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  1.     Pretty much the same as every other "Make a ___ Card" game just with my own (not particularly original) Sub-Type. And because I need something to do when I'm bored I'll try my best to make images to go with any cards that aren't given any and add them here

    Cards Created

    Spoiler

     

    Tinkerer

    EscherMonstrosity by inkescher

    YingYangWarrior by inkescher

    Lystern

    FalseGodsVessel by inkescher

    CharcoalSlime by inkescher

    Naidraug

    Chronocat by inkescher

    FalseGodsManifestation by inkescher

     

    Rules

    1. All monsters must have the "Negative" Subtype and have either the "Negative Clause" (see rule 2) or an effect that allows their Level or Rank to become a negative number OR must directly support/be supported by Negative monsters.

    2. All monsters types can be Negative except Link due to the lack of a Level or similar attribute that can be given a Negative value, Links that require Negatives as tribute or benefit from being linked to them are allowed.

    3. Suggestions can come in the form a card name, a Type/Attribute, an additional Sub-Type, an effect/premise, or any combination of the 4

    beyond that it's the basic rules

    4. If you create a card leave a prompt

    5. You must respond to the most recent prompt only

    (Not a rule, more a design note to keep in mind, Negative monsters tend to have strange effects such as having no Attribute or only being able to be summoned during your opponents turn)

    to get the ball rolling here's some examples of what you can do with Negative monsters

    Spoiler

     

    A basic archetypal searcher aside from the "Negative Clause"

    Fb by inkescher

    It's "Negative Clause" is worded differently to allow for it's Level changing effect, it also happens to be a Pendulum monster and Tuner that lets you Synchro Summon during your opponents turn by using it while in the Pendulum Zone

    Gsr by inkescher

    This one has the option to not even be considered a Negative monster, along with the Arcana gimmick of having different (but similar) effects depending on a coin flip.

    Tdb by inkescher

    "When this card is summoned flip a coin, if heads this card level is treated as -4, if tails this card is not treated as a Negative monster. While this card is a Negative monster you can tribute this card, special summon one "Discordian" monster from your deck, it must be treated as a Negative monster and it's level becomes equal to it's current level x-1. While this card is not a Negative monster you can tribute this card to special summon one "Discordian" monster from your graveyard, it cannot be treated as a negative monster and it's level cannot be changed."

    an otherwise generic Xyz monster that happens to be Negative.

    EvilOutputDevice by inkescher

    "2 Level -5 monsters
    You can detach one Xyz Material from this card, activate one of the following effects;
    - Target one card in your graveyard, return it to your deck.
    - Draw one card then, if it was a Negative monster, draw one card.
    After one of this cards effects resolves inflict 300 damage to your opponent. This card's Rank is treated as -5."

     

    As for a suggestion how about a monster that has effects based on the combined Levels of all monsters on the field, the closer to zero the better the effect.


  2.     Not my most amazing set in practice but I really like the premise so . . . introducing the "Dimewarp" archetype, a set of inter-dimensional and time traveling Negative monsters.

        In terms of flavor/lore the ED acts as a space between dimensions or it's own dimension entirely that the monsters came come and go from as they please through pendulum summons, the archetypes main gimmick is the ability to perform Pendulum and Synchro summons during your opponents turn, typically at an odd cost. in terms of monster design most of the monsters are intended to be different versions of a single person, be they from the past, future, or an alternate universe, those that aren't are just various entities that inhabit the space between worlds.

    Monsters

    Spoiler

     

    Tuners

    Spoiler

     

    Easy to summon and defensive, Speeding Chick wanders between realities as it pleases, often defending other travelers

    Sc by inkescher

    "Negative monsters you control cannot be destroyed by battle by monsters with 1900 or more ATK. "Dimewarp" monsters cannot be targeted for card effects. This card's Pendulum Scales are Always treated as -1."
    "When a Negative monster is sent to the GY or face-up to the Extra Deck by your opponent by battle or card effect (except "Dimewarp Speeding Chick") you can Special Summon this card from your hand or Extra Deck; immediately after this effect resolves you can Synchro Summon one "Dimewarp" monster from your Extra Deck. This cards Level is always treated as -2."

    An aggressive protector of the "Dime Machine" Dime Gates, Blaster punishes your opponent when you perform a pendulum summon or gives your Synchro monsters a similar ability

    Gb by inkescher

    "When you Pendulum Summon a Negative Monster(s) destroy cards on the field equal to the number of monsters summoned -1. This cards Pendulum Scales are always treated as -6."
    "This cards Level is treated as -5. If this card is used as Synchro Material for the summon of a "Dimewarp" monster it gains the following effect;
    During your opponents turn, when you summon a Negative, Pendulum, or Synchro monster, destroy one card on the field."

    Not one to think before acting, Gate Speeder allows you to to perform a Synchro Summon when you typically can't at the cost of his body

    Gsr by inkescher

    "You can Synchro Summon "Dimewarp" monsters during your opponents turn using this card as Synchro Material but this card is banished.  This cards Pendulum Scales are always treated as -2."
    "Once per turn you can target one "Dimewarp" monster on the field, this cards Level becomes equal to that monsters Pendulum Scale until the Endphase, otherwise this cards Level is treated as -3."

     

    Non-Tuners
     

    Spoiler

     

    A machine that surveys space and time in search of a suitable host, Technobutterfly is your main searcher for other "DImewarp" monsters

    Tb by inkescher

    "You cannot Pendulum Summon except Negative monsters. Once per turn you can discard one card, add one "Dimewarp" monster from your deck or GY to your hand. This cards Pendulum Scales are always treated as -8."
    "When this card is Pendulum Summoned add one Negative Tuner from your deck or GY to your hand. This cards Level is always treated as -5."

    As the name implies this Sentry is ready to protect both "The Dime Machine" and your monsters

    Gsy by inkescher

    ""Dimewarp" monsters cannot be destroyed by battle. This cards Pendulum Scales are always treated as -3."
    "This card cannot be destroyed by battle, a monster Synchro Summoned using this card as Synchro Material cannot be destroyed by battle. This cards Level is treated as -4."

    This cross between man and beast ensures your monsters make a speedy recovery, even those lost in Dime

    Gr by inkescher

    "Once per turn you can target one "Dimewarp" monster face-up in your Extra Deck or in your GY, add that target to your hand. This cards Pendulum Scales are always treated as -5."
    "If a "Dimewarp" monster would be targeted for battle or an opponents card effect you can send that monster to your Extra Deck face-up. This cards Level is treated as -4."

    Unable to find his way to battle normally, this traveler makes up for his poor sense of direction by guiding those he meets along the way

    Ltr by inkescher

    "Once per turn you can send one "Dimewarp" monster from your Deck or GY to the Extra Deck face-up. This cards Pendulum Scales are always treated as -1."
    "Cannot be Normal Summon/Set. When this card is Pendulum Summoned add one face-up "Dimewarp" monster from your Extra Deck to your hand. This card's Level is always treated as -6."

    Banished from his own time, his anger shows in his war against those unaware of Dime travel

    Lr by inkescher

    "Once per turn you cantarget one face-up "Dimewarp" monster in your Extra Deck, add that target to your hand. This cards Pendulum Scales are always treated as -7."
    "Cannot be Normal Summon/Set. When this card is Pendulum Summoned inflict damage to your opponent equal to the number of face-up "DImewarp" monsters in your Extra Deck x100. This card's Level is always treated as -6."

     

    Synchros

    Spoiler

     

    Merged with Technobutterfly, this warrior has to power to displace not only your pendulum summon but your opponents monsters

    Tp by inkescher

    "You can Pendulum Summon "Dimewarp" monsters during your opponents turn but cannot Pendulum summon during your next turn if you do. This cards Pendulum Scales are always treated as -7."
    "1 Tuner + 1 or more Pendulum monsters
    If this card in a Monster Zone would be sent to the GY you can place it in your Pendulum Zone. If this card is Synchro Summoned during your opponents turn you can target one card on the field, banish that card. This cards Level is always treated as -7."

    A fiendish Dime traveler that can tap into the energy between dimensions, Reality Reaper intends to do as the name implies and destroys others to get his way

    Rr by inkescher

    "If you didn't Summon any monsters during your previous turn you can Pendulum Summon "Dimewarp" monsters during your opponents turn. This cards Pendulum Scales are always treated as -8."
    "1 Tuner + 1 or more Non-Tuner monsters
    If this card in a Monster Zone would be sent to the GY you can place it in your Pendulum Zone. This card gains 100 ATK and DEF for each face-up monster in your Extra Deck. Once per turn, during either players turn, you can tribute 1 "Dimewarp" monster, Special Summon one face-up "Dimewarp" monster with a different name from your Extra Deck. This cards Level is always treated as -8."

    The original Dime Traveler, Lost Truth has become one with time and space to keep order across all realities at the cost of his humanity.

    (this isn't an all to serious card, it's meant to be more an anime ex machina style card that I only use when playing against friends)

    Lt by inkescher

    "You can Pendulum Summon "Dimewarp" monsters during your opponents turn but they are sent to the GY when they leave the field. This cards Pendulum Scales are always treated as -11."
    "2 Tuners + 1 or more Non-Tuner monsters
    If this card in a Monster Zone would be sent to the GY you can place it in your Pendulum Zone. When this card is Synchro Summoned return all face-up monsters from the Extra Deck to the deck then destroy cards on the field equal to the number of monsters returned. If this card destroys a monster by battle send that monster to the Extra Deck face-up. This cards Level is always treated as -10."

     

    Links

    Spoiler

     

    The Protege of Gate Master, her suit allows her to roam between dimensions safely to pluck allies out of thin air

    Gt by inkescher

    3 Pendulum monsters
    The summon of Pendulum monsters to this cards Linked Zones cannot be negated. Once per turn you can target one "Dimewarp" monster in your hand or GY, Special Summon it to a Linked Zone.

    As the creator of "The Dime Machine" Gate Master oversees anyone attempting to travel through Dime, especially other versions of himself

    Gm by inkescher

    3 Negative monsters
    Level -4 and higher Negative monsters Linked to this card can be treated as tuners. Once per turn, during your opponents turn, you can Synchro Summon one Negative monster to a Linked Zone using at least one monster Linked to this card as Synchro Material.

     

     

    Spells/Traps

    Spoiler

     

    A great ship that allows others to slips between dimensions and time, those passing through it's gates are referred to as Dime Travelers

    Yu-Gi-Oh Card

    Whenever you meet another version of yourself it creates what we call a wrinkle, please avoid this as it can result in the destruction of all versions of yourself

    Yu-Gi-Oh Card

    In case of emergency your suit will phase you out of existence

    Yu-Gi-Oh Card

    Countless realities collapsing may result in lost time

    Yu-Gi-Oh Card

    The "Dime Machine" is equipped to serve near infinite versions of a single person

    Yu-Gi-Oh Card

    along with "Lost Truth" this is was just a for fun anime-esque shenanigans card but i figured I might as well include it

    .Yu-Gi-Oh Card

     

     


  3.     So the idea for this originally came when I was trying to come up with support cards for my Archetype of "Discord" monsters, while making the field spell I realized they didn't have a proper boss monster and decided to fuse the two into "Grand Discordian King Xaos" a monster that must first be played as a field spell, kind of a reverse of how ED/Pendulums typically work

    Spoiler

     

    Gdkx by inkescher

    This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell with the following effect;
    - While this face-up card is on the field you can only summon "Discordian" monsters. Negative monster gains ATK and DEF equal to their level x-300, "Discordian" monsters gain 500 ATK and DEF.
     If this card is destroyed while in the field spell card zone, Special Summon it. While this card is in a monster zone, if you control no Negative monsters, destroy this card, this card gains ATK and DEF equal to the number of Negative "Discordian" monsters you control x800. If this card is destroyed while in a monsster zone banish all Negative "Discordian" monsters you control. This cards level is always treated as -12.

