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Dova

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Posts posted by Dova


  1. Pretty sure you need your Deck banished to win with this card as well, considering your Deck is in your possession as well. Nigh impossible to win with this card as an FTK, but at least it has the meme.

    7 hours ago, Darj said:

    The thing is that Quick Effects is a type of monster effect, according to the YGO wikia, and thus Spell/Traps cannot have until Konami does it first. You can use the good old "during either player's turn", though.

    "During either player's turn" was the card grammar for a quick effect :v What you're looking for is a trigger effect.

    "If this card leaves the field by your opponent's card: Banish cards your opponent controls facedown up to the number of cards that were banished by this card's effect. You can only use 1 of the following effects of "Ascetice Ascension" per turn, and only once per turn.

    • You can banish 1 card from your Hand, field, GY, Extra or from the top of your Deck, face-down.
    • If a card in your possession is banished face-down, and all other cards in your possession are banished: Banish this card facedown; you win the Duel."

  2. Lycanthrope/Synthesis Spell

     

    Lycanthrope
    EARTH - Level 6 - Beast-Warrior/Ritual/Effect - 2400/1800

    You can Ritual Summon this card with "Synthesis Spell". You must send 1 Normal Monster from your Deck to the GY to declare an attack with this card. If this card inflicts battle damage to your opponent: Inflict 200 damage to your opponent for each Normal Monster in your GY. If this card destroys an opponent's monster by battle: You can target 1 Normal Monster in your GY; Special Summon it, but shuffle it into the Deck when it leaves the field.

    Synthesis Spell
    Ritual Spell

    This card is used to Ritual Summon "Lycanthrope" from your hand or GY. You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If this card was not sent to the GY this turn: You can shuffle this card and up to 9 Normal Monsters from your GY into your Deck; draw 1 card, then draw 1 card for every 3 monsters shuffled into your Deck this way.


  3. Never understood the hype behind Wind Waker. Both games aren't amazing, but GX gave more bang for its buck imo. I only played it recently, but having replayed and actually finished Wind Waker now as well, I'd put GX slightly higher.


  4. Elf isn't strong so much as good. It's a 141 target, works on Normal Summon, and now a Soul of White Dragon target. Even Protector brings it out. It seems to be the best card in the set, completely outclassing Master with it's second effect and first effect. I just feel it renders so many other cards in the set useless, not even comboing off the male Eyes of Blue effects.

    Paladin is complete OTK material, but in a good way. I just think the second effect would need some sort of other restriction, rather than having an Honest in the GY for the multitude of already OTK happy Fusions, bigger main deck beaters and such.

    Soul illustrates the consistency problem with the Deck. It's a dead card without the original BEWD, and so are a lot of other cards in the set. This is just another one that is very easy to brick open with. No reason to really Special Summon your eyes of Blue anyway. Any of them except the ineffable Elf and Paladin.

    Also you can use the spoiler option in the editor instead of quote if you want.

     


  5. The Abstracted Artist
     

    Spoiler

    PM4kJ1d.png?1
    "A touch of vermillion, and- oh, hi there! Sorry, I was just painting...wow, that's a simply beautiful dress you're wearing!"

     


     

    Name: Yusuji Ishida
    Gender: Female
    Age: 16

    Appearance:

    Spoiler

     

    qbdz6hJ.jpg

    Half the time you WILL actually find Yusuji in her apron, due to her abandoning her work in the middle of another great idea to go say hi to a friend. Not too fussy about how smart she looks, even in school with her Blue Yonder uniform hastily put on, as she almost always has more important things on her mind, especially at mornings.
     
    Those glasses aren't just a fashion statement, as she is naturally far-sighted, and the big frames were just cheap. Her Duel Disk, on the other hand, was a little more pricey than the standard model, having a curved shimmering blade that shifts from color to color while active. The base itself is a standard white, it not mattering to her too much while she has the vivid rainbow blade when its active.

