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Summer Damian

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Posts posted by Summer Damian


  1. 12 hours ago, (JoJo) said:

    Not sure what that first bit is supposed to mean, considering we even have a JoJo, but it sounds like shade.

    In any case, I'm not going to accept an incomplete app off of blind faith in someone I've never met.

    I'm sorry that I offended you. I didn't mean to throw shade, it's just that when I get on the Internet, my ability to foresee how people will be affected by my statements goes to Egypt to kill a vampire.

    Anyway, I completed the app.


  2. 12 hours ago, (JoJo) said:

    So literally purple haze distortion.

    Being recommended is an option, though there would be an independent test for those recommended that I'll work out for them.

    Do you have discord?

    I do have Discord, but I try to avoid PMing people if I can.

    Also, I haven't read Purple Haze Feedback yet so if Distortion is some upgraded form of Purple Haze I won't get that reference.


  3. Just now, (JoJo) said:

    Calm down fugo. That's definitely a tricky quirk, but if it has non-lethal applications we might be able to make it work.

    The number one hero is called Spectrum Hero: Rainbow Six.

    One for all does not exist in this AU.

    Okay, so the Quirk turns the user's lungs into a factory of viruses. The "default" form of the viruses is vulnerable to light and air, vanishing after just five minutes, but once inside a human host, it attacks the lungs, causing a disease similar to The Reason We Have So Much Free Time These Days, but worse and more fatal. However, with practice (and you can bet the user got lots) every aspect of the virus can be controlled, from what it's vulnerable to, like ultraviolet light or air, what lifeforms it attacks, what symptoms it causes, and even whether or not it changes the DNA (don't worry, altering the genome is a looooooooong way away for the user). Currently, the user is able to control how long the virus lives when exposed to certain stimuli like ultraviolet light, make it target pigs, mice, and monkeys instead of humans, and alter the type and lethality of the symptoms, as well as how long the disease lasts. He can even make a virus that completely cripples you with respiratory disease, but disappears after a couple days with few lasting effects (unless you're immunocompromised or already sick, in which case there may be a lawsuit in his future).

    It does have a lot of nonlethal applications like making villains sick, increasing allies' physical abilities, and committing bacterial genocide, but if we're doing the same entrance exam as canon, I see little way this ability can damage the robots. After all, they aren't living things. The only way I can see him getting in is through recommendations or if UA has taken Aizawa's advice and changes the entrance exam to more accurately test non-combat-type Quirks.


  4. Technically this isn't really a JoJo's RP, it's just an RP with Stands, but I'm calling myself from the grave to join it anyway.

    Spoiler

    Name: Dominic Darrell

    Age: 35

    Appearance: Dominic is an average man. He's neither large nor small, but about average height and weight, with the kind of average face typical of the white man of the time. His hair is neither intensely brown nor jet-black. He is Caucasian, but his skin is not so pale as to stand out (by 1920s standards, anyway....). He wears black-rimmed glasses, and his eyes are a simple, non-attention-grabbing shade of brown. His usual attire is typical of the time: A black three-piece suit with a white shirt and red tie, complete with a straw hat on hot days.

    History: There once, many years ago, was a time when Dominic would stand up for the right, whoever it belonged to, and do his best to stop the wrong, wherever he found it. Although he was never particularly good at taking punches, he at least had the courage to squeak out a few words in support of whoever the bullies or gangs had decided to target this time, allowing them to escape while he tried to think of how much God would reward him for his suffering.

    Then one day, disaster struck. He overheard a couple of boys sniggering loudly about how easy it was to steal money from the church donation box. As someone who held charity in high regard and thievery in equally low regard, he felt incensed, and decided to walk over to them to compel them to return the money. Unfortunately, his social skills weren't fully developed, and he was still accustomed to preaching about God to everyone, even people who did not hold the same respect for Him as Dominic did. The boys started chasing him, yelling about how much of an old preacher he was and how he shouldn't ruin everyone's fun and how stupid all these Baptists were with their religion – and that's when Dominic's anger boiled over for the first time.

    The boys each showed up at home with their disrespectful statements carved into their bodies, claiming to each of their parents that Dominic secretly practiced witchcraft. While some of their parents were snowed and tried to bring the heat on the Darrells, the claim was too ridiculous to stick. And anyway, the evidence of their thievery was written all over their faces now. However, the boys told their friends, who told their friends, who told their friends, and Dominic found himself the target of a small army of people who were bigger and stronger than he was. The Darrells, seeing the danger, moved to New York City to escape the harassment (although Mrs. Darrell had always wanted to go, anyway).

