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  1. 10 hours ago, Darj said:

    It looks good to me, especially for a draft, and I find the flavor fitting. Have you thought on card stats for it?

    I find amusing you ended up liking the Trickstars that you initially hated xD
    I doubt you are the first one, though. They are just so good. Once you try Trickstars, you cannot go back :v

    Oh yeah... I have a draft for the effect and stats as well:

    Spoiler

    LIGHT
    ✪✪✪ (Level 3)
    [Fairy/Effect]
    ATK/ 1300 DEF/ 1300

    You can banish 1  Field Spell on the field; Special Summon this card from your hand, and if you do, add 1 "Trickstar" Field Spell with a different name from your Deck to your hand, then inflict damage 200 damage to your opponent equal for each Field Spells that are either banished, in both player's GY, or on the field. You can only use this effect of "Trickstar Molucella" once per turn. Each time a Field Spell is activated, inflict 200 damage to your opponent immediately after it resolves.

    Yeah. The thing that got me to like it was all the Link monsters that most players don't use in the Reincarnation Turbo/Engine builds. After testing them, I was able to throw people off guard every now and then considering that a good portion of the archetype is almost never used.


  2. So after attempting to play one archetype that I previously hated, Trickstar, I actually grew a liking to it. So much so I made my own concept for a new member.

     

    Trickstar Molucella

    Spoiler

    https://imgur.com/eC9cg3u.jpeg

     

    So to see how this would fit flavor wise. Trickstar are based off of the combination of two concepts: Japanese Idols and flower. Molucella is a green flowering plant of the sort as seen here: https://en.wikipedia.org/wiki/Moluccella On her skirt are the cups found on the Molucella plant. As far as the Japanese Idol motif goes I primarily just looked at the other Trickstars to get a feel of them while trying to not make this Trickstar too similar to the others. Oh and lastly, all Trickstars wield some form of objects... In this case, I chose maracas.


  3. Mundane Great Dane
    EARTH
    ✪✪✪✪✪✪ (Level 6)
    [Beast/Normal/Pendulum]
    ATK/ 2000 DEF/ 0

    ◄7                     7►

    [Pendulum Effect]

    When a Normal Pendulum monster(s) leaves the field: Special Summon 1 Normal Pendulum monster from your Deck. You can only activate this effect of "Mundane Great Dane" once per turn.

    [Normal Text]

    Your typical Great Dane that is always disdained when there is not a bone to be gained. What a pain...

     

    Concept:

    Spoiler

     


  4. Magicalized Duston Filter
    [Field Spell]

    Your opponent cannot use "Duston" monsters you own as Link Material for a Link Summon. Once per turn: You can Special Summon 1 "Duston" monster from your hand or GY. Once per turn, at the start of Damage Step, if a "Duston" monster battles a monster: You can switch the ATK of the battling monsters with each other until the end of this turn. If a monster destroyed a monster by battle in a battle involving a "Duston" monster: Switch control of that monster.

    Support to:

     

     

     


  5. Infernity Steed
    DARK
    ✪✪✪✪ (Level 4)
    [Beast/Effect]
    ATK/ 1600 DEF/ 0

    When this card is Normal Summoned: You can send any number of cards from your hand to the GY; Special Summon 1 "Infernity" monster from your Deck whose Level is equal to the number of cards sent to the GY. When this card is Normal Summoned while you have no cards in your hand: Special Summon 1 "Infernity" monster from your Deck. While you have no cards in your hand, this card is treated as a Tuner.

     

    Support to:

     


  6. 11 minutes ago, Ultimagamer said:

    Called by the Grave: rearrange the chain links so that the effects get negated after they resolve ( or, in the case that a monster is being special summoned from the gy, the effect of called wouldn't even resolve ) 

    Effect Veiler: same thing as called, rearranging the chain so the effect get negated after it resolves 

     

    Something I'm kinda concerned about with this card though, how do effects that directly chain to negate work with this? Say for example, your opponent controls a Crystal Wing Synchro Dragon, and you attempt to activate the effect of Isolde. The chain order would initially go: Isolde CL1, Crystal Wing CL2. With this card though, you could make it so that the chain links were: Crystal Wing CL1, Isolde CL2, Knotted Chain CL3. How would Crystal Wing's effect resolve in this situation? Would it just fizzle with no actual negation? 

    Although this is solely hypothetical through and through as a card... I am going to take a guess on how the ruling should work. So if you invert Isolde and Crystal Wings CL like you say... I think what would happen is that Isolde effect would resolve 1st, and Crystal Wing effect wouldn't negate it since Isolde's effect already resolved, thus it wouldn't destroy Isolde because it didn't negate it.

