Jump to content

kevintriedge

Members

Posts posted by kevintriedge


  1. On 2/8/2019 at 7:44 PM, Darj said:

    I like these. FIRE/Machine is a typing I fancy, and they look sustainable enough with their float and removal effects. If anything, I find the Synchro12 as a red flag because it's like their Quasar Dragon, although IDK how effective they would be at Summoning it. Also a couple of their Spell/Traps, Advance and Overdrive, seem rather basic and copy/pastes of Six Samurai United and Icarus Attack respectively, but simple yet effective is fine.
    I'm surprised you didn't make any card that lets you search archetype Spell/Traps. Such card could assist with making an stronger opening board by grabbing Overdrive or Joint Operation.

    You're quite right on the three yellow/red flags.

    For Advance I just thought of a way for them to replenish resources, but I admit it's not creative, and I'm not too fond of that one either. I'm replacing it as soon as I get an idea.

    Overdrive is also similar to Icarus, but I keep it because I think it fits the theme and the monster floats. 

    I'll try to think of things to replace/revise Advance and the Level 12 Synchro. Thanks for the feedback!


  2. Phantom Beast Gene-Splicer

    WIND / Machine / Level 4 / Pendulum Scale 2 / ATK 1700 / DEF 900

    Pendulum Effect:
    You can discard 1 "Phantom Beast" card; Special Summon 1 "Artificial Phantom Beast Token" (Beast/Machine/Level 3/ATK 1000/DEF 1000). If a "Phantom Beast" monster you control is destroyed by battle or a card effect: You can Special Summon this card from your Pendulum Zone. You can only use each Pendulum effect of "Phantom Beast Gene-Splicer" once per turn.

    Monster Effect:
    When this card is Normal Summoned: You can add 1 non-Machine "Phantom Beast" monster from your Deck to your hand. You can only use this effect of "Phantom Beast Gene-Splicer" once per turn. Once per turn (Quick Effect): You can have all "Phantom Beast" monsters you currently control become Beast, Beast-Warrior, or Machine, until the end of the turn. Your opponent cannot target this card for an attack while you control another "Phantom Beast" monster.

     

    The idea is the engineers who made MPB took inspiration from the Beast PBs for their aerospace engineering, and used this robot to gather and analyze samples of PBs. The Pendulum Effect sets up PBs with GY effects while also providing easy Token for MPB costs. The monster effects are pretty self-explanatory.

    Next: A support card for Equip-based decks but that won't break the game.


  3. Seems like a fun card for Decks that lack their own in-archetype Link and just want to open zones. A 1000-ATK advantage in battle (+500 and -500) isn't shabby either. I'm thinking maybe the float effect can be modified to specifically revive the Link-2 to an EMZ (overriding the normal game mechanic), so the Link-2's arrows are usable so they're not just beatsticks or Link fodder.


  4. This seems pretty scary to be honest. With the 2-3 materials spent to summon her (that can use tokens) you get an additional 2 materials for Link summoning generic Links and Link climbing.

    Perhaps make her require 3 monsters to summon? or put a limitation on what you can do with the tokens.


  5. Archetype/series posts have a lot of cards to read through, and this can seem like a daunting task at first glance. By first giving a summary of what their playstyle is, the readers know what to expect and have an image of how they work together, instead of needing to first read (at least) 3-5+ cards and piece together themselves how the cards work and synergize. This is also already a thing in the Archetype Game workshop thread, and I believe this should be--while not to the point of being an iron-fist requirement--encouraged more. 


  6. Phalanx Rusher

    EARTH / Rock / Level 6 / ATK 2000 / DEF 2600

    2 EARTH monsters with 1500 or more DEF
    Cannot be destroyed or banished by card effects that activated in a different column from this card's. Your opponent cannot target cards in your Main Monster Zone and Spell/Trap Zone in this card's column, except this card. Can attack while in Defense Position, and if it does, apply its DEF for damage calculation. Once per turn: You can pay 800 LP; move this card to an adjacent Monster Zone (horizontally).

     

    Next: a monster that personifies two Attributes, that is not LIGHT+DARK 


  7. 3X-Saber Neo Gottoms

    EARTH / Beast-Warrior / ATK 2500 / Link-3 (Bottom-Left, Right, Bottom-Right)

    2+ EARTH Beast, Warrior, or Beast-Warrior monsters
    If this card is Link Summoned by using 3 "X-Saber" monsters as materials, this card gains 600 ATK and cannot be targeted by your opponent's card effects. You can only activate 1 of the following "3X-Saber Neo Gottoms" effects per turn, and only once that turn.

