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FourEyesIsAFish

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Posts posted by FourEyesIsAFish


  1. I'll be back again, and I'll be ritual again!

    Haunted Friend of the Outback Requiem

    Spoiler

    "...we all have ghosts, Vega. I just choose to hide mine."

    Name : Katherine Lee

    Age: 19

    Birthday: April 14

    Role: Action

    Apperance:

    Spoiler

    Katherine is 6’ 1” tall and has blonde hair. Her arm lights, battery shoulder pad, and duel disk can be placed with any outfit she chooses, but she typically wears a sweatshirt and sweatpants.

    94097_8Fb5Ggis.png

    bdpdBZIl3AHPeY30unhlTflj5FmYvtNxBikG5JJQ

    Personality:

    Spoiler

    Katherine is a friendly, albeit shy person. She normally comes across as very withdrawn and polite, but as people get to know her, she gradually opens up to them. While presenting a calm facade to most of those around her, Katherine is actually a very emotional person, bottling her emotions inside until she either experiences an emotional outburst or fainting event. She only feels comfortable expressing her true feelings with close friends or family. Katherine is risk-adverse due to both a natural disposition towards it and her condition. Despite this, Katherine would do anything for her close friends, even if it means risking her life. Due to the death of her middle school friends, Katherine suffers from survivor's guilt and self-doubt. Katherine’s trauma makes her somewhat withdrawn, making her more likely to want to stay at home and read, browse the internet, watch anime/tv, or play video games instead of actively trying to make new friends. However, Katherine heavily values friendships and goes out of her way to hang out with her friends instead of isolating herself.

    Katherine’s nervousness to express her emotions with words has led to her color-coding her emotions using her arm lights. Yellow lights are her default state and happiness, red lights represent anger, blue lights represent sadness, purple lights represent panic, pink lights represent afraid, orange lights represent surprise, and green lights represent embarrassment. She only tells what her arm lights actually represent to those close to her.

    Biography:

    Spoiler

    Katherine was born near Sydney, Australia. She has an unusual disability which has defied medical explanation: she faints when she gets excessively stressed, scared, or upset. Katherine's disorder is compounded by her emotional nature, making her especially at risk of fainting from tense situations. Katherine’s disorder caused her parents to enroll her into her school’s special needs program despite her relative lack of problems with academics. Katherine was frequently bullied for her presence in the special needs program, which led her to faint, which led to more bullying, and so on and so forth. This led Katherine to be a loner and ultimately led her to try and remain as calm as possible, leading her to hide her emotions from everyone except her own parents.

    Katherine’s life began to turn around when she first discovered Duel Monsters when she was 8. The game provided an escape from the stressful environment of school and provided a way to make friends through dueling. Katherine started with a basic Cyber Dragon deck and gradually got more and more cards and became a fairly skilled duelist. She ended up making a small group of close friends during middle school. Life was looking up for Katherine, and she was feeling more confident than ever before. Then came the outbreak.

    Katherine and her friend group caught a particularly dangerous disease, which lead to Katherine falling into a coma for a few days. By the time she woke, Katherine was the last survivor. Katherine had to remain in the hospital for 2 more days from shock. This massive amount of trauma led Katherine to close herself off even more than before, masking her mourning and guilt beneath a mask of calm. Throughout high school, Katherine kept her calm facade despite dealing with significant mental health issues. It was during her freshman year that she got back into Duel Monsters and received her first Crane Curtain cards from a new expansion, making some new friends despite her past experiences. At the end of her senior year, Katherine was at her most mentally “healthy” point post-trauma, starting to find new coping mechanisms and managing to win a local Duel Monsters tournament.

    Despite her parent’s concerns, Katherine has chosen to go to college in the United States, specifically Seattle, to study game design. Feeling very alone in the US, Katherine is searching for people she can believe in and be friends with, despite her worries about doing so.

