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Arbalest's Big Crossbow

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Posts posted by Arbalest's Big Crossbow


  1. This is a text-completing program that I found the other day. You know, just type in a tiny bit of text and it'll just run with it. It gets hilariously off topic and nonsensical, like with this example:

     

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    Here's the link if anyone wants to try it out.


  2. 3 hours ago, Persephone Diggen said:

    I don't understand your comment

    Yemachu is the person who created this cardmaker, and Tormented was mentioning him so that the next time he visits the site, he will see your suggestions.


  3. My musical taste is narrow (mostly rock from the 90's to the present day, and some video game themes) and I think that practically anything I listen to wouldn't surprise the people that know what I listen to.

    Like, the biggest surprise might be that I have dabbed a little in the Euro-rock scene or whatever. Not stuff like Rammstein, they're pretty well-known in the U.S. I mean stuff like

    Those subtitles are unreadable tbh.


  4. I would've replied to this sooner, but I for some reason decided to spend the entire night subjecting my self to literary torture.

    Yeah, from the look of things it seems that the ransomer guy should definitely be the villain, while the guy who's out to save his dying brother is merely a rival. I do like the idea of your adversaries having their own agendas that aren't simply "for teh evulz!!1!" As for main character progression, you could have a character who is initially so devoted to the idea of obtaining the ancient stones that they do not consider assisting or trusting the rival at all, but slowly sees the good in their rival and devises a solution that works out in both of their favors (if you play your cards right; there should totally be the possibility of this not working out if you don't do everything right). It probably seems a tad bit cliche though? Alternatively, you could have the exact opposite of that: The main character being this bright-eyed individual who wants to save the rival's brother as well as their own sister, but slowly comes to the realization that that just is not possible. Perhaps they can decide to give the ancient stones to the rival to save the brother, holding onto the slim hope that they can ransom their sister with something else. Or perhaps they could put their familial bonds above the rival's familial bonds; after all, you got the ancient stones. You beat the rival. You get the reward. Or maybe they never grow to like or trust the rival, and thinks giving them the ancient stones is a foolish and risky move.

    As for gameplay, I have admittedly never played any of those games. I looked up their combat, albeit very briefly, and I'm leaning a bit towards the Secret of Mana approach. I'm not entirely sure if Robotron's really fast bullet-spewing, bullet-dodging battle pace really, er, fits with those calmer 2d old school maps. I don't really have much more to say in this regard. I'm a lot more used to turn-based games but I can't immediately think of a way to make that fresh and to stand out from the millions of other games with similar combat systems. And maybe it shouldn't be turn-based; I'd presume that you know the details of the game enough to have already figured out that it should be faster-paced than that.

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