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JellisOP

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  1. Spoiler

    Name: Iris Celia
    Age: 20
    Birthday: October 27
    Role: Action
    Appearance:

    Spoiler

    thT1MAx.jpg

    5'6" ft

    Personality:

    Spoiler

    Iris's most defining trait is her cleverness. She is always trying to get one up on her opponents, even going as far to be deceptive. To her, a duel begins far in advance, when you learn of a person and their personalities. Iris also isn't afraid of taking risks, she is willing to going far out of her way to pull something off. She is sociable and likes to meet new people, giving her a challenge to unpack a new person. She tries to come off as quiet and relaxed, but to people who manage to get close (a difficult task) they realize this is a facade to hide what she does.

    Her true fear is that if she lets someone see her true nature, they will be disgusted by her and then abandon her. Iris is lonely, never letting anyone in, just bottling everything inside her. Her facade is a trap, for everyone. She wants to be able to win duels with more than just good cards, but with clever timing and trickery. However, this is simply not possible in her mind without being prepared for others like her, people who take advantage of everything they see. 

    Biography: 

    Spoiler

    Iris was  born in Sacramento, California. Life was fairly average, with two brothers, both younger, two years, and five years respectively. They were in good shape, happy family, plenty of money, everything working out alright. Schooling went well, everything was turning out great.

    And then chess happened.

    Iris took interest in chess when she was nine, quickly learning she had a natural talent for the game. It was really the metagaming part of the it that got her appeal, the idea of fooling your opponent into misplaying was pure bliss for her. She was thirteen when she won the Sacramento City Chess tournament. However, she got bored of the game after her victory, quickly picking up Duel Monsters originally as a hobby, but then expanding her interest into school-wide tournaments and gaining scholarships for her dueling ability. This is when her great facade began. She began to disguise how she acted behind a rouse of being quiet and relaxed, not letting anyone get close to her. 

    That was when she was picked up by Seattle Central College, where she was renowned for the same things she was when she was a chess player, her ability to metagame. She felt like it was getting stale, and she was ready to pass on to something else, when she discovered action duels, giving her a new challenge, which she thoroughly enjoyed. The environment change gave her new ways to trick and deceive, and it felt like a breeze through a newly opened window. 

    It was by random chance that she found the flier. She saw the chance for a new way to expand her horizons, and signed up to join this team. And she hasn't looked back, even deserting college after quickly finishing up her credits. It could wait. After all, school wasn't going anywhere, while opportunities like these were a once in a life time.

    Deck and Ace Card: Aroma Synchro

    Spoiler

    The Deck is focuses on the Aroma Archetype,  which focuses on gaining Life Points, and then using effects that trigger off of the Life Point gain. Other than that, she uses plenty of continuous trap cards. Aromaseraphy Sweet Marjoram is the Ace, followed with Ancient Sacred Wyvern.

    Miscellaneous:

    Spoiler

    Iris always is looking for new cards to add to her deck. The newest addition to the deck is Copy Plant, Photon Pulse Dragon, and Ancient Sacred Wyvern.

    During Duels, she prefers going first, and at least until turn 5-6 she prefers to play conservatively. 

     

     


  2. Ann could understand the bloodlust. It was an abomination, an unnatural beast. It was slipping tree to tree with very little noise. Although in it's mind, it was a howling inferno of hunger. Although it was intelligent, it could't possibly be patient. She pulled out the dagger she had brought, always keeping her eyes on it. This pain she felt, for some reason kept her focused, on edge, even. She felt much like this creature did, ready to pounce at the opportune moment. 

    Ann immediately went to Akiko to inform her. "I am not sure how to point it out to you, but just keep track of where I am looking and pointing." Ann then pointed it directly at the creature's location, moving it when it maneuvered around. "Also, don't worry if it rushes you. That is the easiest way for it to fall, because I can hopefully neutralize it." The creature then suddenly stopped moving, and from what Ann could tell, it was readying to pounce on Lucia. 

    "Warn Cucuy. It is on her left. Alarm her immediately." She warned. "It could pounce at any moment." If it did, at least in her current form, it could pin her easily. Then, Ann shuddered, she would feel her death. 'She must not die. Even for a selfish reason like that, No one can die.'


  3. -April 16th, 2000-
    -9:30 AM-
    -Pine Barrens, New Jersey-

    As they walked through the forest, Ann began to feel something. It wasn't pain as she knew it. It gave off this feeling of hunger, of savagery, of pure want of carnage. It was bloodlust, and it showed no signs of ending. She didn't understand. This wasn't pain in any form she normally felt, yet she could feel it being stored in the catalog of her mind. Ann began to eat the rest of her sandwich. It didn't help the feeling, and she felt like she could explode at any moment. She also thought her teammates should know so that they are ready for whatever is coming.

