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Thar

That One Dude

Posts posted by Thar


  1. Any open-world game with plenty of missions, collectibles, and rewards for discovery. Skyrim and Witcher 3 come to mind. I can see myself spending so much more time on those two games considering how my playtime pales in comparison to others. Hell, I have nearly 100 hours on Skyrim and my strongest character isn't even level 30 yet. Same with Witcher 3. I had to start a NG+ playthrough just to try and do more stuff in the world and even then I managed to skimp out on it.

    Not too sure about a third game, though. Having thousands of hours of playtime on games is not really my thing, so perhaps if there's nothing else to do in the games I mentioned, I would just give up gaming entirely and find something else to do with my life. lol


  2. WIP
     

    Spoiler

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    "I got you right where I want you."

     


     

    Name: Julian Huckman

    Age: 18

    Gender: Male

    Race: Human

    Appearance:

    Spoiler

    Height: 5' 10"

    Weight: 150 lbs.

    Skin color: Tan and flush.

    Eye color: Varies based on light. Brown when natural. Hazel when artificial. Heterochromia may occur under certain circumstances.

    Hair: Dark drown, short in length but thick in volume. Tends to grow out wavy. Naturally modest facial hair deviates from hair color as darker shade of brown to black.

    Build: Relatively tall and lanky: slightly above average height with slightly below-average weight. Toned muscles from survival training make up the majority of his weight.

    Clothes: Usually only sticks with cotton t-shirts and cargo pants when he doesn't need to wear his special coat made for climbing the mountainous region where he grew up.

    Miscellaneous: Wears a gas mask connected to a vaporizor for pain medication. The vaporizor has a special compartment on his backpack that keeps all of his equipment that he keeps in case of situations where survival is needed.

    Image:

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    4

    Personality:

    Spoiler

    If there is nothing important to say, then there's no need to say it. That has always been Julian's outlook on communication with others, though as he's come to learn, communication is important if not vital to accomplishing a mission. In this case, he's accepted the fact that idle chat is necessary to open himself up to others in order to better cooperate with teammates. Be that as it may, his sense of humor can be rather bland but a good joke usually doesn't get past him. As he gets more comfortable around others, he starts showing a rather snarky side of him that also reveals a rather dark sense of humor.

    In light of his introverted attitude, his lack of interest in socializing makes it easier for him to focus. When he is set on a mission or objective, it takes a lot to get him out of it. Much like a dog's attention on a stray cat is very difficult to sway, Julian's dedication to pursuing the next goal and getting one step closer to completing a project drives him to do nothing but get it done. Because of this, his sense of limits is often skewed. When told to take a break, relaxing to him is merely just time wasted on not moving forward.

    All that considered, Julian is a soldier to the core. His training goes beyond that of being recruited, making him the most loyal and trustworthy unit to his commander. He'll follow orders without questions and run through dangerous territory without hesitation. If he's in a good mood, he'll even get you a beer from the fridge as well as get one for himself regardless of the legal drinking age. Although his attitude is pretty stone cold and robotic, his more human side can be reached with a little harsh or dark humor, for which he would let out a light chuckle, but that's it.

    2

    History:

    Spoiler

    Julian's parents became rebels against the rising digital age not long before he was born. With his grandpa teaching his dad the ways of the hunt, the knowledge that his dad learned would soon be passed on, but not without discovering the secrets of the mountains that they chose to live on. Away and hidden from any signals or tracking, they scorned all of the sheep whose existence was tracked, recorded, and used at the leisure of the nosey government. While his dad was out hunting, his mom was at home doing the housework and cooking, leaving some for dad to do when he got home. At some point, the soon-to-be parents had mastered the minimalistic life of survival without conventional power and services and they were ready.

    The moment that Julian came to be, his skills were tested. As a baby, learning to walk was painful trial and error. His tears were ignored as he came to learn to get up and try again without any hand-holding. Once he had gotten past that step, everything else came naturally with a thriving sense of accomplishment. It was soon after where all of his basic physical instincts were tested. As a teenager, he was cast out into the wilderness with nothing but the clothes on his back, using nature to survive on his own. Once he passed that test, he was ready to be given his own gun to become a hunter for his family.

    After being tested, his duty as an adolescent was to hunt food and gather materials for the house. While not working to obtain anything, he enjoyed the past time of hunting and fishing for sport, which he considered to be further training. With each passing day, he became more proficient with his rifle, being able to take out targets from impressively great distances.

    It wasn't until a stray scout mech flew over their home when Julian's family was discovered. Insistant on having them be a part of society once more, Julian's dad refused, leaving his wife to willingly accept her fate. In an act of rebuttal and much to her dismay, his dad offered Julian in place of their lives being lived in peace with the way things were. The offer was accepted, heartbreak ensued, and Julian went in to the only place where his hunting skills could be put to use; the military.

