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I Hate Snatch Steal

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Posts posted by I Hate Snatch Steal


  1. 2OsLbzy.jpg

    If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). If this card is Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Your opponent cannot activate cards or effects in response to this effect's activation. You can target 1 Spell in your GY; Set that target but shuffle it into the deck when it leaves the field. You can only use this effect of "Neo Legenday Knight Timaeus" once per turn.

    GS8UXws.jpg

    If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). If this card is Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Your opponent cannot activate cards or effects in response to this effect's activation. You can target 1 Normal Trap in your GY; Set that target but shuffle it into the deck when it leaves the field. You can only use this effect of "Neo Legenday Knight Critias" once per turn.

    KgLuc2L.jpg

    If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). If this card is Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Your opponent cannot activate cards or effects in response to this effect's activation. (Quick Effect) You can target 1 monster in your GY that can be normal summoned; until the End Phase, this card's name is also treated as that target's original name, and replace this effect with that target's original effects. You can only use this effect of "Neo Legenday Knight Hermos" once per turn.

    MvyyPHg.jpg

    "Neo Legendary Knight Timaeus" + "Neo Legendary Knight Critias" + "Neo Legendary Knight Hermos"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can tribute the above monsters you control to fusion summon this card from your extra deck. Cannot be targeted or destroyed by your opponent's card effects. Once per battle, if this card battles, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied) If this face-up card leaves the field by a card effect or being destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.


  2. XWGbZkj.png

    2+ monsters
    This card's name becomes "Firewall Dragon" while it is on the field or in the GY. Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 monster from your hand. You can only use each activated effect of "Firewall Balanced Dragon" once per turn.

    I know this isn't very original but I wanted to see what people thought of it. The name is a bit of a joke I'll admit


  3. I don't have much faith in my ability to make created card decks right now so I'm trying to make a cyberse deck. The format is TCG banned list with OCG cards added on and the cardpool is TCG/OCG, though Cynet Mining isn't available yet.

     

    ziiZb9Y.png

     

    Monsters:

    x2 SIM Tablir

    x3 Clock Wyvern

    x1 ROM Cloudia

    x3 Lady Debugger

    x2 Balancer Lord

    x3 Cyberse gadget

    x1 Widget Kid

    x1 Cyberse Whitehat

    x1 Dot Scaper

    x1 Swap Priest

    x2 Profibit Snake

    x1 Cyberse Magician

     

    Spells:

    x1 Soul Charge

    x1 Monster Reborn

    x1 Upstart Goblin

    x1 One Time Passcode

    x1 Cynet Fusion

    x1 Cynet Ritual

    x2 Cynet Backdoor

    x1 Cynet Codec

    x1 Cynet Optimize

     

    Traps:

    x3 Cynet Conflict

    x3 Infinite Impermanence

     

    Extra:

    x1 Cyberse Clock Dragon

    x1 Encode talker

    x1 zexcode talker

    x1 Powercode Talker

    x1 Shooting Code Talker

    x2 Transcode Talker

    x2 Code Talker

    x1 Talkback Lancer

    x1 Honey Bot

    x1 Security Dragon

    x1 Cyberse Witch

    x1 Clock Spartoi

    x1 Underclock Taker

     

    As for the goal of the deck, I just want it to be able to keep up with other decks better then what I usually duel with. I've never tried to play this deck before so any advice is welcome.


  4. Not really familiar with these, but here goes

    Chemicritter Fission

    Normal Spell

    Tribute 1 "Chemicritter" monster you control; special summon 2 "Chemicritter" monsters from your deck with different names. You can banish this card from your GY; immediately after this effect resolves, normal summmon 1 "Chemicritter" monster.

