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  1. This was an archetype I thought of based around the card Temple of the Minds Eye, where all battle damage any player takes becomes 1000. This deck takes that idea and make's it an official gimmick. Spamming Links and recurring cards from your graveyard nicely while removing cards from your opponent's field with the effect of powerful link monsters. Also, enjoy this music while you read! It will set the theme and mood nicely. Please leave your thoughts below. ? [Monkey King Main Deck Monsters ( 5 )] Recruit of the Monkey King Level 1 / Earth / Beast / Tuner / Effect 1000 attack / 100 defense If this card is Normal Summoned or Special Summoned: You can target 1 “Monkey King” Monster in your GY, except “Recruit of the Monkey King”; Special Summon it. If this card inflicts exactly 1000 damage to your opponent by battle: You can send this card to the GY to Special Summon 1 “Monkey King” Monster from your Deck, except “Recruit of the Monkey King”. You can only use each effect of “Recruit of the Monkey King” once per turn. Scout of the Monkey King Level 3 / Earth / Beast / Effect 1000 attack / 100 defense If you control no Monsters: You can Special Summon this card from your hand. If this card inflicts exactly 1000 damage to your opponent by battle: You can add 1 “Monkey King” card from your Deck to your hand, except “Scout of the Monkey King”. You can only use each effect of “Scout of the Monkey King” once per turn. Warrior of the Monkey King Level 4 / Earth / Beast / Effect 1000 attack / 100 defense If you control a “Monkey King” Monster: You can Special Summon this card from your hand. If this card inflicts exactly 1000 damage to your opponent by battle: You can target 1 “Monkey King” card in your GY, except “Warrior of the Monkey King”; place that target on the bottom of the Deck, then draw 1 card. You can only use each effect of “Warrior of the Monkey King” once per turn. Assistant of the Monkey King Level 4 / Earth / Beast / Effect 1000 attack / 100 defense If this card is Normal or Special Summoned: You can Special Summon 1 “Monkey King” Monster from your hand, except “Assistant of the Monkey King”. If this card inflicts exactly 1000 damage to your opponent by battle: you can draw 1 card. You can only use each effect of “Assistant of the Monkey King” once per turn. Commander of the Monkey King Level 5 / Earth / Beast / Effect 1000 attack / 100 defense If this card is in your hand or GY: You can discard 1 “Monkey King” card from your hand, except “Commander of the Monkey King”, to Special Summon this card from your hand or GY. If this card inflicts exactly 1000 damage to your opponent by battle: You can Special Summon 1 “Monkey king” Monster from your GY, except “Commander of the Monkey King”. You can only use each effect of “Commander of the Monkey King” once per turn [Monkey King Extra Deck Monsters ( 5 )] Jester of the Monkey King Link 1 / Earth / Beast / Link / Effect Link Material: 1 “Monkey King” Monster, except “Jester of the Monkey King” Link Marker: Bottom 1500 attack If this card is Link Summoned: You cannot Special Summon Monsters for the rest of the turn after this effect resolves, except Beast-Type Monsters, also add 1 “Monkey King” Spell/Trap card from your Deck to your hand. You can only use this effect of “Jester of the Monkey King” once per turn. Other “Monkey King” Monsters you control cannot be destroyed by battle. Once per turn, if this card is in your GY, you can activate this effect: For the rest of the turn after this effect resolves, “Monkey King” Monsters you control can attack your opponent directly. Princess of the Monkey King Link 2 / Earth / Beast / Link / Effect Link Materials: 2 Beast-Type Monsters Link Markers: Left, Bottom 2000 attack If this card is Link Summoned: You can add 1 “Monkey King” card from your GY to your hand. You can only use this effect of “Princess of the Monkey King” once per turn. Your opponent cannot target other “Monkey King” cards you control with card effects. If this card inflicts exactly 1000 damage to your opponent by battle: You can target 1 card your opponent controls; return it to the hand, then draw 1 card. Prince of the Monkey King Link 3 / Earth / Beast / Link / Effect Link Materials: 2+ Beast-Type Monsters Link Markers: Left, Bottom Left, Bottom Right 2500 attack If this card is Link Summoned: You can target 1 “Monkey King” Monster in your GY, except “Prince of the Monkey King”; Special Summon it. You can only use this effect of “Prince of the Monkey King” once per turn. Your opponent cannot destroy other “Monkey King” cards your control with card effects. If this card inflicts exactly 1000 damage to your opponent by battle: You can target 1 card your opponent controls; shuffle it into the Deck, then draw 1 card. Queen of the Monkey King Link 4 / Earth / Beast / Link / Effect Link Materials: 2+ Beast-Type Monsters Link Markers: Left, Bottom Left, Bottom Right, Right 3000 attack If this card is Link Summoned: You can Special Summon up to 2 “Monkey King” Link Monsters from your GY to your zones this card points to. You cannot Special Summon Monsters during the turn you use this effect, except “Monkey King” Monsters. You can only use this effect of “Queen of the Monkey King” once per turn. Other “Monkey King” cards you control cannot be banished by an opponent’s card effect. If this card inflicts exactly 1000 damage to your opponent by battle: You can shuffle up to 1 card your opponent controls from their field and their GY into their Deck, then draw 1 card. The Monkey King Link 5 / Earth / Beast / Link / Effect Link Materials: 2+ “Monkey King” Monsters Link Markers: Left, Bottom Left, Bottom, Bottom Right, Right 3500 attack If this card is Link Summoned: You can draw 1 card for each “Monkey King” card you control. You can only use this effect of “The Monkey King” once per turn. While you control another “Monkey King” Monster, your opponent cannot target other cards you control with card effects, also Monsters they control cannot attack, unless they are attacking this card. If this card inflicts exactly 1000 damage to your opponent by battle: You can shuffle all cards your opponent controls and has in their hand into their Deck, then draw 1 card. [Monkey King Spells ( 6 )] Territory of the Monkey King Spell - Quickplay Add 1 “Temple of the Monkey King” from your Deck or GY to your hand. You cannot activate field spells during the turn you use this effect, except “Temple of the Monkey King”. If your opponent takes exactly 1000 battle damage while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of “Territory of the Monkey King” once per turn. Temple of the Monkey King Spell - Field All battle damage inflicted by “Monkey King” Monsters is always 1000, also if either player would pay life points or take effect damage, that amount of LP lost is treated as battle damage ( battle damage changed by this effect must be actual battle damage ). During your Main Phase, if you control no Monsters: You can Special Summon 1 “Monkey King” Monster from your hand, then draw 1 card. You can only use this effect of “Temple of the Monkey King” once per turn. Super Power of the Monkey King Spell - Quickplay Target 1 “Monkey King” Monster you control; double it’s current attack, also if it would inflict battle damage to your opponent for the rest of the turn after this effect resolves, it becomes exactly 1000. If your opponent takes exactly 1000 battle damage while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of “Super Power of the Monkey King” once per turn. Commands of the Monkey King Spell - Quickplay Send 1 non-Link “Monkey King” Monster from your hand or face-up from your field to your GY; apply that Monster’s effect when it inflicts exactly 1000 battle damage to your opponent as this card’s effect. If your opponent takes exactly 1000 battle damage while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of “Commands of the Monkey King” once per turn. Recruitment of the Monkey King Spell - Quickplay Add 1 “Monkey King” Monster from your Deck to your hand. You cannot Special Summon Monsters during the turn you use this effect, except EARTH Monsters. If your opponent takes exactly 1000 battle damage while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of “Recruitment of the Monkey King” once per turn. Comeback of the Monkey King Spell - Equip Target 1 “Monkey King” Monster in your GY: Special Summon it, then Equip it with this card. If this card is destroyed, destroy the Equipped Monster. The Equipped Monster can attack your opponent directly. If your opponent takes exactly 1000 battle damage while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of “Comeback of the Monkey King” once per turn. [Monkey King Traps ( 2 )] Scare Tactics of the Monkey King Trap - Normal If your opponent declares an attack against a “Monkey King” Monster you control: Return all attack position Monsters your opponent controls to the hand. If you control a “Monkey King” Link Monster and a “Monkey King” non-Link Monster, you can activate this card from your hand. If your opponent takes exactly 1000 battle damage while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of “Scare Tactics of the Monkey King” once per turn. Poison Dart of the Monkey King Trap - Normal If you control a “Monkey King” Monster; the effects of 1 face-up Monster your opponent controls is negated until the end of the next turn. If you control a “Monkey King” Link Monster and a “Monkey King” non-Link Monster, you can activate this card from your hand. If your opponent takes exactly 1000 battle damage while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of “Poison Dart of the Monkey King” once per turn.
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