    Dominic's greatest concern, however, was himself. He never told anyone, as he was too scared to speak up, but he had practiced witchcraft of a sort. Without even meaning it, he'd summoned some... turquoise-and-white apparition to unleash his anger on the boys, violating practically every precept of his religion in the process. So it was that Dominic decided to keep his head down, his nose out of trouble and work on himself without trying to change others.

    Personality: Dominic is good at academia and critical thinking. While he never answered the teacher's questions at school except when he was singled out, he always liked working out the answer in his head. He enjoys deep thought and philosophizing about important issues. He's fairly willing to change his positions on issues whenever the evidence builds against him. Dominic is absentminded: He is prone to forgetting, overlooking, not noticing, mishearing, misunderstanding, and not realizing. Due in part to this and in part to his awkwardness and desire to avoid conflict, his social skills are not highly polished, and he is like as not to accidentally offend someone.

    Dominic is strongly religious, and lets this show in his everyday actions. He is kind and charitable, donates to charities to help the poor, assists old ladies in crossing the street, and reminds his friends and colleagues to do the right thing. He no longer talks lengthily about religion to those who do not ask, but he makes no secret of his faith in God, either. He controls his anger whenever it comes out, and forgives and forgets (but mostly forgets) those who wrong him.

    What Dominic wants the most is to live a quiet life. The incident as a child made him detest being the center of attention and the results of going against the majority. As a result, despite his thoughtfulness and kind heart noted above, Dominic almost never speaks out against the majority unless it's something fairly controversial, and even then, he is quickly silenced by opposition. He has adopted somewhat of a "white moderate" attitude to the injustices in society, turning a blind eye to it while detesting those who upset the status quo, not even bothering to consider the evidence.

    This neutral stance has gotten him a moderately good position with his peers and ensured that his job as a salaryman has gone smoothly, but it cannot last long. For one, the materialism that has arisen because of the boom has made him wonder just how much longer he can continue to stay quiet about the moral degeneration around him without sacrificing his goodness. And another thing – his relative wealth has allowed himself to be insulated from these matters, but he is slowly becoming aware of the hidden little injustices that exist within society, and on a subconscious level, how his silence makes him implicit in perpetuating them. Eventually, his sense of justice will force him to take a side, no matter how much he wants a quiet life.

    Stand: I think its reveal will be more impactful if I keep it a secret until then, as even Dominic is not aware of its abilities. Is that okay? (It's not anything ridiculously broken, I promise.)

     


  5. You've Just Activated My Trap Card!
    Normal Trap

    When this card is activated, you can activate any Spell or Trap on your field or from your hand, or the effect of any card on your field, in your hand, or in your GY, provided the activation conditions are met, ignoring whose turn it is, and Chain it to this card's activation, or you can instead activate a Normal Spell or Trap from your GY and Chain it to this card, but banish it when it leaves the field. Your opponent cannot activate cards or effects in response to this card or any card or effect Chained to it. You can only activate 1 "You've Just Activated My Trap Card!" per turn.


  6. Premonition of Thunderstorm
    Level 3/WIND/Thunder/Effect
    0/1500
    You can Normal Summon this card in face-up Defense Position. If this card was not Summoned this turn: You can Tribute it; Special Summon 1 "Catastrophic Thunderstorm" from your Deck (This Special Summon is also treated as a Tribute Summon), then destroy 1 Spell/Trap on the field.

     

    Catastrophic Thunderstorm
    Level 7/WIND/Thunder/Effect
    2500/1500
    When this card is Tribute Summoned: Destroy 1 monster on the field, then if this card was also Special Summoned, you may return one monster on the field to the Deck. If this card was Tribute Summoned: Your opponent's monsters lose 300 ATK X the number of monsters Tributed for this card's Tribute Summon. When an opponent's monster declares an attack while this Tribute Summoned using a WIND monster is on the field, they lose 700 ATK until the end of the Damage Step.

     

    Next: WATER/Insect


  7. 1 hour ago, Megazord Prime said:

    Cause they're remind me of Super Sentai/Power Rangers. And I'm a huge fan of Power Rangers and Super Sentai. 

     

    I just kept hoping for more Super Quantum support. 

    Ah, Super Sentai and Power Rangers! I remember those fondly. I ended up more of a Kamen Rider person, though.


