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  1. 3 hours ago, The Warden said:

    They made the MPB a Link-3 because the archtype can fart out so many tokens they could have had it be a Link-4 and not be a problem for them.

    On the contrary, they actually only have so many play makers that generate Tokens that don't require set up: Tetherwolf and Raiten (this one we just got recently mind you). The ones that do require set-up to generate Tokens are so awkward and all over the place: Megaraptor (requires you to generate a Token), Hamstrat (requires you to flip), Colwing (requires you to Special Summon), Black Falcon (requires you to attack), etc.While Token generation is supposedly their gimmick, they are pretty bad at it especially when under pressure. If anything, I would say utilizing Tokens while lacking the means to do so efficiently on their own is their actual gimmick.

    But, like I said... There is room for splashing some external support like Speedroids and Needlefber to help the archetype with its speed issues.


  2. Not sure why they made the Mecha Phantom Beast a Link 3... But, I can work with that. Basically Speedroids become more valuable in helping Mecha Phantom Beast make this. Additionally, Needlefiber, also, helps in the making of this especially with getting O-lion in the GY for additional plays. With that in mind... I could see Mecha Phantom Beast easily make Dracossack or Jaculuslan. Another thing to note is that this makes Coltwing more viable since Mecha Phantom Beast have struggled with SS'ing in the past. I really can't wait to try this sucker out.

    Although it is a bit of a bummer that the Link itself doesn't have same protection effect like most of the MPB, but oh well...


  3. The WIND Main Deck Shaddoll (with worst Fusion Counterpart) is better than the LIGHT Main Deck Shaddoll (with best Fusion Counterpart) as the WIND has 2 play extender effects... Good thing we have a better new Fusion to work with than Wendigo, because I was always reluctant to run Wendigo given she doesn't do anything except stall. The trend seems to be that all the non-DARK Main Deck stuff focuses on swarming which could pave the way for easier Link Summoning... I am wandering what they will do with the EARTH and FIRE ones now that they covered all potential places, barring the Extra Deck, where monsters can Special Summon from.

    As for the Trap I guess I can see how they are trying to incorporate the WATER Main Deck Shaddoll's awkward FLIP effect with the banish from GY effect.


  4. The Reptilliane and Melodius Links are good, but they come with price on how effectively they can be used...

    Reptilliane Link does require you to go 2nd to get the most out of it.. For the search effect, you could use Ojama_Duo and Ojama_Trio to get an insane amount of pluses. Worms can use the  pluses via this combo to have enough names to Fusion Summon Worm_Zero with all of its effects via Polymerization. Aliens might be able to get a few plays off this, haven't really thought about it atm... And I am not sure how effective this is in Reptilliane considering it is still a not so good archetype perhaps Reptilianne_Vaskii is pretty good here.

    Melodius Link is exactly what Melodius needs to pull off its defensive core with Aria_the_Melodious_Diva and Elegy_the_Melodious_Diva more frequently, but that discard that you have to put into  the first effect is always risky with Ash lurking around since this is 3 card investment... Though I suppose one can cram 3 Called by the Graves in and pray their opponent either doesn't have Ash when you need to use the effect or if they draw into Called by the Grave at the right opportunity.

     

     


  5. 4 hours ago, Darj said:

    Couldn't that cause some sort of loop, then? You attack with Tarantula, swap the monsters, attack Tarantula with the stolen monster, swap again, rinse and repeat until the opponent loses by battle damage. IDK if monsters can only attack OPT even their control changes repeatedly during the BP.

    Not what I meant...

    Another ruling obscure yet fundamental ruling I should mention is that Equip Spells don't change control if the equipped monster changes control. So how the effect of the Equip Spell applies is still based from your perspective only: Moon Mirror Shield won't activate at all if it battles YOUR monsters, and not your opponents.

    Here I'll just show an example of what I am trying to say:

     

    Tartantula w/ Moon Mirror Shield (2500/0) attacks Blue-Eyes White Dragon (3000/2500)

    Moon Mirror Shield effect triggers Tarantula ATK becomes 3100, then inflicts 100 battle damage

    Tartantula switches control with Blue Eyes, but Moon Mirror Shield stays in your Spell & Trap Zone

    Blue Eyes attacks Tarantula, but Moon Mirror Shield doesn't trigger because Blue Eyes is now Your monster (by control)

    Blue Eyes inflicts 500 damage and destroys Tarantula


  6. 1 hour ago, Darj said:

    It was 2400 ATK originally, so not that much of a difference. Moon Mirror Shield sounds amusing but note the opponent takes the equipped monster to threat you back. Best case scenario would be stealing monsters with effects that can get rid of it.

    Correct me if I am wrong, but I think there is a perspective ruling with equip spells that may apply more pleasantly to this scenario than you think.

