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  1. These are a bunch of cards I thought of based around a spectacular swarming method to gain great advantage and summoning good in archetype links. Every card in the archetype that stays up on the field longer than it's activation or summon restricts your summons to within the archetype. All of the monsters in the archetype have effects to summon themselves, and gain effects on summon. Also, the inspiration behind this archetype was Disney's The Three Musketeers ( a movie I personally like ). [Royale Musketeer Main Deck Monsters ( 7 )] Royale Musketeer Thomas Level 4 / Earth / Warrior / Effect 1800 attack / 1000 defense You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royale Musketeer Thomas” once per turn. - If you control a “Royale Musketeer” Monster, except “Royal Musketeer Thomas”: You can Special Summon this card from your hand or GY. - If this card is Summoned: You can add 1 “Royale Musketeer” Monster from your Deck to your hand, except “Royale Musketeer Thomas”. Royale Musketeer Pierre Level 4 / Earth / Warrior / Effect 1800 attack / 1000 defense You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royale Musketeer Pierre” once per turn. - If you control a “Royale Musketeer” Monster, except “Royal Musketeer Pierre”: You can Special Summon this card from your hand or GY. - If this card is Summoned: You can target 1 “Royale Musketeer” Monster in your GY, except “Royale Musketeer Pierre”; Special Summon it. Royale Musketeer Charles Level 4 / Earth / Warrior / Effect 1800 attack / 1000 defense You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royale Musketeer Charles” once per turn. - If you control a “Royale Musketeer” Monster, except “Royal Musketeer Charles”: You can Special Summon this card from your hand or GY. - If this card is Summoned: You can excavate the top 5 cards of your Deck, then Special Summon 1 “Royale Musketeer” Monster from among those cards, except “Royale Musketeer Charles”. Shuffle the rest back into the Deck. Royale Musketeer Alexandre Level 4 / Earth / Warrior / Effect 1800 attack / 1000 defense You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royale Musketeer Alexandre” once per turn. - If you control a “Royale Musketeer” Monster, except “Royal Musketeer Alexandre”: You can Special Summon this card from your hand or GY. - If this card is Summoned: You can Special Summon 1 “Royale Musketeer” Monster from your hand, except “Royale Musketeer Alexandre”. Royale Musketeer Francois Level 4 / Earth / Warrior / Effect 1800 attack / 1000 defense You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royale Musketeer Francois” once per turn. - If you control a “Royale Musketeer” Monster, except “Royal Musketeer Francois”: You can Special Summon this card from your hand or GY. - If this card is Summoned: You can target 1 Set card your opponent controls; return it to the hand. Royale Musketeer Louis Level 4 / Earth / Warrior / Effect 1800 attack / 1000 defense You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royale Musketeer Louis” once per turn. - If you control a “Royale Musketeer” Monster, except “Royal Musketeer Louis”: You can Special Summon this card from your hand or GY. - If this card is Summoned: you can discard 1 “Royale Musketeer” Monster, except “Royale Musketeer Louis”; draw 1 card. Loyal Hound of the Royale Musketeers Level 4 / Earth / Warrior / Effect 1000 attack / 1000 defense You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Loyal Hound of the Royale Musketeers” once per turn. - If you control no Monsters: You can Special Summon this card from your hand or GY. - If a card or effect is activated while you control a face-up “Royale Musketeer” Monster, except this card: You can send this card from your hand or face-up from your field to the GY; negate the activation. [Royale Musketeer Extra Deck Monsters ( 5 )] Musical Jester of the Royale Musketeers Link 1 / Earth / Warrior / Link / Effect Link Material: 1 non-Link “Royale Musketeer” Monster Link Marker: Bottom 0 attack You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Musical Jester of the Royale Musketeers” once per turn. - If this card is in your GY: You can tribute 1 non-Link “Royale Musketeer” Monster; Special Summon this card from your GY. - If this card is Special Summoned: You can add 1 “Musketeer” Spell/Trap card from your Deck to your hand. Supervisor of the Royale Musketeers Link 2 / Earth / Warrior / Link / Effect Link Materials: 2 “Royale Musketeer” Monsters Link Marker: Left, Bottom 1800 attack You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Supervisor of the Royale Musketeers” once per turn. - If this card is in your GY: You can tribute 1 non-Link “Royale Musketeer” Monster; Special Summon this card from your GY. - If this card is Special Summoned: You can Special Summon any number of “Royale Musketeer Tokens” (Level 4/EARTH/Warrior/ATK: 1000/DEF: 1000) to your field in defense position. Those tokens cannot be used for Link Summons, except for “Royale Musketeer” Monsters. Captain of the Royale Musketeers Link 3 / Earth / Warrior / Link / Effect Link Materials: 2+ “Royale Musketeer” Monsters Link