    • When your opponent activates a monster effect (Quick Effect): You can Tribute 1 "X-Saber" monster this card points to; negate that effect, and if you do, destroy that monster.
    • You can target 2 "X-Saber" monsters in your GY; Shuffle the first target into the Deck, and if you do, Special Summon the second target to a zone this card points to.

     

    The goal is to give X-Sabers a boss monster for their end board. If you don't think you're going to need the negate effect that turn, you can use the other effect to prepare ammo for next turn, or extend play, perhaps into summoning the Synchro Gottoms. The ATK boost effect is referencing the ATK of the Synchro Gottoms. 

    Next: A Winged Beast Xyz monster with a (preferably unusual) useful effect!


  8. On 1/16/2019 at 4:01 AM, KingdomXathers said:

    I think you were supposed to give a new prompt whether you made a card for, or skipped, the previous prompt.

    Wouldn't the prompt still in effect if skipped? Just that it's passed to the next commenter. 

    I'll try to do both prompts so no one feels left behind.

     

    On 1/15/2019 at 4:06 AM, Yusaku-Kun said:

    An Monster that supports several play styles without referencing any of them

    Spirit Interface Navigator

    DARK / Machine / Tuner / Level 1 / ATK 0 / DEF 0

    If this card is used for a Synchro Summon, you can use 1 monster in your hand as 1 of the other materials, also regardless, all the Synchro material monsters are banished instead. Once per turn: You can pay 500 LP; This card becomes Level 3 until the end of the turn. You can only use 1 of the following "Spirit Interface Navigator" effects per turn, and only once that turn. 

    • If this card is sent to the GY: You can target 1 of your banished cards; Banish this card, and if you do, either add that target to your hand, or return it to the GY.
    • If this card is banished: You can discard 1 card, then target 1 Level 3 monster in your GY; Special Summon it. 

     

    This card can be used as an easy Tuner, Machine Duplication target, One for One target, Allure fodder, recycling banished monsters, used in Rank 3 engine, Fairy Tail Snow target, etc.. It's not perfect, but there it is.

     

    21 hours ago, Darj said:

    ×Next:
    Ravenous Revenge

    Ravenous Revenge

    Normal Trap

    If a Rank 7 or higher Insect Xyz monster you control is destroyed by battle, or destroyed/banished by an opponent's card effect: Destroy as many monsters your opponent controls as possible, then your opponent takes 200 damage x the Rank of that Xyz monster. If the destroyed/banished Xyz monster was Summoned this turn and had a material when it was destroyed/banished, you can activate this card from your hand. While you control a Rank 7 or higher Insect Xyz monster and this card is in your GY, except the turn it is sent there: You can banish this card and 1 Insect monster from your GY; Special Summon 1 Insect monster from your hand or GY, but halve its ATK/DEF, also negate its effects until the end of this turn. You can only use 1 "Ravenous Revenge" effect per turn, and only once that turn.

     

    Next: a Chemicritter support


  9. 18 minutes ago, Sleepy said:

    The card's Scale is a bit troublesome.
    -If you try to support something like Krawlers with help of an even lower scale, this card itself is not gonna get Pendulum Summoned, also the range is extremely poor be it a 0-3 or a 1-3 combination.
    -If you try to support something bigger, it'll probably top at Level 8 and not support Pot of the Forbidden, and it'll also not reach 5 of the Subterror members.
    -Level 3 Flips will absolutely feel clunky if attempted.

    Also, the monster itself is not a FLIP so it's basically an outsider trying to provide support it doesn't share.

    There's quite a number of issues. Though toolboxing FLIPs to a degree sounds alright.

    I suggest it becoming lower in Level (like 6), and having a generic good high scale like 7, with an effect that allows you to become Scale 13 for the turn in exchange of only letting you Pendulum Summon FLIPs. 

    Then I'd also prefer it if this card was a FLIP but I'm fine if the flavor text is the main inspiration behind the card.

    Ah, good points. I did think of it just like a Flip-support Continuous Spell that can be searched with Summoner's Art, but you brought up good points. I'll edit it soon. 

    Thanks!


