Jump to content

Search the Community

Showing results for tags 'f.a.'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Information & Services
    • News
    • Comments & Inquiries
    • Introductions
    • Activation Issues
  • Role-Playing
    • Out of Character Planning
    • Roleplays
  • Custom Cards
    • Custom Card Discussions
    • Experimental Cards
  • Card Game Discussions
    • Yu-Gi-Oh!
    • Magic the Gathering
  • Multimedia
    • Creative Writing
    • Graphic Showcase
    • Anime & Manga
    • TV & Literature
    • Video Games
    • Music
  • Other
    • General
    • Blogs
    • Miscellaneous
    • Clubs & Organizations
  • Archive
    • Archived Forums
  • The NCM Information Bureau's News Updates
  • Archetype Generator Meta's Topics
  • Crayon Corner's Personal Projects
  • The Command Tower's Decklists
  • CIRCUS Team's Topics
  • Operating Systems & Tech's Desktops & Laptops
  • Operating Systems & Tech's Operating Systems
  • Operating Systems & Tech's Software

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 1 result

  1. These were some support cards I thought of to support the two archetypes, F.A.s and Vendreads. These cards are designed to give the decks a good consistency boost, as well as give them a much more clearer and easier to achieve win condition. Any kind of review is appreciated! [F.A.] F.A. Engineering Navigator Level 1 / Wind / Machine / Tuner / Effect 0 attack / 0 defense If this card is Normal or Special Summoned: You can add 1 “F.A.” Spell/Trap card from your Deck to your hand, except a Field Spell. If a face-up card you control is destroyed by a card effect while this card is in your hand or GY: you can Special Summon this card from your hand or GY to your field, then if the destroyed Monster was an “F.A.” Monster whose Level is higher from it’s original Level, increase this card’s Level by the difference between the destroyed Monster’s Level on the field and it’s original Level. You can only use each effect of “F.A. Engineering Navigator” once per turn. F.A. Divine Dragster Level 12 / Light / Machine / Synchro / Effect ? attack / 3000 defense 1 WIND Machine Tuner + 1+ non-Tuner Monsters Gains ATK equal to its Level x 300. Once per turn, during either players turn, if a Monster(s) would be Summoned, or a card or effect is activated that Summons a Monster(s): You can reduce this card’s Level by 3, and if you do, negate the activation or Summon, then destroy those card(s). If this card is sent to the GY: You can add 1 of your banished “F.A.” cards to your hand, then you can Special Summon 1 “F.A.” Monster from your GY, except “F.A. Divine Dragster”. You can only use this effect of “F.A.” Divine Dragster” once per turn. F.A. Ignition Spell - Continuous Your opponent cannot target other “F.A.” cards you control with card effects. You can only use each of the following effects of “F.A. Ignition” once per turn. - During your Main Phase: you can target 1 other face-up card you control; destroy it, and if you do, Special Summon 1 “F.A.” Monster from your Deck. - If this face-up card on the field is destroyed and sent to the GY: you can add this card from your GY to your hand. F.A. Off Road Drifting Spell - Continuous The Synchro Summons of “F.A.” Synchro Monsters cannot be negated. If you would Xyz Summon or Synchro Summon a Monster by using “F.A.” Monsters you control whose Levels are different from their original Levels, you can treat those Monsters as any Level from their current Level to their original Level for that Summon. If the Monster Summoned is an “F.A.” Monster, increase it’s Level by the total difference of the Levels of the “F.A.” Monsters used for it’s Summon ( The difference between their current Level on the field and their original Level ). [Vendread] Vendread Origin Level 1 / Dark / Zombie / Effect 0 attack / 0 defense If this card is Normal or Special Summoned: You can Special Summon 1 “Vendread” Monster from your Deck in defense position, except “Vendread Origin”, also you cannot Summon any Link Monsters for the rest of this turn, except Zombie Monsters. A “Vendread” Monster that was Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of “Vendread Origin” once per turn. - Once per turn, during either players turn, when a Monster effect is activated: You can negate the activation, then banish that Monster. Vendread Swarm Level 3 / Dark / Zombie / Effect 1500 attack / 0 defense defense If this card is Normal or Special Summoned: You can Special Summon up to 3 “Vendread” Monsters from your hand and/or GY with different names, except “Vendread Swarm”, also you cannot Summon any Link Monsters for the rest of this turn, except Zombie Monsters. A “Vendread” Monster that was Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of “Vendread Swarm” once per turn. - Once per turn, during either players turn, when a Spell/Trap card or effect is activated: You can negate the activation, then banish that card. Vendread Battler Level 5 / Dark / Zombie / Effect 2000 attack / 0 defense If this card is in your hand or GY: You can target 1 of your banished “Vendread” cards; add it to your hand, then Special Summon this card