    "I would recommend that you all be on guard. I can feel it now. It wants blood, and it is ready to devour us at any moment. Also, another warning, for reasons unbeknownst to me, I can apparently feel bloodlust, so, just a suggestion, keep some distance from me. I don't want to hurt you by mistake."

    The sight of the bones did not help either. She could see them all, and the raging hunger began to swell inside her. However, she simply began to center herself. Breath in, Breath out. Deep breaths. The last thing she needed was this pain to overtake her. She HAD to remain in control.

    Otherwise, who knows how many people could get hurt? The least she could do is be ready to subdue such a creature, to end such feelings in herself and in the creature.


  4. Thank LordCowCow for image help, here is the entirely redone app.

    Spoiler

    Name: Sera Hym 

    Age: 19

    Gender: Female

    Appearance:

    Spoiler

    jwjwDBC.jpg

     

    "You think I didn't mean what I said? I meant every word! In life, if you don't make enemies, you are a coward, or worse."

    6'0"

    The horns are temporary, an effect of the tome juice.

    Personality: 

    Spoiler

    Sera is quick and energetic, and that speed is only matched by her eccentricity. She finds enjoyment out of the unpredictable, and tires easily of the same old same old. She likes to say simple things in more words because she thinks it makes her look smart. She is smart, but she simply isn't a fast learner. Her mind takes longer time to comprehend things. She also is impatient and restless, having to do something halfway interesting or becoming incredibly lethargic. She also says what she means, and she doesn't take anything she says back.

    Her hobbies include cooking, brewing, coming up with cryptic statements, and trying to remember what she was taught by her grandfather.

    Biography: 

    Spoiler

    Sera Hym was a regular kid. Normal life, only child, single mother, living in Greenville, South Carolina, things were great. She did well enough in school, taking a particular interest in science, particularly chemistry. And then, Sera began to feel more and more paranoid. She felt like the whole world was always watching her, mocking her, laughing at her. She began to have issues sleeping at night.

    The problems began to stack up. She started to become accident prone, getting cuts from nothing, tripping on air, dropping fragile items at inconvenient times, the works. It got so bad that her mother didn't let her go outside without a helmet, knee pads , and elbow pads.

    It came to a head when she was 14. She was walking home from school when she was tripped, again, but this time it was different. She could almost hear something laughing. Almost instinctively, she reached out quickly to grab it. Her hand latched on to something, but it was invisible. Was.

    The invisible creature's form shimmered, revealing a red skinned humanoid creature, floating above the ground, with horns and a forked tail. It's eyes were flame red, and shined with rage. It immediately wrenched Sera's hand off of it, swung it's tail around her neck, and began to strangle her to death. And she would have, if Sera's mother hadn't been there to save her. The demon was slashed in half by a ornate dagger.

    Sera's mother then brought Sera home, and revealed the secret she had been keeping from her. Her Grandfather, Thomas Garheart, was alive and well, and not only that, a demon hunter no less. She was one as well, but had kept it hidden from Sera. And now, with this knowledge in Sera's hands, there was one course of action. Sera was to drink the blood of the demon and go to northern Pennsylvania to Tom's Grove, his place of research. Sera did exactly that, drinking the blood, packing everything she would need, and getting on a flight to Pennsylvania.

    It has been five years since. She apprenticed under her Grandfather for most of that time, being taught how to use her powers and hunt demons. However, she then got bored of learning and not doing anything exciting, so her Granddad decided that, for the time being, she should go out and hunt some demons, get some field experience, so she was sent to work with the DHA, where she is currently.

    Gift: Tainting

    Spoiler

    Sera's gift is all about plants. She had the ability to "taint" plants, making them grow rapidly, making twisted versions of those plants with diverse effects. Sera has learned plenty of plant's effects, and keeps a few plants or mixes on hand

    Tainted Sunflower: Tainted sunflowers have orange petals and a longer, more spirally stem, and flaming seeds that they shoot out. They have two uses. One is to have a sunflower on hand to taint and use as a barrage, or harvest the seeds from a regular sunflower, and taint the seeds individually and fire them from a slingshot.

    Tainted Tomato: Tainted tomato's are poisonous, plain and simple. By encountering the juice of the blood red fruit, it forces the creature that encountered it to be sapped of strength. The normal tainted plant takes advantage of it, then strangles the creature that eat it's fruit. In Sera's uses, she fills a spray bottle with it.