     

        Of course he wasn't originally given the "Domain" Sub-Type and the wording was a bit messier, a while later I expanded on the idea, figured out a more reasonable way to word it, and began making a set of "Domain" monsters for each attribute along with their own version of terraforming.

        Domain monsters (so far at least) tend to be high level with "Domain effects", as I've come to call the effects active while in the field zone, that support and help them set up for when they become monsters, while they are special summon-able by other means the advantage a few of them gain from being field spells first can make it worth playing them as expected, especially with their own search card. The all have the same layout to their effects;

    "This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell card with the following effect;

    - (insert Domain effect)

     If this card is destroyed while in the Field Spell Zone, Special Summon it. (insert monster effect)"

    Spoiler

     

    These were mostly made just to test the "Domain" Sub-type and find out how abuse-able it is, i didn't really put to much thought into balanced effects but I do continue to work on the cards whenever I use them

    Yu-Gi-Oh Card

    This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell card with the following effect;
    - You do not take damage from battle or card effects.
     If this card is destroyed while in the Field Spell Zone, Special Summon it. While this card is in a monster zone face-up LIGHT monsters become Level 7. Once per turn, during either players turn, Level 7 monsters you control cannot be destroyed.
    (This card is always treated as "Sanctuary in the Sky")

    Yu-Gi-Oh Card

    This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell card with the following effect;
    - Monsters that would be sent to the GY are banished instead. When a DARK monster is banished (except by this cards effect) you can destroy one card your opponent controls.
     If this card is destroyed while in the Field Spell Zone, Special Summon it. Once per turn, while this card is in a monster zone, you can Special Summon one of you removed from play DARK monsters. This card gains 500 ATK and DEF for each of your banished monsters (Max. 3500).

    Yu-Gi-Oh Card

    This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell card with the following effect;
    - Each time your opponent takes damage from an attack or effect of a FIRE monster draw one card and Special Summon one "Salamandra Tokens" (Reptile-Type/Fire/1/0/0).
     If this card is destroyed while in the Field Spell Zone, Special Summon it. Once per turn while this card is in a monster zone, you can tribute one FIRE monster you control, inflict 200 damage to your opponent. This cards gains 300 ATK each time your opponent takes damage from a card effect.

    Yu-Gi-Oh Card

    This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell card with the following effect;
    - Decrease the Level/Rank of all WATER monsters in the hand and extra deck and on the field by 2 while you control this face-up card. WATER monsters gain 400 ATK and DEF.
     If this card is destroyed while in the Field Spell Zone, Special Summon it. Once per turn, while this card is in a monster zone, you can Special Summon one WATER monster from your hand, deck, or graveyard. This card's ATK and DEF are equal to the combined Levels/Ranks of all WATER monsters you control x200.
    (This card is always treated as Umi)

    Yu-Gi-Oh Card

    This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell card with the following effect;
    -When a WIND monster would be removed from the field you can return that monster to it's owners hand instead.
     If this card is destroyed while in the Field Spell Zone, Special Summon it. Once per turn when your opponent activates a card or effect, while this card is in a monster zone, you can discard one card negate that cad or effect and destroy that card. This card gains 500 ATK for each card in your hand.

    Yu-Gi-Oh Card

    This card cannot be Normal Summon/Set, this card can only be played (from your hand) as a Field Spell card with the following effect;
    -EARTH monsters gain 500 ATK and DEF. Monsters in attack position gain 500 ATK, monsters in defense position gain 500 DEF.
     If this card is destroyed while in the Field Spell Zone, Special Summon it. While you control this face-up monster Field Spells cannot be activated except "Closed Forest". this card's ATK and DEF are equal to the combined ATK and DEF of all face-up EARTH monsters on the field.
    (This cards name is always treated as "Closed Forest".)

    Yu-Gi-Oh Card

     

     


  4. Archived Posts

    Spoiler

     

    Spoiler

     

    September 9th

          It's the start of yet another school year for the youth of Domino City, but for certain classmates this year would have an exciting start. the four students sat at the back of the bus, going over the final details of their odd plan. "So he's definitely in our class right?" "Yeah, I remember him saying he's in Miss Chara's class this year just like us." "and you've worked out all the rules and stuff we added right, to keep it fair?" One of the group, a boy in glasses, pulled out a thin plastic folder. "It's all here, during class we'll leave the notes to gather at the hill at recess." "How can we be sure he'll show up? He's kind of weird." "It's Duel Monsters, who wouldn't."

     

            The "he" they'd referred to was none other than Aster Yutsu, a boy in their grade whom they'd all agreed need to be taken down a peg for his incessant bragging about his older brothers success as a member of the Domino Junior High Duel Team. and so began what would later be known as the "Class 104 Grande Prix". through this tournament the four kids hoped to humiliate Aster into silence by proving his inferior dueling skills to the entire school, a flawed pan none the less but one they were sure would succeed.

    af8dfea572eaa2868e8f1f2e6633a17ca3aa0ebd

            Miss Chara watched from the doorway as her class for the year filed in, each claiming seats near their friends except for a boy in a cat ear hoodie wandering the class. she smiled and greeted each face as they passed passed "Hello, welcome, we're going to have a fun Year!" Once the class was full and the bell had rung she went around handing out pieces of construction paper to the students, along with a small tub of markers for each cluster of desks, taking note of the more interesting children as she passed. Alex Solomon, white hair, red eyes, black winter jacket. a known trouble maker she'd keep her eyes on. Sota Ito, a smart kid that was well versed with computers. Past teachers made notes of his love for involvement in lessons. A girl in a white and blue top, Elenor Saphri from the wealthy Saphri family, she could be rude to other kids but didn't often instigate. An interesting mix this year. Upon returning to her desk at the front she silenced the class by loudly slamming her hands on her desk "Helll-lllo class one o' four!" the chattering immediately stopped as all eyes turned to her. "As I'm sure many of you know I'm Miss Chara, since we'll all be together this year I thought it'd be fun to start with a little art project, how many of you play Duel Monsters?" it was a rhetorical question of course, most people played the card game to the point where it was considered a sport internationally, none the less she grinned at the raised hands before her. "Wonderful!" she clasped her hands together before turning to draw a rectangle on the blackboard. "Today I'd like everyone to draw themselves as a Duel Monsters card, in place of an effect however I'd like you to write a little bit about yourself to share with the class." She explained as she finished her drawing, a template of a monster card. "Your attack and defense will be your birthday, day then month, and your level will be your age." Miss Chara placed a timer on her desk for all the students to see "You have fifteen minutes, more than enough time I think, before we start sharing." she wound up the timer and hit the "start" button "Aaaand go!"

     

    Spoiler

     

    Off towards the back of the room was a young girl with pale pink hair. She watched intently as the teacher made her rounds and handed out the construction paper. Upon recieving it, the girl began to brush it across her hand in different directions. She did so until she accidently gave herself a papercut on the base of her left index finger, winced, and put the paper down again. She looked at her wound, also muting out the teacher and any sound that Miss Chara made, while rubbing the wound in a way that closed and expanded the slit. She did so until 2 words invaded her little ear drum... "Duel Monsters". She looked up an beamed at the teacher. She had her attention now. The girl watched as the teacher gave out the instructions to the class. She immediately drew the picture frame and started drawing a picture of her, her dad, and... an alien? Yes it would appear, as this girls states in the effect box, that she "lovs alians." She was never the best speller. In fact, given her issues at learning and socializing, it was suspected by a few past teachers that should could be on the spectrum, although she has yet to be tested as such.

     

    Soon she had finished the drawing, and with time to spare! About 2 minutes left. How could she spend her time? Reading a book she has packed? Initializing conversation with the other kids? Sneak a bite of the lunch her father had packed for her? She proceeds to raise her left hand and play with her papercut.

     

    Spoiler

     

    Jacob had been one of the first kids in the classroom this year, but it seemed that several kids had gotten into the room before him.  Two of the four were grinning as they lifted the desk top and placed something in the desk.  Jacob frowned a bit, put his bag down next to an empty desk in the far right side of the room and walked over to the desk where the duo had deposited their last item and opened it.  It looked like some kind of note.  Jacob looked back over at the four who were whispering conspiratorially in the back corner.

     

    Sota was definitely running some part of this.  They were in the same class last year and Jacob had thought Sota always seemed to be planning something.

    He went back to the front, sat down at the desk and began unpacking his pens, pencils and drawing notebook.  He immediately noticed that he also had a note in his desk.  He tore it open and read it, ignoring the rest of the class as people came in in ones and twos...
     
    ~~~
     
    ..."Today I'd like everyone to draw themselves as a Duel Monsters card, in place of an effect however I'd like you to write a little bit about yourself to share with the class."...

    Jacob grinned to himself.  Looks like Duel Monsters was the name of the game this year.  He looked over at Sota before getting to work.  A picture of himself... super big shield... cool-looking fire sword... Hybrid-type... little bit about his family... done!  He looked at the timer on Miss Chara's desk.  There was still a few minutes to go.  Jacob raised his hand.

     

    "Can I go to the bathroom?"

     

    Spoiler

     

    Rhea was having trouble. She had eagerly dived into the task from Miss Chiara, and ten minutes later she was still trying to overcome the obstacle of not having enough space to draw.

     

    She had started with herself riding on a creature suspiciously similar to Liana Dragon, and there wasn't enough space to draw her mom, her dad, her cousins and aunt and uncle... Much to her dismay, even turning the paper around did not reveal any space she could use.

     

    Rhea frowned. This was her card, she wanted to put everyone on it. But reducing the size of Liana Dragon was simply unacceptable. Then an idea came to her mind, and she got to work almost bouncing for the happiness.

     

    She started to move the markers on the construction paper with such energy that an outside observer might have thought she intended to pierce it. Taking a closer look however, would have revealed her drawing the rest of her family riding the dragon with her, all while smiling proud for getting the idea.

     

    So focused she was to get the drawing finished in time, that she did not lift her head from the desk the whole time.

     

     

    Spoiler

     

          "Can I go to the bathroom?" Miss Chara looked from her desk to the boy with the raised hand "Mister Jacob Tor right?" She gestured towards the bathroom pass near the door "If it's an emergency I suppose, you really should have gone before class, but there are only a few minutes before we share our card projects, after which we're going to go through class rules and seating, so be quick about it." she said, cheerful as ever. "Miss Chara!" another boy raised his hand, Alex Solomon. "Can I go to?"

    Group by inkescher

            The four students sat together while the teacher gave out instructions, their desks facing each other in a makeshift table, after starting they acted like all the other kids, drawing and coloring their "cards" and chatting among themselves "Alex I need the black one!" one of the younger boys, Sota, complained reaching for the marker he needed for his cyborg self. "Fine, take it" Alex responded, bitterly shoving him the sharpie "four eyes." "What're you drawin' El?" the blonde boy, Luna, asked peering at the blue haired girls paper that she kept hidden behind a horde of markers she'd decided were hers "None of your business!" he shrugged and returned to his own "I'm makin' a dragonfly." "Can your dragonfly beat this!" Alex boasted, showing off his half finished drawing of himself dressed as a knight. the four continued making small talk, none questioning how well their plan was going, until a boy asked to use the bathroom "Hey, El, he was lookin' at me earlier when I put all the notes in the desks." Luna bumped the girls shoulders "And?" before Sota could connect the dots for her Alex had already asked to accompany him. "Jacob was in my class last year" he paused and readjusted his glasses hoping the boy would catch him staring "always snooping around, thinking I was up to stuff." "So?" she replied, only half listening "So he might ruin it before recess starts!" Sota hissed, annoyed at her lack of caring for the plan he'd carefully constructed. "Whatever, Alex's already following him." she returned, still uninterested in the issue, to her drawing.