     

    Combat Style:

    Spoiler

    Long-distance sniping. Julian's mech is implemented for accurate piercing shots from far away, preferably hidden from view. In the event of being spotted, he will most likely make a quick and tactical retreat to another location and wait to make another shot until he is once again hidden. While in the open, he'll try to maintain a good distance regardless of visibility, circumstancially using altitude as a vantage point.

     

    Skills:

    Spoiler

    Both in and out of his mech, Julian has a passion for hunting. Self-trained for survival in the mountains and the forests beneath, his skills with a scoped rifle is often unmatched. With his mech, he carries around a similar rifle that is simply much larger, more powerful, and circumstantially more accurate with his specially designed ballistics tracker in his hud.

     

    Mech Information:

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    Name: PA-NS | Penetrating Angel

    Appearance:

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    Statistics and equipment:

    Sniper ballistics: PA-NS is specially designed for Julian's mech-sized sniper rifle, implementing an advanced targetting system with high-accuracy ballistics tracking the movement of the target for possible lead-ins and environmental effects on projectiles like wind speed and direction, gravity, temperature, trajectory, etc.

    Aerial maneuverability: For use of quick retreats, PA-NS is equipped with multiple turbines for easy movement in the air, including two rocket propellors made for high-powered lift-off and straight travel speed.

     

     

    4

     


  3. "No way! I don't stop for no one! Told you before you wanna follow me you're gonna have to keep up! I'm aiming right for the top man and it's a steep climb!"

    "Ugh, good grief..." Somehow Lesnar knew he was only wasting his breath with friendly suggestions, but he expected this kind of response nonetheless. Even though they were almost done, it made sense that slacking off towards the end had led to many downfalls, which he kept in mind as he continued to make the final sprint. Even though Valerie sounded rather winded herself, she still managed to stretch her lead towards the gate, which waned his spirits slightly. However, he didn't slow down. Despite how physically and mentally exerted he was, it would have to wait until he was safe behind that fence.

    With Valerie now basically gone from view until the last several meters, Lesnar could see her talking to one of the teachers. He expected to have to converse with him as well until he saw him bolt out into the field, presumably desperate as he had hardly noticed Lesnar. Lesnar instinctively slowed down to look back in curiosity, but he immediately snapped out of it for one last couple of seconds to get through to where Valerie was standing. At last, he was safe and victorious... at least he assumed.

    "Heh... looks like I caught up with you once again..." Lesnar wheezed as his body crumbled to the ground, leaving him lying prone and nearly unconscious.

    He had made it. Now it was time to rest.


  4. Although the maneuver was rather rash and prone to catastrophic failure, Lesnar followed through. Again, tucking and diving to sway around the playing field, Pip's leg was but a mere obstacle to dodge as Lesnar's arm managed to find its way down between the demon kid's thighs, landing a blow right where the sun don't shine. Just like last time, the impact did a number on Lesnar's other arm, leaving them both mildly damaged and in pain along with some psychological pain felt in his own balls as he felt the one's of the victim contorting to the crushing force that befell them. Once the attack followed through, Lesnar took that moment to find friction, however his feet could not do the job as his center of gravity kept going and caused him to fall and tumble. Even though it wasn't as bad as it would've been without the help of the soles of his shoes, he had enough tumbling on concrete as shown on all the scrapes on his skin.

    Regardless of how an olympic judge would rate the landing, Lesnar took a second to let out a loud groan of pain as he slowly got to his feet, heavily slouching from exhaustion. It was all worth it, though, as he saw Pip lying there out cold. Seeing this while the world around him was driven silent by the monstrous ringing in his everything was quite the mixed feeling, but the one that stood out was satisfaction. He had won. As he limped over to grab the last badge, he looked over to Valerie, seeing that she has gotten a victory of her own.

    "Seems you managed pretty well didn't you Lesnar? Good work! I'll be heading out now if you want to come with better get ready I'm not intending to slow down." Lesnar knew Valerie was speaking to him, but it was only until near the end of her statement when it was made remotely clear. Anything she had said before that was a murmur that was drowned out by tinnitus and delirium. He figured she was congratulating him. Based on that assumption, he counted his badges to realize he had all five needed to pass the test. It wasn't until he saw her booking it in the direction of the entrance when he realized it wasn't over yet.

    "Ugh, of course..." he groaned, letting out a sigh as he jumped and shook to loosen up for one last push, "Well, guess I'm running." He knew he couldn't use another surge, at least not right now. He started to sprint, despite how not in shape he was. Within a couple minutes he found his breath starting to feel like dust was sticking to his throat, but he would have to recover once he was through. He would eventually catch up with Valerie as she made the same attempt.

    "Oi! Wait up!"


