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Summer Damian

You have up to [65] viruses on your computer. Download our antivirus to clean it up. (Malware archetype) [Written]

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This is a set I've had in mind for a while: The "Malware" Archetype!

"Malware" monsters are Level 3 Cyberse Effect monsters with 1000 ATK/DEF and varying attributes. They're hand traps that can Special Summon themselves to your opponent's field when your opponent does something, like interacting with the GY. They each have an effect that prevents or restricts your opponent from doing that thing, ranging from an Anti-Spell Fragrance that only affects your opponent to a complete lockdown of their Deck. This effect only applies if the person controlling the card doesn't own, it, though. They cannot be gotten rid of by normal means, but your opponent can pay LP (amount depends on the card) during their Standby Phase to destroy them. The goal is to repeatedly whittle your opponent down with this effect, then go in for the kill with battle damage.

That's not all, though. In addition to the standard fare of Spells and Traps, they are supported by the "Antimalware" subarchetype, which have a variety of effects that provide services the Malwares desperately need, like searching and recovery, as well as things like field presence and battle protection so your opponent can't cheese you out on the first turn with good offensive cards. A lot of the "Antimalware" monsters can Special Summon themselves to stop something bad from happening to you or your cards, and a Continuous Effect to do what I just described. (I haven't really worked out the details yet...)

Here are the cards I've got so far. More will be added later.

Malwares:

Spoiler

End Encryption Malware
WATER | ***
Cyberse / Effect
When your opponent activates a monster effect while a "Malware" card is on your field or in your GY (Quick Effect): You can reveal this card in your hand; Special Summon it to your opponent's field. You can only Special Summon 1 "Malware" monster to your opponent's side of the field using its own effect each turn. If you do not own this card, it gains this effect:
● Your other monster effects are negated. Cannot attack or be made to leave the field by your card effects (except its own). You cannot Tribute this card or use it as Material. This card's effects cannot be negated. During your Standby Phase, you can pay 400 LP: Destroy this card.

1000 | 1000

Resource Restriction Malware
FIRE | ***
Cyberse / Effect
When your opponent activates a Spell or Spell effect while a \"Malware\" card is on your field or in your GY (Quick Effect): You can reveal this card in your hand; Special Summon it to your opponent's field. You can only Special Summon 1 \"Malware\" monster to your opponent's side of the field using its own effect each turn. If you do not own this card, it gains this effect:
● You must Set Spells before activating them, and cannot activate them on the same turn you Set them. Cannot attack or be made to leave the field by your card effects (except its own). You cannot Tribute this card or use it as Material. During your Standby Phase, you can pay 500 LP: Destroy this card.
1000 | 1000

Loving Leech Malware
LIGHT | ***
Cyberse / Effect
When your opponent moves a card out of their GY, banishes a card from their GY, or activates the effect of a card in their GY (Quick Effect): You can reveal this card in your hand; Special Summon it to your opponent's field. You can only Special Summon 1 "Malware" monster to your opponent's side of the field using its own effect each turn. If you do not own this card, it gains this effect:
● You cannot move cards out of your GY, banish cards from your GY, or activate the effects of any cards in your GY. The effects of all cards in your GY are negated. Cannot attack or be made to leave the field by your card effects (except its own). You cannot Tribute this card or use it as Material. During your Standby Phase, you can pay 900 LP: Destroy this card.
1000 | 1000

Program Preemption Malware
WIND | ***
Cyberse / Effect
When your opponent activates a monster effect while a "Malware" card is on your field or in your GY (Quick Effect): You can reveal this card in your hand; Special Summon it to your opponent's field. You can only Special Summon 1 "Malware" monster to your opponent's side of the field using its own effect each turn. If you do not own this card, it gains this effect:
● Your other monster effects are negated. Cannot attack or be made to leave the field by your card effects (except its own). You cannot Tribute this card or use it as Material. This card's effects cannot be negated. During your Standby Phase, you can pay 400 LP: Destroy this card.

1000 | 1000

Battle Blocker Malware
EARTH | ***
Cyberse / Effect
When your opponent declares an attack (Quick Effect): You can reveal this card in your hand; Special Summon it to your opponent's field, then end the Battle Phase. You can only Special Summon 1 "Malware" monster to your opponent's side of the field using its own effect each turn. If you do not own this card, it gains this effect:
● You cannot conduct your Battle Phase (you must proceed to Main Phase 2 directly after Main Phase 1). Cannot attack or be made to leave the field by your card effects (except its own). You cannot Tribute this card or use it as Material. This card's effects cannot be negated. During your Standby Phase, you can pay 1000 LP: Destroy this card.

1000 | 1000

System Shutdown Malware
DARK | ***
Cyberse / Effect
When your opponent Special Summons a monster from the Extra Deck (Quick Effect): You can reveal this card in your hand; Special Summon it to your opponent's field. You can only Special Summon 1 "Malware" monster to your opponent's side of the field using its own effect each turn. If you do not own this card, it gains this effect:
● On your turn, after your third Special Summon, it becomes the End Phase. Cannot attack or be made to leave the field by your card effects (except its own). You cannot Tribute this card or use it as Material. This card's effects cannot be negated. During your Standby Phase, you can pay 600 LP: Destroy this card.
1000 | 1000

Antimalwares:

Spoiler

STRONGER™ Antimalware
EARTH | ***
Cyberse / Effect
If a "Malware" card(s) you control would be destroyed, you can Special Summon this card from your hand or banish it from your GY to negate the destruction. You can only use this effect of "STRONGER™ Antimalware" once per turn. If you own this card, each Cyberse monster or "Malware" card you control cannot be destroyed once per turn.
1000 | 1000

LeakStop™ Antimalware
WATER | ***
Cyberse / Effect
If a "Malware" card(s) you control would be banished by an opponent's card effect, you can Special Summon this card from your hand or banish it from your GY to negate the banishing. Once per turn, if you own this card: You can add 1 banished "Malware" card to your hand. You can only use each effect of "LeakStop™ Antimalware" once per turn.
1000 | 1000

Antivirus Antimalware
LIGHT | ***
Cyberse / Effect
If either player controls a "Malware" monster: You can Special Summon this card from your hand. When this card is Normal Summoned, or Special Summoned with its own effect: You can add 1 "Malware" card from your Deck to your hand. You can banish this card from your GY: Link Summon 1 Cyberse Link monster, banishing "Malware" monsters from your GY as Link Material. You can only use each effect of "Antivirus Antimalware" once per turn.
1000 | 1000

Spells:

Spoiler

Malware Compiler
Normal Spell
If you control a "Malware" monster: Add 1 "Malware" monster from your Deck to your hand. You can only activate 1 "Malware Compiler" per turn.

Malware Revival
Quick-Play Spell
Special Summon 2 "Malware" monsters from your GY, but their effects are negated as long as you control them.

Malware Botnetwork
Field Spell
When this card resolves: Add 1 "Malware" monster from your Deck to your hand. You can only use this effect of "Malware Botnetwork" once per turn. When your opponent pays LP to activate the effect of a "Malware" monster, they must pay 500 more LP.

Traps:

Spoiler

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Extra Deck:

Spoiler

Malware Gateway
DARK | LINK-2
Link: UP, DOWN

2 Cyberse Monsters
You can only use one of these effects of "Malware Gateway" per turn, only once that turn, and only if you own this card.
(1) If each player controls a "Malware" monster, except "Malware Gateway": You may move one monster each player controls into any empty Main Monster Zone on their side of the field.
(2) If this card points to one monster your opponent controls and one monster you control: Switch control of those cards.

1500

 

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