Marker: Bottom Left, Bottom Right, Right 2400 attack You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Supervisor of the Royale Musketeers” once per turn. - If this card is in your GY: You can tribute 1 non-Link “Royale Musketeer” Monster; Special Summon this card from your GY. - During either players turn, if a card or effect is activated: You can negate the activation, then destroy that card. Queen’s Assistant of the Royale Musketeers Link 4 / Earth / Warrior / Link / Effect Link Materials: 2+ “Royale Musketeer” Monsters Link Markers: Left, Bottom Left, Bottom Right, Bottom Left 2700 attack You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Queen’s Assistant of the Royale Musketeers” once per turn. - If this card is in your GY: You can tribute 1 non-Link “Royale Musketeer” Monster; Special Summon this card from your GY. - If this card is Special Summoned: You can shuffle 1 card from your opponent’s hand or field into the Deck ( Cards in the hand are chosen at random ). Queen of the Royale Musketeers Link 5 / Earth / Warrior / Link / Effect Link Materials: 2+ “Royale Musketeer” Monsters Link Markers: Left, Bottom Left, Bottom, Bottom Right, Right 3200 attack You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Queen of the Royale Musketeers” once per turn. - If this card is in your GY: You can tribute 1 non-Link “Royale Musketeer” Monster; Special Summon this card from your GY. - If this card is Special Summoned: You can Shuffle 1 card each from your opponent’s GY, hand, and field into the Deck ( The card in the hand is chosen at random ). [Royal Musketeer Spells ( 4 )] Castle of the Musketeers Spell - Field You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. The activated effects of your “Royale Musketeer” Monsters cannot be negated, also your opponent cannot activate cards and effects when you Summon a “Royale Musketeer” Monster(s). If your opponent negates the Summon of a “Royale Musketeer” Monster(s): You can Special Summon up to 3 “Royale Musketeer” Monsters with different names from your hand and/or GY in defense position. You can only use this effect of “Castle of the Musketeers” once per turn. Musketeer Recruitment Spell - Normal Add 1 “Royale Musketeer” Monster from your Deck or GY to your hand. During your Main Phase, if this card is in your GY, and you control 3 or more “Royale Musketeer” Monsters with different names: You can add this card from your GY to your hand. You can only use each effect of “Musketeer Recruitment” once per turn. Training of the Musketeers Spell - Continuous You cannot Summon any Monsters, except “Royale Musketeer” Monsters. This effect cannot be negated. The activated effects of “Royale Musketeer” Monsters in your GY or hand can be used during either players turn. During your Main Phase: You can target 1 “Royale Musketeer” Monster in your GY; Special Summon it. You can only use this effect of “Training of the Musketeers” once per turn. All For One, and One For All! Spell - Quickplay ( This card is always treated as a “Musketeer” card ). If you control 3 or more “Royale Musketeer” Monsters with different names: destroy all cards your opponent controls. If you control 5 or more “Royale Musketeer” Monsters with different names, your opponent cannot activate cards or effects in response to this card’s activation. Your opponent takes no battle damage from your attacks during the turn you activate this card. You can only activate 1 “All For One, and One For All! per turn. [Royal Musketeer Traps ( 2 )] Musketeer Sword-Fighting Trap - Normal Return 1 “Royale Musketeer” Monster you control to the hand, then return up to 2 cards your opponent controls to the hand. If you control 3 or more “Royale Musketeer” Monsters with different names, you do not have to return a Monster to your hand, also you can return up to 3 cards your opponent controls to the hand instead. You can only activate 1 “Musketeer Sword-Fighting” per turn. Musketeers Win the Day! Trap - Counter When a Monster effect is activated, or exactly 1 Monster would be Summoned while you control a “Royale Musketeer” Monster: Negate the activation or Summon, then destroy that Monster. If you control 3 or more “Royale Musketeer” Monsters, you can activate this card from your hand. You can only activate 1 “Musketeers Win the Day!” per turn. text text Musketeer Sword-Fighting Trap - Normal Return 1 “Royale Musketeer” Monster you control to the hand, then return up to 2 cards your opponent controls to the hand. If you control 3 or more “Royale Musketeer” Monsters with different names, you do not have to return a Monster to your hand, also you can return up to 3 cards your opponent controls to the hand instead. You can only activate 1 “Musketeer Sword-Fighting” per turn. Musketeers Win the Day! Trap - Counter When a Monster effect is activated, or exactly 1 Monster would be Summoned while you control a “Royale Musketeer” Monster: Negate the activation or Summon, then destroy that Monster. If you control 3 or more “Royale Musketeer” Monsters, you can activate this card from your hand. You can only activate 1 “Musketeers Win the Day!” per turn.
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