     

    Spoiler

     

    Jacob scrambled out of the room.  He had packed his deck in his bag, but had left it in the locker.  He had originally planned to grab it out at the end of the day and see if anyone had wanted to duel, but considering the note..

     

    "Well, I might as well get it now and have it for recess.  I don't want to miss out on anything..." he muttered to himself.

     

    Fortunately, his locker actually was pretty close to the bathroom.  He quickly spun his combination, grabbed his deck box and stuffed it into his pocket.  Just as he closed his locker, he saw Alex turn the corner and stop.  They paused, looking at each other.

     

    "Bathroom?" Jacob asked, using air-quotes to emphasize his sarcasm.

     

    "You don't look like you're using it." Alex said, "What are you doing?"

     

    Jacob shrugged.  "I saw the note."

     

    "And...?"

     

    Jacob pulled the deck box out of his pocket.  "I might not like dueling as much as the rest of you guys, but I'm won't turn down a tournament.  I do have one question though, this whole thing is about Aster, isn't it?"

     

     

    Spoiler

     

    dcthncn-1da7a82c-e8bc-4374-ac5f-3952d1ab

          Alex grinned, his hands in his coat pockets as he stepped closer to Jacob "What if it is? You're tired of that loser to aren't ya, running around telling everyone how great 'Addy' is." he mocked. "The runt needs to be taken down a peg don't ya think?" suddenly Alex's expression darkened. "Unless you're friends with that loser." he reached out as if to put his hands on Jacob but quickly thought better, not wanting to get in trouble on the first day at least. "Just don't go spoiling the surprise and I won't do anything alright? Even if this is just to embarrass him it could still be fun ya know, besides what're you gonna tell the teach anyway?" he looked up at an imaginary figure, miming the exchange. "Miss Chara! Alex and his friends are gonna bully Aster by making him play duel monsters, you gotta stop 'em! . . . Not exactly convincing." he handed Jacob the pass he'd left in class before walking back. "And when you get back from the 'bathroom'" he made air quotes. "We didn't talk or nothin' kay?"

    Xanxus.full.935802.jpg

    While Alex attempted to intimidate Jacob into silence the previously unheard from Aster Yutsu looked around the class as he waited for the timer to go off. Due to his shy nature he was hesitant to talk to his desk mates, waiting patiently until they'd finished with the colors he wanted for his picture rather than asking for a turn but boredom is a powerful force in a nine year old and, tired of waiting, he looked at the drawing of the girl across from him. it appeared to be herself alongside a taller person and a typical grey alien. clutching the scarf his mother had bought him he attempted to get the girls attention, his voice barely a whisper "I like your alien, who's the other person?"

     

     

    Spoiler

    Amaryllis had been sitting at a desk in the far back corner. It wasn't near the four kids, or anyone else really, she sat alone. She sat uncomfortably, fiddling with the cards her stepmom had given her the day before.

    "This game can only be played with multiple ppl, so I want u to go to school tomorrow and find someone to play it with, ok?" Her stepmoms words echoed in her head. That wasn't a very simple task, seeing as how she was extremely introverted. She'd much rather be at her stepmom's cafe right now, but school required her to be here.

    As she heard Miss Chara's instructions, she got to work. She immediately started to draw in the box, drawing inspiration from one of the new cards in her hand. She finished it up by adding her age in levels, and her birth-date in the ATK and DEF point values. However, she froze when she got to the part about the effect. "A little bit about yourself". Not knowing how comfortable she was with sharing said information, or even knowing what to write down, she simply placed a question mark in the text box and called it good. She then went to place the pencil box in her desk, when she saw a note.

    She took out the note, and read it. It seemed to be an invitation to a Duel Monsters tournament. Glancing at her new cards, she shrugged, and decided that she would give it a try. After all, this is what stepmom wanted, right? She just hoped that her newness to the game, and horrible social skills wouldn't prove to be that big of a challenge..

    Spoiler

     

    She continued to play with her cut, seeing how much of the pain she could take before pulling away. As she started to get bored with her finger, she heared a voice from behind her...

     

    "I like your alien, who's the other person?"

    She looked behind her to see a young boy clenching his scarf.

     

    "Thank you..."

     

    Falling silent she began playing with her hair, a few breathes went by before she spoke up again to give an answer the boy clenching his scarf hoping she would meet the hundred word requirement. 

     

    "… that's my daddy... what did you draw?"

     

     

     

       

    Spoiler

     

     "… that's my daddy... what did you draw?"

     

        Aster looked down at his own sheet, not quite confident in it, right as the timer went off with a high pitched ding, prompting Miss Chara to once again address her students

     

       "Alright then! Pencils, markers, and crayons down, it's time to see what everyone's drawn."

     

        While a large chunk of the class groaned and mumbled, not wanting to share, there were those completely willing.

     

        "Yes, I know, nobody likes to talk about themselves." she said in a sarcastic, even joking, manner "So who would like to go first?" Miss Chara mimed thinking it over before pointing to a student "Aster, why don't you start? After that we can go around by group."

     

        The boy looked down, hiding his face until he couldn't stand the silence. He showed off his picture, a drawing of himself surrounded by stuffed animals of various shapes and sizes, along with two other figures, an older boy and a woman.

     

        "Umm, I drew myself and my mom and my brother and a bunch of my favorite monsters." He blushed, not particularly enjoying the attention of the entire class at once "A-and I wrote that my favorite color is purple and that I wanna be a really good duelist like my brother."

     

        Miss Chara put a check on her clipboard before moving on to the next student "Very nice Mister Yutsu, which one of your desk-mates would like to share now?"

     

     

    Spoiler

     

    Rhea raised her hand and waved it energetically.

     

    "I, miss Chiara!"

     

    Aster had had the same idea as her for the drawing, and it was a contest she intended to win! She lifted her card so the others could see.

     

    "I drew my whole family, I put us all riding Liana Dragon, my favorite card." She said all in one breath. It was important that the other people understood it was important, right?

     

    "I like dueling with others! And winning! I want to become an important person like my cousins, they're in the picture too." Rhea concluded returning back to sit.

     

    It was in that moment she finally noticed the note on her desk regarding the Class tournament.

     

      

    Spoiler

     

    Amaryllis watched as each of the students took their turns sharing their cards, and talking about them. Some of them even had some good drawings! She watched them all go up one by one, too intrigued by everyone else's cards that she had forgotten she also had to participate! It wasn't till the teacher called for her to come and share hers, that she remembered.

     

     "Oh wait, what?" Amaryllis looked up, nervous. She didn't wanna do this at all..

     

       Finally, and with great mental effort, she pushed herself to stand up from the safety of her desk, and walk to the front of the class. Her hands shivered as she held up the card, and she had to fight to make sound escape her throat.

     

     "I erm... Drew me, surrounded by my s-spellbooks, and...." She glanced around the room, not liking how everyone's attention pierced through her like a knife, "and I drew my favorite monster out of my new cards: Silent Magician.."

     

       She would look around once more, before glancing up at Miss Chara with a look of discomfort, almost as if to say "Ok, I'm done now.. Please let me go.."

     

     

    Spoiler

     

        Miss Chara added yet another check to her clipboard as the last of the students finished, silently taking note of Alex Solomon's return.

     

        "Wonderful everyone!" she checked the clock before continuing "Now that did take a tad longer than expected so we're going to run through the class rules real quick then it's off to recces."

     

        She quickly erased her own drawing from the blackboard before writing down something from her desk

     

        "I'm not as strict as some other teachers you may have had but there are is one rule that even this class has to follow, firstly, while I myself am a duelist, trading cards and playing duel monsters, along with any other disruptive activity during class time, will result in a punishment based on your offense and your history of disruptions." she turned to face them, a wide smile on her face as she linked her fingers together. "That being said, when you go outside you'll notice the playground has three dueling fields which you're welcome to enjoy."

        The group, having been informed by Alex that Jacob was no threat, eagerly stood at the hill waiting for the class to gather, a few of the more eager kids already waiting with duel disk in hand. Once everyone who seemed interested were together, including the guest of honor, Eleanor stepped forward.

     

        "Students of Miss Chara's class one o' four, you've been promised a duel monsters tournament by myself and the others beside me." she tried to sound as authoritative as possible, imagining her father on the phone with an employee. "We intend to give a full explanation but first we need two things, a volunteer and the person responsible for all of this. . ."

     

        Alex pushed in front of her, pointing towards the groups target, nothing but malice in his gaze "Aster Yutsu, this is all thanks to you!"

     

        Aster, who had been listening with excitement, his own poorly fitted duel disk sliding off his arm, jumped at the meanest boy in his grade calling him out. wanting to avoid angering him Aster quickly shuffled up the hill.

     

        "Cool, you brought you're stuff, that'll make this way easier!" Luna grinned, more sincerely than Alex or Eleanor, forcibly shaking hands with the boy. "You're gonna be awesome I bet!"

     

        "Thanks Luna." Aster replied, a bit confused at his classmates friendliness.

     

        "Oh, oh! El, let Aster pick!" Luna insisted, tapping her shoulder until she nodded in approval.

     

        "Umm, okay then. . . ." Aster scanned the small crowd of raised hands until his eyes settled on someone, the girl he'd sat across from in class. "I pick . . . her, Aria Kozuichi"

     


     

    Spoiler

     

    Irene shuffled through her deck while she waited in the front seat of her fathers truck, glancing up occasionally at the smoke billowing out of the engine as he worked. He pushed down the trunk with a thud and sauntered over to the window.

     

      "Hey, I don't think we're gonna get you there on time princess."

     

      Irene was a bit sad at this. She hadn't realized it, but she was actually looking forward to making friends at her new school. "Oh... That's okay."

     

      He sighed and then thought for a second. "How about this, I'll see if your brother can come pick you up and you guys can get some ice cream on the way. You're already late, might as well get there at recess."

     

    ---

     

      Irene finished the last bit of the ice cream cone as she put her backpack into her locker. She walked outside and looked around the playground until her eyes focused on the dueling fields. A student's Maha Vailo cut through an opponent's Mathematician which exploded into a display of brilliant light, but Irene had already shifted her focus to something a bit more unusual. On the hill a group of kids gathered in a crowd around 4 who seemed to be making some sort of announcement. "I should probably see what that's about." She muttered to herself, before taking one last look at the duel in progress and making her way up the hill.

     

    Spoiler

    Jacob had been quiet for the majority of the class. He had been able to share his picture without incident. It seemed like even though he ran a risk by having his cards in his pocket, the teacher didn't seem to notice. Still, even after running through all the introductions, there was something bothering him.

    Alex REALLY didn't seem to want him to go to the teacher. It hadn't crossed Jacob's mind, but...

    The lunch bell rang.

    The class streamed out and every fiber of Jacob's body screamed for the freedom of recess, but he hung back for a minute. Jacob made his way Ms. Chara's desk.