     

    Next: Must be named "Rifling Dragon" and support Rokkett/Borrel decks. Preferably a link monster

    Note: https://en.wikipedia.org/wiki/Rifling

    edit: tldr rifling makes a gun more accurate

    (I thought of the name and wanted someone to do something with it)


  5. Spoiler

    MVj0362.png

    So I found an old YGO pro script file called "project starnight" on my PC. I couldn't remember what I was trying to do with it, but I knew it had to refer to the OC I'd created (shown above) and his unique way of casting spells in a MOBA game that I'd programmed him into. After some experimentation I figured out that the script was for a new mechanic of applying effects during a chain. I fixed up a few bugs it had and finally I decided to add this card to the two astronomy themed archetypes that I could think of. Below is the current result of Project Starnight:

    Before you ask: No I'm not ripping off "Project Shadow" from Sonic Adventure 2's lore. I sometimes call my scripting challenges "Project" followed by a word to represent them, like this one for example https://forum.yugiohcardmaker.net/topic/367296-turquoise-mage-archtype-once-an-effect-has-been-activated-i-can-use-it-once-more/?hl=turquoise

    Starnight the Hedgehog

    Level 4

    LIGHT

    Beast-Warrior/Effect

    1800/1400

    If you control a "Galaxy", "Constelllar", or "tellarknight" monster, you can special summon this car (from your hand). Once per turn: you can target 1 "Galaxy", "Constellar", or tellarknight" monster you control; this card's level becomes equal to that monnster's. While this card is face-up or in your GY, before resolving an effect in a chain, you can banish 1 "Galaxy", "Constellar" or Tellarknight" card from your hand or GY and if you do, choose 1 monster in your hand deck or GY that can be normal summoned, if its in the GY banish it otherwise send it to the GY also apply 1 of that monster's ignition or quick effects that can be activated from the same location as this card's as this card's effect including costs and conditions. You can only use this effect of "Starnight the Hedgehog"  once per turn. An xyz monster that has this card as an xyz material also gains these effects.

    Here are some notes and examples on how this effect works:
     

    Spoiler

     

    Example 1:

    Player A controls Starnight the Hedgehog and Player B controls Alexandrite Dragon. Player A activates Upstart Goblin thus starting a chain. Before resolving Upstart Goblin Player A uses Starnight the Hedgehog to send Blackwing - Gale the Whirlwind to the GY, thus they target and halve the ATK/DEF of player B's Alexandrite Dragon immediately before resolving Upstart Goblin.

    Example 2:

    Player A has Starnight the Hedgehog in their GY and activates Upstart Goblin. Player B chains D.D. Crow to banish Starnight the Hedgehog from player A's GY. Before Resolving D.D. Crow, Player A sends Plaguespreader Zombie to the GY, thus they place a card on top of their deck and special summon Starnight from the GY, but it will be banished if it leaves the field. Thus D.D. Crow doesn't banish anything.

    ]You can only send/banish a monster if it has an ignition effect or quick effect that can be legally resolved at that moment. e.g. You cannot send http://yugioh.wikia.com/wiki/Lost_Blue_Breaker if there are no spell/trap cards for it to target or if there is not another face-up Fish, Sea Serpent, or Aqua-Type monster on the field.

    "from the same location as this card's" means that if Starnight is in the GY, you can only use a monster effect that can be activated from the GY, and if its face-up you can only activate an effect that activates from the monster zone. e.g. you cannot send Blackwing - Gale the Whirlwind if Starnight is in the GY.

    You pay the effect's cost, choose a target, and then apply the effect before resolving a given chain link. e.g. If you use "Exiled Force", you will tribute Starnight before choosing a monster to destroy.

    You cannot target untargetable cards this way, such as if there was a Hazy Flame monster on Player B's field in example 1 you couldn't apply Gale's effect to it.

    Since a chain is already resolving, you cannot chain to the application of Starnight's Effect. For example you cannot use the effect of Stardust Dragon even if Starnight copies a card destroying effect.

    You cannot apply effects such as that of http://yugioh.wikia.com/wiki/Junkuriboh that must be chained to the activation of an effect.

    "You can only use this effect of "Starnight the Hedgehog"  once per turn. An xyz monster that has this card as an xyz material also gains these effects." the HOPT is shared between any xyz monster this card is attached to and this card.

     

     


  6. 1 hour ago, Darj said:

    Not an expert on Ninjas but this feels like a good card for the wrong archetype. AFAIK Ninjas don't benefit a lot from staying on the field, and the one who does, the Saizo Link, already has a built-in "dodging" protection. Well, a quick look to the list of Ninja cards reminded me of Getsuga, who definitely would appreciate staying alive for your next turn. I guess it's decent then. Since it's searchable by both Hanzo and Saizo, it looks solid enough for strengthening your board when going first, and potentially hurting the hand at later turns.
    An idea for the card: how about allowing the Ninja to attack directly, and apply the discard effect when it inflicts battle damage instead? That feels a bit more Ninja-like in the sense it sneaks through the opponent's defenses and damages directly.

