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H.M. Archetype | Cyborgs for Name Recruitment

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The H.M. Archetype (aka Human Machine) focuses on changing the names of opponent monsters as a means of disruption and control. Many cards feature either effects that facilitate this goal, or that reward the player for performing well with it. Because these effects can scale and become more effective the more monsters the opponent has, H.M.s become a powerful counter to decks that care about the names of their monsters on the field, either for Spell/Trap effects, or as materials for the summon of archetypal Extra Deck monsters.

Click the image below to see the set on DuelingBook, or look further down for the written stats and effects.

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Main Deck Monsters

Spoiler

H.M. Engineer
Level 4 EARTH Cyberse Effect
1450 ATK / 1750 DEF
If this card is Summoned: You can target 1 monster your opponent controls; its name becomes "H.M. Footsoldier" (even if this card leaves the field). If a monster(s) your opponent controls becomes an "H.M." monster, except by this card's effect: You can add 1 "H.M." card from your Deck to your hand. You can only activate this effect of "H.M. Engineer" once per turn.

H.M. Sharpshooter
Level 3 EARTH Cyberse Effect
1950 ATK / 450 DEF
When this card attacks: Destroy 1 "H.M." card on the field or in your hand. If an "H.M." card in your possession is destroyed: You can target 1 monster your opponent controls; its name becomes "H.M. Footsoldier (even if this card leaves the field).

H.M. Mastertracks
Level 7 EARTH Cyberse Effect
1150 ATK / 2850 DEF
If all monsters on the field are "H.M." monsters (min. 1), you can Special Summon this card from your hand. If this card is Summoned: You can draw 1 card for each "H.M." monster your opponent controls.

H.M. Mobilizer
Level 4 EARTH Cyberse Effect
1550 ATK / 1550 DEF
If your opponent controls an "H.M." monster, you can Special Summon this card from your hand. When you Link Summon an "H.M." monster using this card as a Link Material: The names of all monsters your opponent controls become "H.M. Footsoldier".

H.M. Covert Operative
Level 2 EARTH Cyberse Effect
1250 ATK / 1350 DEF
(Quick Effect): You can discard this card and target 1 monster your opponent controls; its name becomes "H.M. Footsoldier". (Quick Effect): You can banish this card from your GY and target 1 "H.M." monster you control; this turn, when that monster battles an opponent's "H.M." monster, your battling monster gains 1250 ATK during damage calculation only. You can only activate 1 effect of "H.M. Covert Operative" each turn, and only once that turn.

H.M. Cannoneer
Level 4 EARTH Cyberse Effect
1850 ATK / 250 DEF
If this card is Summoned: You can destroy 1 "H.M." card you control or in your hand; Special Summon 1 Level 6 or lower "H.M." monster from your hand. If you summoned a "Heinous" monster this way, the name of 1 monster your opponent controls becomes "H.M. Footsoldier" (even if this card leaves the field).

H.M. Heinous Mainframe
Level 1 EARTH Cyberse Effect
250 ATK / 1050 DEF
Cannot be destroyed by battle, except with an "H.M." monster. If this card in your possession is destroyed: You can Special Summon 1 "Heinous" monster from your hand or Deck whose Level is less than or equal to the number of "H.M." monsters on the field and in the GYs, except "H.M. Heinous Mainframe".

H.M. Admiral Heinous
Level 6 EARTH Cyberse Effect
2250 ATK / 1950 DEF
If your opponent controls an "H.M" monster, you can Normal Summon this card without Tributing. When a monster(s) is Normal Summoned under your opponent's control: That monster(s) name becomes "H.M. Footsoldier" (even if this card leaves the field). If this card in your possession is destroyed: You can add 1 "Heinous" card from your Deck to your hand.

H.M. General Heinous
Level 8 EARTH Cyberse Effect
2650 ATK / 2450 DEF
When a monster(s) is Summoned under your opponent's control: That monster(s) name becomes "H.M. Footsoldier" (even if this card leaves the field). This card cannot be targeted by the effects of, or for attacks by, "H.M." monsters. If this card in your possession is destroyed: You can target 1 "H.M." monster in your GY, except a "Heinous" monster; Special Summon it.

Spell/Trap Support

Spoiler

H.M. Organuke Ground - Zero
Field Spell
When this card is activated: Target 1 other card on the field; destroy it. This card is unaffected by effects of "H.M." cards. "H.M." monsters cannot be destroyed by battle, except with "H.M." monsters. When an "H.M." monster(s) is destroyed: Its owner(s) draws 1 card.

