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Thomas★Zero

Armour Beast [2019 Remastered]

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Armour Beast is a EARTH Beast Pendulum deck that focus around both offensive and defensive strategies using both their monsters and Pendulum effects where they also have Link monsters that both help with Pendulum Summoning and work with the decks signature boss card Werewolf. In addition most of the themes Spell and Traps have retaliation effects which inflict effect damage when they are destroyed by your opponent.

Armour Beast Eagle
lv 1 EARTH
Scale: 8
Pendulum: Each "Armour Beast" monsters you control cannot be destroyed by battle or by card effects once per turn.
Beast/Pendulum/Effect
This card can attack your opponent directly. (Quick Effect): you can tribute this card; target 1 "Armour Beast" monster you control, the targeted monster can attack your opponent directly this turn, but when this card uses this effect, any battle damage dealt to your opponent by the targeted monster is halved.
ATK/200 DEF/200

Armour Beast Goat
lv 2 EARTH
Scale: 7
Pendulum: When your opponents monster declares an attack, you can destroy this card; Special Summon 2 "Goat Tokens" (Beast/EARTH/Level 1/ATK 400/ DEF 200) in Defence Position. These tokens cannot be tributed except for the tribute summon of a "Armour Beast" monster. You can only activate this effect of "Armour Beast Goat" once per turn.
Beast/Pendulum/Effect
Depending on the number of "Armour Beast" cards in your Pendulum Zones, this card gains the following effects.
* 1+: This card cannot be destroyed by battle.
* 2: This card cannot be destroyed by card effects.
ATK/800 DEF/400

Armour Beast Tiger
lv 3 EARTH
Scale: 6 
Pendulum: When a "Armour Beast" monster you control attacks a defence position monster, inflict piercing battle damage.
Beast/Pendulum/Effect
At the start of the damage step, if this card battles an opponents monster: increase this cards ATK and DEF by 600 for each "Armour Beast" card in your Pendulum Zones.
ATK/1200 DEF/1200

Armour Beast Bear
lv 4 EARTH
Scale: 3
Pendulum: During either players turn: you can destroy this card and 1 "Armour Beast" card in your other Pendulum Zone; destroy all monsters your opponent controls. 
Beast/Pendulum/Effect
When this card is Pendulum Summoned: add 1 "Armour Beast" monster from your deck to your hand. At the start of the damage step, if this card attacks a defence position monster: destroy that monster.
ATK/1800 DEF/1400

Armour Beast Gorilla
lv 5 EARTH
Scale: 2
Pendulum: Once per turn: you can target 1 "Armour Beast" monster you control, the targeted monster can attack twice during the Battle Phase this turn.
Beast/Pendulum/Effect
At the start of each Battle Phases: place 1 Gorilla Counter on this card. This card gains 200 ATK and DEF for each Gorilla Counter on this card. If this card has 3 or more Gorilla Counters on this card,this card can attack every monster your opponent controls (one attack on each monster per Battle Phase.)
ATK/2000 DEF/1700

Armour Beast Lion
lv 6 EARTH
Scale: 1 
Pendulum: Increase the ATK of all "Armour Beast" monsters you control by 500.
Beast/Pendulum/Effect
When this card destroys a monster by battle while theirs an "Armour Beast" card in your Pendulum Zone, inflict damage to your opponent equal to the destroyed monsters ATK.
ATK/2300 DEF/1900

Armour Beast Werewolf
lv 7 EARTH
Scale: 4
Pendulum: During your End Phase: you can destroy this card; place up to 2 "Armour Beast" monsters from your GY or face-up from your Extra Deck into your unoccupied Pendulum Zones.
Beast/Pendulum/Effect
When this card is Pendulum Summoned: increase this cards ATK equal to the number of "Armour Beast" cards on the field except "Armour Beast Werewolf" x 200. When this card attacks a defence position monster, inflict doubled piercing battle damage.
ATK/2800 DEF/2000

Armour Beast Hound
EARTH
Link: D
Beast/Link/Effect
1 Normal Summoned Pendulum Monster
When a Pendulum Monster is Pendulum Summoned to a zone this card points to: increase this cards ATK equal to the summoned monsters ATK. During the End Phase of the turn you activated this effect, return this card to the Extra Deck.
ATK/1000 LINK-1

Armour Beast Wolf
EARTH
Link: DL, DR
Beast/Link/Effect
2 "Armour Beast" Monsters
While theirs an "Armour Beast" monster in a zone this card points to, this card cannot be targeted for an attack. Increase the ATK of all "Armour Beast" monsters you control equal to the number of "Armour Beast" monsters in zones this card points to x 200. When this card is destroyed by battle or by card effect: you can Special Summon 1 "Armour Beast Werewolf" from your hand, GY or face-up from your Extra Deck (this Special Summon is treated as a Pendulum Summon.)
ATK/1400 LINK-2

Armour Beast Cerberus
EARTH
Link: DL, D, DR
Beast/Link/Effect
3 "Armour Beast" Monsters
This card gains an additional attack for each "Armour Beast" card in your Pendulum Zones. When this card attacks, your opponent cannot activate Spell/Trap Cards until after damage calculation. If this card was Link Summoned using "Armour Beast Werewolf" as Link Material, this card gains the following effect. 
* You can Pendulum Summon "Armour Beast" monsters in addition to your Pendulum Summon (you only gain this effect once per turn.)
ATK/3000 LINK-3

Beast Lance
Equip Spell Card
Equip to a Beast monster. The equipped monster gains 1000 ATK. When the equipped monster attacks a Defence Position monster, inflict piercing battle damage. During your End Phases while this card is equipped to a "Armour Beast" monster: you can destroy this card; inflict 1000 points of damage to your opponent. you can only activate this effect of "Beast Lance" once per turn.

Beastial Assault
Continuous Spell Card
When you Pendulum Summon "Armour Beast" monster(s): you can target 1 Spell/Trap card on your opponents side of the field, destroy the targeted card. When this card is destroyed by an opponents card effect: inflict 800 points of damage to your opponent.

Armour Fix
Continuous Spell Card
When you Pendulum Summon "Armour Beast" monster(s): increase your LP equal to the number of "Armour Beast" that were Pendulum Summoned x 200. When this card is destroyed by an opponents card effect: inflict 800 points of damage to your opponent.

Beast Boost
Trap Card
Target 1 "Armour Beast" monster you control, increase the targeted monsters ATK and DEF equal to the combined ATK of all "Armour Beast" monsters you control until the End Phase this turn. If the targeted monsters ATK is equal or greater than your opponents LP this card cannot attack directly this turn. You can only activate 1 "Beast Boost" per turn.

Beast Pack
Continues Trap Card
During either players turn: you can add 1 "Armour Beast" monster from your GY or face-up from your Extra Deck to your hand. You can only activate this effect of "Beast Pack" once per turn. When this card is destroyed by an opponents card effect: inflict 800 points of damage to your opponent.

Edited by Thomas★Zero

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