    Good idea, updated accordingly


  7. ouC2pGl.png

    Monsters:

    x3 each "Spell-Monster" monster shown in the above thread

    x3 Dark Winged Paladin (Shown in the above thread)

    x3 Apprentice Magician

    x3 Magical Exemplar

    x3 Ghost Orge & Snow Rabbit

    Spells:

    x1 Instant Fusion

    x1 Soul Charge

    Traps:

    x3 Infinite Impermanence

    Extra (unfinished):

    x1 Thousand Eyes Restrict (Spell-Monster Heavenly Protector can keep it alive during the End Phase after its summoned with Instant Fusion. Credit Darj in another thread for the idea)

    x1 Marauding Commander (see screenshot for picture, it used to be named "Field Commander")

    x1 Coral Dragon

    x1 T.G. Wonder Magician

    x2 Crystron Needlefiber

    x1 Decode Talker

    x1 Black Luster Soldier the Chaos Warrior

    ----

    So I wanted to make a deck out the "Spell-Monster" archetype, and I thought that combining it with spell counter cards seemed like a good idea. The problem is, I have no idea what to put in the extra deck particularly in terms of link monsters. Also I'm open to suggestions for a better thing to combine it with then spell counters.


  8. zd7UQVh.jpg

    If this card is summoned: you can add 1 "Creation Ritual" card from your deck to your hand, except "Creation Ritual Apprentice". You can only use the effect of "Creation Ritual Apprentice" once per turn.

    BCEJUI3.jpg

    If this card is Normal Summoned: You can target 1 monster in your GY that was sent there for a ritual summon; Special Summon that target in Defense Position, but it has its effects negated. When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. A monster ritual summoned by a "Creation Ritual" card using this card as a material can make a second attack during each Battle Phase.

    IDJtFRN.jpg

    If this card is used for a ritual summon, its level is treated as 8. If this card is sent to the GY for a ritual summon: you can target 1 Spell/Trap card your opponent controls; destroy it. When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.

    eilD7QT.jpg

    If this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Creation Ritual” card to your hand, also shuffle the rest into the Deck. When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons with a "Creation Ritual" card using this card, that Ritual Summoned monster is unaffected by the monster effects of the other player (except this card and that Ritual Summoned monster's own effects).

    XynMzVi.jpg

    When an opponent's monster declares an attack: You can Special Summon this card from your hand and if you do, negate the attack. (Quick Effect) When a card or effect is activated that targets a "Creation Ritual" or Ritual monster you control (except during the Damage Step): You can banish this card from your GY; negate that effect.

    U7mxfnU.jpg

    Pay 1500 LP (half your LP instead if less then 3000) and reveal 1 "Creation Ritual" monster from your hand or banish 1 from your GY; declare 1 level 5 or higher Warrior-Type non-ritual main deck monster name that is different than the monsters in your possession then tribute monsters from your hand or field whose total levels are equal or greater than the Level of the declared monster and if you do, create and ritual summon it as a ritual monster. Send that monster to the GY during the End Phase of your opponent's turn and if it left the field this way, draw 2 cards.

    "that is different than the monsters in your possession" means that the name you declare cannot match the name of a monster that is in a public knowledge zone such as the GY and in your possession

    "Create" is roughly the same as "from outside your deck" as explained here:

    https://forum.yugiohcardmaker.net/topic/369956-question-about-the-skill-mechanic-in-duel-links/?p=7069430

    Alternative explanation: To "create" a card, you take a card from outside the game state and add it to the game wherever its going, in this case special summoning it. The monster is treated as being special summoned, but not from any specific location. Unlike a token, the card remains in the game after it leaves the field.

    You cannot create monsters that cannot be special summoned by this card e.g. Black Luster Solider Envoy of the Beginning

    "As a ritual monster" means that the monster is treated as a ritual monster while face-up on the field thus http://yugioh.wikia.com/wiki/Djinn_of_Rituals and other archetype's cards with similar effects can apply all of their effects here. OCG comes from http://yugioh.wikia.com/wiki/Gagagawind

    - "Send that monster to the GY during the End Phase of your opponent's turn and if it left the field this way, draw 2 cards" ignores the effect of the summoned monster, similar to Vennominaga vs A WIld Monster Appears http://yugioh.wikia.com/wiki/Card_Rulings:A_Wild_Monster_Appears!