    Tainted Rose: This crimson flower grows larger and has sharper thorns. It usually is only of use for as a weapon, it's petals growing stiff and it's stem growing pointy. This is Sera's most used items.

    Tome Juice: This unstable liquid is Sera's latest creation, inspired by an idea she found in a book, hence the name. It is made with various ground up or fermented tainted plants, a variety of such is used for better results, however, the main ingredient is a gas emitted from boiling demon blood. It gives a variety of effects, depending on the way it was brewed and who drinks it. It usually creates a random change on the drinker's body, like giving them a fish tail, or bat wings, or just give you a height increase. It could be almost anything. 

    Extras

    Spoiler

    Sera has a little notebook she always has on her for notes about ideas, or the specific effects of certain plants.

     


  5. -April 16th, 2000-
    -9:10 AM-
    -Pine Barrens, New Jersey-

    Ann had been in almost a state of bliss. The relatively uninhabited New Jersey countryside was nice, in terms of scenery and amount of pain. It would have stayed like that, had they not reached Branch 25, and met with Major Drake. Ann could feel that there was some bad blood between the two Major's. Not true pain, per se, but it just felt like there was an echo of what was.

    But that matters little for what they are here for. Now, they have a 'amalgam' to catch. As long as it is hurting, she can feel and find it.

    Which she is currently failing to do.

    "I am not feeling anything around us." She said to her teammates. "I there is a creature out there, it is healthy, or at minimum uninjured."

    They proceeded to talk about stratagy, which would have been a novel idea, except for the fact that they are trying to hunt something.

    ' It is easier to hide from a mob than a lone hunter.'

    Needless, they should know the victory condition for this battle.

    "In my own opinion, if you really want to know what I think, uh, is the easiest way to beat a creature, is to, uh, have enough distractions for me to get in close, and then with simple skin contact, I should be able to knock them out, if I can flood him with a big enough wave of pain. But, when it comes down to it, location has a lot to do with it. Cucuy, do you see any signs of this amalgam? However, after this bit of conversation, we should fall silent, in order to avoid it running away from us."

    She wasn't looking forward to using her power to project pain into a creature, but she knew it would be necessary, if there was a creature to fight.


  6. -April 16th, 2000-
    -5 AM-
    -Diluculo Branch 22-

    Ann had had an actual good night of sleep. It was surprising, considering the fact that Marcel was not far away and regularly ached. However, she had been awake for only a few minutes when her new "tablet" decided the best time to wake up was five-o-clock. It was fine anyway. It's not like she had anything to do anyways.

    She immediately went into the bathroom and took a quick cold shower. She then put on some clothes that reminded her of what she wore on the streets, Jeans ripped up at the bottom of the legs, an oversized black hoodie, and her crimson scarf torn slightly. She got some of her preferred survival equipment together, her pocket knife, her canteen,  her lighter, and some other odds and ends. She did need to pick up some food, for breakfast and for the road. She stepped outside of the building, trying to find

    -April 16th, 2000-
    -6:50 AM-
    -Front Hall, Diluculo Branch 22-

    Ann had not been idle. She had gotten herself a turkey and cheese sandwich and a bag of assorted nuts and seeds. She was actually surprised how close the nearest convenience store was, she didn't even have to call a cab. She even had time to go to the training room and pick up a dagger, not her traditional weapon, but it would be useful in defending herself.

    She was only slightly annoyed at the fact the car was late. But it mattered little. All that mattered was that she was on her first mission, and Ann could almost feel excitement. She was nervous, but only enough to keep her on edge. It would be a long ride down, so she, crammed into the middle seat, just sat and felt the pain of those passing by. 


  7. Ann pondered for a second, searching for a good item that wouldn't hurt herself in the fight. She could mention that she was homeless for the greater part of two years, but that would undermine her deception of making herself seem weaker than she actually was. She could mention that she had a higher pain tolerance, but it would have the exact same effect. She waited a little longer, and then it came to her.

    "So... I asked the first question, so I might as well state the first fact."

    She took a deep breath, and then spoke.

    "I am a practiced pianist. I found a theater in the city who's staff was  kind enough to allow me to practice at their facilities, and I regularly go over there to practice. I would be willing to show you all my talent, not all at the same time though!" She stated quickly, just thinking of the crowd and of stage fright. She shuddered at the thought.

    "Okay, who is next?"