  8. This is a set I've had in mind for a while: The "Malware" Archetype!

    "Malware" monsters are Level 3 Cyberse Effect monsters with 1000 ATK/DEF and varying attributes. They're hand traps that can Special Summon themselves to your opponent's field when your opponent does something, like interacting with the GY. They each have an effect that prevents or restricts your opponent from doing that thing, ranging from an Anti-Spell Fragrance that only affects your opponent to a complete lockdown of their Deck. This effect only applies if the person controlling the card doesn't own, it, though. They cannot be gotten rid of by normal means, but your opponent can pay LP (amount depends on the card) during their Standby Phase to destroy them. The goal is to repeatedly whittle your opponent down with this effect, then go in for the kill with battle damage.

    That's not all, though. In addition to the standard fare of Spells and Traps, they are supported by the "Antimalware" subarchetype, which have a variety of effects that provide services the Malwares desperately need, like searching and recovery, as well as things like field presence and battle protection so your opponent can't cheese you out on the first turn with good offensive cards. A lot of the "Antimalware" monsters can Special Summon themselves to stop something bad from happening to you or your cards, and a Continuous Effect to do what I just described. (I haven't really worked out the details yet...)

    Here are the cards I've got so far. More will be added later.

    Malwares:

    Spoiler

    End Encryption Malware
    WATER | ***
    Cyberse / Effect
    When your opponent activates a monster effect while a "Malware" card is on your field or in your GY (Quick Effect): You can reveal this card in your hand; Special Summon it to your opponent's field. You can only Special Summon 1 "Malware" monster to your opponent's side of the field using its own effect each turn. If you do not own this card, it gains this effect:
    ● Your other monster effects are negated. Cannot attack or be made to leave the field by your card effects (except its own). You cannot Tribute this card or use it as Material. This card's effects cannot be negated. During your Standby Phase, you can pay 400 LP: Destroy this card.

    1000 | 1000

    Resource Restriction Malware
    FIRE | ***
    Cyberse / Effect
    When your opponent activates a Spell or Spell effect while a \"Malware\" card is on your field or in your GY (Quick Effect): You can reveal this card in your hand; Special Summon it to your opponent's field. You can only Special Summon 1 \"Malware\" monster to your opponent's side of the field using its own effect each turn. If you do not own this card, it gains this effect:
    ● You must Set Spells before activating them, and cannot activate them on the same turn you Set them. Cannot attack or be made to leave the field by your card effects (except its own). You cannot Tribute this card or use it as Material. During your Standby Phase, you can pay 500 LP: Destroy this card.
    1000 | 1000

    Loving Leech Malware
    LIGHT | ***
    Cyberse / Effect
    When your opponent moves a card out of their GY, banishes a card from their GY, or activates the effect of a card in their GY (Quick Effect): You can reveal this card in your hand; Special Summon it to your opponent's field. You can only Special Summon 1 "Malware" monster to your opponent's side of the field using its own effect each turn. If you do not own this card, it gains this effect:
    ● You cannot move cards out of your GY, banish cards from your GY, or activate the effects of any cards in your GY. The effects of all cards in your GY are negated. Cannot attack or be made to leave the field by your card effects (except its own). You cannot Tribute this card or use it as Material. During your Standby Phase, you can pay 900 LP: Destroy this card.
    1000 | 1000

    Program Preemption Malware
    WIND | ***
    Cyberse / Effect
    When your opponent activates a monster effect while a "Malware" card is on your field or in your GY (Quick Effect): You can reveal this card in your hand; Special Summon it to your opponent's field. You can only Special Summon 1 "Malware" monster to your opponent's side of the field using its own effect each turn. If you do not own this card, it gains this effect:
    ● Your other monster effects are negated. Cannot attack or be made to leave the field by your card effects (except its own). You cannot Tribute this card or use it as Material. This card's effects cannot be negated. During your Standby Phase, you can pay 400 LP: Destroy this card.

    1000 | 1000

    Battle Blocker Malware
    EARTH | ***
    Cyberse / Effect
    When your opponent declares an attack (Quick Effect): You can reveal this card in your hand; Special Summon it to your opponent's field, then end the Battle Phase. You can only Special Summon 1 "Malware" monster to your opponent's side of the field using its own effect each turn. If you do not own this card, it gains this effect:
    ● You cannot conduct your Battle Phase (you must proceed to Main Phase 2 directly after Main Phase 1). Cannot attack or be made to leave the field by your card effects (except its own). You cannot Tribute this card or use it as Material. This card's effects cannot be negated. During your Standby Phase, you can pay 1000 LP: Destroy this card.