    I might have to consult the ruling folks... Just to play it safe though.


  7. Knotted Chain
    [Quick-Play Spell]

    Activate only as a Chain Link 3 or higher. Rearrange the sequence of the previous Chain Links, except another activated "Knotted Chain", then resolve the Chain in that order.


  8. 3 hours ago, Darj said:

    Agreed with Nyx here. Card is potent, but as a battle Trap it's trickier to use nowadays, albeit not useless because every now and then you can surprise  the opponent with a Mirror Force Trap. It does have advantages over Mirror Force Trap, suhch as being able to trigger it yourself by ramming your monsters, punch Defense Position monsters your opponent controls to have them destroyed, and trigger battle floaters to get them back in exchange of some battle damage. In short it looks fine, it ought to have a niche here or there.

    With crashing in mind... Decks that are predominant of floaters, e.g. Gusto and Yang Zing, probably could give this thing a proper niche since you normally would minimize your use of net resources by simply crashing into things with their monsters... You could perhaps get heavy +'s even.


  9. Cycle of Vengeance
    [Normal Trap]

    During the end of the Battle Phase, if a monster(s) you controlled was destroyed by battle: Destroy all your opponent's monsters that battled this turn, then Special Summon as many monsters as possible from the GY that were destroyed by battle this turn.


  10. 1 hour ago, Sleepy said:

    Hah the Tooth Fairy is an actual Tooth xD
    I have the feeling that a magical Tooth collecting other teeth can have some dark implications behind it, but the image is cute.
    Over here for some reason instead of a Tooth Fairy we have a Tooth Mouse collecting the stuff xP
    I've never looked into why that is.

    I could go the dark route... Like make it faceless, have a dreary background, give it a few cracks on its body, and change the wand design a bit... But, I am less inclined to do so considering I established it to have a supportive effect as a card. Besides I haven't been so smitten by my rough draft of a drawing in awhile...  I can agree with you, the cuteness factor is real.

    And "Tooth Mouse" eh? I am actually quite intrigued by this. I was wondering if other cultures had a similar idea about the tooth fairy. Maybe a mouse is a little more believable since they are so dainty and sneaky, and is based off an actual animal.


  11. So this is a concept I've had in my head for awhile:

    Substitoothin:

    Spoiler

     qH55QXA.jpeg

     

    The idea behind this really is based on the tooth fairy, but in regards to this character it is a more literal depiction of it. As for the name, it is a portmanteau combining the words "substitution" and "tooth".

    I'll do a digital rendering of it soon. So until then... Yeah: rough sketch. Criticism of the art is welcome at any stage of this though.


  12. Symphonic Warrior Speakerrs
    WIND
    ✪✪✪✪✪✪✪✪✪ ( Level 8 )
    [Machine/Synchro/Effect]
    ATK/2700 DEF/ 2200

    1 Tuner + 1 non-Tuner monsters

    Once per turn (Quick Effect): You can shuffle 1 of your banished monsters into the Deck or you can remove 2 Symphonic Counters on a card, and then target 1 face-up card on the field; destroy it. If this is card is Synchro Summoned: You can activate these effects in sequence depending on the monsters used as Synchro Material whose Type, Level, or Attribute is different from their original. You can only use each of these effects of "Symphonic Warrior Speakerrs" per turn, and only once that turn.

    • Type: Send 1 WIND Machine monster from your Deck to the GY.
    • Level: Special Summon any number of "Symphonic" monsters with different names that are either banished or in your GY.
    • Attribute: Acivate 1 "Symph Amplifier" directly from your Deck, and then place 3 Symphonic Counters on it.

     

    Support To:

     

     

     


  13. Well... Some of you may remember me from that recently established ghost town of a forum, especially in Casual Cards... But, if not: Hi! A pleasure to meet y'all. If we haven't already established this, I like making Yugioh Cards... Yeah I know that doesn't distinguish me a whole lot from some, but... Yeah...

    Now onto some other detail about myself that would be distinguishable! Ummm.. Duuuhhh~ Hobbies~! Okay so I love to draw all sorts of things (I am not really particular), I love wordplay especially puns and portmanteaus, and I love bike riding while simultaneously playing tambourines (that I do).

    Uhhh... Hurrrr~ Aspirations! I am looking to get better at rendering some of my drawings in Photoshop. I've done some pieces with it, but always seem to be missing something to make them compelling to the eyes. So yeah I just might want some criticism of pieces as they come along.

    And yeah... That is all I really think is important to know about me.

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