  8. Cade's question didn't bother her at all. She had been asked this many times, and no matter how weak her Id made her look, it mattered not to her, because the weaker she looked, the more she would be underestimated, and therefore able to get the leg up on her new teammates in competitions. "It is fine. These are the cards life dealt me, and I will use them as best I can.

    They sat in silence for a few minutes, until Ann came up with a question for him. "So, you are from France, yes?" She asked. Before he could respond, she began to speak in French, hoping that speaking the language would help foster a connection between them, because Ann wanted at least to not have an awkward relationship between them. *I know some French as well. Does this help you feel more pleasant?*

    And on they went, continuing to just talk and awkwardly ask questions in English and French, just passing the time until the Team Exercise.

    -April 15th, 2000-
    -2 PM-
    -Front Hall, Diluculo Branch 22-

    Ann had not expected to be waiting for the Major to come to her own Team Exercise. However, at the very least she could ask questions to the Captain. After sitting down in the meeting room, Ann took the opportunity to ask the first few questions. 

    "I, uh, have two questions for you, Captain. First, could you maybe possibly not refer to yourself as an older sibling. It makes me feel, um..." She paused for a second to think about the words she was going to say, and then abruptly spoke again. "It makes me feel uncomfortable, okay?" She stated quickly. She then slowed down and asked her second question. "Second, are their any specific rules we should know about?" Ann then listened for the answer, then slightly sank into her chair as she waited for this Q&A session to end.


  9. "Death it is. Enjoy your journey through the stars."

    Amara took his knife and slit his throat. And then in rolled the the fog from the corpses. Amara looked in horror. "Claude, I think the dispenser should be nice and full of Rockets. Unless you fancy fighting undead hippies bare handed."

    Amara quickly ran toward the gates, getting some distance between himself and the eco-zombies. He stabbed any that he passed by, just trying to clear some room for him to make a stand. He whipped out his revolver, and began firing at those that got too close. If he couldn't shoot them in time, he backpedaled. He eventually found he was low on ammo, and almost at the front door of Mann Co. He called out desperately, trying to get some attention from the boss.

    "Mr. Hale! I think, *cough*, I think we have some very bad problems! Apparently Hippies have Magic!" Amara found he began to choke on the blue smoke, and it began to cloud his sight. He just continued to fight, knowing that if he didn't stop shooting, he would be engulfed in smoke and ripped apart by undead hippies. A fate worse than death indeed.


  10. Amara, now full on ammo for his revolver, realized that he left the most unstable member of this group alone with a supposedly charismatic figure. He looked to the Drone Operator. "Hold that thought, I think I need to back up our explosives expert up real quick." He, with a quick front-flip, leaped into action.

    He ran to where the Old Man and the Raging Man stood, in a sort of stand-off. He stood in the shadow of his compatriot and then cloaked to get around him. When standing behind the acoustic guitarist, Amara uncloaked and began to engage in philosophical combat.

    "So, if I am picking up on what you are putting on the floor, you think that he is being violent because he is hurting inside. Is that right?" He asked. "Well, you would be right if you weren't so wrong. He isn't doing it because he feels like filling a void, rather he is doing his self-proclaimed God-Given Duty, which, let's be honest, he's not, but that is what he thinks, and I'm inclined to believe him, as he does have a rocket launcher."

    Amara drew his knife. "I think he said it well enough. Regardless, I think that simply the fact that you are trespassing on my boss's private property is enough to throw you into the Jaguar Enclosure covered in meat. However," He paused as he let the knife's cold steel press against the hippie's neck. Amara was so glad that Caleb was pinning him into an unfavorable position. "We are honorable. If you wish to live, then surrender, and walk away never to return to this parking lot. Or, you can die at the hands of an American Patriot. And now you face the dilemma that Eastern Europe has for all of it's existence." He hoped that the analogy put emphasis on how dire this really was seeming to be.

    "Death? Or Dishonor?"


  11. Ann had cleared her head. Her headache had abated, and then, before she even realized it, she was being briefed by her superiors. Time moves fast when everything seems to be seared into your memories.

    She began reading the document from the top.

    Name: Ann Fernace

    Codename: Rusalka

    Ann shivered at the name. She remembered reading a book during her time with Ivan, a book titled "Eastern European Myths". It spoke in detail about many creatures, but the one she remembered most was The Rusalka, a water spirit born of the soul of a woman that drowned or died in a river. They then spent the rest of eternity enacting punishment of those who wronged them, luring men into the river with their unearthly charm, and then drowning them. In some stories, they were also talented shapeshifters, changing their appearance to lure certain targets into the water, but the disguise doesn't hold up to scrutiny, revealing their green hair and their distorted faces. Clearly, the similarities between herself and this Russian Water Demon were simply abounding.