    You see...  The equipped monster has to battle "YOUR opponent's monsters" to trigger your Moon Mirror Shield... So it would be battling your monsters instead once it changes control, henceforth, the effect of Moon Mirror Shield doesn't apply and you can just attack over it with a bigger monster (perhaps even the one you just stole from them).

     


  7. 21 hours ago, Nyx said:

     I suggest this be a Quick-Play Spell.

    The reason why I refrain from doing this isn't so much its power... But, because as a Normal Trap it is searchable via "Trap_Trick". Quick-Plays may have an edge in prior-to-Setting accessibility, but I personally favor searchability over that. Especially since this is a combo-oriented card.

    2 hours ago, Darj said:

     Cont. Trap, taking inspiration from Mekk-Knights. May seem OPed, but keep in mind it affects both sides so you would have to play it wisely. As mentioned above, it would work nicely with Scapegoat, Scapeghost and maybe even Phantom Skyblaster, but you would have to keep the Tokens around if you want to cover a wider area of negation.

    I think a small window of lingering mass stun is more ideal than a direct floodgate as it gives you more of an indirect advantage with more options to play with... Sure you could perhaps Link your Tokens away at any time via incorporating really flexible Link monsters like LANphorhynchus or Traffic Ghost, but if you were using Ojama_Duo and Ojama_Trio or any other Token generating cards that give your opponent stuff... You can't really do that and you have the likelihood of hindering your stuff in the long run if this thing was a Continuous Trap. Ultimately, I think this is more flexible as Normal Trap even if it is combo-oriented.


  8. You know... I honestly think there needs to be more distribution of Typing and Attribute based support for the vast Normal monster card pool... We got a lot of generic support for Norms which is fine and dandy... But, I am surprised how long they kept to be hesitant to explore more avenues for Normal monsters... Like this. That way they can transform them into pseudo-archetypes and give players the ability to use them more confidently.

    Now about the card I agree with Darj on this... The battle part is a bit too slow especially if your are putting yourself in the position to run Normal monsters.

    One thing that also has me a bit concerned is... I understand it is being treated as Crush Card Virus for the sake of Fang of Critias to go into Doom Virus Dragon, but ruling wise... If it is Set is it really treated as "Crush Card Virus", or can it only be treated as "Crush Card Virus" when it is face-up? Food for thought.


  9. 2 of them I really like a lot: the beetle-thing with the pincers and the hammerhead with spinosaurus spine... They kind of capture the quirkiness in design in terms of how the Tokusatsu shows have their monsters as mishmash of all-sorts of things from nature. The thing of it is though is that these do stray away from the common design of the Kaiju in Yugioh as the exisiting ones look edgier and more menacing. Not saying that is a bad thing. But, it is certainly a thing to consider if you want the Kaiju to have similar design with the existing ones in the arch.

    Nonetheless, I am eager to see what you have in mind for how to expand on Kaiju.... Considering how limited their playstyle is.

     


  10. On 10/29/2019 at 4:34 PM, Darj said:

    Really digging that swapping effect, it's just so nasty and a cool way of taking advantage from the restrictions of Impcantations. Ended your turn with 1+ maindeck Impcantantions? no problem, just give 1 to the opponent the moment it Summons a monster, and unless it opens with cards like Raigeki, Dark Hole or Impermanence to negate this Ritual, most likely it won't be able to get rid of them before Summoning a monster. This card offers Impcantations such a strong option for opening duels. with only a handful of bad match-ups like Monarchs or True Dracos. Also it gets bonuses as a Rock, by being searchable by Block Dragon.
    However, a thing it's missing is a from-hand effect like the other Impcantation Rituals have, bit considering the potency of its on-field effect, you can simply give it a minor support effect just for the sake of flavor consistency.

    I think for a less potent hand effect I will make it reveal, and discard to add any 1 Impcantation card from the GY to hand.


  11. On 10/29/2019 at 4:38 PM, Darj said:

    Not fully convinced by this card. It gives a lot of power to the Ritual Djinns, and even the non-Ritual ones since the effect doesn't exclude them, and that may come with futureproofing issues. But even if it excluded them, the first effect sets up for 2 Ritual Summons without the need of materials on hand nor field, and the second effect allows for ED laddering or fodder for yet more Ritual Summons. IMO it's a bit too much for a single card. And that's without factoring the bonus effects the Ritual monsters will come with, although admittedly only a handful of them are good, namely the card drawing, discarding and un-targetablilty effects.

    I did have an initial design for this that I think was significantly less powerful... It could only Ritual summon non-Effect Ritual monsters. How does that sound? That way you have to run more cards that you naturally wouldn't want to saturate your Deck with. Djinn can be pretty bricky at times if you run a good handful of them as it is.