    3vLC2fO.jpg

    Pay 1500 LP (half your LP instead if less then 3000) and reveal 1 "Creation Ritual" monster from your hand or banish 1 from your GY; declare 1 level 5 or higher Spellcaster-Type non-ritual main deck monster name that is different than the monsters in your possession then tribute monsters from your hand or field whose total levels are equal or greater than the Level of the declared monster and if you do, create and ritual summon it as a ritual monster. Send that monster to the GY during the End Phase of your opponent's turn and if it left the field this way, draw 2 cards.

    "that is different than the monsters in your possession" means that the name you declare cannot match the name of a monster that is in a public knowledge zone such as the GZ and in your possession

    "Create" is roughly the same as "from outside your deck" as explained here:

    https://forum.yugiohcardmaker.net/topic/369956-question-about-the-skill-mechanic-in-duel-links/?p=7069430

    Alternative explanation: To "create" a card, you take a card from outside the game state and add it to the game wherever its going, in this case special summoning it. The monster is treated as being special summoned, but not from any specific location. Unlike a token, the card remains in the game after it leaves the field.

    You cannot create monsters that cannot be special summoned by this card e.g. Dark Eradicator Warlock

    "As a ritual monster" means that the monster is treated as a ritual monster while face-up on the field thus http://yugioh.wikia.com/wiki/Djinn_of_Rituals and other archetype's cards with similar effects can apply all of their effects here. OCG comes from http://yugioh.wikia.com/wiki/Gagagawind

    - "Send that monster to the GY during the End Phase of your opponent's turn and if it left the field this way, draw 2 cards" ignores the effect of the summoned monster, similar to Vennominaga vs A WIld Monster Appears http://yugioh.wikia.com/wiki/Card_Rulings:A_Wild_Monster_Appears!


  9. Ninjitsu Art of Stealth

    Quick-Play Spell

    Target 1 "Ninja" monster you control; Until the End Phase, Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly also negate any opponent's card or effect that targets that target. Also, until the End Phase, it can attack your opponent directly and each time it inflicts battle damage to your opponent: your opponent shuffles 1 random card from their hand into the deck.

    The negating targeting effects has the same rulings as the trap negating effect of http://yugioh.wikia.com/wiki/Tyrant_Dragon

    The idea behind this card is that a Ninja could suddenly disappear, then slip behind enemy lines undetected and disrupt their plans. The "Until the End Phase, Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly." is added for flavor.


  10. Written text is up to date, images are not

    These are a very old set circa 2010 that I recently updated to be better in today's game and be non-experimental. The old text was "You can reveal 1 Spell-Monster monster in your hand and activate this card from your hand as a [spell type here] spell card with the following effect" I'm hoping its good enough to be tournament worthy if it was real.

    edit: Updated card text due to unforeseen coding limitations such as not being able to use the artifact monster's effect coding to set them as quick play spells

     

    LErf5wh.jpg

    You can Set this card from your hand to your Spell & Trap Zone as a Normal Spell Card with this effect. ●  Reveal 1 "Spell-Monster" monster in your hand then target 2 Spell/Trap cards on the field; destroy them.

    y8wY5mF.jpg

    You can Set this card from your hand to your Spell & Trap Zone as a Normal Spell Card with this effect. ● Reveal 1 "Spell-Monster" monster n your hand then target 1 monster on the field; destroy that target and if you do, banish it.

    N4ty2xG.jpg

    You can Set this card from your hand to your Spell & Trap Zone as a Normal Spell Card with this effect. ●  Reveal 1 "Spell-Monster" monster in your hand then Target 1 monster your opponent controls; negate that target's effects also that target's ATK and DEF become half its current ATK and DEF. These effects are applied until the End Phase.

    xvnu808.jpg

    You can Set this card from your hand to your Spell & Trap Zone as a Normal Spell Card with this effect. ●  Reveal 1 "Spell-Monster" monster in your hand; Draw 2 cards and if you do, you cannot activate spell cards for the rest of this turn except "Spell Monster" spell cards. You can only activate 1 "Spell-Monster Sunlit Angel" per turn.

    joBh6L5.jpg

    You can Set this card from your hand to your Spell & Trap Zone as a Quick-Play Spell Card with this effect. ●  Reveal 1 "Spell-Monster" card in your hand; Each monster you control cannot be destroyed by battle or card effect once this turn and once next turn.