  10. xoYrYGW.png

    Mythril Golem

    LIGHT / Rock / Pendulum / Normal / Level 7 / Scale 3 / ATK 2000 / DEF 2800

    Pendulum Effect:
    You can send 1 face-up Flip monster from your field to the GY, then target 1 other Flip monster in your GY with the same Attribute and an equal or lower Level than the sent monster's; Special Summon that target in face-up or face-down Defense Position, but banish it when it leaves the field. You can only use this effect of "Mythril Golem" once per turn.

    Flavor text:
    Between its formidable toughness and its beauty, very few managed to put a dent on this behemoth. It is pacifistic, but will strike back with a tremendous force when angered.


  11. 22 hours ago, Yusaku-Kun said:

    Seraius, Shadow of Searing Frost

    WATER                                                                                                                                                                                                                                                                                                             Pyro / Link / Effect

    Link 4 - Botom Left, Bottom Right, Middle Left, Middle Top

     2+ Monsters Special Summoned from the Extra Deck

    When this card is Link Summoned, target 1 Link 3 or lower Link Monster in your GY, banish that target, then you can target 1 Link Monster your opponent controls with the same name as that Monster, negate that card's effects also, it cannot attack or be used as Link Material. Once per Turn (Quick Effect) Target 1 Link 4 or lower Link Monster in your GY, shuffle that target into the Extra Deck, and if you do, target 1 Monster your opponent controls with the same name as that Monster, negate it's effects, also, inflict damage to your opponent equal to that card's original ATK. You cannot Special Summon Monsters with the same name as that monster the turn you activate this effect. Cannot be used as Link Material. You can only use each effect of "Seraius, Shadow of Searing Frost" once per turn, and only once that turn.

    Interesting. Tricky to use, but definitely has its uses if you use commonly used generic Links like Knightmare package or Linkuriboh.

    for the prompt, to avoid being back-and-forth, I skip for this one.


  12. It seems you had something in your mind for Yatara, so pardon in advance if I didn't get it right enough

    Yatara, the Legend

    EARTH / Warrior / Pendulum / Level 7 / ATK 2500 / DEF 1200

    Scale 3 / Pendulum Effect: 
    Once per turn, if all monsters you control are Normal monsters (min.1): You can target 1 Normal monster you control; It gains 1000 ATK until the end of the turn. If a monster that was affected by this effect destroys a monster by battle: You can Tribute that monster, then Special Summon this card from your Pendulum Zone.

    Monster Effect:
    If all monsters you control are Normal monsters, you can Special Summon this card (from your hand) by Tributing 1 monster. Normal monsters you control gain 300 ATK/DEF. This card gains the following effects while all monsters you control, except "Yatara, the Legend", are Normal monsters. You can only use each of the following effects of "Yatara, the Legend" once per turn.

    • If a Normal monster you control is targeted by your opponent's monster effect: You can Tribute 1 Normal Monster Card from your hand, field, or Pendulum Zone; negate that effect.
    • If this card in your Monster Zone is destroyed by battle or card effect: You can target 1 card you control; Destroy it, and if you do, add 1 "Yatago, the Myth" from your Deck or face-up in the Extra Deck to your hand.

     

    Next: High level monster with uncommon / unusual Attribute-Type combination. 


  13. Harpie's Lustrous Dragon 

    WIND / Winged Beast / Level 7 / Fusion / ATK 2700 / DEF 1400

    "Harpie Lady" + 1 WIND Dragon monster
    Must be Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above materials from your field to the GY. This card is treated as "Harpie Lady" while face-up on the field or in the GY. You can shuffle 1 "Harpie" monster or 1 WIND Dragon monster from your GY into the Deck, then target 1 card on the field; Return it to the hand. During your opponent's turn, when your opponent activates a card or effect: You can shuffle this card into the Extra Deck; negate the activation, and if you do, destroy that card, also after that, you can Special Summon 1 "Harpie Lady" from your GY in Defense Position with its effects negated. You can only use each effects of "Harpie's Lustrous Dragon" once per turn.

     

    The artwork is Harpie Lady controlling Luster Dragon #2. The ATK is Luster Dragon #2's 2400 ATK + 300 boost from Harpie Lady #1.

    Next card: A generic Pendulum monster that supports Normal monsters. (the card itself can be an Effect monster)


  14. Intro
    The Scarlet Terrors are an archetype of FIRE Machine monsters. Their motifs are taken from military roles/vehicles and dragons. The Level 4 monsters are bipedal cyborg dragon soldiers, the Tuners are equipments, and the higher level monsters are vehicle/dragon hybrid ala Fusilier Dragon.
     