    Deck and Ace Card:

    Spoiler

    Katherine is running a Crane Curtain token/ritual deck supported by some Impcantation cards to search out her Ritual Monsters and Ritual Spells. Her ace card, Craned Curtain - Infested Curtarica, especially fits the amount of tokens the deck produces.

    Custom Cards:

    Crane Curtain - Flaminglo

    LIGHT ***

    Machine/Effect

    When this card is summoned, summon 1 "Crane Curtain Actling" token (*/LIGHT/Machine/ATK:100/DEF:100). When this token is tributed, draw a card. Machine-type monsters you control cannot be affected by the effects of DARK attribute monsters.

    400/1000

     

    Craned Curtain - Incandescent Flaminglo

    LIGHT ***

    Machine/Ritual/Effect

    (This card also acts as a Zombie type Monster)

    You can ritual summon this card with any “Crane Curtain” ritual spell. All Crane Curtain cards and machine-type monsters you control cannot be affected by the effects of DARK attribute. You may tribute one token to draw one card. 

    1100/800

     

    Crane Curtain - Blockdor

    WIND ****

    Machine/Effect

    When this card is summoned, search your deck for one “Crane Curtain” monster and add it to your hand. Once per turn, you may discard a card to summon a "Crane Curtain Actling" token (*/WIND/Machine/ATK:100/DEF:100). When this token is tributed, shuffle one “Crane Curtain” card or Machine-type monster from your graveyard back into your deck.

    1200/900

     

    Craned Curtain - Lead Blockdor

    WIND ****

    Machine/Ritual/Effect

    (This card also acts as a Zombie type Monster)

    You can ritual summon this card with any “Crane Curtain” ritual spell. You may tribute a token to shuffle any number of “Crane Curtain” cards or Machine-type monsters in your graveyard into your deck. Machine-type monsters you control gain 100 ATK whenever a card is destroyed or sent into any player’s graveyard.

    1000/1400

     

    Crane Curtain - Curtarica

    DARK *******

    Machine/Effect

    When this monster is summoned, you may special summon another “Crane Curtain” monster from your hand. Once per turn you may declare one card type and tribute one token; Machine-type monsters you control cannot be targeted by the effects of your opponent’s cards of that type for the rest of the turn. This is a quick effect.

    2000/2900

     

    Craned Curtain - Infested Curtarica

    DARK *******

    Machine/Ritual/Effect

    (This card also acts as a Zombie type Monster)

    You can ritual summon this card with any “Crane Curtain” ritual spell. Every time a “Crane Curtain Actling” token is summoned, you may summon another, identical token with the same name, and this card gains 100 ATK. This card cannot be targeted by your opponent’s card effects. Once per turn you may declare one card type and tribute a token; Machine-type monsters and “Crane Curtain” cards you control cannot be targeted by the effects of your opponent’s cards of that type for the rest of the turn. This is a quick effect.

    3000/2100

     

    Crane Curtain - Cookatrice

    FIRE ****

    Machine/Effect

    When this card is summoned, summon 2 "Crane Curtain Actling" tokens (*/FIRE/Machine/ATK:100/DEF:100). When one of these tokens are destroyed, your opponent is inflicted with 200 damage. Machine-type monsters you control gain piercing battle damage.

    1800/200

     

    Craned Curtain - Sooty Cookatrice

    FIRE ****

    Machine/Ritual/Effect

    (This card also acts as a Zombie type Monster)

    You can ritual summon this card with any “Crane Curtain” ritual spell. You may tribute a token to change the battle position of one of your opponent’s monsters. All Machine-type monsters you control gain piercing battle damage.

    2200/400

     

    Crane Curtain Recycling

    Normal Spell 

    Shuffle 2 “Crane Curtain” cards from your GV into your deck.

     

    Crane Curtain Trap Hole

    Normal Trap 

    When your opponent summons exactly 1 monster with 1000 or more attack: Target that monster; destroy the target and summon one “Crane Curtain Actling” token (*/EARTH/Machine/Effect/ATK:100/DEF:100).