    Note: Similar to http://yugioh.wikia.com/wiki/Aegis_of_the_Ocean_Dragon_Lord This is a lingering effect that applies even to monsters you control later in the same turn.

    xKnWL8m.jpg

    You can Set this card from your hand to your Spell & Trap Zone as a Normal Spell Card with this effect. ●  Reveal 1 "Spell-Monster" monster in your hand then target 1 monster in your GY; if that target is not a "Spell-Monster" monster discard 1 card (if possible), then Special Summon that target. You can only activate 1 "Spell-Monster Winged Healer" per turn.

    9dO2K7I.jpg

    You can Set this card from your hand to your Spell & Trap Zone as a Normal Spell Card with this effect. ●  Reveal 1 "Spell-Monster" monster in your hand, then discard 1 card; destroy all monsters your opponent controls.

    gsc5TRC.jpg

    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 2 "Spell-Monster" monsters from your GY into the deck, and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell and Trap effects.(this effect cannot be negated). During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. If this card battles, after damage calculation: you can shuffle 1 "Spell-Monster" monster from your GY into the deck; draw 1 card.


  11. Written text is up to date, images are not

     

    These designs date back to around the time of DAD return decks (not tele DAD), though I never used them in a duel until after DAD return was no longer tier 1 ? That would have been godly anti-meta. I added some effects to them for this post.

    Rulings Note: "DARK and Fiend-Type monsters" refers to monsters that are either Fiend-Type, DARK or both

    QIUzvNA.png

    All "Divine Knight" monsters you control gain 300 ATK when they attack a monster during damage calculation only. If you control another "Divine Knight" monster: you can target 1 monster on the field; destroy that target.  This effect can only be used once while this card is face-up on the field. This card is unaffected by the effects of and cannot be destroyed by battle with DARK and Fiend-Type monsters.

    Ajd9mYP.png

    If this card is Normal or Special Summoned: You can change its battle position.  Once per turn while this card is in defense position and you control another "Divine Knight" monster: you can target 1 card your opponent controls; this card cannot change its battle position for the rest of this turn, also destroy that target. This card is unaffected by the effects of and cannot be destroyed by battle with DARK and Fiend-Type monsters.

    DMIReCP.png

    Once per turn: you can discard 1 card; special summon either 1 level 6 or lower "Divine Knight" monster from your GY or 1 level 4 or lower "Divine Knight" monster from your deck except "Divine Knight - Sakura". This card is unaffected by the effects of and cannot be destroyed by battle with DARK and Fiend-Type monsters.

    zjTWuGC.png

    If you Normal Summon a "Divine Knight" monster: You can Special Summon this card from your hand. Once per turn, when a "Divine Knight" monster you control battles, at the end of the Damage step: you can draw 1 card and gain 500 LP. This card is unaffected by the effects of and cannot be destroyed by battle with DARK and Fiend-Type monsters.

    GVvshPe.png

    If this card is normal summoned: you can special summon 1 "Divine Knight" monster from your hand or GY. Once per turn: you can target 1 spell/trap card on the field; destroy it and if you do,  this card cannot declare an attack for the rest of this turn. This card is unaffected by the effects of and cannot be destroyed by battle with DARK and Fiend-Type monsters

    A85YXZQ.png

    If your opponent controls a monster and you control no monsters, you can Normal Summon/Set this card without Tributing. Negate the effects of your opponent's spell, trap and monster effects that target this card and destroy them. This card is unaffected by the effects of and cannot be destroyed by battle with DARK and Fiend-Type monsters.