  5. 15 minutes ago, Shradow said:

    I like Ratchet, though I feel like including him without Clank is strange since they've got that whole duo and the interactions that come with it. I enjoyed his character arc throughout the first game, and he's a pretty cool dude. I'll agree with Jak as well, since in the first game he was just a silent protagonist with not much too him, most of the character was in Daxter, and starting with 2 he became angry edgelord elf which I don't find interesting.

    I suppose you could include Clank, because technically you play as both of them. So yeah, Ratchet & Clank, not just Ratchet.


  6. That's a very good question. It's difficult for me to think about for a number of reasons, the biggest one being the ideal candidates were from games that I might've played a while ago that I don't really remember all too well, and even for games that I've played more recently, my brain is usually just turned off while I'm playing them and it's usually all a blur.

    The one that comes to mind right away is Geralt from Witcher. That kind of memorability from protagonists just comes with the environment of roleplaying games with premade protagonists that you play as because as you play, everything you do and every character you interact with reveals bits and pieces about the character that you either come to appreciate or take into consideration for certain moments. With all the time I have playing Witcher 3, I've learned so much about that particular character that their acknowledgment is so much deeper to me than that of other characters.

    However, just because I know more about a character than others doesn't necessarily make them "better" because we also have to consider the fact that Geralt is basically just a sociopathic mercenary that will do pretty much anything for money, mainly killing targets by request of the payer. Sure, you'll often have the option to not do that out of either sympathy or indifference, but the point lies in the nature of their trade. He has so much experience doing this type of thing that he is basically numb to it, which to me docks a couple points in terms of personality.

    This also applies to other action RPGs, since the whole "blood-thirsty mercenary" thing is pretty common in those types of games. Take Assassin's Creed Origins and Odyssey, for example. Both games you're exploring the world, accepting missions for money and experience, and mixed between all that is a story that they want you to follow to progress. Either way, regardless of how different they try to make it, it's usually the same general idea.

    So with that out of the way, back to the original question: Who is my favorite game protagonist based on character quality and not just from how much I know about them? Taking that into consideration, I find myself thinking of characters from platformers like Ratchet & Clank or Crash Bandicoot. The latter seems kinda shallow, cause I mean... he's Crash Bandicoot. He's literally just a brainless bandicoot running, jumping, and spinning to survive. Hell, he can't even speak (at least his original design couldn't, then he was sold off to people who had to change him for the sake of changing him, but that's beside the point.) Ratchet, however, is more interesting because he is actually fairly intelligent while being particularly goofy and charming at the same time, so he makes for a good contender.

    (Though you might realize that I excluded both Spyro and Jak from the subject, and that's because I inversely don't find them as interesting as their rivaling counterparts.)

    Another good one that comes to mind is Tak. Just some aloof kid exploring the world and learning it for himself, but in a time of need learns to use various abilities given to him by his guardians as well as communicating with them for help, all while respecting the nature of his surroundings and taking out anything that threatens it.

    Nothing else seems to come to mind, so putting up Ratchet and Tak back to back, my choice would be Ratchet from Ratchet & Clank, mainly because of his skills with mechanics and various application of technology. Tak is great, but magic doesn't necessarily strike me as "interesting" when put up against clever (if not also goofy) engineering.


  7. Lesnar was in full adrenaline mode as he lunged at the hand girl. For a second, he had no idea where he was going until he felt his arm make contact. The impact put much more force on his arm than he anticipated, nearly straining it. He realized that he wasn't one of those heroes in those action flicks he saw growing up, and even to those heroes he figured they only made moves like those look easy. This was a perfect example of how the reality of being a hero was way different than what they make it look like. Regardless, he let the attack follow through as the girl started taking on the brunt of the hit, causing her to be launched in the direction that it was aimed at. With the dispatch, the girl was sent flying in the direction of the demon kid as he went in for a flying kick in Valerie's direction. His timing was right on the money as the kicker withdrew to catch his teammate as she flew towards him, tumbling down the road on impact.

    "You're too soft.  Let us handle it." Lesnar could only bearly hear the demon kid speak to the girl as the world around him rung like crazy, "Keep 'em safe...and if we lose, you just keep goin'!"

    "Shit, these badges are heavy..." Lesnar grunted as the adrenaline began to wear off, allowing the effects of his strained movements to take a toll on his body. He wasn't exactly the fittest person in this competition, but one thing is for certain. He had to pass. If he didn't it was all for nothing. With a deep breath, he prepared himself as the demon kid came charging back and wound up a roundhouse kick. There it was; the perfect opening. It was too obvious. One of Lesnar's arms began to feel sore, so it seemed to be time for his other arm to get to work. With another surge of force, he propelled himself once more towards the demon kid, finding his path and following it which led his arm to weave right between his legs.

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