     

    Crane Curtain Scene Change

    Normal Spell 

    Reveal any number of “Crane Curtain” cards in your hand and shuffle them into the deck, then draw cards equal to the number of cards you shuffled into the deck + 1. You may only use one “Crane Curtain Scene Change” per turn.

     

    Crane Curtain Delivery

    Quick Spell

    Special Summon one “Crane Curtain” monster from your hand. This card can only be used once per turn.

     

    Crane Curtain Run-Down Theater

    Field Spell

    Once per turn, you may discard a card to search for one “Crane Curtain” card and add it to your hand. Your ritual summons cannot be negated. When you ritual summon a monster, you may shuffle 3 cards from your GV into your deck.

     

    Craned Curtain Awakening

    Ritual Spell

    This card can ritual summon any “Craned Curtain” ritual monster. You must either tribute or shuffle into the deck from the GV into the deck one “Crane Curtain” monster with a matching level and attribute, along with needing to tribute one token.

     

    Craned Curtain Rush

    Ritual Spell

    This card can ritual summon one or more “Craned Curtain” ritual monsters. You must tribute one monster whose level is greater than or equal to the combined levels of the monsters you wish to summon, along with one token.

     

    Craned Curtain Multiplication

    Normal Spell

    Choose an attribute. Summon 2 “Crane Curtain Actling” tokens (*/???/Machine/Effect/ATK:100/DEF:100) whose attribute is the attribute you chose.

     

    Crane Curtain Meat Puppet

    Continuous Spell

    Zombie monsters on the field and in the graveyard count as Machine-Type for the purposes of your card effects.

     

    Miscellaneous:

    Spoiler
    • Katherine carries around a card explaining how her condition works in case she faints in front of strangers
    • Katherine hasn’t explained her disability to her dueling group yet and hasn’t needed to, as she hasn’t fainted yet.
    • Katherine occasionally names her monster cards and ascribes them personalities as a sort of coping mechanism. Her ace is named Antigone and is, according to Katherine, “a bloody feisty bird”

    Katherine's Teammate Impressions:

    Spoiler

    Daichu: "Daichu? Mate's really nice and upbeat, and is always trying to cheer me up. His ability to be perennially optimistic continues to pleasantly surprise me, as does his magic. Speaking of, his ability to make a show during Action Duels far exceeds mine, and all of them are a treat to watch. Also, we've found a surprising common interest in talking about stagework, given my archetype and all that."

    Rosalia: "Rosalia and I are... surprisingly similar. We're both quiet, try to be polite, respect pretty much everyone on the team... where we differ is where I'm only an alright duelist, 'the Sniper' as we call her is an absolute legend. Her raw confidence and ability to predict her opponents every move makes her an extremely difficult opponent... which I learned the hard way. Crickey, that match was bad."

    Kendra: "How do I put this... Kendra has me worried for her safety. While I admire her work ethic, at the same time I worry for her health. Sleeping for like... two hours a day and relying on energy drinks is probably not the best for your continued wellbeing. I wish I could confront her about it, but I don't want to come off as rude..."

     

     


  2. 12 minutes ago, LordCowCow said:

    Kobolds were a monster people fought in the dungeon so they're established as monster race already. As for the latter, that's not really how magic works in this world. Magic items exist but they'd need to have gotten them from other people and bought them.

    Notes taken. I would have her objects work as foci, with each one associated with a school of magic. Otherwise, her magic will be metal-themed.


  3.  

    Caroline King sat down on a bench in her hometown of Sydney, staring into the sea. She still couldn’t believe that she was now one of if not the best Duel Monsters players in the world. She sat down and stared at her ace card, Cyber Dragon Infinity. Her old dog could still surprise people at times. She thought about how she barely managed to win via a lucky negate of Acid Rain. But what was she supposed to do now?

     

    Her phone rang. It was from her old dueling school, Wonambi Academy. She decided to answer it, to be polite.


    The next day, she was heading back to Wonambi, ready to set up a new team at the school. Team Dueling was always her strong suit.