    Their playing style is rapidly summoning the higher Level monsters from hand and overwhelm the opponent with removal effects. The Level 6+ monsters have an effect that (HOPT) allows them to Special Summon themselves from hand by sending Machine monsters from hand/field to the GY, or 1 "Scarlet Terror" monster. Think of them like an aggro Monarchs/Machina Fortress, except they're Special Summoning. Due to this, they can put up okay boards, but burn their resources quickly. The Level 4s alleviate this by offering on-summon effects OR effects when they're sent to GY by the effect of a "Scarlet Terror" card. Think of it like Shaddolls, except more xenophobic. Overall I'm intending it to be a solid tier 2 candidate, so suggestions are welcome if you think they're either too strong or too weak.
     
    They can ocassionally go into Synchro using the two Level 2 Tuners they have. However I think of this as just a side flair instead of the main focus. 

     

    Main Deck Low Level Monsters: (7 cards) 

    Spoiler

     

    Scarlet Terror Infantry Drake
    FIRE / Machine / Level 4 / ATK 1600 / DEF 1000
     
    If this card destroys a card by battle or effect, place 1 Scarlet Counter on it (max. 1). Gains 200 ATK while having a Scarlet Counter. You can only activate 1 of the following "Scarlet Terror Infantry Drake" effects per turn, and only once that turn.
    ● If this card is Normal Summoned: You can add 1 Level 5 or higher "Scarlet Terror" monster from your Deck to your hand.
    ● If this card is sent to the GY by the effect of a "Scarlet Terror" card: You can target 1 Spell/Trap your opponent controls; Send it to the GY.
     
    Scarlet Terror Cavalry Drake
    FIRE / Machine / Level 4 / ATK 1700 / DEF 1100
     
    If this card destroys a card by battle or effect, place 1 Scarlet Counter on it (max. 1). Gains 200 ATK while having a Scarlet Counter. You can only activate 1 of the following "Scarlet Terror Cavalry Drake" effects per turn, and only once that turn.
    ● If this card is Normal Summoned: You can Special Summon 1 "Scarlet Terror" monster from your hand.
    ● If this card is sent to the GY by the effect of a "Scarlet Terror" card: You can draw 1 card.
     
    Scarlet Terror Blade Drake
    FIRE / Machine / Level 4 / ATK 1800 / DEF 900
     
    If this card destroys a card by battle or effect, place 1 Scarlet Counter on it (max. 1). Gains 200 ATK while having a Scarlet Counter. You can only activate 1 of the following "Scarlet Terror Blade Drake" effects per turn, and only once that turn.
    ● Once while face-up on the field, if you control another Machine monster: You can target 1 face-up monster on the field; destroy that target. This card cannot attack the turn you activate this effect.
    ● If this card is sent to the GY by the effect of a "Scarlet Terror" card: You can activate this effect; During the End Phase, add 1 "Scarlet Terror" monster from your Deck to your hand.
     
    Scarlet Terror Overwatch Drake
    FIRE / Machine / Level 4 / ATK 1600 / DEF 1500
     
    If this card destroys a card by battle or effect, place 1 Scarlet Counter on it (max. 1). Gains 200 ATK while having a Scarlet Counter. You can only activate 1 of the following "Scarlet Terror Overwatch Drake" effects per turn, and only once that turn.
    ● Once while face-up on the field, if you control another Machine monster: You can target 1 face-up monster on the field; change it into face-down Defense Position.
    ● If this card is sent to the GY by the effect of a "Scarlet Terror" card: You can target 1 card in either GY; banish it.
     
    Scarlet Terror Black Ops Drake
    FIRE / Machine / Level 4 / ATK 1400 / DEF 700
     
    This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is half the original ATK of this card. You can only activate 1 of the following "Scarlet Terror Black Ops Drake" effects per turn, and only once that turn.
    ● When this card inflicts battle damage to your opponent: You can target 1 card on the field; send it to the GY.
    ● If this card is sent to the GY by the effect of a "Scarlet Terror" card: You can send 1 "Scarlet Terror" monster from your Deck to the GY.
     
    Scarlet Terror Power Core
    FIRE / Machine / Union / Tuner / Level 2 / ATK 0 / DEF 1800

    Once per turn, you can either: Target 1 FIRE Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can only use each of the following effects of "Scarlet Terror Power Core" once per turn.