    Note: "Negate the effects of your opponent's spell, trap and monster effects that target this card and destroy them" shares rulings with http://yugioh.wikia.com/wiki/Tyrant_Dragon I'm unsure what the PSCT should be for that.

    pu2JIGc.png

    If you control 2 or more face-up "Divine Knigiht" monsters, you can Special Summon this card (from your hand). When this card would be destroyed by battle with or by the effect of a monster your opponent controls, you can shuffle 2 LIGHT monsters from your graveyard to your deck to destroy that monster instead and make battle damage to you to 0 (if applicable). This card is unaffected by the effects of and cannot be destroyed by battle with DARK and Fiend-Type monsters.

    0byyBFU.png

    Add 1 "Divine Knight" monster from your deck to your hand.

    Qbpcjtv.png

    When an opponent's monster declares an attack while you control a face up "Divine Knight" monster;: Destroy all your opponent's Attack Position monsters. If this face down card is destroyed by your opponent's monster effect: draw 1 card and you take no further damage from your opponent this turn.


  12. 7 hours ago, Darj said:

    So... Transcender Angel is a small Kalut for Fusions + searcher, Transcender Sorcerer is a Stratos-like searcher for their Spell, and Sage is a generic Wolfbark + Miracle-Fusion-like upgrader. IMO you are wasting their potential by teching them in HEROes, and a Fusion version at that when Masked HEROes are more effective, when you could dedicate fully to them an try to exploit their Fusion to access more potent Fusions such as Exterio and Last Warrior. That is, assuming you can substitute the remaining materials with the Hex-Sealed Fusions. Alternatively, test a variant with Invokeds, which are more practical at summoning Fusions.

    At least run Instant Fusion to drop Thousand-Eyes Restrict, and protect it with Angel so it isn't destroyed in the End Phase.

    Good idea with TER, I'll add that. I looked at the text and Exterio can't use the hex sealed fusions. None the less I hadn't thought about The Last Warrior From Another Planet until you mentioned it. I'll need to change the name change effect to the standard fusion sub effect then. The main reason why this is a HERO deck is because transcending fusion can make contact fusions and thus I was going for Nebula Neos.

    edit: Standard fusion sub effect doesn't work for subistuting E-Hero Neos to make nebula Neos (this is due to coding limitations because a card like transcending fusion doesn't exist in the OCG/TCG), rip deck idea.


  13. I finished coding these for YGO pro, but retired from yugioh before I could test them. If you want to try them out, send me a PM and I'll see about getting you on the YGOCC discord.

    Chaos is an existing archetype because of

    http://yugioh.wikia.com/wiki/Chaos_Form

    In the OCG, "Black Luster Soldier", "Number C" and "CXYZ" are all members of the "Chaos" Archetype:

    source: http://yugioh.wikia.com/wiki/Chaos

     

    However, some cards in the tcg that at first glance should be "Chaos" cards aren't due to their Japanese names eg "Dark Magician of Chaos"

    source: http://yugioh.wikia.com/wiki/Dark_Magician_of_Chaos

     

    These support cards work based on the OCG definition of a "Chaos" card, however "Black Luster Soldier", "Number C" and "CXYZ" are all written on the cards to avoid confusion

     

    For a full list of OCG/TCG "Chaos" cards

    http://yugioh.wikia.com/index.php?title=Special%3AAsk&q=%5B%5BClass+1%3A%3AOfficial%5D%5D+%5B%5BArchseries%3A%3AChaos%5D%5D&po=%3FEnglish+name+%28linked%29%3D%0D%0A%3FJapanese+name%0D%0A%3FPrimary+type%0D%0A%3FSecondary+type%0D%0A%3FAttribute%3D%5B%5BAttribute%5D%5D%0D%0A%3FType%3D%5B%5BType%5D%5D%0D%0A%3FStars+string%3D%5B%5BLevel%5D%5D%2F+%5B%5BRank%5D%5D%0D%0A%3FATK+string%3D%5B%5BATK%5D%5D%0D%0A%3FDEF+string%3D%5B%5BDEF%5D%5D%0D%0A&eq=yes&p%5Bformat%5D=table&sort_num=&order_num=ASC&p%5Blimit%5D=500&p%5Boffset%5D=0&p%5Blink%5D=all&p%5Bsort%5D=&p%5Bheaders%5D=show&p%5Bmainlabel%5D=+-&p%5Bintro%5D=&p%5Boutro%5D=&p%5Bsearchlabel%5D=+...+further+results+%289+more%29&p%5Bdefault%5D=&p%5Bclass%5D=+sortable+wikitable+smwtable+card-list&p%5Bsep%5D=&eq=yes