     

    Duel Monsters has evolved much over the years, turning from a small card game to a multi-trillion dollar competitive enterprise which could be called the world’s favorite game. Regulated by the World Duel Monsters Association (WDMA), Duel Monsters has become a massive sport, with thousands of new cards being processed by the WDMA per year. The whole game is open-source, but is dominated by a few corporations who print their own sets, while some teams and even players have cards designed specifically for them. 

     

    Part of what makes Duel Monsters so interesting are the duelists involved. These duelists often have distinctive personalities and even more distinctive outfits, and even their monsters often have a unique flair to them. Their duel disks are often ground-breaking, with unique features corresponding to their deck built-in, and often thematically fit the deck.

     

    Wonambi Duel Academy is one of many private dueling academies that have popped up in recent years. Teaching students about various aspects of Duel Monsters, such as competitive dueling and card design. The small pool of students are traditionally divided into 4 teams, but this year, a new team has been added, started by famous duelist and alumni Caroline King. However, not everything has been going smoothly, and Caroline only has half the budget of the other teams to work with.

    In Yu-Gi-Oh! Evolution, you will be the students of this new class, ready to defy the odds. Caroline sure believes in you.

     

    "Let’s get to work!” -Caroline

     

    ---

    Discord: https://discord.gg/Fvufygf


  4.  

    Crane Curtain is an archetype of Machine-type monsters focused around tokens and ritual summoning. Each of the monsters in the archetype are themed around the mix of a bird and a piece of stagecraft (such as lights, pulley systems, etc.), and the ritual monsters are reanimated versions of these original monster cards, brought back by the sacrifice of some tokens. SPEAKING of sacrifice, I chose to do a nonstandard way of handling ritual spells, but the support is mainly the usual search and summoning stuff.

     

    Monsters: 

    Spoiler

     

     

    Crane Curtain - Flaminglo

    LIGHT ***

    Machine/Effect

    When this card is summoned, summon 1 "Crane Curtain Actling" token (*/LIGHT/Machine/ATK:100/DEF:100). When this token is tributed, draw a card. Machine-type monsters you control cannot be affected by the effects of DARK attribute monsters.

    400/1000

     

    Craned Curtain - Incandescent Flaminglo

    LIGHT ***

    Machine/Ritual/Effect

    (This card also acts as a Zombie type Monster)

    You can ritual summon this card with any “Crane Curtain” ritual spell. All Crane Curtain cards and machine-type monsters you control cannot be affected by the effects of DARK attribute. You may tribute one token to draw one card. 

    1100/800

     

    Crane Curtain - Blockdor

    WIND ****

    Machine/Effect

    When this card is summoned, search your deck for one “Crane Curtain” monster and add it to your hand. Once per turn, you may discard a card to summon a "Crane Curtain Actling" token (*/WIND/Machine/ATK:100/DEF:100). When this token is tributed, shuffle one “Crane Curtain” card or Machine-type monster from your graveyard back into your deck.

    1200/900

     

    Craned Curtain - Lead Blockdor

    WIND ****

    Machine/Ritual/Effect

    (This card also acts as a Zombie type Monster)

    You can ritual summon this card with any “Crane Curtain” ritual spell. You may tribute a token to shuffle any number of “Crane Curtain” cards or Machine-type monsters in your graveyard into your deck. Machine-type monsters you control gain 100 ATK whenever a card is destroyed or sent into any player’s graveyard.

    1000/1400

     

    Crane Curtain - Curtarica

    DARK *******

    Machine/Effect

    When this monster is summoned, you may special summon another “Crane Curtain” monster from your hand. Once per turn you may declare one card type and tribute one token; Machine-type monsters you control cannot be targeted by the effects of your opponent’s cards of that type for the rest of the turn. This is a quick effect.

