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Hallohallo

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Hallohallo last won the day on January 6

Hallohallo had the most liked content!

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About Hallohallo


  • User Group: VIP


  • Member ID: 10


  • Rank: Member


  • Post Count: 32


  • Post Ratio: 0.11


  • Total Rep: 10


  • Member Of The Days Won: 1


  • Joined: 01/06/2019


  • Been With Us For: 283 Days


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  1. Thank you Tormey, very shiny.

    1. Tormented

      Tormented

      no, thank you.

  2. Need to meme this into a card. Lord of the Edge DARK Level 1 [Fiend/Effect] Cannot be destroyed by battle. You can only use each of these effects of "Lord of the Edge" once per turn. ● During the Standby Phase: Special Summon 1 "Shut Up Rewas Token" (Fiend/DARK/Level 1/ATK 0/DEF 0) to either side of the field. If you cannot, destroy this card, then double your LP. ● During the End Phase, if there's "Shut Up Rewas Token" on the field: halve your LP. 0/0
  3. A Field Spell to boost your friendly neighborhood Hallos and turn luck to your side. Land of Sweets and Mallows [Field Spell] "Hallo" monsters you control gain 500 ATK/DEF for each card in your Pendulum Zone. When you Pendulum Summon monster(s) while you have a DARK Normal Pendulum Monster Card in your Pendulum Zone, your opponent cannot activate cards or effects. When an effect of a card in your Pendulum Zone is activated that rolls a six-sided die or tosses a coin 1 time: You can banish 1 Pendulum Monster from your GY, face-down; choose the result of that die/coin.
  4. Magician of Chaos Special Summons any "Chaos" Ritual from the hand when it gets destroyed. Your opponent must own the card. It won't work if you give it your own. Best way to do is just change your opponent's DARK monster's type to Fiend.
  5. 20TH-JPC00 Blue-Eyes Alternative Ultimate Dragon Level 12 LIGHT Dragon Fusion Effect Monster ATK 4500 DEF 3800 Materials: 3 “Blue-Eyes White Dragon” (1) This card on the field cannot be targeted nor destroyed by your opponent’s effects. (2) Once per turn: You can target 1 card your opponent controls; destroy that target. If this card was Fusion Summoned using a monster whose original name is “Blue-Eyes Alternative White Dragon”, you can target 2 or 3 cards instead. During the turn this effect is activated, this card cannot attack. 20TH-JPC01 Magician of Black Chaos MAX Level 8 DARK Spellcaster Ritual Effect Monster ATK 2800 DEF 2600 You can Ritual Summon this card with “Chaos Form”. You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If this card is Special Summoned: You can Tribute 1 monster you control; during this turn, your opponent cannot activate monster effects. (2) When this card destroys an opponent’s monster by battle: You can target 1 Spell Card in your GY; add that card to the hand. 20TH-JPC02 Shugoshin Exodia (Exodia, Master of The Guard) Level 10 DARK Spellcaster Effect Monster ATK ? DEF ? Cannot be Special Summoned. If this card that was Normal Summoned by the method of its first effect battles a DARK Fiend monster your opponent owns and destroys it, you win the Duel. (1) You can Tribute 5 monsters to Tribute Summon (but not Set) this card. (2) This card’s ATK and DEF are equal to the total original ATK and DEF of the monsters Tributed for this card’s Normal Summon. 20TH-JPC03 Shugo Shinkan Mana (Palladium Oracle Mana) Level 6 LIGHT Spellcaster Effect Monster ATK 2000 DEF 1700 You can only use the first effect of this card’s name once per turn. (1) If this card is in your hand or GY when exactly 1 Spellcaster monster you control is targeted by your opponent’s effect (Quick Effect): You can activate this effect; Special Summon this card from your hand or GY. (2) Level 7 or higher Spellcaster monsters you control cannot be destroyed by effects. (3) If this card is destroyed (by battle or card effect): You can Special Summmon 1 “Dark Magician Girl” from your hand, Deck or GY. 20TH-JPC04 Red-Eyes Alternative Black Dragon Level 7 DARK Dragon Special Summon Effect Monster ATK 2400 DEF 2000 Cannot be Normal Summoned/Set. You can Special Summon this card by Tributing 1 “Red-Eyes” monster in your hand or that you control. You can only Special Summon 1 “Red-Eyes Alternative Black Dragon” per turn this way. (1) If this card is destroyed by battle or your opponent’s effect: You can Target 1 Level 7 or lower “Red-Eyes” monster in your GY, except “Red-Eyes Alternative Black Dragon”; Special Summon that monster. If you Special Summon “Red-Eyes B. Dragon” with this effect, double its Original ATK. 20TH-JPC05 Neo Kaiser Glider Level 6 LIGHT Dragon Effect Monster ATK 2400 DEF 2200 You can only use the 1st and 2nd effects of this card’s name each once per turn. (1) Discard this card and another monster from your hand, then target 1 Normal Dragon Monster in your GY; Special Summon that monster. (2) If this card is sent to the GY: You can activate this effect; all monsters your opponent controls lose 500 ATK until the end of the turn.
  6. Welcome to our new home!
  7. Hello status spammer-chan.
  8. Just in case if YCM goes down and I forget to post this. Hallo who carries hope on its white wings! Set forth your magical blades with unyielding light! Xyz Summon! Appear! Magical Swordsman who cuts through crossovers! Hallohallope Magician! Hallohallope Magician DARK Rank 3 Once per turn: You can roll a six-sided die and apply this effect, then destroy this card. Once applied, the Levels of all monsters you currently control become the same as the result +1, until the end of this turn. <--Pendulum Scale 2--> [Spellcaster/Xyz/Pendulum/Effect] 2 Level 3 monsters You can detach 1 material from this card; Add 1 Level 3 DARK monster from your Deck to your hand, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Hallohallope Magician" once per turn. If this card is destroyed by battle or card effect: You can Special Summon 1 "Hallo" Pendulum Monster from your Deck or Pendulum Zone. 1800/1600 -------------------------------------- Original
  9. Ok I made some changes. I removed drawing cards from the Pendulum Effect and balanced the Ritual Spell searching. Gonna update the image tomorrow. Actually I'm gonna switch around a bit. Gonna reduce the ATK to 1600 and increase the DEF to 800. I think having a Level 3 monster with that high ATK is fine imo.
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