from your hand or GY to your field. A “Vendread” Monster that was Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of “Vendread Battler” once per turn. - Once per turn, during either players turn: You can declare 1 card name. Look at your opponent’s hand, then if the declared card is in your opponent’s hand, banish any cards with the declared card’s name. Advendread Boss Link 3 / Dark / Zombie / Link / Effect Link Materials: 2+ DARK Monsters Link Markers: Bottom Left, Bottom Right, Right 2500 attack If this card is Link Summoned: You can add up to 1 “Vendread” card from your Deck and GY to your hand. During your Main Phase: You can send 2 “Vendread” Monsters with different names from your Deck to your GY, except Ritual Monsters; Special Summon 1 “Vendread” Ritual Monster from your Deck or GY, ignoring it’s Summoning Conditions ( This is treated as a Ritual Summon ). The Monster Summoned by this effect gains any effects given to Ritual Monsters by the effects of the Monsters sent to the GY to activate this effect. You can only use each effect of “Advendread Boss” once per turn. Vendread Virus Spell - Continuous ( This card is always treated as a Ritual Spell ). While there is a Zombie Monster either on your field and/or in your GY, your opponent cannot target this card with card effect, also it cannot be destroyed by card effects. If you would Ritual Summon a “Vendread” Monster by using a “Vendread” Ritual Spell, you can shuffle the required Ritual Materials from your GY and/or banished cards into your Deck for that Ritual Summon. If a “Vendread” Monster would give a Ritual Monster an effect when used on the field for a Ritual Summon, it can give that effect even if it was not used on the field for a Ritual Summon. Vendread Onslaught Spell - Ritual This card can be used to Ritual Summon any “Vendread” Ritual Monster from your hand or GY. You must also tribute Monsters from your hand or field, or banish Zombie Monsters from your GY whose total Levels equal or exceed the Level of the Monster you want to Ritual Summon. If a “Vendread Chimera” or “Vendread Battlelord” you control would be destroyed (either by battle or card effect) while this card is in your GY, you can banish this card from your GY instead. Vendread Origin Level 1 / Dark / Zombie / Effect 0 attack / 0 defense If this card is Normal or Special Summoned: You can Special Summon 1 “Vendread” Monster from your Deck in defense position, except “Vendread Origin”, also you cannot Summon any Link Monsters for the rest of this turn, except Zombie Monsters. A “Vendread” Monster that was Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of “Vendread Origin” once per turn. - Once per turn, during either players turn, when a Monster effect is activated: You can negate the activation, then banish that Monster. Vendread Swarm Level 3 / Dark / Zombie / Effect 1500 attack / 0 defense defense If this card is Normal or Special Summoned: You can Special Summon up to 3 “Vendread” Monsters from your hand and/or GY with different names, except “Vendread Swarm”, also you cannot Summon any Link Monsters for the rest of this turn, except Zombie Monsters. A “Vendread” Monster that was Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of “Vendread Swarm” once per turn. - Once per turn, during either players turn, when a Spell/Trap card or effect is activated: You can negate the activation, then banish that card. Vendread Battler Level 5 / Dark / Zombie / Effect 2000 attack / 0 defense If this card is in your hand or GY: You can target 1 of your banished “Vendread” cards; add it to your hand, then Special Summon this card from your hand or GY to your field. A “Vendread” Monster that was Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of “Vendread Battler” once per turn. - Once per turn, during either players turn: You can declare 1 card name. Look at your opponent’s hand, then if the declared card is in your opponent’s hand, banish any cards with the declared card’s name. Advendread Boss Link 3 / Dark / Zombie / Link / Effect Link Materials: 2+ DARK Monsters Link Markers: Bottom Left, Bottom Right, Right 2500 attack If this card is Link Summoned: You can add up to 1 “Vendread” card from your Deck and GY to your hand. During your Main Phase: You can send 2 “Vendread” Monsters with different names from your Deck to your GY, except Ritual Monsters; Special Summon 1 “Vendread” Ritual Monster from your Deck or GY, ignoring it’s Summoning Conditions ( This is treated as a Ritual Summon ). The Monster Summoned by this effect gains any effects given to Ritual Monsters by the effects of the Monsters sent to the GY to activate this effect. You can only use each effect of “Advendread Boss” once per turn. Vendread Virus Spell - Continuous ( This card is always treated as a Ritual Spell ). While there is a Zombie Monster either on your field and/or in your GY, your opponent cannot target this card with card effect, also it cannot be destroyed by card effects. If you would Ritual Summon a “Vendread” Monster by using a “Vendread” Ritual Spell, you can shuffle the required Ritual Materials from your GY and/or banished cards into your Deck for that