    "Ms. Chara," Jacob started, careful to be polite as his father had taught him, "I was wondering, the card you drew on the board was blank. Do you have... I mean, did you draw a card for yourself? You didn't tell us about you."

     

     

     

     


  5.  

    Link to the IC

    Setting

    Spoiler

    it's a new school year at Domino Elementary and the children of Class 104 have a plan. Over the summer one of the students, Aster Yutsu, has bragged about his older brother joining the middle school's Duel Team to everyone. Prompted by jealousy and annoyance a few of the kids decided to shut him up by setting up a battle royale-esque tournament, the winner gaining the claim of the best duelist in class.

    Guidelines

    Spoiler

    roleplay rules apply
    Custom cards are encouraged.

    Custom Sub-types are allowed but require pre-approval (PM me before posting your app), keep in mind anyone has the option to use a custom sub-type you introduce to the RP for the sake of balance.

    master rule 4.

    depending on how many people there are I may allow 2 characters per player (currently allowed)

    Accepted Sub-Types

    Spoiler

    Negative (PM |0P| for details)

    Hybrid (While not a sub-type has a unique mechanic, PM Tythe for details)

    Rules of the Class 104 Grand Prix 

    Spoiler

    the tournament will end after six weeks if there is no winner, the ultimate victor being the one with the most tokens

    each participant starts with three tokens (little pieces of cardboard in various shapes and designs)

    each week anyone without a token and the person with the least tokens will be eliminated

    you cannot challenge someone with less tokens

    you cannot refuse a challenge from someone with the same amount of tokens

    on your birthday you can challenge any one person that cannot refuse

    when a challenge occurs both duelists must agree on the amount of tokens wagered

    Locations 

    Spoiler

    Domino Elementary

    A school in Domino City and the main location

    Classroom 104 

    A place to socialize with other students, trade and buy cards, and form strategies, however, any student caught performing these actions will have any cards involved confiscated and will be kept in during recess, losing their chance to duel in the process. it is also the location used for detention.

    Playground

    The “arena” so to speak where dueling takes place, only three dueling fields are available. Only accessible during recess.

    Teachers Lounge

    A place students are forbidden, only entered by those who seek to retrieve confiscated cards. anyone caught will be kept in during recess and receive Saturday detention.

    Domino Central Park

    Only available on Saturdays, a unique location that acts as both a secondary classroom and playground, with no threat of card confiscation and no duel limit.

    Calander

    Spoiler

    all weeks start on Mondays and end on Saturdays, Sundays exist but will be skipped unless an extra day is needed for a special event.

    Week 1

    September

    9-10-11-12-13-14

    Week 2

    16-17-18-19-20-21

    Week 3

    23-24-25-26-27-28

    Week 4

    30-October 1-2-3-4-5

    Week 5

    7-8-9-10-11-12

    Week 6

    14-15-16-17-18-19

    Non-Player Characters

    Spoiler

    Miss Chara, Teacher of Class 104

    Spoiler

    Gender - Female

    Age - Unknown

    Birthday - Unknown

    Appearance

    Spoiler

    af8dfea572eaa2868e8f1f2e6633a17ca3aa0ebd

    Home Life - Unknown

    Personality - Best described as a woman who loves her job, she often tries to find creative ways to engage her class. Despite being a duelist herself she swears by the school policy of no Duel Monsters during class time and has confiscated many a card throughout her career. students who choose to stay in during recess often find themselves with a better understanding of their deck after a conversation with Miss Chara.

    Token Appearance - None

    Deck - Unknown, there's a rumor that she once beat a student in only two turns.

    Misc. - Miss Chara is the chaperone of the school's creative writing club and encourages those with an artistic side.

     

    Aster Yutsu, He Started It

    Spoiler

    Gender - Male

    Age - 9

    Birthday - December 5th

    Appearance

    Spoiler

    Image result for anime red eye child

    Home Life - Aster lives with his older brother, referred to as Addy, and their mother. He loves making tag team decks with his brother that they test at the park.

    Personality - Not an overly confidant kid but not particularly shy, he loves nothing more than to show off his favorite archetype of stuffed animals. not the most popular kid in class, he accidentally (and unknowingly) started the event known as the "Class 104 Duel Grand Prix" with his constant bragging about his brother. none the less he intends to win the contest to prove how good a duelist he can be, even if he doesn't always believe it.

    Token Appearance - a five point star colored with silver crayon

    Deck - Toy Store, A deck focused on the "Nuigurumi" card, an archetype of monsters that reveal each other and get revealed to use their effects.

    Custom Cards 

    Spoiler

    Monsters

    Spoiler

    Nuigurumi Draco

    Fire/Dragon/Lvl 4/ATK 1300/DEF 1100

    "Once per turn you can reveal a card from your hand or the top of your deck, destroy one moster your opponent controls and inflict 300 damage to your opponent. If this card is revealed from your hand or deck, gain 400 life points."

    Nuigurumi Feli

    Light/Beast/Lvl 2/ATK 900/DEF 1000

    "Once per turn you can reveal a card from your hand or the top of your deck, destroy one card on the field. If this card is revealed from your hand or deck, draw one card."

    Nuigurumi Leo

    Light/Beast/Lvl 3/ATK 1100/DEF 700

    "Once per turn, during either players turn, you can reveal a card from your hand or the top of your deck, "Nuigurumi" monsters cannot be destroyed until the endphase. If this card is revealed from your hand or deck, special summon as many "Nuigurumi Leo" as possible from your hand and/or deck."

    Nuigurumi Lop

    Wind/Beast/Tuner/Lvl 4/ATK 200/DEF 1600

    "You can reveal one "Nuirgurumi" monster from your hand or the top card of your deck, special summon this card. If this card is revealed from your hand or deck "Nuirgurumi" monsters can attack directly until the endphase."

    Nuigurumi Lupus

    Dark/Beas/tLvl 2/ATK 500/DEF 500

    "Once per turn you can reveal one card from your hand or the top of your deck, "Nuirgurumi" monsters you control gain 500 ATK and DEF. If this card is revealed from your hand or deck add one inflict 500 damage to your opponent."

    Nuigurumi Pengu

    Water/Winged-Beast/Lvl 1/ATK 200/DEF 400

    "Once per turn, during either players turn, you can reveal one card from your hand or the top of your deck, change all monsters on the field to defense position. If this card is revealed from your hand or deck your opponent cannot attack "Nuirgurumi" monsters until their next endphase."

    Nuigurumi Repta

    Earth/Dinosaur/Lvl 4/ATK 1500/DEF 1200

    "Once per turn you can reveal a card from your hand or the top of your deck, target one monster your opponent controls, it's ATK and DEF become 0 until the endphase (this is a quick effect). If this card is revealed from your hand or deck, banish one card from the your opponent controls or from yoru opponents graveyard."

    Nuigurumi Ursa

    Light/Beast/Lvl 4/ATK 300/DEF 1200

    "Once per turn, during either players turn, when a card or effect is activated that targets a "Nuirgurumi" monster you can reveal one card from your hand or the top of your deck, negate that activation and destroy that card. If this card is revealed from your hand or deck add one "Nuigurumi" card from your deck or graveyard to your hand."

    Nuigurumi Orcu

    Water/Fish/Fusion/Lvl 4/ATK 1300/DEF 2600

    "2 "Nuigurumi" monsters

    This card must be Fusion Summoned with "Toy Box Fusion" and cannot be Special Summoned (from the extra deck) other ways. Once per turn you can reveal one "Nuigurumi" monster from your hand or reveal the top card of your deck, add one "Toy Box" Spell or Trap from your deck or graveyard to your hand."

    Nuigurumi Serpa

    Light/Reptile/Synchro/Lvl 8/ATK 2900/DEF 2000

    "1 Tuner   1 or more "Nuigurumi" monsters

    Once per turn you can reveal one card from your hand or the top of your deck this cards attack cannot be negated until the endphase. If this card would be destroyed you can discard one "Nuigurumi" monster, return this card to the extra deck."

    Nuigurumi Chiro

    Dark/Winged-Beast/Xyz/Rnk 3/ATK 2200/DEF 1700

    "2 level 3 "Nuigurumi" monsters

    Once per turn you can detach one Xyz material from this card, reveal one "Nuigurumi"monster from your hand or deck, this card gains that monsters effect until the endphase."

     

    Spells/Traps

    Spoiler

    Back in the Toy Box

    Spell

     "Target one "Nuigurumi" monster you control, activate it's effect as if it had been revealed from your hand or deck then return that monster to the deck."

    Toy Box Fusion

    Spell

     "Reveal one Fusion Monster from your extra deck and cards from the top or bottom of your deck equal to the number of Materials for that revealed Fusion monster, if the revealed cards are monsters that can be used as Fusion Materials for that Fusion monster, Fusion summon that monster by sending those revealed cards to the graveyard, if not shuffle those revealed cards into the deck."

    Toy Box Return

    Spell

     "Target one "Nuigurumi" monster in your graveyard, place it on the bottom of your deck."

    Tricky Toy Box

    Quick-Play Spell

     "Reveal the top card from your deck then, if that card was a monster, Special Summon this card as a copy of that monster, if that card is a Spell or Trap send that card to the graveyard. This card is treated as a "Nuigurumi" monster while in a monster card zone."

    Jack in the Toy Box

    Counter Trap

     "When your opponent activates a monster effect or Spell/Trap card you can reveal one card from your hand or the top of your deck then, if that card is a "Nuigurumi" or "Toybox" card, negate that effect also set this card face-down instead of sending it to the graveyard afterwards. "

    Bathed in Moonlight

    Trap

     "Reveal one LIGHT monster from your hand, monsters cannot declare attacks and their effects are negated until the endphase."

    Misc. Information - You may recognize this as a different version of Astra from my Twisted Fates RP, being exactly the age restriction for this RP along with both versions of my TF RP dying I figured I might as well use him here.

    Orcu - Dive down deep and emerge from the depths of the toy chest! Nuigurumi Orcu!
    Serpa - Slither and slink,  I Summon the cotton tailed snake, Nuigurumi Serpa appear!
    Chiro - Wings of black velvet flutter out into the light! Nuigurumi Chiro come out and play!
     Speech color.

    Theme 1 (Reach for the Stars) 

    Spoiler

     

     

    Duel Theme (Fluff it up)

    Spoiler

     

     

     

    Alex Solomon, The Card Seller

    Spoiler

     

    Gender - Male

    Age - 10 

    Birthday - June 27th

    Appearance

    Spoiler

    Alex by inkescher

    Home Life - Alex is an only child, due to this he never learned how to be nice or compromise with other kids but if there's a card you want chances are he has it. With the largest collection in the class and prides himself on having a large quantity of rare and powerful cards, getting him to part with them however may take some convincing.


    Personality - Not a particularly nice kid, often in trouble for taking cards or disrupting class, Alex spends what little time he's not in trouble as the head of the trade circle of the class, usually tricking kids into giving him something far more valuable than what he offers.

    Token Appearance - a shield painted gold

    Deck - Kings Armory, using the "hundred kings" cards, Alex's deck summons strong level 6 monsters easily that only become stronger when equipped with one of their weapons.

    Custom Cards

    Spoiler

    Monsters

    Spoiler

     

    Weapon Horder

    Earth/Lvl4/Warrior/ATK1500/DEF2200

    "When this card is summoned add one equip spell from your deck or graveyard to your hand."

    K20 - King of Iron

    Earth/Lvl6/Warrior/ATK2300/DEF1800

    "Once per turn you can add one equip spell card from your deck or graveyard to your hand. While this card is equipped with a "100 Kings Arsenal" spell card it can attack twice during your battlephase."