    1000 | 1000

    System Shutdown Malware
    DARK | ***
    Cyberse / Effect
    When your opponent Special Summons a monster from the Extra Deck (Quick Effect): You can reveal this card in your hand; Special Summon it to your opponent's field. You can only Special Summon 1 "Malware" monster to your opponent's side of the field using its own effect each turn. If you do not own this card, it gains this effect:
    ● On your turn, after your third Special Summon, it becomes the End Phase. Cannot attack or be made to leave the field by your card effects (except its own). You cannot Tribute this card or use it as Material. This card's effects cannot be negated. During your Standby Phase, you can pay 600 LP: Destroy this card.
    1000 | 1000

    Antimalwares:

    Spoiler

    STRONGER™ Antimalware
    EARTH | ***
    Cyberse / Effect
    If a "Malware" card(s) you control would be destroyed, you can Special Summon this card from your hand or banish it from your GY to negate the destruction. You can only use this effect of "STRONGER™ Antimalware" once per turn. If you own this card, each Cyberse monster or "Malware" card you control cannot be destroyed once per turn.
    1000 | 1000

    LeakStop™ Antimalware
    WATER | ***
    Cyberse / Effect
    If a "Malware" card(s) you control would be banished by an opponent's card effect, you can Special Summon this card from your hand or banish it from your GY to negate the banishing. Once per turn, if you own this card: You can add 1 banished "Malware" card to your hand. You can only use each effect of "LeakStop™ Antimalware" once per turn.
    1000 | 1000

    Antivirus Antimalware
    LIGHT | ***
    Cyberse / Effect
    If either player controls a "Malware" monster: You can Special Summon this card from your hand. When this card is Normal Summoned, or Special Summoned with its own effect: You can add 1 "Malware" card from your Deck to your hand. You can banish this card from your GY: Link Summon 1 Cyberse Link monster, banishing "Malware" monsters from your GY as Link Material. You can only use each effect of "Antivirus Antimalware" once per turn.
    1000 | 1000

    Spells:

    Spoiler

    Malware Compiler
    Normal Spell
    If you control a "Malware" monster: Add 1 "Malware" monster from your Deck to your hand. You can only activate 1 "Malware Compiler" per turn.

    Malware Revival
    Quick-Play Spell
    Special Summon 2 "Malware" monsters from your GY, but their effects are negated as long as you control them.

    Malware Botnetwork
    Field Spell
    When this card resolves: Add 1 "Malware" monster from your Deck to your hand. You can only use this effect of "Malware Botnetwork" once per turn. When your opponent pays LP to activate the effect of a "Malware" monster, they must pay 500 more LP.

    Traps:

    Spoiler

    1wbz4b15vcd31.jpg?width=640&crop=smart&a

    Extra Deck:

    Spoiler

    Malware Gateway
    DARK | LINK-2
    Link: UP, DOWN

    2 Cyberse Monsters
    You can only use one of these effects of "Malware Gateway" per turn, only once that turn, and only if you own this card.
    (1) If each player controls a "Malware" monster, except "Malware Gateway": You may move one monster each player controls into any empty Main Monster Zone on their side of the field.
    (2) If this card points to one monster your opponent controls and one monster you control: Switch control of those cards.

    1500

     


  9. 12 minutes ago, The Old Charlelot said:

    Hey there, thanks for the feedback. It seems I spaced out during Ravenform Dragon’s creation and forgot that Golden Castle also inflicts damage to the opponent, making my card redundant. My bad. I changed it a little bit and it might still be a bit strong, but then again, it is meant to be a boss monster after all. As for Frostheart Tykes, well yeah, I messed up. I thought I could simply get away with it with an Ojama Trio-like explainer but it simply does not work with Counters. Once again, my bad. I believe that the current version would work properly, even if it is now vulnerable to D.D. Crow. The hardest part really, was fitting the Fusion monsters’ effect within my 140 words limit with at least 1 of their Fusion Material still needing to list the Golden Castle in its card text.

       

    *Edit* Scratch that, Frostheart Tykes still nedds a bit of work. I'll think about it and get back to it tomorrow.

    Thanks for responding!

    I like what you did with Frostheart Tykes, but I'd still suggest getting a second opinion on Ravenform's strength. Speaking of Ravenform, I'd also like to make a quick correction to this sentence in its effect:

    At the start of the Damage Step, if a Fairy monster you control battles a monster on your opponent’s field, destroy that monster, also, if “Golden Castle of Stromberg” is in a Field Zone, if a monster you control that specifically lists the card “Golden Castle of Stromberg” attacks or is attacked, your opponent cannot activate any cards or effects until the end of the Damage Step.