    2000/2900

     

    Craned Curtain - Infested Curtarica

    DARK *******

    Machine/Ritual/Effect

    (This card also acts as a Zombie type Monster)

    You can ritual summon this card with any “Crane Curtain” ritual spell. Every time a “Crane Curtain Actling” token is summoned, you may summon another, identical token with the same name, and this card gains 100 ATK. This card cannot be targeted by your opponent’s card effects. Once per turn you may declare one card type and tribute a token; Machine-type monsters and “Crane Curtain” cards you control cannot be targeted by the effects of your opponent’s cards of that type for the rest of the turn. This is a quick effect.

    3000/2100

     

    Crane Curtain - Cookatrice

    FIRE ****

    Machine/Effect

    When this card is summoned, summon 2 "Crane Curtain Actling" tokens (*/FIRE/Machine/ATK:100/DEF:100). When one of these tokens are destroyed, your opponent is inflicted with 200 damage. Machine-type monsters you control gain piercing battle damage.

    1800/200

     

    Craned Curtain - Sooty Cookatrice

    FIRE ****

    Machine/Ritual/Effect

    (This card also acts as a Zombie type Monster)

    You can ritual summon this card with any “Crane Curtain” ritual spell. You may tribute a token to change the battle position of one of your opponent’s monsters. All Machine-type monsters you control gain piercing battle damage.

    2200/400

    Spells and Traps:

    Spoiler

    Crane Curtain Recycling

     

     

    Crane Curtain Recycling

    Normal Spell 

    Shuffle 2 “Crane Curtain” cards from your GV into your deck.

     

    Crane Curtain Trap Hole

    Normal Trap 

    When your opponent summons exactly 1 monster with 1000 or more attack: Target that monster; destroy the target and summon one “Crane Curtain Actling” token (*/EARTH/Machine/Effect/ATK:100/DEF:100).

     

    Crane Curtain Scene Change

    Normal Spell 

    Reveal any number of “Crane Curtain” cards in your hand and shuffle them into the deck, then draw cards equal to the number of cards you shuffled into the deck + 1. You may only use one “Crane Curtain Scene Change” per turn.

     

    Crane Curtain Delivery

    Quick Spell

    Special Summon one “Crane Curtain” monster from your hand. This card can only be used once per turn.

     

    Crane Curtain Run-Down Theater

    Field Spell

    Once per turn, you may discard a card to search for one “Crane Curtain” card and add it to your hand. Your ritual summons cannot be negated. When you ritual summon a monster, you may shuffle 3 cards from your GV into your deck.

     

    Craned Curtain Awakening

    Ritual Spell

    This card can ritual summon any “Craned Curtain” ritual monster. You must either tribute or shuffle into the deck from the GV into the deck one “Crane Curtain” monster with a matching level and attribute, along with needing to tribute one token.

     

    Craned Curtain Rush

    Ritual Spell

    This card can ritual summon one or more “Craned Curtain” ritual monsters. You must tribute one monster whose level is greater than or equal to the combined levels of the monsters you wish to summon, along with one token.

     

    Craned Curtain Multiplication

    Normal Spell

    Choose an attribute. Summon 2 “Crane Curtain Actling” tokens (*/???/Machine/Effect/ATK:100/DEF:100) whose attribute is the attribute you chose.

     

    Crane Curtain Meat Puppet

    Continuous Spell

    Zombie monsters on the field and in the graveyard count as Machine-Type for the purposes of your card effects.

     


  5. Haunted Friend of the Outback

    Spoiler

    Name: Katherine Lee

    Age: 19

    Birthday: April 14

    Role: Action

    Appearance: Katherine is 6’ 1” tall. She has blonde hair. Her arm lights, battery shoulder pad, and duel disk can be placed with any outfit she chooses, but she typically wears a sweatshirt and sweatpants.

    kIX5bGUYc_gv7YfqS0XrPBjYxTyP78G63O_Js3Fl

     

    Personality: Katherine is a friendly, albeit shy person. She normally comes across as very withdrawn and polite, but as people get to know her, she gradually opens up to them. While presenting a calm facade to most of those around her, Katherine is actually a very emotional person, keeping all of her emotions inside until she can’t take them anymore, at which point she either experiences an emotional outburst or fainting event. She only expresses her true feelings with close friends or family. Katherine doesn’t take very many risks, mainly because of her condition, but she is also naturally a little bit risk-averse. Despite this, Katherine would do anything for her close friends, even if it means risking her life. Katherine suffers from crippling self-doubt and survivor’s guilt because of the death of her friends from middle school. 