    K40 - King of Doom

    Dark/Lvl6/Warrior/ATK2300/DEF1800

    "You can special summon this card from your hand by tributing one monster equipped with a "100 Kings Arsenal" spell card, equip this card with that spell card. This card gains 300 ATK for each equip spell card on the field. Once per turn you can destroy one equip spell card you control, this card can attack directly until the endphase."

    K60 - King of Souls

    Dark/Lvl6/Warrior/ATK2300/DEF1800

    "Once per turn you can special summon one Warrior-type monster from your graveyard. Once per turn, while this card is equipped with a "100 Kings Arsenal", you can target one monster in your graveyard, special summon that target and equip it with one "100 Kings Arsenal" from your hand or graveyard. You can only use one effect of "K60 - King of Souls" per turn."

    K80 - King of Stars

    Light/Lvl6/Warrior/ATK2300/DEF1800

    "During each players endphase inflict 200 damage to your opponent for each monster equipped with a "1oo Kings Arsenal" card. While this card is equipped with an equip spell card your opponent cannot attack other monsters you control"

    K100 - Master of Kings

    Earth/Lvl8/Warrior/ATK/3000/DEF2400

    "This card cannot be normal summoned/set. This card can only be summoned (from the hand) by the effect of "100 Kings Arsenal - Ritchious Spear". While this card is equipped with an equipped spell card it cannot be destroyed."

     

    Spells/Traps

    Spoiler

    Alter of Painless Summons

    Field Spell

    "Both players can normal summon/set level 5 and higher monsters without tribute but cannot special summon that turn if they do."

    100 Kings Arsenal - Crusher Blade

    Equip Spell

    "If the equipped monster battles a monster with more ATK destroy that monster before the damage step. If this card is equipped to "K40 King of Doom" inflict 500 damage to your opponent when this effect is activated. "

    100 Kings Arsenal - Ghost Crown

    Equip Spell

    "The equipped monster gains 100 ATK for each card in both players graveyards. If the equipped monster is "K60 - King of Souls" you can destroy this card, special summon one monster from either players graveyard. "

    100 Kings Arsenal - Midnight Cloak

    Equip Spell

    "If the equipped monster would be destroyed by battle, banish this card and the attacking monster. During your standby phase you can equip one"K80 - King of Stars" with this removed from play card."

    100 Kings Arsenal - Power Gauntlet

    Equip Spell

    "The equipped monster inflicts piercing damage if it attacks a defense position monster. Once per turn,f this card is equipped to "K20 - King of Iron", you can destroy one card your opponent controls."

    100 Kings Arsenal - Richeous Spear

    Equip Spell

    "You can tribute a monster equipped with this card, special summon one "K100 - Master of Kings" from your hand and equip it with this card. While "K100 - Master of Kings" is equipped with this card it gains this effect "If this card inflict battle damage to your opponent (except by a direct attack) it gains ATK equal to have the damage."

    100 Kings Arsenal - Spike Shield

    Trap

    "When your opponents monster declares an attack destroy the attacking monster and end the battlephase then, if you control "K40 - King of Doom" equip it with this card. If the equipped monster is attacked your opponent takes 500 damage. When your opponent declares an attack you can destroy this equipped card, negate that attack."

    100 Kings Arsenal - Reaper Saber

    Trap

    "banish one card from your graveyard, destroy one monster your opponent controls then you can equip this card to one "K60 - King of Souls". If the equipped monster destroys a monster by battle, banish that monster."

    100 Kings Arsenal - Moon Dagger

    Counter Trap

    "When your opponent activates a spell/trap card or monster effect, negate that effect and destroy that card. While this card is in your graveyard you can special summon one "K80 - King of Stars" from your hand, deck, or graveyard. if this equipped card would be destroyed banish it and destroy the equipped monster."

    100 Kings Arsenal - Punisher Chain

    Trap

    "When your opponent declares an attack target one monster on the field, equip this card to that target. A monster equipped with this card has it's ATK and DEF becomes 0 and it's effects are negated. Neither player takes damage from a monster equipped with this card. If the equipped monster is "K20 - King of Iron" it cannot be destroyed by battle. "


    100 Kings Arsenal - Glory Armor

    Trap

    "Activate when your opponents monster declares an attack, negate that attack and take damage equel to half the ATK of that monster then, if you control "K100 - Master of Kings" equip it with this card. A monster equipped with this card gains this effect "your opponent cannot attack other monsters you control."

     

    Misc. Information - A character from a former Rp, i like his deck so i shaved off a few years and put him here. Alex serves the purpose of an in universe way for characters to add new cards to their decks once I've looked over them.

    Speech color.

    Trade Theme (Come to Collect)

    Spoiler

     

     

    Duel Theme (Royal Scuffle)

    Spoiler

     

     

     

    Sota Ito, The Strategist

    Spoiler

    Gender - Male

    Age - 9

    Birthday - October 10th

    Appearance

    Spoiler

    Si by inkescher

    Home Life - A kid obsessed with machines, his dream is to make the next great innovation in 3D dueling technology.

    Personality - always trying to appear one step ahead, Sota act's like everything, including the tournament, is beneath him. during a duel he focuses on nothing but the field, often ignoring the fact that he's playing against a person, typically leading to his downfall. while not skilled at making decks himself he can easily pick apart an opponents strategy.

    Token Appearance - black squares numbered one through three in green marker

    Deck - Cursed Reflection, a starter deck he bought, it focuses on filling the opponents field with useless monsters that only he can get rid of to stall long enough to get out his ace, "Mirror Fiend Dragon".

    Custom Cards

    Spoiler

    Monsters

    Spoiler

    Shrouded Angel

    Fairy/Negative/Dark/-4/1400/800

    "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Negative monster with 1500 or less ATK from your Deck, in face-up Attack Position. This cards level is always treated as -4."

    Mirror Fiend Damage Reflector

    Fiend/Negative/Light/-3/1300/1600

    "If an attack is declared against a "Mirror Fiend" monster, this card becomes the target. This card can only be destroyed by battle against a Negative monster. This cards level is treated as -3."

    Mirror Fiend Doppel

    Fiend/Negative/Light/1/?/?

    "When this card is summoned target one monster your opponent controls, this card gains that monsters ATK, DEF, effect, Type and Attribute and it's level becomes equal to that monsters X-1. Each time a monster targeted by this cards effect gains ATK or DEF this card gains the same amount; if a monster targeted by this cards effect is destroyed, destroy this card."

    Mirror Fiend Double Reflector

    Fiend/Negative/Light/-4/1900/1400

    "If you draw this card during your drawphase add it to your opponents hand. When this card is summoned (from the hand) your opponent can summon one Negative monster with an equal or higher level. This card can only attack and be attacked by a monster summoned by it's own effect, if this card leaves the field destroy a monster on the field summoned by this cards effect, if a monster summoned by this cards effect leaves the field destroy this card. This cards level is treated as -4."

    Mirror Fiend Infinity Reflector

    Fiend/Negative/Light/-6/2100/1800

    "When this card is summoned, special summon as many "Infinite Mirror Tokens" (Light/Fiend/Negative/Level -2/ ATK 500/DEF 500) as possible to both players sides of the field, these tokens can only be tributed for the summon of a Negative monster. This cards level is treated as -6."

    Mirror Fiend Magic Reflector

    Fiend/Negative/Light/-3/1000/1900

    "If your opponent activates a Spell/Trap card that targets a "Mirror Fiend" monster, this card becomes the target. This card cannot be destroyed by Spell/Trap card effects. This cards level is treated as -3."

    Mirror Fiend Swapp

    Fiend/Negative/Light/-2/1300/1600

    "If you draw this card during your drawphase add it to your opponents hand. When this card is summoned if you are the original controller of this card, give control of this card to your opponent. While this card is on your side of the field and you are not the original controller, equip this card with a monster you control, this card gains that targets ATK and DEF but cannot attack until the equipped card is destroyed. This cards level is treated as -2."

    Mirror Fiend Dragon

    Fiend/Negative/Light/-10/?/?

    "This card can only be summoned when a "Mirrored Dimension" on the field is destroyed (this is a quick effect). When this card is summoned activate one "Mirrors Curse" from your hand, deck, or graveyard. If this card attacks or is attacked your opponent takes any battle damage you would have taken. this card gains 1000 ATK each turn your opponent takes damage (max. 4000). This card can only be removed from the field by it's own effect. If "Mirrors Curse" is not on the field destroy this card. This cards level is treated as -10."

     

    Spells/Traps

    Spoiler

    Reverse Reborn

    Quick-Play

    "Target one Negative monster in your graveyard and one monster in your opponents graveyard whose combined Levels equals 0, Special Summon those monster"

     Mirrored Dimension

    Field Spell

    "If your opponent would summon a monster(s) with a positive level while both players control an equal amount of monsters or your opponent controls more monsters than you, you can special summon "Mirrored Token"s (Spellcaster-type/Light/Level -1/ATK 0/DEF 0) equal to the amount of monster(s) summoned. Negative monsters gain 500 ATK and DEF while this face-up card is on the field."

    Mirror's Curse

    Field Spell

    This card can only be activated by the effect of "Mirror Fiend Dragon". While you control this face-up field spell all face-up monsters your opponent controls have their Level/Rank become equal to their original Level x-1. When a player summons a monster, except a Negative monster, they take 100 damage. Negative monsters (Except "Mirror Fiend Dragon) gain 1000 ATK and DEF.

    Reverse Trap Hole

    Trap

    "When your opponent summons a monster with 1500 or more ATK, negate the summon and destroy that monster then add one "Negative" monster from your deck to your opponent's hand"

     

     

    Misc. Information - Mirror Fiend Dragon - The accursed prison has been broken to release you! Reflect onto them my wrath, Mirror Fiend Dragon!

    He serves the function of an informant, during class he can be spoken to about any previously met student to determine their deck's strategy

    Speech color.

    Duel Theme 1 (A Haunted Mirror)

    Spoiler

     

     

     

     

    Elenor Saphri, Rich Kid 

    Spoiler

    Gender - Female

    Age - 10

    Birthday - August 17th

    Appearance

    Spoiler

    1342116320057.jpg

    Home Life - A spoiled brat and the only child of the wealthy "Saphri" family, Elenor get's whatever she wants no matter what, especially when it comes to Duel Monsters, leading to an overinflated ego in her duel skills from her deck of rare and expensive cards.

    Personality -  A known bully, she'll often mock other kids who's decks are made from cheap or weak cards and, while she tends to not instigate conflict, she loves thrashing classmates in duels to humiliate them. Elenor looks down on her fellow students, believing her parents money makes her better than them.

    Token Appearance - A vaguely bat like wing covered in gold glitter

    Deck - Unknown

    Misc. Information - it was her idea to start a duel to make Aster look bad, easily convincing Alex with the offer of a rare card and the chance to "shut the big baby up", it was only after Sota joined that it became a complex tournament.

    Speech color.

    Luna Ermine, A Nature Lovin' Lad

    Spoiler

    Gender - Male

    Age - 9

    Birthday - April 4th

    Appearance

    Spoiler

    large.jpg

    Home Life - Luna lives with his two sisters and dad, the often spend vacations camping, hiking, or other outdoors-y activities. once a month they have a family battle royal at the park dueling fields, meaning Luna works well with multiple opponents to play against each other. at the playground he's most easily found under a tree with white flowers, or a bridge over a stream when in the park.