    She then read onward, telling just on how it was written, it seemed to be Major Nika's notes on her. She continued to read the seemingly constructive critisisms.

    Based on what we have seen, your Id, while tamer than most, has it's uses and is effective in those situations. However, we have not seen the extent of it's offensive capabilities, in which we ask for your caution. You, as a person, will need to know when it is time to stop hiding in the background and actually make an impact. The possibility of improvement exists.

    Ann was not in the least surprised about what the Major had written. All of it was true. These were all things she knew or people had already told her. Except that part about her Id being tame. Her's just doesn't have as much flare or versatility. 

    'Now, who is my roomate?'  She thought to herself. She looked down and read the name.

    Room #203. Assigned Roommate: Cade Laurent

    'Ah, also my teammate in the fight, and likely the strongest among us.' She stood up and went to pick up her bag, and when she did, she went to her new room. She claimed the left side of the room, and realized with her roommate that most of this space would be taken up by books. She simply started unpacking, putting away what little she had, making it almost feel like home. Almost. It would be a long time before she even considered it that. But, it was a start.


  12. Amara had actually preparing to walk out their, see if the 'usual' boys were out and about. These were the sorts of venues they hung out at, but that was not what he would be doing. He had a job to do.

    He slipped past his American Compatriot, slid under the Sentry Drone, cloaked, and had made it past a large group of people to the back area of people who were confused why people were running. He found a group of people who seemed to be unscathed by the shelling from Claude. He got his story together, uncloaked, and ran to a man who seemed to ignore the panic from the crowd.

    "Oh god!" Amara said hysterically. "I don't know what happened. I was just standing there, peacefully protesting, and then my friend Adrian, he just...he just..." He made a exploding gesture with his hands. "I don't know what I can do with myself now. But I can give you one suggestion." He said with a sob as he walked behind the random man who seemed to be sympathizing with him. "Run." He said as he flourished his knife, the Black Rose, and backstabbed the man, to the horror of nearby onlookers. He then pulled his knife out of the man in almost an instant, whipped out his revolver with his left hand, and began firing at the closest onlookers, hoping to sow as much chaos as possible. 'Chaos,' he thought. 'Chaos prevents organized resistance.' 

    He then charged into the retreating crowd, causing even more people to run in random directions. Amara took this opportunity to jump up to a lamp post, bounce off, and backstab a retreating woman. He chuckled to himself. "You might move, I hear Greenland is right up your guys' alley." He then slunked away under cloak back to the front where that German was. He stood by the dispenser and waited while his revolver was refilled and uncloaked. "So, I think I've got a good idea for your buildings. I always wondered about making Sapper resistant buildings. Not an engineer myself, but how possible would that be?" He asked Sofia. He hoped that he could at least make one good contact from this job, and this person might be that contact.


  13. Ann was impressed by the Major. She was a lot tougher than she looked. However, she took note of 'having worse', which she took as a reference to something in days gone by. She decided that it would be best to file away for later. She would have to pick up on it later.

    She staggered out of the training room. Putting distance between herself and the target of Marcel's transferred pain would help tremendously. It actually brought back memories of how insufferable it was to live in the cold, be warm, and still suffer from the cold. It felt like that, just the body aching because of how numb it was. The knife wound was piercing her ability to focus, so she needed time to just sit and think.

    The mission room was very simple, just a black room with a long oblong table and a projector. She simply sat down in the nearest chair, not able to really pay all that much attention to the objects on the table. She relaxed, began breathing deeply, and simply waited for what the Major had planned next.


  14. Spoiler

    Name: Amara Gerari

    Class:Spy

    Nationality: American

    Age: 41

    Appearance: 

    Spoiler

    A 6-1 African-American man, found in a white suit with red splotches on it. His blue eyes are complimented by a blue ascot and a snow white fedora covering his bald head. He wears matching white slacks and white dress shoes with black socks.

    Personality:

    Spoiler

    Amara is most often know for his level head, his calm and cryptic remarks, and his intellect. He never gives up, to the point of obsession. He is neat and tidy. He has a pet peeve for Bloodstains, which are the stains on his suit which he just can't get out. He never approaches problems head-on, preferring to try and do things cleverly. However, he can be brutally honest at times, and he doesn't relate to people well.

