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These were some cards I thought of to support the Witchcraft archetype coming out in Infinite Ignition. These cards are designed to help out the Deck keep it's advantage up and gain plusses, while making it's plays. The new Link monster is designed similarly to Isolde, and helps out Witchcraft in the same way that Isole helps out Noble Knights: good GY set-up, searching, and even recursion. The new level 1 Monster offers another good normal summon for the deck, while allowing you to gain field presence when it's in the GY. The new spells offer many ways for the deck to get free advantage during the end phase. The continuous spell offers targeting protection for all of your Witchcrafts, one of the quickplay spells offers the deck some powerful stealing and disruption for the deck, and the other quickplay spell offers the deck an advantage gain to match that of Spellbook of Judgement! A powerful counter trap card is here that also helps out the theme, negating any card effect, and while having a GY effect to recur spell cards from your GY. Something interesting to note about the naming of these cards ( These are designed to keep the naming theme of the archetype consistent ) Mestiere means "Craft" in Italian ( and yes, that does make her name "Witchcraft Craft" ) Bijuterii means "Jewelry" in Romanian ( related to Haine, which means "Clothing" in Romanian ) Bye Street is a reference to Harry Potter, in which Harry, trying to get to Diagon Alley, calls it "Diagonally" instead. ( By Street always makes me think of Diagon Alley whenever I see it ) Witchcraft Mestiere Link 2 / Light / Spellcaster / Link / Effect Link Materials: 2 Spellcaster Monsters Link Markers: Bottom, Left 2000 attack If this card is Link Summoned: You can add 1 “Witchcraft” card from your Deck to your hand. During your Main Phase: You can send any number of “Witchcraft” Spell/Trap cards with different names from your Deck to your GY; Special Summon 1 “Witchcraft” Monster from your Deck whose Level is equal to the number of cards sent by this effect. During your end phase: You can target 1 “Witchcraft” Spell/Trap card in your GY; either add it to your hand or set it to your field. You can only use each effect of “Witchcraft Mestiere” once per turn. Witchcraft Bijuterii Level 1 / Wind / Spellcaster / Effect 500 attack / 1000 defense During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell card; Special Summon 1 “Witchcraft” Monster from your Deck, except “Witchcraft Bijuterii”. During your Main Phase, if this card is in your GY: You can banish this card from your GY; Special Summon 1 “Witchcraft” Monster from your hand, then you can reveal another “Witchcraft” card in your hand to draw 1 card. You can only use each effect of “Witchcraft Bijuterii” once per turn. Witchcraft Promise Spell - Quickplay During the end phase of the turn in which this card is activated, add “Witchcraft” cards with different names from your Deck, GY, and/or banished cards to your hand up to the total number of “Witchcraft” cards that were sent to the GY during this turn, then you can Special Summon 1 “Witchcraft” Monster from your Deck or GY whose Level is less than or equal to the total number of cards added to your hand by this effect. During your end phase, if this card is in your GY and you control a “Witchcraft” Monster: You can add this card from your GY to your hand. You can only use one effect of “Witchcraft Promise” per turn, and only once that turn. Witchcraft Bye Street Spell - Continuous Your opponent cannot target “Witchcraft” cards you control with card effects. You can only use 1 of the following effects of “Witchcraft Bye Street” per turn, and only once that turn. - If a “Witchcraft” Monster you control would discard a Spell card from your hand to activate it’s effect, you can send this card to the GY instead. - During your End Phase, if this card is in your GY and you control a “Witchcraft” Monster: You can place this card face-up in your Spell/Trap Zone. Witchcraft Control Spell - Quickplay If you control a “Witchcraft” Monster: Target 1 Monster your opponent controls; take control of it. While you control that Monster, it is treated as a Spellcaster Monster. During your End Phase, if this card is in your GY, and you control a “Witchcraft” Monster: You can add this card from your GY to your hand. You can only use 1 effect of “Witchcraft Control” per turn, and only once that turn. Witchcraft Decision Trap - Counter When a card or effect is activated while you control a “Witchcraft” Monster: you can discard 1 Spell card; negate the activation, then banish that card face-down. During either players Main Phase, if this card is in your GY: You can banish this card from your GY; add 1 “Witchcraft” Spell card from your GY to your hand, then you can add 1 Spell card from your GY to your hand with a different name from the first added card. You can only use 1 effect of “Witchcraft Decision” per turn, and only once that turn.