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Aria 51

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Posts posted by Aria 51


  1. On 9/17/2019 at 10:27 PM, Nyx said:

    This and this. Anywho:

    Is there a game you like that you admit you're not good at?

    Sorry for the late response. I am 100% garbo at any racing game, with the exception of Alicia. Which is a Korean Equestrian Game with similar mechanics to Mario Kart in terms of power ups and shit. Don't ask me why that's the exception, it just is. 


  2. 5 hours ago, Yui said:

    how - if at all - do you feel about the upcoming 8th generation of pokemon games?

    I want my fucking Universal-Dex. Beyond that, the gimmick isn't as cool as mega evolving or z moves, but Team Tell is top tier. Also Nea (?) is a top tier wife.

     

    Oh, and the sports gimmick I think will open up a lot of cool Pokemon. Definitely gonna grab Scorbunny and hope he doesn't turn into something ugly.


  3. Main Deck Pends (2)

    Spoiler

    Masquerade Rising Star

    EARTH

    Level 4

    PS 3

    Warrior / Pendulum / Effect

    1500 / 0

    PE:

    During either player's turn, you can tribute 1 "Masquerade" monster you control; Special Summon 1 "Masquerade" Fusion Monster from your Extra Deck with a different Attribute than the tributed monster had while face-up on the field (This is treated as a Fusion Summon). You can only use this effect of "Masquerade Rising Star" once per turn.

    ME:

    You can place this face-up monster you control into an unoccupied Pendulum Zone you control, if you do, Special Summon 1 "Masquerade' Fusion Monster from your Extra Deck (This is treated as a Fusion Summon).

     

    Masquerade Star Mentor

    EARTH

    Level 4

    PS 5

    Warrior / Pendulum / Effect

    1500 / 0

    PE:

    "Masquerade" cards you control cannot be targeted by card effects, except "Masquerade Star Mentor".

    ME:

    You can place this face-up monster you control into an unoccupied Pendulum Zone you control, if you do, Special Summon 1 "Masquerade Rising Star" from your Deck or from face-up in your Extra Deck.

    Spells (3)

    Spoiler

    Masquerade Change

    Quickplay Spell

    Tribute 1 "Masquerade" monster you control; Special Summon 1 "Masquerade" Fusion Monster with a different Attribute than the tributed monster had while it was on the field (different from its original Attribute, if face-down).

     

    Masquerade Rising Curtain

    Quickplay Spell

    If you control no monsters: Special Summon 1 "Masquerade" monster from your Deck, or from face-up in your Extra Deck.

     

    Masquerade Spotlight

    Quickplay Spell

    If you control no monsters in your Main Monster Zone: Target 1 "Masquerade" monster you control; it gains 1500 ATK until the end of this turn.

    Fusions (5)

    Spoiler

    Masquerade Star - Comedy

    LIGHT

    Level 4

    PS 4

    Warrior / Fusion / Pendulum / Effect

    1500 / 0

    PE:

    n/a

    ME:

    Must first be Special Summoned with "Masquerade Rising Star". If this card is Special Summoned to the Extra Monster Zone: For the rest of this turn, you take no damage.

     

    Masquerade Star - Drama

    WATER

    Level 4

    PS 4

    Warrior / Fusion / Pendulum / Effect

    1500 / 0

    PE:

    n/a

    ME:

    Must first be Special Summoned with "Masquerade Rising Star". If this card is Special Summoned to the Extra Monster Zone, target 1 Spell or Trap card on the field; destroy it.

     

    Masquerade Star - Musical

    WIND

    Level 4

    PS 4

    Warrior / Fusion / Pendulum / Effect

    1500 / 0

    PE:

    n/a

    ME:

    Must first be Special Summoned with "Masquerade Rising Star". If this card is Special Summoned to the Extra Monster Zone, target 1 monster on the field; it cannot activate its effects until the end of the turn.

     

    Masquerade Star - Mystery

    DARK

    Level 4

    PS 4

    Warrior / Fusion / Pendulum / Effect

    1500 / 0

    PE:

    n/a

    ME:

    Must be Special Summoned with "Masquerade Rising Star". If this card is Special Summoned to the Extra Monster Zone, declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it.

     

    Masquerade Star - Romance

    FIRE

    Level 4

    PS 4

    Warrior / Fusion / Pendulum / Effect

    1500 / 0

    PE:

    n/a

    ME:

    Must be Special Summoned with "Masquerade Rising Star". You can only control 1 "Masquerade" Fusion Monster. This card gains ATK equal to the number of other "Masquerade" cards you control x 500 while it is in the Extra Monster Zone.

    Trap (1)

    Spoiler

    The Show Must Go On!

    Normal Trap

    When a "Masquerade" monster is destroyed by battle or by an opponent's card effect: Add 2 "Masquerade" cards from your Deck to your hand. You can only activate 1 "The Show Must Go On!" per turn.

    Boss Monster (1)

    Spoiler

    5 ☆ Masquerade

    EARTH

    Level 8

    Warrior / Effect

    3000 / 0

    Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by shuffling 5 "Masquerade" Fusion Monsters with different Attributes from your side of the field or from face-up in your Extra Deck into the Deck, and cannot be Special Summoned in other ways. Other monsters you control cannot declare an attack. This card cannot destroy monsters by battle. This card inflicts piercing battle damage. This card can attack 5 times each Battle Phase. This card cannot attack your opponent directly. If this card is destroyed by battle or by an opponent's card effect and sent to the GY: Special Summon 1 "Masquerade" Fusion Monster from your Extra Deck (This Special Summon is treated as a Fusion Summon and by the effect of "Masquerade Rising Star").