    ● You can pay 800 LP; Equip this card from your hand or GY to an appropriate target, but if it is equipped from the GY this way, banish it when it leaves the field.
    ● If you control a "Scarlet Terror" monster: You can decrease this card's level by 1 until the end of the turn.

    Scarlet Terror Support Drone

    FIRE / Machine / Tuner / Level 2 / ATK 800 / DEF 800

    If this card is used for a Synchro Summon, and all the other materials are "Scarlet Terror" monsters, you can increase or decrease this card's Level by 1 for that Synchro Summon. You can only use each of the following effects of "Scarlet Terror Support Drone" once per turn.

    ● If you control a Level 6 or higher "Scarlet Terror" monster, or a monster with Scarlet Counter: You can Special Summon this card from your hand.
    ● If this card is sent to the GY by the effect of a "Scarlet Terror" card, or for the Synchro Summon of a "Scarlet Terror" monster: You can banish this card, then target 1 "Scarlet Terror" monster in your GY; Add it to your hand.

     

     

    Main Deck high-Level monsters (4 cards)

    Spoiler

     

    Howitzer Dragon, the Scarlet Terror

    FIRE / Machine / Level 7 / ATK 2500 / DEF 2000

    If this card is in your hand: You can send Machine monster(s) whose total Levels equal or exceeds 7, or 1 other "Scarlet Terror" monster, from your hand or field to the GY, then Special Summon this card from your hand. You can only use this effect of "Howitzer Dragon, the Scarlet Terror" once per turn. If this card is Tribute Summoned, or Special Summoned by its own effect: You can target 1 card on the field; Destroy it. Once while face-up on the field (Quick Effect): you can target 1 face-up monster your opponent controls; Send 1 card from your hand to the GY, then change that target into face-down Defense Position.

     

    Launcher Dragon, the Scarlet Terror

    FIRE / Machine / Level 7 / ATK 2600 / DEF 1500

    If this card is in your hand: You can send Machine monster(s) whose total Levels equal or exceeds 7, or 1 other "Scarlet Terror" monster, from your hand or field to the GY, then Special Summon this card from your hand. You can only use this effect of "Launcher Dragon, the Scarlet Terror" once per turn. Once while face-up on the field, if this card was Tribute Summoned, or Special Summoned by its own effect (Quick Effect): You can discard 1 card, then target 1 card on the field; Destroy it, and if you do, banish it.

     

    Dive Bomber Wyvern, the Scarlet Terror

    FIRE / Machine / Level 6 / ATK 2200 / DEF 2200

    If this card is in your hand: You can send Machine monster(s) whose total Levels equal or exceeds 6, or 1 "Scarlet Terror" monster, from your hand or field to the GY, then Special Summon this card from your hand. When Summoned this way: You can send 1 "Scarlet Terror" monster from your Deck to the GY. You can only use each effects of "Dive Bomber Wyvern, the Scarlet Terror" once per turn.

     

    Air Assault Wyvern, the Scarlet Terror

    FIRE / Machine / Level 6 / ATK 2000 / DEF 2200

    If this card is in your hand: You can send Machine monster(s) whose total Levels equal or exceeds 6, or 1 "Scarlet Terror" monster, from your hand or field to the GY, then Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Scarlet Terror" monster from your Deck to your hand. You can only use each effects of "Air Assault Wyvern, the Scarlet Terror" once per turn.

     

     

    Extra Deck monsters (4 cards)

    Spoiler

     

    Scarlet Terror Assault Armor Dragon

    FIRE / Machine / Synchro / Level 6 / ATK 2300 / DEF 2500

    1 Tuner + 1+ non-Tuner Machine monsters
    If this card destroys a card by battle or effect, place 1 Scarlet Counter on it (max. 1). Gains 200 ATK while having a Scarlet Counter. Once per turn, the first time a "Scarlet Terror" monster you control would be destroyed by your opponent's card effect, it is not destroyed. Once per turn: You can remove 1 Scarlet Counter from a monster you control, then target 1 card on the field; Return it to the hand.
     
    Scarlet Burst Dragon, the Destroyer
    FIRE / Machine / Synchro / Level 9 / ATK 3000 / DEF 2600
     
    1 Tuner + 1+ non-Tuner "Scarlet Terror" monsters
    (This card is always treated as a "Scarlet Terror" card.)
    If this card is Synchro Summoned: You can target up to 2 cards on the field and/or in the GYs; Banish them. Once while face-up on the field: You can send 1 FIRE Machine monster from your hand to the GY, then draw 1 card. If this Synchro Summoned card is destroyed by battle, or leaves the field by your opponent's card effect: You can target 1 Level 7 or lower "Scarlet Terror" monster in your GY; Special Summon it.
     
