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  1. 8 hours ago, Darj said:

    A monster venturing into CC? Now that's a surprise!

    I'm unfamiliar with Marincess but I should know Trickstars enough to have a comment on this, at the very least I know the engine used to drop Link2s with ease. That said, I can't tell for sure how good is this.  The laddering power it offers is evident, but IDK what Marincesses can do with it, and IIRC Trickstars already have a member with a similar summoning condition/effect, although I forget it it comes with any sort of restriction, and yet they don't have an impact as an archetype. Not to mention it can end up dead if your LInk Summoning plays are disrupted.

    If it was at least Level 4 it could allow for amusing plays with Bahamut Shark or an ATK boosted Dweller.

    Actually Trickstar doesn't have a card  that Special Summon on a Link Marker... But, they do have monsters that burn on Summon: being Trickstar_Divaridis and Trickstar_Foxglove_Witch. Foxglove only burns on Link Summon though and it requires your opponent to at least have 1 card in order to burn.

    With Trickstar... This card can power up Holly Angel's ATK  at minimum of 600 by its own burn and Holly Angel's burn effect, and it easily Ladders... Plus, Trickstars recently got an amazing Link Starting card: https://yugipedia.com/wiki/Trickstar_Fes. So this is becoming more feasible for Trickstars to work with.

     

    Marincess can do plenty with it in their own Special linear way, believe me... All almost all their Main Deck monsters are dedicated to Link Laddering. Given the way they ladder is so linear. This could act as an alternative means to ladder.

    Here is an example if you care to see how they play, but believe me if you don't like one-trick ponies you might not want to watch:

    https://www.youtube.com/watch?v=XNq1mI6o0-E&t=511s

     

    The only other gimmick of interest that Marincess have are hand trap Traps that can be recycled via their boss monsters...

     


  2. 15 hours ago, Darj said:

    Support for Brain Research Lab, damn, that's a throwback. Plus the E-Tele like in-GY effect is sweet. I like the card but at the same time... once I saw an OTK/FTK involving Cyber Stein becoming Psychic and using its effect repeatedly without paying and LP through Research Lab to Summon Blaze Fenix and loop it to burn for game. I'm not a fan of supporting such FTK, but the deck is not exactly relevant in neither OCG nor TCG so maybe you can get away with supporting Research Lab, and in any case, the core problem of the FTK is Fenix lacking a hard OPT.

    Yeah I am not going to worry about Cyberstein/Telekinetic Charging Cell OTK/FTK... The changing the Type part is the most difficult aspect of the OTK/FTK to pull off as I think the only means to do it right now is via DNA_Surgery or Reprodocus.

    I would rather support a group of cards that you don't see anymore than worry about a combo on an OTK/FTK based on a mishmash of cards that Konami made in their earlier stages of poor card design.


  3. 45 minutes ago, Darj said:

    It's extreme by nature and I can only see it being played to strengthen Orochi da Eiza decks for big damages and OTKs. Can't think of any suggestions or that's it's unfair or broken, since it's good due to the niche it has, it's just that I'm not a big fan of said niche.

    You may consider a hard OPT for the first effect, though, just so you can't activate multiples in a turn and get rid of your deck right away, overpowering Eizas and making the 2nd effects live.

    Oh no I hear you and I understand the repercussions of the idea... Eiza/ Eater of Million OTK trolls from becoming more prevalent. I mainly intended this one out of flavor. But, sadly the best way I could go to represent that flavor is banishing, face-down since there really isn't a better option to reach Deck Out point. It is at least way safer than milling stuff to the GY and banishing stuff face-up. XD

    The main reason why I allowed the first effect to not be hard OPT is because if the Field Spell leaves the field which is highly likely (considering a lot of Decks can run Knightmare Phoenix, the most accessible backrow removal)... The person who milled their Deck away probably will just lose the duel anyway by their opponent popping it and passing. Of course, there are preventative measures like cards that could do stuff by skipping the Draw Phase (e.g. Offerings_to_the_Doomed)


  4. OP: It is missing a Level. What is it?

    Fire Fist actually don't have a means to activate Fire Formation Traps directly from the Deck yet or let alone activate them on the turn they are set... They only set them still. So I think this is definitely as Darj says as being slower than most of the Fire First. And I would advise going with Darj's suggestion on this one.

    As for what it can do with the new support, it isn't much... But, you know with Eagle existing I wouldn't want something that would make anymore of an impact... Then again, if you wanted it to have a stronger effect it would be fine because if it makes Fire Fist strong enough to top in events, the sooner Eagle could get banned and Konami can rethink their terrible design decisions. XD


  5. I was with the Deck until Eagle... And I still think it is Eagle's fault for changing how the Deck plays. If they had made the no cost of Fire Formation a HOPT thing instead of a Continuous Effect, I think they wouldn't be loop heavy. It is like Konami's R & D completely ignored the fact that Tiger King, Dragon, and Bear have no HOPT which ultimately made Eagle's design flawed from the start.