     

    Personality

    Spoiler

     

    The world is a canvas, worked tirelessly by artists of all kinds day and night, and the rest of the world are those blessed enough to simply be able watch the result of their creativity. And then there is Yusuji, who somehow fits into neither category. She pours her heart into designing massive art pieces, drawn either from her imagination or the world around her...for about 5 minutes, before being distracted by a text message. Again.

    You see, Yusuji's always eager to try something new. Perhaps a bit too much so. Her excited, friendly personality leads to her interest to many things sometimes getting in the way of her day-to-day life, but rarely if ever completely overwhelming her. It's not so much getting bored of whatever she's currently doing, more so her getting a greater interest in something new. Everything's always a fresh experience to marvel at for her, and she always expects it to be. Maybe that's because she does her best to seek them out and shy away from what may be boring, or maybe it just inherently is for her.

    However, she does have a tendency to miss the trees for the forest, as it were. Often so caught up in the big picture, Yusuji tends to miss out little details in her experiences she either forgot about or just didn't consider. Because of this, there's often little filter between her thoughts and her mouth, and she tends to just say whatever comes to her mind. Even with other people, she takes things said at face value, concentrating more on what is said, rather than how it is said or what it implies. Most people don't mind this, as there's rarely anything bad that comes spilling out, but she has unknowingly gotten herself into many an awkward situation, or sometimes worse.

    Although she can be a little hasty sometimes, particularly in dueling, at other times she can be rather thoughtful. This is mostly in dueling or in her painting, when she gets properly invested in something she enjoys, but if something else particularly piques her interest, she can focus on it somewhat.

     

    Biography

    Spoiler

    There was nothing really special about Yusuji’s growing up life. Born as an only child to an upper-middle-class family with a stay-at-home mom and a dad who worked at some office in the city, it wasn’t anything compelling. She went to school, did a bit of dueling, and painted by herself, but she never seemed to have any of the interesting escapades everyone else had. There was always some kid at school doing something awesome, and when she came home and spent all of the dinner talking wistfully about what had happened that day, her parents would then do their best to deliver on that reality for their little girl, using what money they had to make life exciting for her, be it through letting her join dueling tournaments around Ambrosia of paying through the nose for art lessons. Soon, she was spending more time out the house than in, barely coming back for those dinner conversations as her world had been expanded so much.
     
    Eventually, with Yusuji turning 14 and having high enough grades, her parents enrolled her on Blue Yonder, due not only to the school's good reputation but its high grade art facilities and state of the art dueling systems, both things that were bound to impress their daughter. Yusuji left, eager for a completely new life, and was completely blown away by her experiences at the boarding school. It was everything she had hoped for and more, and this eagerness translated into her excelling in and enjoying both inter- and extra-curricular work. Meanwhile, her parents were content just to wait for the time when she would return, and perhaps have some time for them.

    Deck/Duel Skill:

    Spoiler

    Yusuji uses a “The Weather” Deck, which focuses on self-banishing Fairies that disrupt your opponent with wild storms and return for a encore the next turn. She uses her monsters as artists, with her continuous Spells/Traps as the literal canvases they work with in order to create a new masterpiece every time she duels.
     
    Ace Card: The Weather Painter Rainbow

    Customs:

    Spoiler

    The Weather Painter Rainbow (errata'd)
    LIGHT - ✪✪✪✪✪✪✪✪✪ - Fairy/Fusion/Effect - 2400/2600

    3 "The Weather" monsters
    Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Fusion Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card is adjacent to gain the following effect.
    ● When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.

    The Weather Painter Haze
    FIRE - ✪✪✪✪✪✪ - Fairy/Effect - 1700/2400

    If this card is Special Summoned: You can add 1 “The Weather” Spell/Trap Card from your Deck or GY to your hand. You can only use this effect of "The Weather Painter Haze" once per turn. Your opponent cannot activate cards or effects in response to your “The Weather” Spell/Trap Card or effect activations, also their effects cannot be negated. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

    Zephyr, the Weather Hall
    Field Spell

    All "The Weather" monsters you control gain 200 ATK and DEF. Once per turn: You can shuffle 1 Fairy monster from your GY into your Deck; draw 1 card. Once per turn, during the Standby Phase: You can target 1 of your Monster Zones; until the end of your opponent's next turn, a Level 6 or lower Effect Monster in that Monster Zone gains the following effect:
    ● This card cannot be targeted or destroyed by your opponent's cards or effects.