    Brief Bio:

    Spoiler

    Amara might be the most trained man known widely. He was trained in espionage by the CIA, trained in lethal tactics by the Mob, and has some connection to Astrological Occult Followings around the globe. He has been highly sought for his unique methods, cleverness, and shear determination. When handed a job, he never gives up until the primary objective is completed. If a bounty is put on your head, and he is sent to take you out, you might as well give up. You're as good as dead.

    Primary: Revolver

    Melee: The Black Rose

    Class Specific Items: Invis Watch, Sapper

     


  15. Ann knew exactly what to say. As long as she had her Id, she had been experiencing pain of all types. She spoke with a bit more confidence (which is to say, not a lot).

    "I think I can help with this. Instead of thinking about making it hurt, think about making it feel like it hurts. The mind is more vulnerable than the body. Just focus on..."

    She was abruptly interrupted by a searing pain from the Major. She was so surprised she was knocked off her feet. Slowly, she stood back up and looked to the Major.

    "Major, if you would like, I could take this. It is pretty painful, and that was the feedback. Just give me your hand, and I can just deal with it, um, if you want me to." She simply waited, just ready for the pain being seared into her memory to end, or be intensified. 


  16. Ann had not expected to be the person who confirmed whether or not Marcel could do what he claimed he could do. She was actually raring to fight, but she did not object. It would at least give some clarity on how his power worked, and whether or not she could use her power in conjunction with his.

    She made sure to sit down first, sitting cross legged on the floor with her eyes closed, immersed in her world of punishment, took deep breaths, and waited. And Waited more. Impatiently, she opened her eyes to look at Marcel, who had only just came back from the weapon's closet. "Are you going to just get this over with, or ..." She started to say, before he pushed a needle into his hand.

    She immediately regretted opening her eyes. She immediately shut them, began breathing deeply, and waited for it to pass, which it did. The second tinge was light, barely noticeable at all. However, the third started with a ping of pricks on Marcel's arm, and then they disappeared and reappeared on Major Nika's arm, albeit much weaker. Ann opened to find Marcel standing, free from his normal pain, and the Major acting very coolly, appearing unaffected, except for the fact that the Major's arm seemed darker than normal. 

    Ann was distracted, however, by the battle that was going on in this gym. She realized that if she had fought, she would be dang near useless against anyone but the Regenerating Russian. If she were to bet on the victor, it would be the bookworm. He simply had enough range to keep either of them at bay. However, Ann thought of something. If the Absorbing Id was used on a book, then could Cade control that person? It was one question in the sea of questions that had formed inside of this sea of pain she lived in.

    "Marcel, I know your celebrating a relieve from your pain, but just so you know, I didn't think pricking yourself with pins up and down your arm caused only slight discomfort. I expected it to hurt. Is there some pain dampener, or...?" She asked, hoping someone would fill her in.


  17. Ann had calmed down. She had lowered her hood down, to witness the entrance of the Major. The Major, she could tell, was one of those people who were serious all of the time. That was fine, focus was always an admirable trait. She watched her and the Captain leave the room, and then thought about her next move. She could go to the examination and play it safe, but she felt like she needed to redeem herself after just embarrassing herself.

    Ann was sort of inspired by what the Major had told them, leaving a few aces in the hole. Well, she wanted to use one. It had been almost a year since her last fight. She remembered it well. It actually led to her being found, being beaten so bad that somebody called the ambulance. And over what? 'Over a stale loaf of bread.' She thought about painfully. 'At least I can remember what it felt like and how I can do it.'

    She was about to go find the training hall, when she heard Marcel speak to her. She had thrown him under the bus, and yet he still wanted to speak with her? She started to walk to the training hall, and when she saw him follow, she started speaking to him.

    "So, have you ever seen it rain on a large body of water?" She asked him. "The rain is pain, the water is the world, and I am a lily pad on the water. I feel the shock waves, and sometimes I almost drown under the force of the pain." She waited for him to come closer. "And sometimes, if I wish it..." She touched him on the arm, and felt his pain wash over her. "The rain lands on me."

    Ann's pain absorption lasted only for few seconds before she released it back to Marcel. "I'm sorry about earlier. I didn't mean to make you seem weak, I first and foremost care about helping people with there pain." She said as she continued her walk. "I hate keeping this water metaphor going, but your pain is like the tide coming in, a tide made of pine and sowing needles.Even with increased pain tolerance, that hurt a lot more than the waves I feel from you.