H.M. Data Download
Equip Spell
Equip only to an "H.M." monster. The equipped monster cannot target "H.M." monsters for attacks, also if the equipped monster is a "Heinous" monster, it can attack directly. If this card leaves the field: You can target 1 monster your opponent controls; its name becomes "H.M. Footsoldier".

H.M. Digital Tactics
Continuous Spell
Once per turn, when a monster is Summoned under your opponent's control: That monster's name becomes "H.M. Footsoldier" (even if this card leaves the field). "H.M" monsters your opponent controls lose 100 ATK for each of those monsters they control. If you control no "H.M." monsters, destroy this card.

H.M. Capture Client
Normal Trap
Target 1 monster that was Summoned this turn; its name becomes "H.M. Footsoldier", also it loses 700 ATK. When an "H.M." monster(s) you control is destroyed, except during the turn this card was sent to the GY: You can banish this card from your GY; the names of all monsters your opponent controls become "H.M. Footsoldier".

H.M. Guerrilla Warfare
Normal Trap
The first time an "H.M." monster declares an attack each turn, it gains 1 of the following effects, depending on who controls it.
● You: That monster is unaffected by your opponent's cards and effects until end of turn.
● Opponent: If that monster would inflict battle damage to you this turn, you can destroy 1 "H.M." card you control or in your hand instead.

Extra Deck Monsters

Spoiler

H.M. War Hero
Link 1 EARTH Cyberse Effect
1650 ATK
1 "H.M." monster
Cannot be destroyed by battle with an "H.M." monster. When this card declares an attack: You can target 1 monster your opponent controls; its name becomes "H.M. Footsoldier" (even if this card leaves the field). Other "H.M." monsters you control gain 100 ATK for each "H.M." monster your opponent controls.
Arrows: Bottom

H.M. Payload
Link 2 EARTH Cyberse Effect
1950 ATK
2 "H.M." monsters
If you would Link Summon this card to an Extra Monster Zone, you can use "H.M." monsters in Zones this card would point to as Link Materials. When this card is Summoned: The controller(s) of a monster(s) used as a Link Material(s) for this card's Summon draws 1 card for each of those monsters they controlled. You can only Link Summon "H.M. Payload" once per turn.
Arrows: Top Left, Top Right

H.M. Sergeant Heinous
Link 2 EARTH Cyberse Effect
2050 ATK
2 "H.M." monsters
When this card is Link Summoned: You can Special Summon 1 "Heinous" monster from your hand or Deck to a zone this card points to. (Quick Effect): Destroy 1 card you control or in your hand; the names of all monsters your opponent controls become "H.M. Footsoldier". If this card in your possession is destroyed: You can target 1 "H.M." Link monster in your GY, except "H.M. Sergeant Heinous"; Special Summon it.
Arrows: Left, Right

H.M. Shining Soldier
Link 3 EARTH Cyberse Effect
2250 ATK
2+ "H.M." monsters
Negate the effects of all monsters named "H.M. Footsoldier". When an "H.M. Footsoldier" declares an attack: You can target 1 other card on the field; draw 1 card, and if you do, destroy that target.
Arrows: Top, Bottom Left, Bottom Right

H.M. Last Resort
Link 4 EARTH Cyberse Effect
3050 ATK
3+ "H.M." monsters, including a "Heinous" monster
(This card is always treated as a "Heinous" card.)
When this card is Link Summoned: Destroy all cards in zones this card points to, except "H.M." cards. Other "Heinous" monsters you control cannot be destroyed by battle. When this card in your possession is destroyed or leaves the field due to an opponent's card or effect: Destroy all cards on the field, except "H.M." cards, and if you do, you can Special Summon 1 "Heinous" monster from your hand or GY, except "H.M. Last Resort". You can only activate this effect of "H.M. Last Resort" once per turn.
Arrows: Top, Bottom Left, Bottom, Bottom Right

Important Rulings:

  • A monster whose name has been changed to H.M. Footsoldier is not treated as a monster of any other name, including due to conditions ala Summoned Skull.
  • If an H.M. Footsoldier would have its name be treated as another monster's name due to another effect, it is still also named H.M. Footsoldier.
  • If an H.M. Footsoldier would have its name changed due to another effect, if that effect wears off, it returns to its original name.
  • If an H.M. Footsoldier would be affected by another effect that changes its name to H.M. Footsoldier, that effect it treated as having changed the name successfully.

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