    It seems like these two effects are one effect, because they're in the same sentence. In that case, the "you can't do anything, hahaha" effect only applies when the "Fairy Monster destroys all" effect applies. That's clearly not what you were going for, though, so I would suggest putting each effect in a separate sentence, like this:

    At the start of the Damage Step, if a Fairy monster you control battles a monster on your opponent’s field, destroy that monster. If a monster you control that specifically lists the card “Golden Castle of Stromberg” attacks or is attacked and “Golden Castle of Stromberg” is in a Field Zone, your opponent cannot activate any cards or effects until the end of the Damage Step.

    In addition to splitting the sentence, this removes the double "if" clauses on the "you can't do anything, hahaha" effect to make it less redundant.

    That being said, I still like a lot of the other cards, like "Eternal Cloak of Darkness." And, maybe, just a little extra power is needed to stay relevant in the era of 4000+ ATK OTKs.

    Anyway, have a nice day!


  10. Ooh, the canon effect of Golden Castle is broken. Too bad about the high costs, though...

    Anyway, I haven't seen the Golden Castle episodes, but I can tell the theme from this, and I like what I see here. It (probably) fits well with the anime. I do think Ravenform Dragon is too OP, though, as it can automatically destroy any of your opponent's monsters that dare to be attacked by a Fairy monster, and your opponent can't even activate cards or effects to do anything about it, and it does burn if Golden Castle is on the field. I would suggest removing the burn effect as Golden Castle already has that, and toning down the effects somehow. Maybe make the "can't do anything till the end of the Damage Step, hahaha" dependent on Golden Castle, or the other effect, or both.

    I also have some legal questions about Frostheart Tykes – the effect of a Frostheart Counter looks like it's a monster effect, which depends on Frostheart being on the field, but it Tributes itself to get the counter out, so... I like the effect itself, though, so you could ask for legal advice on how to better word this or just issue a custom ruling in this post.

    I like how the monsters aren't totally reliant on Golden Castle, and can in fact be played without it, but gain more powerful effects if it's there.

    That's all I have to say for now.


  11. You could probably stand to add a more powerful effect to her, because Toons are really in a bad position right now. Maybe remove the "Cannot attack the turn it is Summoned" effect – that clause on every card really hurts the deck's viability. Or maybe make it not apply to Special Summons from her own effect, like this:

    Cannot attack the turn it is Summoned, except by its own effect. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: If this card is sent to the GY by the effect of a Toon monster or as Tribute for the Summon of a Toon monster; You can Special Summon this card.

     Or just have it so that her "Can attack directly if Toon World is out" doesn't apply the turn she is summoned, like so:

    While you control "Toon World" and your opponent controls no Toon monsters, if this card was not Summoned this turn, it can attack your opponent directly. Once per turn: If this card is sent to the GY by the effect of a Toon monster or as Tribute for the Summon of a Toon monster; You can Special Summon this card.

    Anyway, I like what's going on here. Toons need more love.


  12. 23 hours ago, LordCowCow said:

    I thought of a positive one. I'm not fully sure if this counts as an experience either but it's closest thing to it.

    I was a young lad, don't remember specific age but I was probably around 10. My dad was dropping off my sister...or picking her up, can't remember, from her friend's house. Her friend was having a garage sale and we were just looking around. Then I saw this book that they were selling for 25 cents. The cover looked interesting so I wanted it and my dad bought it. It was from the Dragonlance series. And I read it and it just spoke to me in a way other books, and I was for sure a reader even then, did and I just knew.

    I want to do that. I want to write stuff like this. And from then on I've had my focus entirely on writing stories. And it all started from a 25 cent garage sale book. Which, amusingly, was the second book in a trilogy. But from there on I devoured Dragonlance books and just grew to love everything fantasy.

    tbh given how important writing is to me that was probably one of the most important moments in my life as odd as that may sound.

    Small things can lead to big changes. It's a domino effect: One thing leads to another, and another...


  13. As the title says, this is a thread for sharing some of the identity-defining experiences that altered your personality, taught you a lot about life, and were a major stepping-stone in you getting to where you are today. You can think of them as the "core memories" from Inside Out that define each of Riley's islands of personality. What major teaching moments have you encountered in your life? What experiences left you a changed person, for better or worse? What did you learn from it, and why did it have that effect on you? Or something along those lines.

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