    They had made it to the training hall, where the Major and where Austin, the 'hey-I'm-better-than-you' guy. She almost hoped he would copy her Id, creating a potentially sobering experience for him. She just decided that she had yet to see the true person and not just a facade, and would simply wait to see what would happen with him next, so on she waited, thinking about strategy, and thinking about how pain transferred from Marcel.


  18. -April 15th, 2000-
    -7 AM-
    -New York Theatre Workshop, New York City, New York-

    'At last a moment of peace' Ann thought to herself. She sat in the small practice room that she had been allowed to use from the Director, playing the piano. She was playing Beethoven's Sonata 14 in C sharp minor, just letting herself get drawn into the music. After her sleepless, painful night, she deserved it. The pain of a portion of the largest city in the United States was thrust upon her, and now she could just finish this piece in peace.

    As she drew to the end of the first movement, her hand began to flare up in pain, and made a cord with the tritone. 'There must be an older lady with Arthritis around here. This is the fifth time in the past forty five minutes.' She noted as she stood up and put her music in her bag. She walked outside of the room, followed by the same UN agent as normal. In fact, Ann had found her presence comforting, in the sea of pain she normally would feel. She walked outside and hailed a cab, allowing the Dilucolo Agent in with her.

     -April 15th, 2000-
    -8:15 AM-
    -Dining Hall, Diluculo Branch 22-

    Ann had eaten a simple breakfast of eggs and lightly buttered toast. She sat at a back table, almost glad that the higher-ups decided to prevent them from interacting. She did note that these were some very interesting characters. Some she could tell were more interesting than they appear. 'If only this pain would let up.' She thought as the aching pain continued from an unknown source. 'Based on how much it hurts, the person should either be in a great deal of pain, or they are in this room.' She began to visually search the room, but before she could locate the source, a person came in into the cafeteria, acting very excited.

    She suddenly found herself sitting at a table with a bunch of people she didn't really know or have interest in their stories or Id's. The only one that she found interesting was the person in the wheelchair, who said his ability was to hurt himself in order to hurt someone else. She also could tell he was the source of the pain she had felt, noticing the aching when he moved to stand and sit back down. 'How... Synergetic.' Ann thought to herself. 'He might be able to project pain at a distance, even if it is my pain...' She felt obligated to speak next. She stood up and spoke.

    "Um... Hi." She said sheepishly. She never was a good public speaker. "My name is Ann, Ann Fernace, I'm from Coutts in Canada, at least originally. My Id is, at least in my own words, The Curse of Pain." She made sure to look away from everyone. It helped ignore the fact that everyone was paying attention to her, which she generally tried to avoid. "It forces me to feel the pain of everyone around me, and by feel, I mean that I experience it. It comes with only a few benefits."Ann briefly stopped looking in the corner of this room to look at the person in the wheelchair. "For example, um, Marcel, was it? I noticed last night and even today, when you move around, your body aches and hits you with sharp, pin like pains. Is that a recent development? I could help you out with that, if you would like, which it's fine if you don't, I just think that it would be an easier adjustment period for me if I took it to get numb to it faster.

    She felt out of breath with those words and realized she made herself and the person in the wheelchair look vulnerable. She, embarrassed, sat back down and hid her face in her red scarf and black hood from her jacket. She felt like she pushed a little too hard into someone else's life. She really just wanted this to be over so she could literally be anywhere else and just be at ease and recover from her mistake.


  19. Shy Canadian

    Spoiler

    Character Info
    Name: Ann Fernace
    Age: 17
    Birthplace: Sweet Grass, Montana/Coutts, Canada
    Appearance

    Spoiler

    mdxHxf3.png

    Usually found in a black or blue hoodie. Prefers to keep face covered, usually a hood.

    4'8", 91lb

    Personality

    Spoiler

    Ann is likely the most distant person you will ever meet. She generally avoids conflict in normal situations, and is scared of accidentally giving someone unnecessary pain. She is shy, yet kind, in the way that she doesn't want to hurt you. She's jumpy, and is quick to get up and move half way across the room to avoid someone. But she is at least understandable and focused, while knowing that it is not anyone's fault. This however is a stark contrast from how she acts on a bad day, overwhelmed by the pain of the past and present. She acts with mean, almost malicious intent. It almost seems like she is going out of her way to punish those who have caused her pain, which is everyone at some point. However, it usually passes quickly, mostly because she forces a bunch of pain on someone, in which she apologizes and flees the scene weeping in her hands. She simply wants to end the pain felt by those around her.


    Biography

    Spoiler

    Ann Fernace was born to Jessica Fernace and Dennis Kendris in Sweet Grass Montana. Dennis was a Canadian from Coutts, a nearby town across the border. They got married soon after, and thanks to their new Dual Citizenship, they lived in Canada and Jessica worked in the States.