    Personality -  typically carefree and easy going, Luna's love for dueling is rivaled only by his love of the outdoors, making recess his favorite time of the school day (how controversial) while he'd rather hang out under his tree and watch the leaves he's always up for a duel if your the right kind of person.

    Token Appearance - either a white butterfly or a moth

    Deck - Unknown

    Misc. Information - while he was annoyed by Asters bragging about his brother he didn't hold it against him much, the reason he agreed to help Elenor was that she promised to duel him if he beat Aster so bad he cried.

    Speech color.

     

    Accepted Characters

    Spoiler

    An Energetic Girl

    Spoiler

    User: Arkas

    Name: Rhea Granduchi
    Gender: Female
    Age: 10
    Birthday: 25 August
    Appearance

    Spoiler

    xCR1DmC.jpg

    Home Life: Rhea is an only child, and because of this eagerly awaits the moments she can spend playing with the other kids. Her parents a encourage her to keep contact with the others and for this purpose helped her buy the cards of her deck, but are a bit worried that she may get too competitive.
    Personality: The living embodiment of headbutting a problem until it gives up (the head or the problem), Rhea is an energetic girl that willfully ignores the meaning of "giving up" At best she will turn around and attack from another angle, and for this reason even if always enthusiastic she can be a bit overwhelming at times. She welcomed the tournament with trepidation, never the class had such a big event, and it's the occasion to prove once and for all that she's the best!
    Token Appearance: A grey seed with green lines.

    Deck: Invincible Green Dragon

    Spoiler

    Rhea uses a Deck focused on Metallarboreous-Type monsters.When she first went and bought a Yu-Gi-Oh booster, she choose the one with the image of a dragon on it, because of course she did, and remained greatly disappointed when she didn't pull a single dragon from it. After asking for advice to her relative Nereo that had come to visit, he decided to buy her one of each booster pack type and let her choose. After many unfruitful openings, she found a white, shining card with a green dragon on it! Yes, the card text said it wasn't a dragon, but that was of secondary importance for Rhea. So she started to collect as many cards of the same type as possible to make Deck with the dragon in, creating her metallarboreous Deck.
    Metallarboreous is a type of monster and its members are seemingly unrelated to each other, they may be animals, tools or mythological beings, but all their artworks seems to be a mix between living plants and metallic machines. The type can be roughly divided in "seeds", groups of few cards, usually united by a theme and/or attribute, that work well together and can eventually interact with the other metallarboreous monsters, usually with the goal of summoning the seed-specific extra deck monster. The monsters have usually very good stats and straightforward but practical effects, and the deck in general is filled with battle-oriented effects and simple protection-removal options.

    Custom cards

    Spoiler

    Monsters

    Spoiler

    Mechanical Sparrow
    WIND - level 3
    Metallarboreous/Effect
    When this card is Summoned: Discard up to 2 card(s) from your hand, then Special summon from your Deck and/or GY any number of "Mechanical Sparrow" up to the number of card(s) discarded, and for the rest of this turn you cannot Summon monsters except Metallarboreous-type monsters.
    ATK 300 / DEF 400 

    Scyther #1
    DARK - level 4
    Metallarboreous/Effect
    If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflicts battle damage to your opponent: change it to Defense Position, then you can add 1 Metallarboreous-Type "Scyther" monster from your Deck to your hand.
    ATK 1900 / DEF 0

    Scyther #2
    DARK - level 4
    Metallarboreous/Effect
    During either player's turn, if you control "Scyther #1", you can Special Summon this card (from your hand) but its effects are negated. You can Special Summon "Scyther #2" this way only once per turn. Once per turn you can: Special Summon 1 "Scyther #1" from your Deck, then have this card lose 1000 ATK, also you cannot Summon monsters for the rest of this turn except Metallarboreous-Type monsters.
    ATK 1900 / DEF 0

    Scyther #3
    DARK - level 6
    Metallarboreous/Effect
    Halve this card ATK and DEF if you Tribute Summoned it using a non Metallarboreous-Type "Scyther" monster. During either player's turn: you can send this card from your hand or field to the GY; Apply 1 of the following effects.

    Add 1 Metallarboreous-Type monster from your Deck to your hand, Except "Scyther #3".
    Increase the ATK and DEF of 1 Metallarboreous-Type monster you control by 500.
    You can use this effect of "Scyther #3" by sending it from the hand to the GY only once per duel.
    ATK 2500 / DEF 2500

    Multipurpose Joint "M"
    FIRE - level 3
    Metallarboreous/Effect
    If this card is Normal Summoned: You can add 1 level 4 ""M"" monster from your Deck to your hand. Once per turn: You can Special Summon 1 level 4 ""M"" monster from your hand. You can use each effect of "Multipurpose Joint "M"" only once per turn.
    ATK 1000 / DEF 1000

    Woodhammer "M"
    FIRE - level 4
    Metallarboreous/Effect
    If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflicts battle damage to your opponent: change it to Defense Position, then you can add 1 ""M"" monster from your GY to your hand.
    ATK 2000 / DEF 100

    Woodanvil "M"
    FIRE - level 4
    Metallarboreous/Effect
    If this card is Normal Summoned: Switch it to Defense Position. Your opponent cannot target Metallarboreous-Type monsters you control with card effects, except "Woodanvil "M"". During your opponent's Battle Phase, all of your opponent's monsters must attack this card if able.
    ATK 100 / DEF 2300

    Woodnail "M"
    FIRE - level 4
    Metallarboreous/Effect
    If you control another ""M"" monster except "Woodnail "M"", you can either: Special Summon this card from your hand or GY OR (if this card is in your GY) Special Summon 1 other ""M"" monster from your hand. When the card Summoned by this effect would be sent to the GY, banish it instead. You can use this effect of "Woodnail "M"" only once per turn.
    ATK 1400 / DEF 1400

    Leaf Dragon
    EARTH - level 4
    Metallarboreous/Tuner/Effect
    This card can attack your opponent directly. When this card attacks your opponent directly any Battle Damage it inflicts to your opponent is halved.
    ATK 1800 / DEF 100

    Willow Knife
    EARTH - level 4
    Metallarboreous/Union/Effect
    Once per turn, you can either: Target 1 Metallarboreous-Type monster you control; equip this card (from your hand or field) to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 700 ATK and DEF, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead . If this card is sent to the GY while equipped to a monster: You can banish it; add 1 other Metallarboreous-Type monster from your GY to your hand except "Willow Knife". 
    ATK 1400 / DEF 1400

    Forest Krakenwolf
    EARTH - level 4
    Metallarboreous/Tuner/Effect
    If this card is Normal Summoned: You can tribute this card, then Special Summon 1 level 4 or lower Metallarboreous-Type monster from your Deck. If this card is Special Summoned: You can target 1 Spell/Trap card on the field; Destroy it, then inflict 400 damage to your opponent.
    ATK 1400 / DEF 1600

    Scyllatree
    WATER - level 4
    Metallarboreous/Effect
    If this card is Normal Summoned: You can discard 1 card, then add 1 "Charybdisplate" from your Deck to your hand. This card cannot attack dirrectly unless you control another Metallarboreous-Type monster
    ATK 2100 / DEF 0

    Charybdisplate
    WATER - level 4
    Metallarboreous/Effect
    If this card is Normal Summoned: You can discard 1 card, then add 1 "Scyllatree" from your Deck to your hand, then change this card to defense position. Once per turn, this card cannot be destroyed by battle.
    ATK 0 / DEF 2100
    [/spoiler]
    [spoiler=Extra Deck monsters]
    Ligneous and Forged - Symplegades Rocks
    WATER - level 9
    Metallarboreous/Fusion/Effect
    "Scyllatree" + "Charybdisplate"
    Must be Fusion Summoned by sending the above monsters you control to the GY (you do not use "Polymerization") and discarding 1 card from your hand, and cannot be Special Summoned by other ways. Once per turn you can Tribute this card: destroy all cards on the field. 
    ATK 3500 / DEF 3500

    Liana Dragon
    EARTH - level 8
    Metallarboreous/Synchro/Effect
    "Leaf Dragon" + "1 or more non-Tuner Metallarboreous-Type monsters"
    You can Tribute this card and target 1 face-up card on the field; apply 1 of the following effects, depending on the type of card targeted.

    Spell/Trap: Negate that card's effects until the end of this turn.
    Monster: Have that monster lose ATK and DEF exactly equal to this card ATK and DEF respectively, until the end of this turn.
    During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. 
    ATK 3200 / DEF 2000

    Mega-Woodhammer "M"
    FIRE - level 7
    Metallarboreous/Fusion/Effect
    "Multipurpose Joint "M"" + "Woodhammer "M""
    Must be first Fusion Summoned by sending the above monsters you control to the GY (you do not use "Polymerization"). If this card attacks, negate your opponent's cards effects until the end of the Damage Step.
    ATK 3000 / DEF 2000

    Super-Woodanvil "M"
    FIRE - level 7
    Metallarboreous/Fusion/Effect
    "Multipurpose Joint "M"" + "Woodanvil "M""
    Must be first Fusion Summoned by sending the above monsters you control to the GY (you do not use "Polymerization"). This fusion Summoned card cannot be targeted by your opponent's Spell/Trap card effect. Once per turn, during your opponent's Main Phase 1, you can target one of your opponent's monster(s): This turn the targeted monster is changed in attack position, also it must attack this card if able.
    ATK 2000 / DEF 3500

    Giga-Woodnail "M"
    FIRE - level 7
    Metallarboreous/Fusion/Effect
    "Multipurpose Joint "M"" + "Woodnail "M""
    Must be first Fusion Summoned by sending the above monsters you control to the GY (you do not use "Polymerization"). During either player's turn (except during the damage step) you can: Change this face-up card battle position. Once per turn, during either player's turn: You can target 1 Metallarborous-Type monster you control; move that target to another of your Main Monster Zones. 
    ATK 2500 / DEF 2500

    Scyther King
    DARK - level 7
    Metallarboreous/Fusion/Effect
    "Scyther #1" + "Scyther #2"
    Must be first Fusion Summoned by sending the above monsters you control to the GY (you do not use "Polymerization"). This Fusion Summoned card is unaffected by the effects of your opponent's monsters with ATK less than or equal to this card. If this card attacked an opponent's monster, after damage calculation: Banish that opponent's monster. 
    ATK 2800 / DEF 1800

    Mechanical Eagle
    WIND - level 6
    Metallarboreous/Fusion/Effect
    "Mechanical Sparrow" + "Mechanical Sparrow" + "Mechanical Sparrow"
    Must be first Fusion Summoned by sending the above monsters you control to the GY (you do not use "Polymerization"). You can target 1 monster your opponent controls and have this Fusion Summoned card lose exactly 1000 ATK; Destroy that target, then move this card to another of your Main Monster Zones. During your main phase: You can banish 1 "Mechanical Sparrow" from your GY; Special Summon this cardt that is banished or in your GY.
    ATK 2600 / DEF 2300

     

    Spells/Traps

    Spoiler

    Double Dark Blade
    Equip Spell
    Equip Only to a Metallarboreous-Type monster: It gains 500 ATK and DEF and can make up to 2 attacks on monsters each Battle Phase. If the equipped monster would leave the field, by battle or because of an opponent's card effect: destroy this card instead. If this face-up card on the field is destroyed by another card's effect and sent to the GY: You can add 1 Metallarboreous-Type monster from your Deck to your hand.
    Lymphatic Enhancer
    Equip Spell
    Equip Only to a Metallarboreous-Type monster: It gains 500 ATK and DEF, also negate the effects of a monster destroyed by battle with the equipped monster. If the equipped monster would be destroyed by battle or by an opponent's card effect: destroy this card instead. If this face-up card on the field is sent to the GY: You can add 1 Spell/Trap card that specifically mentions the "Metallarboreous" Type in its card text from your Deck to your hand.