    Absolute Chaos Ritual

    Normal Spell

    This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Monster from your hand or deck as a Ritual monster ignoring summoning conditions. You must also Tribute monsters from your hand or field and/or banish LIGHT and/or DARK monsters from your GY, whose total Level equal or exceed the Level of the "Chaos" or "Black Luster Soldier" Monster you Ritual Summon. If there are a total of 2 or fewer "Chaos", "Black Luster Soldier", "Number C", and/or "CXYZ" cards in your GY, you must reveal 1 "Chaos", "Black Luster Soldier", "Number C", and/or "CXYZ" card in your hand to activate this card. You can banish this card from your GY; Xyz summon 1 "Number" xyz monster from your extra deck using a total of 2 or 3 appropriate "Chaos" or "Black Luster Soldier" monsters from your side of the field and/or GY as the materials.

     

    Chaos Caller

    Level 4

    DARK

    Spellcaster/Effect

    0/1000

    If this card is normal summoned: you can target 1 of your banished "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" monsters; special summon it in defense position. You can Tribute this card; add 1 "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" card from your Deck to your hand, except "Chaos Caller".

     

    Chaos Evolution

    Normal Spell

    Target 1 "Chaos", "Black Luster Soldier", "Number", or "CXYZ" monster you control; send it to the GY and if it left the field this way, special summon from your deck or extra deck, 1 "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" monster that is 1 or 2 levels/ranks higher then that target's level/rank. If its an xyz monster this is an xyz summon. If its a "Black Luster Soldier" monster ignore the summoning conditions. You can banish this card from your GY, then target 1 xyz monster in your GY and 1 xyz monster you control; attach the first target to the 2nd target. This card is treated as a "Rank-Up-Magic" card while on the field or in the GY.

     

    Notes:

     

    You cannot summon http://yugioh.wikia.com/wiki/Chaos_Ancient_Gear_Giant because the card doesn't fusion summon

     

    You can summon http://yugioh.wikia.com/wiki/Number_C88%3A_Gimmick_Puppet_Disaster_Leo if Chaos Evolution is treated as a '"Rank-Up-Magic" card while its resolving, which it is unless its not on the field or in the GY when it resolves, but you have to target http://yugioh.wikia.com/wiki/Number_88:_Gimmick_Puppet_of_Leo to do so.

     

    I care about this ruling because this is also in my created card pool https://forum.yugiohcardmaker.net/topic/361676-number-c88-gimmick-puppet-disaster-leo-retrain/

     

    Chaos Blader

    Level 4

    LIGHT

    Warrior/Effect

    1900/1500

    If you control no monsters, you can Special Summon this card (from your hand). If this card inflicts battle damage to your opponent: you can draw 2 cards, then discard 1 "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" card, or, if you do not have any in your hand, send your entire hand to the GY.

     

    Chaos Tempest

    Normal Spell

    Destroy a number of spell/trap cards your opponent controls equal to the number of face-up "Chaos", "Black Luster Soldier", "Number C", and "CXYZ" monsters you control. If you special summon a level/rank 7 or higher "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" monster(s) (except during the Damage Step): you can banish this card from your GY; draw 1 card.

     

    Inspiration:

    http://yugioh.wikia.com/wiki/Chaos_Tempest_Draw

     

    Chaos Convergence

    Normal Spell

    Reveal 1 "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" card in your hand; add 1 ""Chaos", "Black Luster Soldier", "Number C", or "CXYZ" card from your deck to your hand. You can only activate 1 'Chaos Convergence" per turn.

     

    Numeral Summoning of Chaos

    Shuffle a total of 3 "Chaos", "Black Luster Soldier" "Number C", and/or "CXYZ" cards from your GY or banished zone into the deck; special summon 1 "Number" monster from your extra deck but its effects are negated. You can banish this card from your GY, then target 1 "Rank-Up-Magic" spell card in your GY; set that target.

     

    Inspiration

    http://yugioh.wikia.com/wiki/Triangle_Gimmick_Box and the way it was used by IV to set up a rank-up-magic play.