    Ann's life was good, at least in the beginning. School was fine, and she did well enough. She learned the piano and French, began to learn good decision making (Yes it's a class). It seemed like she would grow up to be a model human being.

    However, the home front was unstable. Ann's Parents simply were not compatible human beings, and they took this out on Ann. It led to some sleepless nights on her part, and it created a desire to understand why. To understand why people hurt each other like this. And then she did. Almost two years later, in her Freshman year of High School, Her Id revealed itself to her, in the form of Pain. She felt the emotional pain her parents were going through. And more she could feel. She could feel her neighbor stub his toe, and two kids in the house across the street wrestle with each other. It was too much for her. She ran from home that night, and was promptly overwhelmed by the pain of a small Canadian Town. She ran as far as she could.

    She was eventually found two years later in Quebec. She was originally going to be returned to either of her parents (They had divorced at that point), but then, on complete accident, she touched the Service Worker on the Hand, and the worker felt the pain of the relationship issues, the Emotional Abuse from her parents, and the service worker stopped her return to Coutts and sent her to work with a special agent of the UN that happened to have an Id that would give her some emotional peace.

    They sent her to live with a man named Ivan Gorginsky, who was the son of some Russian Immigrants. He had an Id that could block out the senses of anyone, an Illusion Id. In this person, she found solace. He taught her restraint, and how to minimize the pain she felt. He taught her Russian, and showed her how to dance. She went on many trips with him, and with him, she had peace. 

    However, this was not made to last. This was only a temporary assignment, and she was relocated to New York City. Ivan assured her that she would be safe. The night on the plane was the hardest she had ever had since she was picked up by Ivan. She continued to struggle, and continues too, even now in the outside of one of the largest cities in the world. She has had difficulties, but her hardest one yet begins soon.

    Combat Info
    Id Type
    : Medical
    Id: The Curse of Pain

    Spoiler

    Ann can feel pain of people around her, emotionally and physically. She can also remember it with excruciating detail. This comes with many additional perks and disadvantages. Firstly, she can also subject others to the pain she has felt with a touch, which was frightening the first time she used it. Secondly, she has a high pain tolerance due to the constant torture she goes through. Thirdly, she can absorb the pain of others around her by touching them. Fourthly, which is the most important part, is that the more time she spends around a person, the more hinting of internal pain comes along. Eventually, this manifests itself as a revelation, where she experiences the most painful memory that person has. The downsides are large and dangerous. Experiencing that much pain has had some effect on her mental sanity, giving her some quirks. Many fear however she may experience too much pain and simply snap. It also gives occasional headaches, insomnia, and has made her mentally unstable more times to count.

    Other Information
    Knows English, French, and Russian.

    Knows Piano, enjoys playing classical music and playing it in other styles, such as playing "Fur Elise" in a Jazz Style, calling it "What Beethoven Would Have Wanted".


  20. Tethanor was losing her patience. She had made time to talk with the sentient creatures that viewed her as a goddess in mortal flesh and make it on the first floor in less time it took for them to even show up. How DARE they insult her with such a rude gesture. She was about to enter this new world when a hidden door appeared next to the statue of the Pharaoh, with the other Floor Bosses being led by a small shadowy creature, undoubtedly a servant of the Death God.

    Took you lot long enough. Come, for I wish to see what the light may have in store."

    The shadow creature had been the one to push open the door open, with Vorpu directly behind them. The breeze blew through the door, not a grain of sand caught on it's trail. Following the fellow reptile, she stepped out on to the top of the pyramid, looking out on to the forest. She admired the view, however much it was infested with the light. 

    'It is time to stretch my wings.' Tethanor thought to herself as she shapeshifted into her original form. She could feel her leathery wings stretch and contort as she reverted to what she was. 

    "Pleasure to make your acquaintances." She said, looking back at the group. "You may call me Tethanor. Nothing else to say, except that you all are likely to stay on my good side as long as you are somewhat cooperative, and if you cough up a story or two. Now, if one of you would be interested in an aerial view, now would be the time to get atop my scales. But not you." Tethanor took special care to look at that flesh puppet controlled by the Mushroom Demon. She could guess what the thoughts were in that demon's head. The eyes were too dark and shifty, and they widened and shrank too familiarly, similar eyes to her own. The eyes of a predator and murderer. She pointed her talon at the spore vessel.

    "NEVER you or your other mushroom friends, you got that?"

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