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Hallohallo

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Posts posted by Hallohallo


  1. Do you ever wash your cards before playing a children's card game? Well you should. Even if the pandemic is slowly dying, you must always be prepared for another one, just in case.

     

    Anti-Coronawash

    Level 5 WATER
    [Aqua/Effect]

    If your opponent controls a Fiend monster or has a "Virus" Trap on their field or in their GY: You can discard this card, then target 1 monster you control, except Fiend; it gains the following effects, until the end of this turn.
    ● Double its original ATK/DEF.
    ● Unaffected by the effects of Fiend monsters and Trap effects.
    ●  If this card destroys a Fiend monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

    You can only use the effect of "Anti-coronawash" once per turn.

    1900/1900

     

    Anti-Coronakit

    [Spell Card]

    Target up to 2 "Corona" cards in your GY, except "Anti-Coronakit"; add them to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Anti-Coronawash" in your GY; Special Summon it. You can only use each effect of "Anti-Coronakit" once per turn.

     

    Anti-Coronamask

    [Equip Spell Card]

    Equip only to a non-Fiend monster. Once per turn: You can reveal any number of "Corona" cards with different names in your hand; the equipped monster gains 500 ATK for each revealed card, until the end of this turn. If the equipped monster battles a Fiend monster, any battle damage the equipped monster inflicts to your opponent is doubled. If this card is sent from the field to the GY: You can shuffle this card into the Deck, and if you do, draw 1 card. You can only activate 1 "Anti-Coronamask" per turn.

     

    Coronattack

    [Continuous Trap Card]

    Once per turn: You can target 1 monster your opponent controls, whose current ATK higher than its original ATK; negate its effects, it becomes a Fiend, also its ATK/DEF becomes its original ATK/DEF. Once per turn, during the End Phase, if there's a Fiend monster on the field; take 1900 damage. You can only activate 1 "Coronattack" per turn.

     

    Coronawave

    [Trap Card]

    During the Main Phase, if you control no other cards: Banish 4 "Corona' cards with different names from your GY, except "Coronawave";  Special Summon this card as an Effect Monster (Fiend/DARK/Level 10/ATK 4000/DEF 4000) with the following effects. (This card is NOT treated as a Trap.)
    ● Your opponent cannot activate cards or effects during the Battle Phase.
    ● It can make a second attack during each Battle Phase.

    You can only control 1 "Coronawave".

     


  2. Need to meme this into a card.

    Lord of the Edge

    DARK Level 1
    [Fiend/Effect]

    Cannot be destroyed by battle. You can only use each of these effects of "Lord of the Edge" once per turn.
    ● During the Standby Phase: Special Summon 1 "Shut Up Rewas Token" (Fiend/DARK/Level 1/ATK 0/DEF 0) to either side of the field. If you cannot, destroy this card, then double your LP.
    ● During the End Phase, if there's "Shut Up Rewas Token" on the field: halve your LP.

    0/0


  3. A Field Spell to boost your friendly neighborhood Hallos and turn luck to your side.

    Land of Sweets and Mallows

    [Field Spell]

    "Hallo" monsters you control gain 500 ATK/DEF for each card in your Pendulum Zone. When you Pendulum Summon monster(s) while you have a DARK Normal Pendulum Monster Card in your Pendulum Zone, your opponent cannot activate cards or effects. When an effect of a card in your Pendulum Zone is activated that rolls a six-sided die or tosses a coin 1 time: You can banish 1 Pendulum Monster from your GY, face-down; choose the result of that die/coin.


  4. 30 minutes ago, Darj said:

    Black Chaos looks like it wants to Ritual Summoned during the opponent's turn. I guess the Ritual Summoning Trap is there for that xD

    Magician of Chaos Special Summons any "Chaos" Ritual from the hand when it gets destroyed.

    29 minutes ago, Darj said:

    Exodia is a Maju Garzett at worst, a win condition at best. I'm still trying to remember ways to get a DARK/Fiend on the opponent's board besides Creature Swap shenanigans or Summon Sorceress. There is Shien's Spy as well.

    Your opponent must own the card. It won't work if you give it your own. Best way to do is just change your opponent's DARK monster's type to Fiend.


  5. 1.jpg?resize=206%2C300&ssl=1

    20TH-JPC00 Blue-Eyes Alternative Ultimate Dragon
    Level 12 LIGHT Dragon Fusion Effect Monster
    ATK 4500
    DEF 3800
    Materials: 3 “Blue-Eyes White Dragon”
    (1) This card on the field cannot be targeted nor destroyed by your opponent’s effects.
    (2) Once per turn: You can target 1 card your opponent controls; destroy that target. If this card was Fusion Summoned using a monster whose original name is “Blue-Eyes Alternative White Dragon”, you can target 2 or 3 cards instead. During the turn this effect is activated, this card cannot attack.

    2.jpg?resize=206%2C300&ssl=1

    20TH-JPC01 Magician of Black Chaos MAX
    Level 8 DARK Spellcaster Ritual Effect Monster
    ATK 2800
    DEF 2600
    You can Ritual Summon this card with “Chaos Form”. You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If this card is Special Summoned: You can Tribute 1 monster you control; during this turn, your opponent cannot activate monster effects.
    (2) When this card destroys an opponent’s monster by battle: You can target 1 Spell Card in your GY; add that card to the hand.