     

    Envoy of True Chaos

    Level 4

    LIGHT

    Warrior/Effect

    1500/1000

    During either player's Battle Phase: You can discard this card, then target 1 "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK if it was higher during damage calculation only. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Chaos", "Black Luster Soldier", "Number C", or "CXYZ" monster from your Deck to your hand except "Envoy of True Chaos". You can only use this effect of "Envoy of True Chaos" once per turn.

     

    Yes, I retrained http://yugioh.wikia.com/wiki/Envoy_of_Chaos to make this


  14. I retired from yugioh before the server I intended to use these on got a working script for Nebula Neos. If you want to try these out PM me and I'll see about getting you on YGOCC's discord.

    The format is TCG (I think) with people coding their own customs to add in.

    https://forum.yugiohcardmaker.net/topic/375030-fusion-transcender-posting-these-for-a-deck-list/

     

    joAUUvr.jpg

     

    Note: Stratos is banned in this format

     

    Monsters:

    x1 Elemental HERO Blazeman

    x2 Elemental HERO Solidman

    x2 Elemental HERO Shadow Mist

    x3 Elemental HERO Bubbleman (retrain) (see screenshot above)

    x2 Elemental HERO Spark Wingman see screen shot in this thread https://forum.yugiohcardmaker.net/topic/374715-ygopro-future-hero-for-custom-card-duels/?hl=%2Belemental+%2Bhero+%2Bsparkwingman

    x3 Fusion-Transcender Angel

    x3 Fusion-Transcender Sorceress

    x3 Fusion-Transcender Sage

    x2 Neo Spacian Dark Panther

    x2 Neo Spacian Grand Mole

    x2 Elemental HERO Honest Neos

     

    Spells:

    x2 Miracle Fusion

    x1 Polymerization

    x2 Legacy of a HERO

    x1 Monster Reborn

    x1 The Warrior Returning Alive

    x2 Twin Twisters

    x3 Transcending Fusion

     

    Traps

    x1 Drowning Mirror Force

    x1 Infinite Impermanence

     

    Extra:

    x1 Invoked Mechaba (Note that Fusion-Transcend Sorceress can substitute for Aelister the Invoker (sp?))

    x1 Firewall Dragon Rider https://forum.yugiohcardmaker.net/topic/374922-firewall-dragon-rider/

    x1 Vision HERO Trinity

    x1 Elemental HERO Great Tornado

    x1 Elemental HERO The Shining

    x2 Elemental HERO Absolute Zero

    x1 Elemental HERO Shining Flare Wingman (Note that Fusion-Transcend Sorceress can substitute for Flame Wingman)

    x1 Elemental HERO Nebula Neos (Note that Fusion-Transcend Sorceress can substitute for Neos)

    x1 Rising Sun Fang https://forum.yugiohcardmaker.net/topic/366863-rising-sun-fang/?hl=%2Brising+%2Bsun+%2Bfang

    x1 Decode Talker

    x1 Firewall Dragon

    x2 Extra HERO Wonder Driver

    x1 Isolde, Two Tales of the Noble Knights

     

    Credit to https://forum.yugiohcardmaker.net/user/7710-thomas-zero/ for the decklist that I adapted this from

     

    The idea is to do standard HERO plays, but also use Transcending Fusion to summon Nebula Neos and Firewall Dragon Rider


  15. r25QL5n.png

    Model by unknown (presumably from smash 4)

    Texture by me

    So I really wanted to make something based on Cyberse Clock Dragon, and after spending 8 or so hours trying to find a final fantasy bahamut model with animations included so that I could use it as a base, I gave up and decided to do a Mega Charizard X re-texture instead because I can get animations for that based on a SSBB import of it.

     

    For reference (watch the first video and then the 2nd video its split into 2 clips for some reason):

     


  16. Rank-Up-Magic Link Force

    Normal Spell

    Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, attach 1 Link monster on the field to the Summoned monster as an Xyz Material.

    Even though I don't play yugioh anymore, this card randomly came to mind while i was lying in bed a few days ago. It might need a better name.

    edit: Ignore the tags, I don't know how they got there to begin with.


  17. I've been with the old card maker site since 2007 ( think) but I've retired from yugioh recently due to the power creep making the game less fun to design for. I hope to still post renders and possibly be active in other sections too. I've updated my avatar for the new site so don't be confused ( :

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