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Based on how the effect is worded, I'm gonna guess the Synchro Material list is a typo, because it kind of sounds like you can only use 1 tuner and 1 non-tuner.

I like how it is the absolute lowest possible Level that still allows you to max out on number of Materials... Instant Fusion into Thousand Eyes at Extra Monster Zone + 5 Level 1 monsters in Main Monster Zones, including the Tuner... something like a Glow-Up Bulb. 

Doesn't need to attack monsters so it's like that Frightfur Wolf Fusion. This Synchro being capable of hitting for 15,000 damage if maxed out with no boosts.
It is a nice alternative to White Aura Dolphin, which is also a Level 6 Synchro that halves a monster's ATK, but this one doesn't multi-attack and needs to target and go Spell Speed 1 on the effect OPT..... and can revive itself in WATER decks but from experience, the float effect from the Dolphin doesn't actually see much use in practice.

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37 minutes ago, Sleepy said:

Based on how the effect is worded, I'm gonna guess the Synchro Material list is a typo, because it kind of sounds like you can only use 1 tuner and 1 non-tuner.

Whoops... Yes that is indeed a typo. I was looking at more modern Synchro for examples on how they word things these days... And I overlooked the additional + sign after the number of non-Tuners. XD

37 minutes ago, Sleepy said:

It is a nice alternative to White Aura Dolphin, which is also a Level 6 Synchro that halves a monster's ATK, but this one doesn't multi-attack and needs to target and go Spell Speed 1 on the effect OPT..... and can revive itself in WATER decks but from experience, the float effect from the Dolphin doesn't actually see much use in practice.

Hmmmmmm.... Should I make this Synchro more exclusive do you think? XD Maybe make the non-Tuner requirement Beast? Although Dolphin isn't the most practical Level 6 Synchro... I have a mild suspicion that maybe this is too much for a generic Level 6 Synch, considering a lot of them are tool-boxish (have specific niches that tend to not be too devastating) in nature.

Edited by BGMキャノン

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1 hour ago, BGMキャノン said:

Whoops... Yes that is indeed a typo. I was looking at more modern Synchro for examples on how they word things these days... And I overlooked the additional + sign after the number of non-Tuners. XD

Hmmmmmm.... Should I make this Synchro more exclusive do you think? XD Maybe make the non-Tuner requirement Beast? Although Dolphin isn't the most practical Level 6 Synchro... I have a mild suspicion that maybe this is too much for a generic Level 6 Synch, considering a lot of them are tool-boxish (have specific niches that tend to not be too devastating) in nature.

Hmm hard to tell.... A "half all ATKs is pretty decent already.
Then you need 3+ materials before you start using the other effect.... Oh, I miscalculated my previous post a little bit because I counted the Tuner for the number of attacks...
I'm sure a Level 6 requiring 3+ monsters is already kind of niche, and it'd take something like Obedience Schooled decks to pull off.
4 materials is outrageous... maybe something like Ghostrick or a Kuriboh deck can pull it off.

The Frightful Wolf is far from the best Fusion for that theme, and White Aura Dolphin is far from the go-to Level 6 Synchro. There's stuff like Coral Dragon, Stardust Warrior, or Methaphys Horus. I think the balance is fine after this post that is essentially me thinking out loud xD

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Oh, it's true, there isn't ant generic Beast Synchro6, not even for the plethora of EARTH Level 1~2 Beasts. You could be silly and run Nimble Beaver or Sea Otter to drop Dewloren under Obdedience Schooled, but that's barely a power play without anything to bounce and loop.
Card looks mostly fine. The more non-Tuners you use for it, the more OTK power it has. It can pack a punch but other cards nowadays do too, namely the Tenyi Synchro8 and the more common Borrelsword. As Sleepy pointed out, the Level allows for its Summon by using a field full of Level 1s and maximize the number of attacks it can make, which I find amusing. The only thing that bugs me is that is has an above-average ATK for a generic Synchro6 with an stat-lowering effect. I would be more comfortable with it if it had less ATK, similar to how Frightfur Wolf has an original ATK of 2000, or require at least 2 non-Tuners to compensate for it.

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