    Weather Forecast
    Normal Spell

    Banish 1 “The Weather” monster from your GY; Special Summon 1 “The Weather” monster with a different name to that monster from your Deck, but you cannot Special Summon from the Extra Deck for the rest of the turn. You can only activate 1 “Weather Forecast” per turn.

    Canvas Refreshing
    Quick-Play Spell

    Return all “The Weather” Continuous Spell/Trap Cards you control to your hand, then target any number of Spell/Trap Cards your opponent controls, up to the number of cards returned to your hand; destroy them.

    The Weather Hazy Canvas
    Continuous Trap

    "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
    ● If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card, then discard 1 card; return that monster(s) to the hand.

    Duel Skill: Sudden Inspiration
    Once per duel, if your LP are 4000 or less: You can place 1 "The Weather" Continuous Spell/Trap Card from your Deck face-up in your Spell & Trap Zone, and if you do, you can Special Summon 1 monster from your hand to that card's column.

     


    Miscellaneous:

    Spoiler

     

    Mini-Profile:

    Spoiler

    Full Name: Yusuji Ishida
    Height: 1.66 meters | 5'5"
    Weight: 54 kg | 119 lb.
    Birthday: August 10 (Leo)
    Blood Type: B
    Favorite Color: Canary Yellow
    Favorite food: Cakes, anything sweet and pretty
    Least favorite food: Spicy stuff
    Side Hobbies: Painting


    Character Theme
    Battle Theme #1:
    Yusuji has a tendency to want to paint everything, so you might find a few of her works just walking around Ambrosia.

     

     

     


  6. Raidraptor - Wild Vulture
    DARK - ✪✪✪✪✪✪ - Winged Beast/Effect - 1600/2000

    During your Main Phase, if this card was Normal or Special Summoned this turn: You can reduce this card's Level by 3, and if you do, Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand or GY, but negate its effects. 

    Works going into the Link, and acts as a ladder. You don't need 2 of the Level 3 monsters any more.

    Dragon Agave


  7. THIS IS SO GOOD OMG

    First effect is amazing. Recycles banished monster by immediately putting it in a location that can send it to the GY, and it provides the removal of Longirsu (I wonder why hmmmmmmmmmmmmmm) but also can grab Spell/Trap Cards. Putting it at 3 means you can turn any of your Links into a non-targeting removal should you only be able to make Galatea. Also, it works on SS, meaning Monster Reborn and Skeletal can both trigger it! This is beautiful.

    Second effect is...okay, but at least it protects your field if your monsters aren't Linked. Not a huge fan of Xyz Mats only being used for protection, especially when the rest of the archetypes likes its protection, but an additional sweetener on the first effect?

    whew


  8. First effect is almost too good by itself, and the second one definitely is. Extra Deck Summoning, particularly Link Summoning, means it doesn't really matter whether your materials have effects on the field or not if you use them as material, so being able to add Monster Reborn, upstart for another draw, and absolutely anything you've already played is a bit much. Let's not forget ROTA, Foolish Burial, Cosmic Cyclone, Called by the grave and any number of useful techs, not even talking about archetypal support. It's not even hard to get 2 Spellcasters in any Link Deck.

    As for the first effect, Altergeists exist, and this card sets up Marionetter and the Trap pretty easily while granting you a free SS from your hand, something they did struggle with. Let's not also forget that it immediately enables Multifaker, meaning you can then use it to grab Muluseek from your Deck, then use them to go into Hexstia. Muluseek then searches Marionetter, meaning you can Normal Summon it and Set Spoofing or any other Trap you need. 

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