     

    Explanation:

    Rising Star is the main engine card can the deck kind of needs him to operate, thus having 2 built in ways to special summon him from the deck.

    Star Mentor not only acts as a way to grab Rising Star, but he helps keep your board intact by providing protection to all Masquerades besides himself.

    2 of the 3 spells, Change and Rising Curtain, are stand ins for if you need to use the effects of Star Mentor or Rising Star but are unable to for one reason or another.

    The 5 Fusions act as a utility Toolbox, and a very reactionary one at that.

    The Show Must Go On is a 242 searcher can can help you recover if you happen to get overwhelmed.

    Finally, 5 Star is a big end-all finisher that isn't super difficult to pull off, and if you happen to not be able to finish your opponent, it floats into another Fusion so you can continue your plays normally.

     

    First time posting customs to this site, so am happy to receive some feedback.


  4. Not here to note interest, in fact the opposite. Memory serves last years Masquerade as being a complete flunk. I won't be participating for this reason, but I'm curious on how you guys plan to avoid something like that this year 'round?


  5. 11 hours ago, Thar said:

    Dimensional Residence Puzzle Ball: Infused with cutting-edge dimensional phasing technology, this ball gives you the keys to your very own pocket dimension to act as your personal space. Make of it as you will: A house, a party room, a kink factory, or even just storage. With this ball's ever-shifting puzzle, people will never guess the solution to gain access to your own private space.

    This is just a body storage unit, why the hell would I need two? 

     

    Are there re-rolls?


  6. https://www.duelingbook.com/deck?id=4097292

     

    SKILL: Servants of the Fallen King

    Once per turn, you can send 1 Level 2 or lower Zombie Normal monster from your Deck to the GY.

     

    Main (20):

    3x Amazoness Swords Woman - Pretty powerful with Heirloom

    3x Goblin Zombie - Fishes for King

    3x King of the Skull Servants - Easy beef boi

    3x Skull Servant - Fuel for King

    3x Amazoness Heirloom - Pretty powerful with Swords Woman

    2x Shard of Greed - Baits backrow destruction that would otherwise be used on Heriloom or Windstorm, otherwise letting you dig for said cards

    3x Windstorm of Etaqua - Powerful battle trap, could replace with Security Orb

    Side (5):

    3x Blast Held by a Tribute - If your opponent's deck works around tributes, it's a Mirror Force, which is better than Windstorm

    2x Dicephoon - For heavy backrow decks


  7. Its a bit boring around here so let's see if I can get a bite. 

     

    All NCM rules apply

    The theme is to support an existing counter mechanic, other than Spell Counters.

    The Challenger will submit their card via PM

    The cards will be done on Yemachu's Card Maker and will not have anything identifying the creator

    The deadline for voting is September 17th, 11:59 CDT

    All votes must specify their reasoning, otherwise they will not count

     

    Card A:

    Spoiler

    coldstorage2.png

    Cold Storage

    Field Spell

    When this card is activated: You can add 1 monster that mentions Ice Counters in its card text from your Deck to your hand, then destroy 1 card in your hand or that you control. If a monster(s) your opponent controls with an Ice Counter leaves the field, you can place all the Ice Counters that monster(s) had onto this card. This card gains effects based on how many Ice Counters it has.

    * 1+: Monsters your opponent controls lose 500 ATK/DEF.

    * 4+: Your opponent cannot target WATER monsters you control with monster effects.

    * 7+: Monsters your opponent controls cannot activate their effects the turn they are Summoned.

    Card B:

    Spoiler

    ijGXGRq.png

    Vennominaga the Judgement of Poisonous Snakes

    LV 10

    DARK

    PS 10

    Reptile / Pendulum / Effect

    0 / 0

    PE:

    You can only Pendulum Summon Reptile monsters. Once per turn, you can target 1 Reptile monster; if that monsters deals battle damage to your opponent this turn: Place 1 Hyper-Venom Counter on this card (max 3.) You can remove 3 Hyper-Venom Counters from this card; Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand, Deck, or GY, ignoring its summoning conditions. If "Vennominaga the Deity of Poisonous Snakes" is destroyed by battle and sent to the GY: You can Special Summon this card from your Pendulum Zone.

    ME:

    Cannot be Normal Summoned or Set. Must be Special Summon by its own effect. When this card is Summoned: It gains Hyper-Venom Counters equal to the amount of Hyper-Venom Counters "Vennominaga the Deity of Poisonous Snakes" had while face-up on the field. This card gains 500 ATK for each Reptile monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle: You can Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand, Deck, or GY, ignoring its summoning conditions. It gains Hyper-Venom Counters equal the number of Hyper Venom Counters this card had while on the field. When this card declares an attack or is attacked: Place 1 Hyper-Venom Counter on this card.

     


  8. Hi, I'm back. The only one allowed to complain is Engu-cuck. If you don't know who I am, it isn't hard to figure out. 

     

    If you play Duel Links or irl Speed Duels: hmu, I'm way more interested by those formats than Standard tbh. 

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