    Katherine’s trauma makes her somewhat withdrawn, making her more likely to want to stay at home and read, browse the internet, watch anime/tv, or play video games instead of actively trying to make new friends. However, when she has friends, Katherine tries to hang out as much as possible, as she feels more comfortable with groups she trusts than just in her dorm by herself.

    Katherine’s nervousness to express her emotions with words has led to her color-coding her emotions using her arm lights. Yellow lights are her default state and happiness, red lights represent anger, blue lights represent sadness, purple lights represent panic, pink lights represent afraid, orange lights represent surprise, and green lights represent embarrassment. She only tells what her arm lights actually represent to those close to her.

     

    Biography: Katherine was born in Australia, specifically near Sydney. She has an unusual disability which has defied medical explanation: she faints when she gets excessively stressed, scared, or upset. This disorder is compounded by Katherine’s emotional nature, making Katherine especially at risk of fainting from tense situations. Katherine’s disorder influenced her parents’ decision to enroll her into her school’s special needs program, despite her relative lack of problems with academic situations. Katherine was frequently bullied for her presence in the special needs program, which led her to faint, which led to more bullying, and so on and so forth. This led Katherine to have nearly no friends and ultimately led her to try and remain as calm as possible, leading her to hide her emotions from everyone except her own parents.

    Katherine’s life began to turn around when she first discovered Duel Monsters when she was 8. The game provided an escape from the stressful environment of school and provided a way to make friends through dueling. Katherine started with a basic Cyber Dragon deck and gradually got more and more cards and became a fairly skilled duelist. She ended up making a small group of close friends during middle school. Life was looking up for Katherine, and she was feeling more confident than ever before. Then came the epidemic.

    Katherine and her friend group caught a particularly dangerous disease, with Katherine falling into a coma for a few days. By the time she had awoken, she was the last member of her friend group spared by the virus that had led to her falling ill. Katherine had to remain in the hospital for 2 more days from shock. This massive amount of trauma led Katherine to become even more closed off and distant than before, always seeming calm at the surface, despite the turbulent self-doubt beneath. Throughout high school, Katherine kept her calm facade despite dealing with significant mental health issues. It was during her freshman year that she received her first Crane Curtain cards from a new expansion, and she began playing Duel Monsters again, making some new friends despite her past experiences. At the end of her senior year, Katherine was at her most “healthy” point mentally post-trauma, starting to find new coping mechanisms and managing to win a local Duel Monsters tournament.

    Despite her parent’s concerns, Katherine has chosen to go to college in the United States, specifically Seattle, to study game design. Feeling very alone in the US, Katherine is searching for people she can believe in and be friends with, despite her worries about doing so. She ran into a flier for the local dueling club and decided to attend. Maybe she could find some friends there?

     

    Deck and Ace Card: Katherine is running a Crane Curtain token/ritual deck supported by some Impcantation cards to search out her Ritual Monsters and Ritual Spells. Her ace card, Craned Curtain - Infested Curtarica, especially fits the amount of tokens the deck produces.

    Infected Curtirica

    Miscellaneous: 

    • Katherine carries around a card explaining how her disease works in case she faints in front of strangers

    • Katherine hasn’t explained her disability to her dueling group yet and hasn’t needed to, as she hasn’t fainted yet.

    • Katherine occasionally names her monster cards and ascribes them personalities as a sort of coping mechanism. Her ace is named Antigone and is, according to Katherine, “a bloody feisty bird”

    Also, a link to the google doc with the Crane Curtain archetype: https://docs.google.com/document/d/1xd3hXUZC16GyDoSZfEdF4-IGYEL6_L9FgfmTVw0yevk/edit?usp=sharing

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