    7 hours ago, Sleepy said:

    I like the part where the Tributes can be sent from the Deck and it has to use Djinns no matter from where. That's neat support they really need.
    Though the GY effect is odd. Their gimmick is that they get a reuse from the GY by themselves already, so Special Summoning 2 of them is kind of pointless from the GY and kind of overkill from the banished pile by giving them 2 extra uses.... or a Link Summon and a use (maybe that's the intention?) 
    I guess I can't see the player Ritual Summoning a ton in a single turn either way when it comes to the generic support of these cards. Hmmm..

    Random idea but: It's a pet peeve of mine that Preparation of Rites only grabs the Ritual Monster from the Deck, and the Spell from the GY, so if you have them the other way around it is kind of useless in a strategy that is kind of cramped already. Pre-Prep does grab the monster from either but has the "need to be listed" clause, and the Spell does need to be in the Deck. Sooo since you are doing Ritual stuff, maybe something that can cover the missing niches? Impcantations kinda do improve consistency, but I end up ditching whatever Ritual Deck I'm doing because the Impcantations don't tend to need them, but I want the generic rituals to have toys that don't overshadow them xD
     

    The GY effect is totally for Potential Link plays... It should be noted that you only get to use 1 effect so in most cases you are probably going to use Ritual effect 1st anyways to fuel the GY or banish zone for next turn which you might not have or need. I wouldn't necessarily see this overshadowing Imps as Djinns as they stand act kind of like Gem-Knight Garnet in this case.


  12. Heeyyy~  Long time no see.

    Any how I love the idea of adapting Normal monsters into Effect monsters. I can see this actually working out some what nicely, as one plays a dedicated Normal monster build you can basically Link off any of the Norms into Link_Spider to make this cards second effect live no matter what... I can see this as a better alternative to Unexpected_Dai for more concentrated norm builds as it doesn't have any restrictions that would make this card hang around in your hand too long.

    EDIT: Ohh wait.. Any monster from the GY with said type and attribute... That adds a whole new avenue I didn't consider. XD


  13. Onomatopair is obviously the best thing to search right now... So not much to say there... Unless you want to mention the Utopia-centric field Spell, but um yuck. Or the monster you can already search via Onomatopair. lol

    The Level changing effect is actually a real good thing to tie all the onomatopoeia archs together to the whole Xyz Zexal theme... Gives Gagaga way more value to the rest of them. Considering they are the most awkward of the bunch, as most of their strategy is based off of Level modification and less about making 1 particular Rank of Xyz in mind... Now that Level modification has a purpose for the rest of onomatopoeia arch. Also, I think this could help Dododo getting into Rank 6 more frequently given they have a handful of Level 6's.


  14. 5 minutes ago, Darj said:

    Indeed, I am concerned about Saxophone too because Orcust are currently top tier already and I don't think they need nor deserve any more support. Hence why I went for an underwhelming ATK as well as a more situational effect compared to the other maindeck Orcusts. I considered at first returning only 1 monsters to the GY but I figured I could push it to up to 2 in order to keep it still good if Orcusts ever get neutered by the banlist, but maybe I should keep it to just 1.

    As for Amber, yeah, dropping it during the opponent's turn with Memory and other effects can be nasty, but hoped the archetype could afford a little bit of damage + stun power since they currently aren't topping, plus the negation effect IMO embodies the archetype as a whole as it references their column-based stun Spell/Traps. If I should nerf it, I'm not sure how. Perhaps negating only during the turn it's Summoned? But then it wouldn't work as nicely for repositioning combos with Indigo and Purple.

    For Amber what about something along the lines like those Mermail equips (e.g. Abyss-scale_of_the_Mizuchi)  perhaps make it negate upon something resolving in its column, but as an OPT Continuous effect?


  15. Mekknight Amber Evening while very solid for the archetype... I can imagine the frustration of  Decks that rely on only 1 EMZ needing to deal with this. World_Legacy's_Memory becomes more significant going first since you can Special Summon this right when your opponent is trying to pull off any maneuvers with the EMZ... I am not sure what degree of magnitude this could have an the meta, but it is worrisome to say the least.  I guess at the very least there is some leeway to get around the effect for Decks that can handle this kind of adversity by simply shifting their attention to the other EMZ (provided it is empty) and one isn't always going to draw into World Legacy's Memory.

     

    Orcust Saxophone Succubus... Seems to have to the potential to be really obnoxious just from knowing how well Orcust can recycle their plays. This expands a new layer of the grinding capabilities to the archetype on top of giving Orcust more means to ladder into things like Topologic_Bomber_Dragon or Orcustrion.. While really good for the archetype, I would be hesitant to give this to Orcust.

     

    I do appreciate incorporating the remaining archetypes that have yet to have post WL flavoring though.

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