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  1. These were some support cards I thought of to help out the Ice Barrier archetype. These cards are designed to give the archetype a lot more swarming and plussing abilities to maintain advantage. I'm trying something rather interesting; breaking the pendulum mechanic. The ability to pendulum summon from your GY instead of from your Extra Deck. This would help the deck, since it would give the deck a lot of recovery. The spells and trap are designed to give the deck more consistency, more recovery, and stopping power --> allowing you to keep on using your graveyard resources to continue your places. Please leave your thoughts below. ? [Secret Beast in the Ice Barrier] Secret Beast in the Ice Barrier Level 4 / Water / Beast / Pendulum / Effect 1800 attack / 1500 defense Pendulum Scale: 0 Pendulum Effect: You cannot Pendulum Summon Monsters, except “Ice Barrier” Monsters. This effect cannot be negated. You cannot Pendulum Summon Monsters from your Extra Deck, also you can Pendulum Summon “Ice Barrier” Monsters from both your hand and GY. Once per turn: You can target 1 “Ice Barrier” non-Tuner Monster you control; treat that Monster as a Tuner until the end of the turn. Monster Effect: If this card is sent to your GY or Extra Deck: You can place this card face-up in your Pendulum Scale or send it to your GY. You can only use each of the following effects of “Secret Beast in the Ice Barrier” once per turn. If this card is Summoned: You can Special Summon up to 2 “Ice Barrier” Monsters from your hand. If this card is sent to the GY or Extra Deck for the Tribute, Synchro, or Link Summon of an “Ice Barrier” Monster: You can add 1 “Ice Barrier” Spell/Trap card from your Deck to your hand. [Secret Sea-Serpent in the Ice Barrier] Secret Sea-Serpent in the Ice Barrier Level 4 / Water / Beast / Pendulum / Effect 1600 attack / 2000 defense Pendulum Effect: You cannot Pendulum Summon Monsters, except “Ice Barrier” Monsters. This effect cannot be negated. You cannot Pendulum Summon Monsters from your Extra Deck, also you can Pendulum Summon “Ice Barrier” Monsters from both your hand and GY. Once per turn: You can target 1 “Ice Barrier” Monster you control; either increase or decrease the Level of that Monster by up to 3. Monster Effect: If this card is sent to your GY or Extra Deck: You can place this card face-up in your Pendulum Scale or send it to your GY. You can only use each of the following effects of “Secret Sea-Serpent in the Ice Barrier” once per turn. If this card is Summoned: You can Special Summon 1 “Ice Barrier” Monster from your GY. If this card is sent to the GY or Extra Deck for the Tribute, Synchro, or Link Summon of an “Ice Barrer” Monster: You can add 1 “Ice Barrier” Monster from your Deck to your hand. [Blizzed, Great Defender of the Ice Barrier] Blizzed, Great Defender of the Ice Barrier Link 2 / Water / Aqua / Link / Effect Link Materials: 2 WATER Monsters Link Markers: Bottom Left, Bottom Right 1900 attack If this card is Link Summoned: You can target 2 “Ice Barrier” Monsters with different names in your GY; add 2 “Ice Barrier” Monsters with different names from your Deck to your hand whose names are different from the names of the Monsters targeted by this card’s effect, then shuffle those Monsters from your GY into your Deck. During your Main Phase: You cannot Summon any Monsters for the rest of the turn, except WATER Monsters, also Special Summon any number of “Ice Barrier” Monsters from your hand. You can only use each effect of “Blizzed, Great Defender of the Ice Barrier” once per turn. [Great Fortress of the Ice Barrier] Great Fortress of the Ice Barrier Spell - Field When this card is activated: You can add 1 “Ice Barrier” Monster from your GY to your hand. During your Main Phase, you can Normal Summon 1 “Ice Barrier” Monster in addition to your Normal Summon/Set ( You can only gain this effect once per turn ). Level 5 or higher “Ice Barrier” Monsters can be Normal Summoned without Tributing. Once during each turn, if you would Synchro Summon an “Ice Barrier” Synchro Monster, you can banish up to 2 of the required Synchro Materials from your GY for that Synchro Summon. You can only activate 1 “Great Fortress of the Ice Barrier” per turn. [Survivability of the Ice Barrier] Survivability of the Ice Barrier Spell - Continuous During your Main Phase: You can apply one of the following effects. - Target 3 WATER Monsters in your GY; shuffle all of them into the Deck, then draw 2 cards. - Target 1 “Ice Barrier” Monster in your GY; either add it to your hand or Special Summon it to your field. You can only apply each effect of “Survivability of the Ice Barrier” once per turn. Survivability of the Ice Barrier Spell - Continuous During your Main Phase: You can apply one of the following effects. Target 3 WATER Monsters in your GY; shuffle all of them into the Deck, then draw 2 cards. Target 1 “Ice Barrier” Monster in your GY; either add it to your hand or Special Summon it to your field. You can only apply each effect of “Survivability of the Ice Barrier” once per turn. [Superior Power of the Ice Barrier] Superior Power of the Ice Barrier Trap - Counter When a Monster(s) would be Summoned or a card or effect is activated while you control an “Ice Barrier” Synchro Monster: Negate the activation or Summon, then shuffle that card(s) into the Deck, then you can Special Summon 1 “Ice Barrier” from your Extra Deck or GY ( If the Monster Summoned by this effect was a Synchro Monster, this Summon is treated as a Synchro Summon ). You can only activate 1 “Superior Power of the Ice Barrier” per turn. Superior Power of the Ice Barrier Trap - Counter When a Monster(s) would be Summoned or a card or effect is activated while you control an “Ice Barrier” Synchro Monster: Negate the activation, then shuffle that card into the Deck, then you can Special Summon 1 “Ice Barrier” from your Extra Deck or GY ( If the Monster Summoned by this effect was a Synchro Monster, this Summon is treated as a Synchro Summon ). You can only activate 1 “Superior Power of the Ice Barrier” per turn.
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