    Foundry Tree
    Field Spell
    Metallarboreous-Type monsters you control gains 500 ATK and DEF. When you activate this card: Place 1 "Metalseed counter" on it. Every time a Metallarboreous-Type monster is Normal Summoned: Place 1 "Metalseed couter" on this card. If this card and/or Metallarboreous-Type monster(s) you control would be destroyed by battle or card effect, you can remove 1 "Metalseed counter" for each of those card(s) instead. Once per turn: You can remove 1 "Metalseed counter" from this card; Send 1 card from your hand to the GY, then shuffle 3 Metallarboreous-Type monsters from your GY into the Deck and Draw 1 card.

    Molten Metal Lance
    Spell
    Target 1 monster on the field; Destroy that target, then banish 1 Metallarboreous-Type monster friom your GY.

    Colossal Growth
    Spell
    Draw 3 cards. For the rest of the turn after you activated this card you cannot add card to your hand, also you cannot Summon monsters except Metallarboreous-Type monsters. During the End Phase of the turn you activated this card: Shuffle your hand back into the Deck.

    Metalliferous Fossil Germination
    Ritual Spell
    This card is used for the Ritual Summon of "Metallosaurus". Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual monster you Ritual Summon. then Ritual Summon 1 "Metallosaurus" from your hand, Deck or GY. If you Ritual Summon from your Deck or GY the Tributed monster(s) must be Metallarboreous-Type monster(s).

    Iron Forest's Wave
    Trap
    Target Spell/Trap card(s) on the field up to the number of Metallarboreous-Type monsters you control+1; Destroy those targets. If when you activated this card you did not target a number of cards exactly equal to the number of Metallarboreous-Type monsters you control+1 your opponent cannot activate the targeted card(s) in response to this card's activation.

    Titanium Sprout
    Trap
    Target 1 Metallarboreous-Type monster in your GY; Special Summon that target, then, if you do, you can shuffle up to 1 banished Metallarboreous-Type monster back into your Deck.

    Dead Seed Shield
    Trap
    When your opponent's monster attacks you directly, OR when an opponent's monster attacks a Metallarboreous-Type monster you control: Negate the attack, the Resolve 1 of the following effects.

    Your opponent cannot decalre an attack for the rest of this turn.
    Special Summon 1 "Metalseed Token" (Metallarboreous-Type/EARTH/Level 4/ATK 0/DEF0), then gain LP equal to the ATK of the attacking monster.

     

     

     

    Misc. Information: Her favorite (and first) card of the Deck is "Liana Dragon", she will try to summon it as soon as possible, and will get mad if it eventually gets destroyed.
    Rhea likes to loudly call her monsters attacks and extra deck summons, but not always remembers what she used the last time and ends up improvising. She will deny these lapses till the very end however.
    She's currently searching for the ultimate boss monster of the metallarboreous Deck, a ritual monster of which she already has the ritual spell, but so rare that not even the card seller of class 104 managed to find it yet.
    She's a not-so-close but not-so-far away relative of a character I used in another Yu-Gi-Oh RP, sadly dead (the RP, not he character).
    Music theme 

    Spoiler

     

     

     

    Tinkerer
    Jacob Tor

    Spoiler

     

    Gender - Male

    Age - 10

    Birthday - 14 April

    Appearance - Black kid of average height and large green eyes.  He has close-cropped black hair that always seems to stand on end.  He is often dressed up in a button-down or polo shirt and jeans.

    Home Life - The youngest child with two older sisters, Jacob is often treated as the baby by everyone in his house except his father.  His father - a stern, straight-laced and highly successful businessman - demands excellence from all his children, so when Jacob expressed interest in Duel Monsters, his father expressed that Jacob should aim to be the best.  While Jacob's sisters do play, Jacob really only gets "practice" at school.

    Personality - Polite and soft-spoken, Jacob is usually quite reserved, especially for a kid his age.  He gets easily frustrated when things aren't going his way and though he usually expresses this in action rather than words, he can be amusingly blunt when told to express himself.
    When he plays duel monsters, though, he seems to change slightly, become even more detached.  He had started playing at a younger age than most of his classmates, but because of his father's pushes, the game lost its air of fun.  He doesn't get frustrated at a loss and instead, to most people's bemusement, he often seen smiling after a loss - before playing again and trouncing the unlucky opponent.

    Token Appearance - Jacob has 3 tokens that are all siver circles each with a unique marking.  One has a traced red and orange fire symbol, one has a traced blue and white water droplet, and the third has a traced yellow thunderbolt.Deck
    Triple Power Destruction!

    Spoiler

     

    A deck focused around the underwhelming but oversupported "hybrid" type.  The "hybrid" type is more of a mechanic than a type; basically, the card is every monster type at once (as explored in the irl Monster League Battle Pack).  Because of this, they can use every powerful type-specific card (RotA, Limiter Removal, Mezuki, etc.).  Problem?  Most things of the hybrid type are Normal monsters or have effects that go -1 or more.  Jacob uses the versitility of the hybrid monsters to help summon his three big bosses.

    Post on some of his cards: https://forum.yugiohcardmaker.net/topic/376323-hybrid-type/

    Boss cards
    Zanathos, Patron of Thunder
    LIGHT 7*
    Spellcaster/Synchro/Effect
    1 Thunder Tuner + 1+ non-Tuner monsters
    This card is also always treated as a Thunder monster. Once per turn (Quick Effect): you can banish 1 Aqua monster from your GY and target 1 Spell/Trap on the field; negate that target's effects until the End Phase. Once per turn (Quick Effect): you can banish 1 Pyro monster from your GY and target 1 monster on the fiels; negate that target's effects, also halve that monster's ATK until the End Phase. This card gains 100 ATK and DEF for each Thunder monster in the GY.
    2500/2000

    Nero, the Aqua Madoor
    WATER 7*
    Spellcaster/Synchro/Effect
    1 Aqua Tuner + 1+ non-Tuner monsters
    This card is also always treated as an Aqua monster. Once per turn (Quick Effect): you can banish 1 Thunder monster from your GY; this card cannot be targeted by card effects. Once per turn (Quick Effect): you can banish 1 Pyro monster from your GY; this card cannot be destroyed by card effects. If you have an Aqua monster in the GY: This card can declare an attack while in defense position. If it does, apply its DEF for damage calculation.
    2000/3000

    Braisqie, the Matron of Heat
    FIRE 7*
    Spellcaster/Synchro/Effect
    1 Pyro Tuner + 1+ non-Tuner monsters
    This card is also always treated as a Pyro monster. Once per turn (Quick Effect): you can banish 1 Thunder monster from your GY and target 1 face-up monster; destroy that target. Once per turn (Quick Effect): you can banish 1 Aqua monster from your GY and target 1 Spell/Trap on the field; destroy that target. Once per turn, during the End Phase: Inflict 100 damage x the number of Pyro monsters in your GY.
    2850/200

     

    Misc. Information - His trio of bosses are 3 Level 7 Spellcaster Synchros that were considered garbage before the hybrid type.  Of the three, "Zanathos, Patron of Thunder" is his favorite with its shocking "Infinite Thunderbolts!" attack.  "Nero, the Aqua Madoor" is his second favorite with its cool "Absolute Zero!" move.  Finally, "Braisqie, the Matron of Heat" is his third favorite with her hot "Plasma Melting!" ability.  Besides his trio of boss monsters, his favorite card is his Secret Rare 4D-Kuriboh and its awesome power "Prism Block!".

    Jacob has been trying to get his hands on "Sorcerer of Dark Magic" for months now.  Because his three bosses are Spellcasters and his deck can output (Hybrid) "Spellcasters" pretty easily, he always wanted to build a deck to summon the master magician.

     

    Antonio LeBaron

    Spoiler

     

    Gender: Male

    Age - 9

    Birthday - October 9

    Appearance - One of the tallest students in the class with a creamy complexion and a very even build. He has shoulder-length straight brown hair with golden tips on the end. He has sparkling green eyes and often wears white.

    Home Life - Twin brother of Horatio LeBaron. He's known as the dynamic wisecracker and mischief-maker of the two and is often seen skateboarding and scootering everywhere. The twins' parents each hold mid-to-high end jobs so the boys are often tutored, picked up, and watched over by their nanny. The twins get along surprisingly well with each other despite the fact they are often called opposite twins (due to very different builds and personalities).

    Personality
    Antonio is often enthusiastic and charismatic with a penchant for talking his way into people's good books. He generally likes to get along with people, but he isn't above holding grudges, especially if someone else is getting the attention he "rightfully" deserves. He is described way more often as "clever" or "witty" than he is "smart". He usually goes to his twin for recommendations regarding actually planning things out.
    Overall, he's only into dueling as a means of staying in the conversational loop. He likes the game, but doesn't follow it like some of his other classmates. While some kids like to duel out their problems, Antonio would rather talk and convince others through words. Of course, he wouldn't say no to a good duel, and (though he doesn't expect to win the tourney), he feels winning the tourney might secure his social standing among his peers permanently.

    Token Appearance - Gold everywhere. Horatio came up with the designs and Antonio made it shiny.

    Deck - No deck name. Antonio's original deck was a mishmash of beatdown cards with a few powerful removal cards (all cards irl). However, for the tournament, Horatio let him borrow his Alien deck. This one uses the Alien archetype as the core with lots of spells, traps, and a few other monsters to support the deck. Antonio doesn't really strategize with it and mostly likes using A-Counter beatdown over using the variety of tactics Aliens can use. He often goes into the Extra Deck to Summon King of the Feral Imps and Gol'gar but the rest of his Extra isn't really the core of his [very lacking] "strategy"

    Misc. Information
    - He already knows a bit about almost everyone in class.
    - Several of the girls in the last class had a crush on him. Toward the end of the year, he had begun acting as classroom matchmaker and getting favors from some of the other boys to "hook them up" with certain girls.
    - He loves ancient, extinct creatures. His favorite card is his only 1 Paleozoic Olenoides. If he could, he'd like to get his hands on more of 'em.
    - His family has a dog, a cat, and an aquarium with several fish.
    - Horatio is NOT in class 104.

     

    Raven Evalon

    Spoiler

    Name: Amaryllis (Riley) Jaden Johnson Evalon

    Gender: Female

    Age: 9

    Birthday: October 12th

    Appearance: She stands at a decent 3-foot-5, and weighs a good 70 lbs. Her frame is small, like she doesn't eat much. She has pale white skin, the kind you would get if you rarely ever left the house, and her long, straight hair is naturally a blonde color, though she dyed the tips to be a light purple color. Her eyes match the purple tips of her hair quite nicely, being naturally a lavender color, and she has some decent sized eyelashes. Her outfit of choice, is a black crop top, with a skin tight, red half sleeve undershirt, ripped black tights, and a pair of blue jean short-shorts. She will often have a little baret in her hair, made of silver, and wears a silver band around her right arm, that was given to her by her best friend. The black crop top, also has a purple Kuriboh embroidered on the front of it. She is also often seen without shoes or socks, and her feet are usually black with debris from outside sidewalks and roads.