    3.jpg?resize=206%2C300&ssl=1

    20TH-JPC02 Shugoshin Exodia (Exodia, Master of The Guard)
    Level 10 DARK Spellcaster Effect Monster
    ATK ?
    DEF ?
    Cannot be Special Summoned. If this card that was Normal Summoned by the method of its first effect battles a DARK Fiend monster your opponent owns and destroys it, you win the Duel.
    (1) You can Tribute 5 monsters to Tribute Summon (but not Set) this card.
    (2) This card’s ATK and DEF are equal to the total original ATK and DEF of the monsters Tributed for this card’s Normal Summon.

    4.jpg?resize=206%2C300&ssl=1

    20TH-JPC03 Shugo Shinkan Mana (Palladium Oracle Mana)
    Level 6 LIGHT Spellcaster Effect Monster
    ATK 2000
    DEF 1700
    You can only use the first effect of this card’s name once per turn.
    (1) If this card is in your hand or GY when exactly 1 Spellcaster monster you control is targeted by your opponent’s effect (Quick Effect): You can activate this effect; Special Summon this card from your hand or GY.
    (2) Level 7 or higher Spellcaster monsters you control cannot be destroyed by effects.
    (3) If this card is destroyed (by battle or card effect): You can Special Summmon 1 “Dark Magician Girl” from your hand, Deck or GY.

    5.jpg?resize=206%2C300&ssl=1

    20TH-JPC04 Red-Eyes Alternative Black Dragon
    Level 7 DARK Dragon Special Summon Effect Monster
    ATK 2400
    DEF 2000
    Cannot be Normal Summoned/Set. You can Special Summon this card by Tributing 1 “Red-Eyes” monster in your hand or that you control. You can only Special Summon 1 “Red-Eyes Alternative Black Dragon” per turn this way.
    (1) If this card is destroyed by battle or your opponent’s effect: You can Target 1 Level 7 or lower “Red-Eyes” monster in your GY, except “Red-Eyes Alternative Black Dragon”; Special Summon that monster. If you Special Summon “Red-Eyes B. Dragon” with this effect, double its Original ATK.

    6.jpg?resize=206%2C300&ssl=1

    20TH-JPC05 Neo Kaiser Glider
    Level 6 LIGHT Dragon Effect Monster
    ATK 2400
    DEF 2200
    You can only use the 1st and 2nd effects of this card’s name each once per turn.
    (1) Discard this card and another monster from your hand, then target 1 Normal Dragon Monster in your GY; Special Summon that monster.
    (2) If this card is sent to the GY: You can activate this effect; all monsters your opponent controls lose 500 ATK until the end of the turn.


  6. Just in case if YCM goes down and I forget to post this.

    Hallo who carries hope on its white wings! Set forth your magical blades with unyielding light! Xyz Summon! Appear! Magical Swordsman who cuts through crossovers! Hallohallope Magician!

    jkVGNhc.jpg

    Hallohallope Magician

    DARK Rank 3

    Once per turn: You can roll a six-sided die and apply this effect, then destroy this card. Once applied, the Levels of all monsters you currently control become the same as the result +1, until the end of this turn.

    <--Pendulum Scale 2-->

    [Spellcaster/Xyz/Pendulum/Effect]

    2 Level 3 monsters
    You can detach 1 material from this card; Add 1 Level 3 DARK monster from your Deck to your hand, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Hallohallope Magician" once per turn. If this card is destroyed by battle or card effect: You can Special Summon 1 "Hallo" Pendulum Monster from your Deck or Pendulum Zone.
    1800/1600
     
    --------------------------------------
    Quote

    The ultimate Hallo monster has arrived! While at first glance, this seems like a Hallo version of Hope Magician, but this card is actually more of a Hallo version of Z-ARC magicians (or Pendulum Magicians in general).

    The Pendulum Effect allows you to change the levels of all monsters you control with the die roll (upgraded Hallohallo effect), which then destroys this card, similar how Z-ARC magicians do, then it triggers its destruction effect and allows you to summon Hallohallo (a Normal Pendulum Tuner) from the Deck for an easy generic Level 5-10 Synchro Summon. In the future, I'm planning to make a Field Spell that allows you to pick the result of the die roll.

    The monster effect lets you search Hallohallo or any DARK Level 3 monster (which BA and PK also fall into the searching pool which can be a bit worrying) and let's you place itself into the Pendulum Zone, the only effect similar to Hope Magician. The final effect triggers the same way as all Z-ARC Magicians (minus White Wing Magician).

    Original


  7. Ok I made some changes. I removed drawing cards from the Pendulum Effect and balanced the Ritual Spell searching. Gonna update the image tomorrow.

    6 minutes ago, Darj said:

    Yeah, that should do.
    By the way, 1800 ATK is a bit to much for a Level 3 monster with an advantageous effect.

    Actually I'm gonna switch around a bit. Gonna reduce the ATK to 1600 and increase the DEF to 800. I think having a Level 3 monster with that high ATK is fine imo.


  8. 18 hours ago, Alice said:

    That's a guaranteed free draw-1 every time you place it in the Pendulum Zone as long as you have something in ED/GY

    I wanted to make it Hard OPT at first, but... it ruins the text. Hallohallo has soft OPT Pendulum Effect so I kinda want this to be similar to the original. I guess I could remove the drawing effect.

    15 minutes ago, Darj said:

    A bit too advantageous IMO. The draw effect is easy to fulfill, and grabbing 2 cards from its Normal Summon may be a bit too much, especially when it can grab any Ritual Spell for splashabilty potential.

    Well then gonna go with Plan B - Make it so it searches a Ritual Spell that has its name on the Ritual Monster. It's like a reverse Pre-Prep. That should balance it a bit.

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