    Sure this is a really good extender for the Deck to point that it is a go to card, but I think it is less of a problem compared to Eagle. Eagle basically disowned the entire gimmick of the Deck: using Fire Formation as resources for your plays. This card expanded on it and offered alternative means to use your Fire Formation as resources.


  6. Ohhh... So they are going to have Main Deck non-Dark Shaddoll so they don't have to rely on popular generics? That is unanticipated... But, I guess it is gives us more incentive to run some of the less used El-Shaddolls if they are going that route.

    Ariel seems like her best use so far Flip wise is to bring back Shaddolls banished from Allure of Darkness. Here GY effect is nifty against Gy fanatic Decks like Zombies and so on. Not terribly exciting though other than the Attribute.

    Apaklone is okay... I mean on-Summon effect negation really only get you so far, and that battle immunity is decent. The GY effect stands out in a good way though as it triggers Shaddolls and gets more resources you would possibly need outside of the GY.


  7. 3 minutes ago, LordCowCow said:

    Could you try again and if it doesn't work screenshot what it looks like?

    Oh wait... It works! I was trying to edit ones that previously had the default tags and I couldn't add any more... But, when I deleted at least one of them I could add a tag of my choice. Sorry for not looking at this thoroughly.


  8. 1 hour ago, Darj said:

    Surprised you didn't name the tokens as "Onionion Token" and "Onion Token" :v
    I'm confused about the last effect. The way you wrote it, instead of the Tokens being destroyed, they Summon the 2 smaller Tokens instead. But that's, well, unfair, since they are practically indestructible as the destruction substitution effect doesn't have a limit of uses nor anything. I assume the Token is intended to generate the 2 smaller Tokens once it's destroyed, but would like for you to confirm.

    Do you mean the "Each time these Tokens"... part? Perhaps I should have written it as "Each time a 'Thick Layer Token'" to specify which token generates 2 more.

    I didn't intend it to loop. The idea is that the smaller Tokens don't generate any more.


  9. 5 hours ago, Darj said:

    Not sure about this one. The GY effect kind of outclasses "World Legacy's Heart" since it can protect any monster, and yet the WL Spell sees little play so maybe it's fine to outclass said GY effect.
    Also the first effect may be more tricky to write than it seems, because of how convoluted the damage step is get and the sub-steps it has (e.g. damage calculation). Because this effect happens between damage calculation and before battle destruction, IDK the step it should be taking place. Doing a bit of research, seems the accurate timing for this card is "after damage calculation". But other than that the effect looks fine to me. Overall looks fine , a bit too passive because it's battle-reliant but a decent layer of defense to have around with its GY effect if you feel like devoting deck space to it.

    I didn't even know World Chalice/World Legacy even had that card... It feels so obscure considering I play a World Legacy Orcust build every now and then. XD I guess it is because its 1st effect supports World Chalice. Seems a bit too archetypal, and this Grit is slower anyways so it isn't significantly outclassing it.

    And as far as the first effect goes... Yeah I didn't know how to write it either. I just winged it in hopes I did something right. I'll tinker with it some more though. I might do something along the lines of this guys 1st Pendulum effect somehow Performapal_Gumgumouton.

     


  10. 28 minutes ago, Darj said:

    Glad you liked the theme and that you caught up on the potential support for BAs. I indeed went for the Jack in the Box + Trapping + Trap pun.

    However, as much fun as it could have been, it cannot mill Paleozoics because those have more than 1 printed effect. Maybe I should drop a PSCT on the restrictions of the Traps it can mill, if it's not intuitive enough. Something like "... only 1 effect (printed)..." Although I'm open to making it more flexible as long as it doesn't outclass Junk Collector.

    I realized I can get even more support as DARK because of Scarm and Armageddon, but I would rather keep it more unique and not make the support too blatant.

    Ohhh right... Huh... Well you can still use other Chainable Traps that Paleo often likes to run so not the end of the world for that, it just means it is more of a utility alternative compared to Back Jack... Which I think fits your notion on how currently or recently relevant cards shouldn't be outright outclassed by cards we make in CC. Anyhow I don't think you need to change the PSCT like that... This is more along the lines of overly excitable personalities like myself simply not paying attention  to or considering the fact that it means the effect of the Trap in its entirety. It is just something that will occasionally be overlooked I would imagine.


  11. Interesting... I like this. It isn't as flexible as Junk_Collector, but it has a lot more support geared towards it especially from Burning_Abyss and it pulls stuff from the Deck as oppose to needing the trap in GY.

     

    One real notable use I can think of  is it can send a Paleozoic to the GY and fuel up the GY with one more Paleo while activating its primary effect. In addition, you could splash this in Paleozoic with Fiend_Griefing. It is way more reliable than Absolute_King_Back_Jack in some regard.

     

    One thing in question though... Does this ignore cost?

     

    Anyhow love the name being a portmanteau of "Jack in the Box" and "Trap", and its flavor even though they've used Mimics in the game before... Although they never gave a one of those monsters an effect that characterizes a mimic as well as this. So bonus point there.

     

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