    Home Life: Riley's home life is not the best of situations. She lives in a trailer, with her Step Mother and her Father. You see, her father is drunk at all times, and that leads him to be very cruel to her. Whether it take the form of physical abuse, name calling, or even cruel and unusual punishments. On top of this, her mother died while giving birth to her, and her step mother is gone away at almost all hours of the day, working. Because of this, Riley has learned to be more independent than most other kids her age, learning first hand that life isn't easy. She travels about 2 miles on foot to and from school everyday to go back to the trailer, and usually takes off again for another mile to her Stepmother's place of work to escape her father. Her experience out in the real world however, does not mean she is like an adult. Since she is only 9, she still hasn't fully grasped the ideologies and concepts of most of the things in the world, and since she and her family are so poor, she is prone to stealing food or things out of desperation. This is why she looks so frail. She prefers not to wear shoes or socks, as they make it hard for her to run, which is something she enjoys a lot. Her Stepmother and her have an unbreakable bond, and she is the one who gave Riley her first cards, out of pity for her.

    Personality: Riley is an optimistic gal. You would think that her having such a horrible life would make her exactly the opposite, but instead, she has been blessed with her Mother's positive outlook on things. Even when facing her Father's abuse, or even looking at things that happen to her, she always has a cheery disposition and a mental attitude that says "Everything will work out". Despite this attitude to her, she is very introverted, and doesn't make friends easily.


    Deck: Spellbound Silence

    Deck Info: Spellbound Silence is a deck that features the "Spellbook" spell cards and "Prophecy" monsters, made by Konami. It also boasts "Silent Magician" and "Silent Magician LV 8" as it's boss monsters. This deck can do a lot of things by the power of the spellbooks, so watch out!

    Custom Cards: 

    None yet, but I will be making some here soon. However, the customs I make will not be in her original decklist, they will be cards she can obtain later.

    Custom Support WIP

    Spoiler

     

    Spellbook of Vanity

    Normal Spell

    Once per turn, if you control a Spellcaster monster: you can choose a number from 1 to 8; change the Level of all Spellcaster monsters you control to the selected number. If this card is in your GY (Quick Effect): you can shuffle this card into your Deck; target 1 Spellcaster monster you control; the selected target is treated as a Tuner until the End Phase.

    Silent Magician of Prophecy

    LIGHT - Level 4 - Spellcaster/Pendulum/Effect - 1000/1000

    Scale: 8

    PE: Your opponent cannot activate Spell cards as long as you control a Spellcaster monster. When a "Spellbook" Spell card is activated: place 1 Spell Counter on this card. Once per turn (Quick Effect): you can remove 3 Spell Counters from this card; destroy 1 card your opponent controls.

    ME: This card gains 500 ATK for each card in your hand. When this card is Summoned, you can add 1 "Prophecy" monster, "Spellbook" Spell card, or "Silent Magician" monster from your Deck or GY to you hand. You can only activate this effect of "Silent Magician of Prophecy" once per turn. If this card is destroyed, you can place it in your Pendulum Zone.

    Summoner of Prophetic Origin

    DARK - Level 7 - Spellcaster/Pendulum/Effect - 2300/1300

    Scale: 2

    PE: Special Summoned Spellcaster monsters you control are unaffected by your opponent's Trap Effects. Once per turn, when a Spellcaster monster is Special Summoned, you can activate 1 of the following effects:

    - Draw 1 card

    - Add 1 "Spellbook" Spell card or 1 "Prophecy" monster from your Deck or GY to your hand.

    ME: (This card is always treated as a "Prophecy" monster.)

    If you control a "Prophecy" monster, "Spellbook Star Hall", or "The Grand Spellbook Tower": you can Special Summon this card from your hand. You can target 1 "Prophecy" monster or 1 "Spellbook" Spell card in your GY; shuffle the target into the Deck, and if you do, Special Summon 1 "Prophecy" monster from your Deck, except "World of Prophecy". You can only use each effect of "Summoner of Prophetic Origin" once per turn. When this card is destroyed, you can place it in your Pendulum Zone.

    Spellbook of Truth

    Normal Spell

    If you control a Spellcaster monster: you can reveal 2 "Spellbook" cards from your hand; declare 1 Card Type (Monster, Spell, or Trap): your opponent then reveals their hand, and destroys all cards of the declared type in their hand. You can only activate 1 "Spellbook of Truth" per turn.

     

    Decklist

    Spoiler

     

    1 "World of Prophecy"

    1 "Silent Magician LV 8"

    1 "High Priestess of Prophecy"

    3 "Performage Hat Tricker"

    3 "Silent Magician"

    3 "Spellbook Magician of Prophecy"

    3 "Temperance of Prophecy"

    2 "Breaker the Magical Warrior"

    2 "Acrobatic Magician"

    2 "Xiangsheng Magician"

    2 "Witch of the Black Rose"

    2 "Frequency Magician"

    3 "Spellbook of Knowledge"

    3 "Spellbook of Power"

    3 "Spellbook of Secrets"

    3 "Spellbook Star Hall"

    2 "Spellbook of the Master"

    2 "Spellbook of Wisdom"

    2 "Spellbook of Fate"

    2 "The Grand Spellbook Tower"

    1 "Spellbook of Eternity"

    1 "Spellbook of Life"

    3 "Solemn Strike"

    1 "Magicalize Fusion"

    1 "Future Fusion"

    EXTRA DECK:

    1 "Alchemic Magician"

    1 "Crowley, the Origin of Prophecy"

    1 "Tempest Magician"

    1 "Quintet Magician"

    1 "Akashic Magician"

    1 "Summon Sorcerer"

    1 "Arcanite Magician"

    1 "Explosive Magician"

     

    Misc. Info: Can't really think of anything, other than her reasoning for wanting to be in the tournament. The reason she wants to be in the tournament, is not for the glory, or the prize or anything. You see, her mother gave her these cards, with the idea behind them being that maybe it would help her make new friends. And so that is her true reasoning for participating. She'll give it her all, but to her, it doesn't matter if she wins or loses, as her goal is to have fun, and meet new people.

     

    Fearen

    Spoiler

     

    Name -  Irene
    Gender - Female
     
    Age - 10
     
    Birthday - 9/5
     
    Appearance - She's a bit taller than most of her peers and has dark brown eyes which give off an intense aura. She has shaggy black hair which is often unkempt and wild. She typically wears comfortable shorts and a t-shirt that are easy for her to move around in.
     
    Home Life -Irene lives with her two older brothers and their father. She likes building decks with lots of ways to destroy the giant boss monsters her brothers throw at her.
     
    Personality - Irene is quiet and serious, always seeming to be observing her surroundings intently. When she does speak, she does so directly and doesn't mince her words. This can lead to her seeming a bit standoffish and mean at times, but she genuinely does care for those she's close to.
     
    Token Appearance - Irene has 3 tokens that look like shooting stars.
     
    Deck - Flint Lock, a deck made of cards from an old arcade game her father liked. It focuses on equipping monsters with Flint to lock them down and destroy them.

    Custom Cards

    Spoiler

     

    I added Flint Lock, Flint, and Flint Missile to the custom cards with updated card text.
    Monsters

    Spoiler

     

    Flint Lock

    Light

    Level 4

    Machine

    ATK: 1500

    DEF: 800

    Once per turn: You can target 1 face-up "Flint"; equip that target to this card. You can target 1 "Flint" equipped to this card and 1 other appropriate monster on the field; equip that "Flint" to that appropriate monster. While this card is equipped with "Flint", it is unaffected by "Flint" and cannot be destroyed by battle.

    Flint Lock #2

    Light

    Level 4

    Machine

    ATK: 1500

    DEF: 800

    If this card is Normal or Special Summoned: You can add 1 "Flint" from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up "Flint" and 1 appropriate monster on the field; equip that "Flint" to that appropriate monster. While this card is equipped with "Flint" it is unaffected by other card's effects.

     

    Spells

    Spoiler

     

    Flint

    Equip

    The equipped monster loses 300 ATK and cannot change its Battle Position or attack. If the equipped monster is destroyed: Target 1 face-up monster on the field; equip this card to that target.

    Flint Arm

    Quick

    Target 1 face-up monster on the field; Equip 1 "Flint" from your Deck or GY to that target. After this card resolves, you can shuffle it into the Deck instead of sending it to the GY.

    Flint Capsule

    Quick

    Set 1 "Flint" Quick-Play Spell Card from your Deck to your Spell & Trap Card Zone. After this card resolves, you can shuffle it into the Deck instead of sending it to the GY.

    Flint Laser

    Quick

    If you control a face-up "Flint Lock" monster equipped with "Flint", banish 1 card on the field. After this card resolves, you can shuffle it into the Deck instead of sending it to the GY.

    Flint Missile

    Quick

    Destroy 1 monster equipped with "Flint". After this card resolves, you can shuffle it into the Deck instead of sending it to the GY.

    Player 2 - Start!

    Normal

    If you control a face up "Flint Lock", Special Summon "Flint Lock #2" from your Deck or GY.

    Planet E-Square

    Field

    The effects of monsters equipped with Equip Cards are negated, except "Flint Lock" monsters. Monsters equipped with "Flint" cannot be tributed and cannot be used as a Fusion, Synchro, Xyz, or Link Material for a Summon. If a Spell or Trap Card(s) you control would be destroyed by a card effect, you can shuffle 1 card from your hand into the Deck instead.

     

    Traps

    Spoiler

     

    Charge the Enemy!

    Continuous

    When this card is activated: You can Special Summon 1 "Flint Lock" monster from your Deck or GY. Once per turn, during the End Phase: You can draw 1 card for each "Flint" Quick-Play Spell Card with a different name that you activated this turn.

    Speed Up!

    Continuous

    Once per turn: You can target 1 "Flint Lock" monster in your GY; Special Summon it. Once per turn: You can shuffle 1 "Flint" from your GY or face-up on your side of the field into the Deck; Set 1 "Flint" Quick-Play Spell Card from your Deck to your Spell & Trap Card Zone. That Set card can be activated during this turn.

     

     

    Deck List

    Spoiler

     

    3 Flint Lock

    3 Flint Lock #2

    1 Honest

    3 Flint

    3 Flint Arm

    3 Flint Capsule

    3 Flint Laser

    3 Flint Missile

    3 Planet E-Square

    2 Player 2 - Start!

    2 Terraforming

    1 Galaxy Cyclone

    1 Mystical Space Typhoon

    1 Limiter Removal

    1 Iron Draw

    1 Iron Call

    3 Charge the Enemy!

    3 Speed Up!

     

    Misc. Information - Irene is intense when she duels as she is most times. Her deck doesn't yet have a boss monster and focuses on whittling enemies down with her "Flint Lock" monsters.

    Flint Shot - The ability of her Flint Locks to launch Flint

    Shadow Laser - When she uses Flint Laser

    Duel Theme

    Spoiler

    ]https://www.youtube.com/watch?v=1xr6HctqK6g 

     

     

    Application

    Spoiler

     

    Name

    Gender

    Age - limited to 9 & 10 (keep in mind you can only claim a birthday duel if your character starts at 9)

    Birthday - day/month

    Appearance - image or description

    Home Life - due to the lighter tone or the RP, young characters, and similar situation most characters are in (that of fourth grade kids in the same class) Backstory has been replaced with Home Life, put any relevant Background info here.

    Personality

    Token Appearance - optional

    Deck - a deck name (kids like to give things "cool" names don't they?), a summary of it's strategy, and custom cards in spoiler if any.

    Misc. Information - E.g. theme music, favorite cards, monster attack and effect names, summoning chants, anything else interesting

     

     

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