3 mana 3/4 Battlecry: Your hero can't be targeted by spells or Hero Powers until your next turn.
An interesting tech option that, at worst, is a 3/4 for 3. Seems pretty good honestly. Obviously if there's no Pyro to face or other sort of spell slinging combo deck around then this is not going to see play, but that's the nature of tech cards. Not much else to say, honestly. Really solid tech card.