Ritual Summon. If a “Vendread” Monster would give a Ritual Monster an effect when used on the field for a Ritual Summon, it can give that effect even if it was not used on the field for a Ritual Summon. Vendread Onslaught Spell - Ritual This card can be used to Ritual Summon any “Vendread” Ritual Monster. You must also tribute Monsters from your hand or field, or banish Zombie Monsters from your GY whose total Levels equal or exceed the Level of the Monster you want to Ritual Summon. If a “Vendread Chimera” or “Vendread Battlelord” you control would be destroyed (either by battle or card effect) while this card is in your GY, you can banish this card from your GY instead. Vendread Origin Level 1 / Dark / Zombie / Effect 0 attack / 0 defense If this card is Normal or Special Summoned: You can Special Summon 1 “Vendread” Monster from your Deck in defense position, except “Vendread Origin”, also you cannot Summon any Link Monsters for the rest of this turn, except Zombie Monsters. A “Vendread” Monster that was Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of “Vendread Origin” once per turn. Once per turn, during either players turn, when a Monster effect is activated: You can negate the activation, then banish that Monster. Vendread Swarm Level 3 / Dark / Zombie / Effect 1500 attack / 0 defense defense If this card is Normal or Special Summoned: You can Special Summon up to 3 “Vendread” Monsters from your hand and/or GY with different names, except “Vendread Swarm”, also you cannot Summon any Link Monsters for the rest of this turn, except Zombie Monsters. A “Vendread” Monster that was Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of “Vendread Swarm” once per turn. Once per turn, during either players turn, when a Spell/Trap card or effect is activated: You can negate the activation, then banish that card. Vendread Battler Level 5 / Dark / Zombie / Effect 2000 attack / 0 defense If this card is in your hand or GY: You can target 1 of your banished “Vendread” cards; add it to your hand, then Special Summon this card from your hand or GY to your field. A “Vendread” Monster that was Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of “Vendread Battler” once per turn. Once per turn, during either players turn: You can declare 1 card name. Look at your opponent’s hand, then if the declared card is in your opponent’s hand, banish any cards with the declared card’s name. Advendread Boss Link 3 / Dark / Zombie / Link / Effect Link Materials: 2+ DARK Monsters Link Markers: Bottom Left, Bottom Right, Right 2500 attack If this card is Link Summoned: You can add up to 1 “Vendread” card from your Deck and GY to your hand. During your Main Phase: You can send 2 “Vendread” Monsters with different names from your Deck to your GY, except Ritual Monsters; Special Summon 1 “Vendread” Ritual Monster from your Deck or GY, ignoring it’s Summoning Conditions ( This is treated as a Ritual Summon ). The Monster Summoned by this effect gains any effects given to Ritual Monsters by the effects of the Monsters sent to the GY to activate this effect. You can only use each effect of “Advendread Boss” once per turn. Vendread Virus Spell - Continuous ( This card is always treated as a Ritual Spell ). While there is a Zombie Monster either on your field and/or in your GY, your opponent cannot target this card with card effect, also it cannot be destroyed by card effects. If you would Ritual Summon a “Vendread” Monster by using a “Vendread” Ritual Spell, you can shuffle the required Ritual Materials from your GY and/or banished cards into your Deck for that Ritual Summon. If a “Vendread” Monster would give a Ritual Monster an effect when used on the field for a Ritual Summon, it can give that effect even if it was not used on the field for a Ritual Summon. Vendread Onslaught Spell - Ritual This card can be used to Ritual Summon any “Vendread” Ritual Monster from your hand or GY. You must also tribute Monsters from your hand or field, or banish Zombie Monsters from your GY whose total Levels equal or exceed the Level of the Monster you want to Ritual Summon. If a “Vendread Chimera” or “Vendread Battlelord” you control would be destroyed (either by battle or card effect) while this card is in your GY, you can banish this card from your GY instead. Vendread Origin Level 1 / Dark / Zombie / Effect 0 attack / 0 defense If this card is Normal or Special Summoned: You can Special Summon 1 “Vendread” Monster from your Deck in defense position, except “Vendread Origin”, also you cannot Summon any Link Monsters for the rest of this turn, except Zombie Monsters. A “Vendread” Monster that was Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of “Vendread Origin” once per turn. Once per turn, during either players turn, when a Monster effect is activated: You can negate the activation, then banish that Monster. Vendread Swarm Level 3 / Dark / Zombie / Effect 1500 attack / 0 defense defense If this card is Normal or Special Summoned: You can Special Summon up to 3 “Vendread” Monsters from your hand and/or GY with different names, except “Vendread Swarm”, also you cannot Summon any Link Monsters for the rest