    Scarlet Terror Field Commander Drake
    FIRE / Machine / Link / ATK 2100 / Link-2 (bottom-left, bottom-right)
     
    2 Machine monsters, including a "Scarlet Terror" monster
    If this card is Link Summoned: You add 1 Level 5 or higher "Scarlet Terror" monster from your Deck or GY to your hand. If a "Scarlet Terror" monster would be destroyed by a card effect, you can remove 1 Scarlet Counter from a card you control instead. If this card is sent to the GY by the effect of a "Scarlet Terror" card, or a Level 7 or higher "Scarlet Terror" monster is Special Summoned to a zone this card points to: You can draw 1 card. You can only use each effect of "Scarlet Terror Field Commander Drake" once per turn.
     
    Coronal Scarlet Burst Dragon, the Vanquisher
    FIRE / Machine / Synchro / Level 12 / ATK 3500 / DEF 3000
     
    2 Tuners OR 1 Tuner Synchro Monster + "Scarlet Burst Dragon, the Destroyer"
    (This card is always treated as a "Scarlet Terror" card.)
    Must be Synchro Summoned, and cannot be Special Summoned by other ways. If this card is Synchro Summoned: You can destroy all other monsters on the field, then you can banish up to 2 of those destroyed monsters (if any) from the GYs. Once per turn, when your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy it. If this card is destroyed by battle, or if this face-up card leaves the field because of an opponent's card effect: You can Special Summon 1 Level 7 or 9 "Scarlet Terror" monster from your GY.

     

     
    Spell & Traps (5 cards)
     
    Spoiler

    Scarlet Terror Factory - Grand Arsenal

    Field Spell

    When this card is activated: Add 1 Level 4 or lower "Scarlet Terror" monster from your Deck to your hand. If a "Scarlet Terror" monster is sent from your hand or field to the GY by a card effect, you can treat it as being sent there by the effect of a "Scarlet Terror" card. Each time a "Scarlet Terror" monster(s) is sent from your hand or field to your GY by battle or card effect, place 1 Scarlet Counter on this card (max. 4). Once per turn: You can remove any number of Scarlet Counters from this card (min.2), then target "Scarlet Terror" monster in your GY with an original Level equal to or lower than the number of removed Counters x 2; Special Summon it, but it cannot activate its effects this turn. You can only activate 1 "Scarlet Terror Factory - Grand Arsenal" per turn.

    Scarlet Terror Advance

    Continuous Spell

    Each time a "Scarlet Terror" monster(s) is Normal or Special Summoned, place 1 Siege Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Siege Counter on this card.

    Scarlet Terror Reshuffle

    Quick-Play Spell

    Activate 1 of the following effects.
    ● Return 1 "Scarlet Terror" monster from your field to the hand, then Special Summon 1 "Scarlet Terror" monster with a different name from your hand. If it is Level 5 or higher, it is treated as being Special Summoned by its own effect.
    ● Target 3 "Scarlet Terror" monsters in your GY; Shuffle all 3 into the Deck, then draw 1 card.
    You can only activate 1 "Scarlet Terror Reshuffle" per turn.
     
    Scarlet Terror's Legacy
    Normal Spell
     
    Target 1 "Scarlet Terror" monster in your GY; Add it to your hand, then you can place 1 Scarlet Counter on a Machine monster you control. If a Level 6 or higher "Scarlet Terror" monster you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effects of "Scarlet Terror's Legacy" once per turn.
     
    Scarlet Terror Overdrive
    Normal Trap
     
    Target 1 "Scarlet Terror" monster you control and up to 2 other cards on the field: Destroy the first target, then destroy the other targets, and if you do that, inflict 800 damage to your opponent.
     
    Scarlet Terror Joint Operation
    Continuous Trap
     
    You can target 1 face-up monster on the field; Send 1 "Scarlet Terror" monster from your hand to the GY, and if you do, that target loses 700 ATK/DEF (even if this card leaves the field). When your opponent activates a monster effect while you control a Level 5 or higher "Scarlet Terror" monster: You can return 1 Level 5 or higher "Scarlet Terror" monster you control to the hand; negate that effect. You can only use 1 "Scarlet Terror Joint Operation" effect per turn, and only once that turn.

     

×
×
  • Create New...