent cannot activate cards or effects in response to this card’s activation. You can only activate 1 “Power of the Forbidden One” per turn.

 

 

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