of this turn, except Zombie Monsters. A “Vendread” Monster that was Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of “Vendread Swarm” once per turn. Once per turn, during either players turn, when a Spell/Trap card or effect is activated: You can negate the activation, then banish that card. Vendread Battler Level 5 / Dark / Zombie / Effect 2000 attack / 0 defense If this card is in your hand or GY: You can target 1 of your banished “Vendread” cards; add it to your hand, then Special Summon this card from your hand or GY to your field. A “Vendread” Monster that was Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of “Vendread Battler” once per turn. Once per turn, during either players turn: You can declare 1 card name. Look at your opponent’s hand, then if the declared card is in your opponent’s hand, banish any cards with the declared card’s name. Advendread Boss Link 3 / Dark / Zombie / Link / Effect Link Materials: 2+ DARK Monsters Link Markers: Bottom Left, Bottom Right, Right 2500 attack If this card is Link Summoned: You can add up to 1 “Vendread” card from your Deck and GY to your hand. During your Main Phase: You can send 2 “Vendread” Monsters with different names from your Deck to your GY, except Ritual Monsters; Special Summon 1 “Vendread” Ritual Monster from your Deck or GY, ignoring it’s Summoning Conditions ( This is treated as a Ritual Summon ). The Monster Summoned by this effect gains any effects given to Ritual Monsters by the effects of the Monsters sent to the GY to activate this effect. You can only use each effect of “Advendread Boss” once per turn. Vendread Virus Spell - Continuous ( This card is always treated as a Ritual Spell ). While there is a Zombie Monster either on your field and/or in your GY, your opponent cannot target this card with card effect, also it cannot be destroyed by card effects. If you would Ritual Summon a “Vendread” Monster by using a “Vendread” Ritual Spell, you can shuffle the required Ritual Materials from your GY and/or banished cards into your Deck for that Ritual Summon. If a “Vendread” Monster would give a Ritual Monster an effect when used on the field for a Ritual Summon, it can give that effect even if it was not used on the field for a Ritual Summon. Vendread Onslaught Spell - Ritual This card can be used to Ritual Summon any “Vendread” Ritual Monster. You must also tribute Monsters from your hand or field, or banish Zombie Monsters from your GY whose total Levels equal or exceed the Level of the Monster you want to Ritual Summon. If a “Vendread Chimera” or “Vendread Battlelord” you control would be destroyed (either by battle or card effect) while this card is in your GY, you can banish this card from your GY instead. F.A. Engineering Navigator Level 1 / Wind / Machine / Tuner / Effect 0 attack / 0 defense If this card is Normal or Special Summoned: You can add 1 “F.A.” Spell/Trap card from your Deck to your hand, except a Field Spell. If a face-up card you control is destroyed by a card effect while this card is in your hand or GY: you can Special Summon this card from your hand or GY to your field, then if the destroyed Monster was an “F.A.” Monster whose Level is higher from it’s original Level, increase this card’s Level by the difference between the destroyed Monster’s Level on the field and it’s original Level. You can only use each effect of “F.A. Engineering Navigator” once per turn. F.A. Divine Dragster Level 12 / Light / Machine / Synchro / Effect ? attack / 3000 defense 1 WIND Machine Tuner + 1+ non-Tuner Monsters Gains ATK equal to its Level x 300. Once per turn, during either players turn, if a Monster(s) would be Summoned, or a card or effect is activated that Summons a Monster(s): You can reduce this card’s Level by 3, and if you do, negate the activation or Summon, then destroy those card(s). If this card is sent to the GY: You can add 1 of your banished “F.A.” cards to your hand, then you can Special Summon 1 “F.A.” Monster from your GY, except “F.A. Divine Dragster”. You can only use this effect of “F.A.” Divine Dragster” once per turn. F.A. Ignition Spell - Continuous Your opponent cannot target other “F.A.” cards you control with card effects. You can only use each of the following effects of “F.A. Ignition” once per turn. - During your Main Phase: you can target 1 other face-up card you control; destroy it, and if you do, Special Summon 1 “F.A.” Monster from your Deck. - If this face-up card on the field is destroyed and sent to the GY: you can add this card from your GY to your hand. F.A. Off Road Drifting Spell - Continuous The Synchro Summons of “F.A.” Synchro Monsters cannot be negated. If you would Xyz Summon or Synchro Summon a Monster by using “F.A.” Monsters you control whose Levels are different from their original Levels, you can treat those Monsters as any Level from their current Level to their original Level for that Summon. If the Monster Summoned is an “F.A.” Monster, increase it’s Level by the total difference of the Levels of the “F.A.” Monsters used for it’s Summon ( The difference between their current Level on the field and their original Level ).
×
×
  • Create New...